Server Wars.

46 posts · 2007-05-26 03:16:11 to 2007-06-01 16:19:32

#36300245972 05/26/2007 03:16:11 Server Wars.

Can we have the test server back up for server wars please Luv u....

#36300245986 05/26/2007 04:13:28 Re:Server Wars.
don't have it, we don't have enough income to keep the test server so it's gone to another project.
#36300245988 05/26/2007 04:20:09 Re:Server Wars.
Whats worse is that I can't run Servers wars (Heuristic-Enumerator-Input) battles anymore since they changed the reputation system SMILEY
#36300245992 05/26/2007 04:37:11 Re:Server Wars.
Yasamuu1 wrote:
Whats worse is that I can't run Servers wars (Heuristic-Enumerator-Input) battles anymore since they changed the reputation system SMILEY
One of the worst changes ever, imho.
#36300246045 05/26/2007 08:28:42 Re:Server Wars.
Wouldn't it be cool if the constructs  (Yuki, Ashencourte, 0-1 ect) were shared between the three servers, so no matter what server your on, all characters could meet in the constructs, it would really increase the construct usage and make Hostiles 0-1 war a lot more interesting.
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#36300246053 05/26/2007 08:39:01 Re:Server Wars.
It would be cool. I think that's been asked before and they said it was impossible, though.
#36300246156 05/26/2007 14:29:41 Re:Server Wars.
Wow, that's a nice idea.  I'm going to take it a step further and suggest the unused constructs be finished and altered so they can be used as inter-server combat arenas.  Isn't likely to happen for a while but sure would be nice. 
#36300246175 05/26/2007 15:08:54 Re:Server Wars.
I'm pretty sure it's been stated before that it's impossible to do anything like that.  Your best bet for a "server war" is to lvl alts on every server SMILEY
#36300246370 05/26/2007 22:58:50 Re:Server Wars.
I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars".
#36300246378 05/26/2007 23:57:48 Re:Server Wars.
krytical wrote:
I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars".
Yep. Recursion.
#36300246387 05/27/2007 00:38:56 Re:Server Wars.

Heh.

I remember when the test server was opening up for CR2.0 testing, and all anyone could talk about was the Server War.  Everyone even made up their little sigs for it.  Tons and tons of hype.  And then, when the test server opened...  nothing really ever came of it.  Sure, there was some pvp here and there, but not to the extent that everyone was hoping for.

Anyways, having all three servers share constructs would be great.  They say it's impossible, but I'm sure they could find a way to do it.

#36300246391 05/27/2007 01:20:07 Re:Server Wars.
Roukan wrote:
krytical wrote:
I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars".
Yep. Recursion.


/tapshoulder

/shakehead

SMILEY

#36300246404 05/27/2007 02:17:36 Re:Server Wars.
Syntax would own all of you, no doubt about it. If we found a way to have a shared construct to fight on we could just use the existing archives for it (Yuki, Ashencourte, 10, Sakura, Widow's Moor, 01) and just change the archive each server reset, would add variety and mean we wouldn't go "Sigh, I hate 01" cause we wouldn't be trapped with it, just remove the NPC's for us first.
If you are reading this my sig didn't work T_T
#36300246410 05/27/2007 02:37:18 Re:Server Wars.
Arcanoloth wrote:
Syntax would own all of you, no doubt about it. If we found a way to have a shared construct to fight on we could just use the existing archives for it (Yuki, Ashencourte, 10, Sakura, Widow's Moor, 01) and just change the archive each server reset, would add variety and mean we wouldn't go "Sigh, I hate 01" cause we wouldn't be trapped with it, just remove the NPC's for us first.


In a perfect world...

We'd have all three servers have access to the archives, and CQs would only be issued for kills inside of the archives, not for world kills.  Then, you could buy neat stuff with your CQ points.

That would encourage plain old Mara C pvp to happen in the archives, and encourage the World pvp to be RPvP.

#36300246412 05/27/2007 03:01:45 Re:Server Wars.
Fen wrote:
Arcanoloth wrote:
Syntax would own all of you, no doubt about it. If we found a way to have a shared construct to fight on we could just use the existing archives for it (Yuki, Ashencourte, 10, Sakura, Widow's Moor, 01) and just change the archive each server reset, would add variety and mean we wouldn't go "Sigh, I hate 01" cause we wouldn't be trapped with it, just remove the NPC's for us first.


In a perfect world...

We'd have all three servers have access to the archives, and CQs would only be issued for kills inside of the archives, not for world kills.  Then, you could buy neat stuff with your CQ points.

That would encourage plain old Mara C pvp to happen in the archives, and encourage the World pvp to be RPvP.

*Dreams*

And we'd have team duels, and full dev teams!

Oh what a thought!

=P

#36300246416 05/27/2007 03:21:46 Re:Server Wars.

Well im sick of fighting the same old people and i cant be arsed to level up on another server unless i get levled by an admin *wink wink* yer you know you want to..

Every person that goes into the contrust or whatever gets there own org or something like "name-Syntax" Name-Recursion " name-Vector"

#36300246425 05/27/2007 03:58:55 Re:Server Wars.

And maybe have some goals inside of the constructs that would award you even more CQs...

You know what they could do to make the constructs more exciting, and would actually probably be pretty feasible?  Since any shmuck can flag up and pvp in the world, the constructs should be free-for-all.  Maybe make it so that either everyone can attack everyone else, or so that you can attack everyone except members of your faction.

#36300246568 05/27/2007 08:20:42 Re:Server Wars.
lets not fight about something that isnt implemented yet, however, syntax would be hard to beat with our best 6 SMILEY
#36300246612 05/27/2007 10:17:20 Re:Server Wars.
Fen wrote:

And maybe have some goals inside of the constructs that would award you even more CQs...

You know what they could do to make the constructs more exciting, and would actually probably be pretty feasible?  Since any shmuck can flag up and pvp in the world, the constructs should be free-for-all.  Maybe make it so that either everyone can attack everyone else, or so that you can attack everyone except members of your faction.



How about server controlled areas, you have to fight to obtain control of an area for small benefits.... just an idea
Wouldn't an all server accessible construct in fact require a new server?
#36300246625 05/27/2007 10:57:28 Re:Server Wars.
Fen wrote:

They say it's impossible, but I'm sure they could find a way to do it.

Rarebit stated Hat/bandana combos were impossible. Along with RSI changes, Background changes, quests....
#36300246638 05/27/2007 11:24:06 Re:Server Wars.
Roukan wrote:
krytical wrote:
I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars".
Yep. Recursion.
Lol come on, you know better than that. If you want to win server wars you should start be dominating your own olympics. Don't even get me started on the *startswithC* massacre that was QA.
#36300247033 05/28/2007 02:46:24 Re:Server Wars.
krytical wrote:
Roukan wrote:
krytical wrote:
I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars".
Yep. Recursion.
Lol come on, you know better than that. If you want to win server wars you should start be dominating your own olympics. Don't even get me started on the *startswithC* massacre that was QA.

Thats funny, cause first and third in your Olympics were Syntaxians SMILEY
If you are reading this my sig didn't work T_T
#36300247110 05/28/2007 06:08:24 Re:Server Wars.
Battlegrounds Server vs Server, like WoW done it. would be a good Idea for an Addon, i woud pay 50 $$ for them. lol.
#36300247113 05/28/2007 06:11:01 Re:Server Wars.
.                 .
#36300247140 05/28/2007 06:45:14 Re:Server Wars.
i'd pay more for it
#36300247347 05/28/2007 16:12:05 Re:Server Wars.
krytical wrote:
Roukan wrote:
krytical wrote:
I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars".
Yep. Recursion.
Lol come on, you know better than that. If you want to win server wars you should start be dominating your own olympics. Don't even get me started on the *startswithC* massacre that was QA.
Please, I had a cold. That and Yasamuu plain owns me. If by that logic you base Vector > Recursion, then I would be the best Recursion has to offer, and that's just false.
#36300247354 05/28/2007 16:32:49 Re:Server Wars.
The Olympics do show that some people are great with builds in a dueling situation. But lets be honest here, being good in a 1 v 1 duel is not the same as being good at PVP.
#36300247362 05/28/2007 16:53:50 Re:Server Wars.
Cross Server archives are very possible. WoW has em. I'm sure we could implement them. But then again, we're talking SOE development. So....GGSOE. GG.
#36300247375 05/28/2007 17:13:53 Re:Server Wars.

No, they were sayings its not possible for MxO, and its not. WoW uses an entirely different set of code/database system.

Each of MxO's three servers has its own independent database. The name server is shared between all three [why you cant have the same name on more then one server], the auth serv is its on database, etc. Each server has its own world server [the section where all the actual in game locations are hosted etc]. In order to do a cross-server construct, you would have to be disconnected from your server, and reconnect to a seperate server. You'd have to re-log, go through the authorization process etc. We cant do that, because SOE/MxO do not touch the databases unless they have to, and it would require finding a way to get all three servers databases to share info amongst each other.

And its coded in a programming language that is not normally used anymore.

Bleh.

#36300247857 05/29/2007 12:23:53 Re:Server Wars.
I remember the testing for CR2.0 and there was 3 factions on the test server <Syntax> <Recursion> <Vector-Hostile>, oh thats was fun days

I think Syntax owned you all though SMILEY
Photobucket
#36300247866 05/29/2007 12:42:40 Re:Server Wars.
Nope, the blue rank owned all.
#36300247909 05/29/2007 13:31:07 Re:Server Wars.
Roukan wrote:
Nope, the blue rank owned all.
Wasn't the blue rank machines? How can a faction pwn all when they couldn't PvP against the mighty VH? I don't blame you though, if I weren't able to join Vector Hostile I'd at least go machine to avoid getting stomped by them. SMILEY
#36300247919 05/29/2007 13:47:58 Re:Server Wars.
Arcanoloth wrote:
krytical wrote:
Roukan wrote:
krytical wrote:
I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars".
Yep. Recursion.
Lol come on, you know better than that. If you want to win server wars you should start be dominating your own olympics. Don't even get me started on the *startswithC* massacre that was QA.

Thats funny, cause first and third in your Olympics were Syntaxians SMILEY
though you realize that Vector has always lagged behind Syntax and Recursion where numbers are concerned, meaning that if only 10% of Syntax is "good", it will have more "good" players than Vector meaning you will have more Syntaxians on the higher levels if you have more people. Logic > Numbers
#36300247937 05/29/2007 14:24:16 Re:Server Wars.
pack-hunter wrote:
Arcanoloth wrote:
krytical wrote:
Roukan wrote:
krytical wrote:
I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars".
Yep. Recursion.
Lol come on, you know better than that. If you want to win server wars you should start be dominating your own olympics. Don't even get me started on the *startswithC* massacre that was QA.

Thats funny, cause first and third in your Olympics were Syntaxians SMILEY
though you realize that Vector has always lagged behind Syntax and Recursion where numbers are concerned, meaning that if only 10% of Syntax is "good", it will have more "good" players than Vector meaning you will have more Syntaxians on the higher levels if you have more people. Logic > Numbers
Your logic fails here not only because the population gaps aren't that huge (as for example comparing China to UK) but because being a "good PvPer" isn't based on population. It's based on practice and experience. You aren't a good PvPer because of your genes nor anything like that, you become a good PvPer when you PvP A LOT. Trust me, any newbie will be a great PvPer 20K CQs later, you can argue all you want about lowbie ganking, etc, but you have to accept the fact that it's easier to kill a level 50 standing around in Mara C than to find and kill a lowbie. I've yet to meet a player close or over 15K CQ that I wouldn't consider a good PvPer. I've found CQs to be a good measurement of PvP performance. It doesn't mean that a player with 2k CQs is worse than someone with 4K, but I guarantee you that there's a high chance that someone with 10K CQ will most likely be a better PvPer than someone with 2K (unless of course the latter has more than one character which is often the case).

I've often been on Syntax and from my observations I'd consider it the most inactive server PvP-wise. By the time a lowbie gets to 50 in Vector he'll already have fought more players than the avarage Mara C dancer in Syntax. I'm pretty sure that the avarage Vectorite has more PvP experience than the avarage Syntaxian, by that logic you could argue that the avarage Vectorites is better at PvPing than the avarage Syntaxians. I'm not saying a Syntaxian wouldn't be able to beat a Vectorite in a duel. I wouldn't doubt that there are syntaxians who PvP more than many vectorites. I also agree that tournaments aren't a good method to measure the performance of an entire server.

I'm convinced many of you will not agree with me and I'm OK with that. But you have to consider that all you need to be a good PvPer with any build is knowledge and practice. There's nothing better to obtain these than constant PvP. The problem with flagged PvP is that it's often counter-productive or EZ mode. You only fight when you're ready and players usually try to get the upperhand when they flag up. I've seen hackers in Recursion come out of the harldine sorrounded by reds, buff up, activate Upgrade Attacks, do Insidious Code/Destroyer and unload some hacks. The flagged players can't do much until he uses the attacks, by which time many of them are already debuffed. In a real PvP environment (Vector) that same hacker won't be able to even put his shield up, let alone finishing the animation of Insidious Code, so he'll have to think of another strategy. Same applies for snipers, spies, UGMs, etc. In Vector, PvP will find YOU and you better be ready to improvise. Anyway I'm starting to go off-topic now so let me stop here.

If large scale server war ever happens my money is on Vector followed by Recursion and lastly Syntax. This is of course only based on my logic and if I'm wrong it wouldn't be the first time.
#36300247989 05/29/2007 15:00:06 Re:Server Wars.
krytical wrote:
pack-hunter wrote:
Arcanoloth wrote:
krytical wrote:
Roukan wrote:
krytical wrote:
I'm all for PvPing with other servers for the fun of it, but I thought we all knew who would win the "server wars".
Yep. Recursion.
Lol come on, you know better than that. If you want to win server wars you should start be dominating your own olympics. Don't even get me started on the *startswithC* massacre that was QA.

Thats funny, cause first and third in your Olympics were Syntaxians SMILEY
though you realize that Vector has always lagged behind Syntax and Recursion where numbers are concerned, meaning that if only 10% of Syntax is "good", it will have more "good" players than Vector meaning you will have more Syntaxians on the higher levels if you have more people. Logic > Numbers
Your logic fails here not only because the population gaps aren't that huge (as for example comparing China to UK) but because being a "good PvPer" isn't based on population. It's based on practice and experience. You aren't a good PvPer because of your genes nor anything like that, you become a good PvPer when you PvP A LOT. Trust me, any newbie will be a great PvPer 20K CQs later, you can argue all you want about lowbie ganking, etc, but you have to accept the fact that it's easier to kill a level 50 standing around in Mara C than to find and kill a lowbie. I've yet to meet a player close or over 15K CQ that I wouldn't consider a good PvPer. I've found CQs to be a good measurement of PvP performance. It doesn't mean that a player with 2k CQs is worse than someone with 4K, but I guarantee you that there's a high chance that someone with 10K CQ will most likely be a better PvPer than someone with 2K (unless of course the latter has more than one character which is often the case).

I've often been on Syntax and from my observations I'd consider it the most inactive server PvP-wise. By the time a lowbie gets to 50 in Vector he'll already have fought more players than the avarage Mara C dancer in Syntax. I'm pretty sure that the avarage Vectorite has more PvP experience than the avarage Syntaxian, by that logic you could argue that the avarage Vectorites is better at PvPing than the avarage Syntaxians. I'm not saying a Syntaxian wouldn't be able to beat a Vectorite in a duel. I wouldn't doubt that there are syntaxians who PvP more than many vectorites. I also agree that tournaments aren't a good method to measure the performance of an entire server.

I'm convinced many of you will not agree with me and I'm OK with that. But you have to consider that all you need to be a good PvPer with any build is knowledge and practice. There's nothing better to obtain these than constant PvP. The problem with flagged PvP is that it's often counter-productive or EZ mode. You only fight when you're ready and players usually try to get the upperhand when they flag up. I've seen hackers in Recursion come out of the harldine sorrounded by reds, buff up, activate Upgrade Attacks, do Insidious Code/Destroyer and unload some hacks. The flagged players can't do much until he uses the attacks, by which time many of them are already debuffed. In a real PvP environment (Vector) that same hacker won't be able to even put his shield up, let alone finishing the animation of Insidious Code, so he'll have to think of another strategy. Same applies for snipers, spies, UGMs, etc. In Vector, PvP will find YOU and you better be ready to improvise. Anyway I'm starting to go off-topic now so let me stop here.

If large scale server war ever happens my money is on Vector followed by Recursion and lastly Syntax. This is of course only based on my logic and if I'm wrong it wouldn't be the first time.
To be a good PvPer, experience is part of the process yes, which means the people who've been around longer and who have fought more will be better PvPers yes.. but those that only zerg don't learn anything other than what to do fighting within the safety of the zerg. When you start to PvP as the side with the lower amount of players you start to develop your own style, this ties into experience yes, but as part of the Zerg, you don't develop the style that helps you during a 1v1 Situation. Teamwork skills are good to have, but teamwork won't help you in a situation where you have no backup, you need a whole different rulebook, This is where I go onto CQ's, basing somebodies strength purely on their CQ's wouldn't be correct, I'm going to use ILLFACE as an example. he has over 10K CQ's if I remember correctly. I'm sure that most people wouldn't consider him much of a threat though in a 1v1 Situation, at least not for a minute or 2 or at least I didn't consider him much of a threat in a 1v1 situation. What he lacked was the combat skill nessesary for 1v1's. He knew all about teamwork, and was probably the best at teamwork, which is why he had so many CQ's but, since he never really went into many situations which called for tactics that didn't include backup very often. His tactics in 1v1 situations were not very good. Anyway main summary point is, although you can get a fair judgement on how old somebody is from the CQ's it only gives you the experience side of it, afterwards comes the figuring out of if he's a zergling or a 1v1-er

Syntax, I've been leveling on and I've been having a look at PvP. Because the server does have the optional flagging system, it makes for a more organized battle scenario more of the time, but this only gives me the zerging impression I said at before, whereby their 1v1 skills never develop as much as any Vectorites will, and since any Vectorite at level 50 has no choice with fighting it forces us to fight. meaning the "average Vectorite" will probably beat the "average Syntaxian" but 10 "average Syntaxians" would probably beat 10 "average Vectorites" at a fight during PvP as Syntaxians are more exposed to that form of combat. As for Tournaments, since it rarely goes beyond 3 fights per round, all it takes is someone to get 2 lucky states for guns or MA or for a Hacker to get a load of downgrades on their fights and they've won, the only way to test skill is for them to becomes known as a good PvPer and continually fight till almost everyone who PvPs regulary knows their name and knows from many past battles that they can't win against them.

In the form of not agreeing, this is what a forum is about, discussion. Argument, counter-argument. Till someone is convinced one way or another, it's just that most times people don't read what the other has written or mis-interpreted it and their opinion is never taken under consideration.
#36300248346 05/29/2007 21:45:47 Re:Server Wars.
Wow.. let me just say you both made really good points there and did it in a concise and considerate manner. 
Of course, there's not really anything left for me to add but I felt I should say 'Bravo' in any case =D
#36300248997 05/30/2007 18:37:46 Re:Server Wars.

it's interesting you say that kryt, however we all know syntax would win SMILEY

our best 6 cannot be beat

#36300249399 05/31/2007 05:08:53 Re:Server Wars.
Darkhorse wrote:

it's interesting you say that kryt, however we all know syntax would win SMILEY

our best 6 cannot be beat

Except by Vector's best 6 or 4.
#36300249426 05/31/2007 05:41:24 Re:Server Wars.
Desc1ple wrote:
Darkhorse wrote:

it's interesting you say that kryt, however we all know syntax would win SMILEY

our best 6 cannot be beat

Except by Vector's best 6 or 4.

Our best 6 leading and synergizing the entire population of Syntax > Your best 6 leading the entire population of Vector.  It's a simple question of weight ratios - a five ounce Vectorite can not carry a 1-pound coconut.
#36300249515 05/31/2007 07:03:32 Re:Server Wars.
A five ounce Vectorite with help can though SMILEY
#36300249521 05/31/2007 07:05:44 Re:Server Wars.
Say 'e an' a Recursionite got a little piece of string and attached it to the husk...
#36300250732 06/01/2007 11:04:10 Re:Server Wars.
Seriously though, this brings me to the next point of Server Merge ^^
Photobucket
#36300250818 06/01/2007 13:08:39 Re:Server Wars.
krytical wrote:
Roukan wrote:
Nope, the blue rank owned all.
Wasn't the blue rank machines? How can a faction pwn all when they couldn't PvP against the mighty VH? I don't blame you though, if I weren't able to join Vector Hostile I'd at least go machine to avoid getting stomped by them. SMILEY
I believe we were mervs.
#36300250837 06/01/2007 13:26:14 Re:Server Wars.
Roukan wrote:
krytical wrote:
Roukan wrote:
Nope, the blue rank owned all.
Wasn't the blue rank machines? How can a faction pwn all when they couldn't PvP against the mighty VH? I don't blame you though, if I weren't able to join Vector Hostile I'd at least go machine to avoid getting stomped by them. SMILEY
I believe we were mervs.
This screenshot says otherwise:


#36300250857 06/01/2007 13:42:15 Re:Server Wars.
Well it was a while ago =/ Excuse me for my error.

We still owned though =P Just with vector.
#36300250973 06/01/2007 16:19:32 Re:Server Wars.
Roukan wrote:
Well it was a while ago =/ Excuse me for my error.

We still owned though =P Just with vector.
*Damns Roukan for his error*