Vindicator

GypsyJuggler

772 archived posts

GypsyJuggler
Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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/face

Don't fight them off, just hit a HardLine and escape. Or you could call your chums, I've noticed Tetras always shut down PvP when they come in force.

Player Versus Player Feedback · 04/04/2007 23:01:17

Is there any way to do...

I'm pretty sure they mean the one where she does a front swing kick hitting the face of whoever is holding her from behind.

Player Versus Player Feedback · 04/04/2007 22:58:02

/face

Yeah /face was completely different from regular emotes. You could combine /face and numlock or /follow for instance to automatically track down another player. Regular emotes are limited by 'cast time', 'stance' and the like. They may giv...

Player Versus Player Feedback · 04/03/2007 21:04:25

[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

I like Asagi's comment... "...then we can hug nice toasters like Twie." =D But yeah, it's getting harder and harder for people to doubt his return isn't it? But then, we've seen frauds and copies before. Even if Morpheus makes a complete r...

Live Events · 04/03/2007 20:45:43

A Special The Other Side of the Looking Glass - April 2, 2007

cloudwolf wrote: Not to turn this into a wishlist thread but still these are things definately worth noting down. 1. Q/A Server. Needed. Asap. End of. 2. Website Updates. Needed. Asap. End of. 3. Fixed /Bug interface. Needed. Asap. End of....

Broadcast Depth · 04/03/2007 20:17:41

Is there any way to do...

pack-hunter wrote: GypsyJuggler wrote: Neither do we have the Morpheus Knee Drop That isn't ingame but it was made, it's in the old Zen Master tree which was removed. Oooh, does anyone have pictures or video?

Player Versus Player Feedback · 04/02/2007 02:42:43

Is there any way to do...

He means the one from the scene near the start where she leaps into the air, arms winglike, and kicks the police officer across the room. And no, we don't have it in the game. Neither do we have the Morpheus Knee Drop or a number of other...

Player Versus Player Feedback · 04/02/2007 02:14:10

Downtown Lag

20136098 wrote: Is this why it is possible to 'kill' spawn points in DT? If you are farming and are killing the same gang members over and over eventually stop spawning, is this why? I have only had this happening in DT I've had this happe...

Player Versus Environment Feedback · 03/22/2007 21:23:07

Low Lvl Gun Damage Bug - Line up the Shot

Wait, where is the difference between a 'normal' situation and a bugged one? Is it that you only experience this bug in constructs or is it something else? The main thing you need to do when submitting a report like this is explain how to...

Ability Feedback · 03/22/2007 21:13:32

Coneaceled Shot

Concealed Shot is there to be used by developing snipers until they are a high enough level to have Sniper Shot itself. This way the tree is actually useful to players a lot sooner. Concealed Shot has the ability to stun the target, which...

Dojo - Operative Discussion · 03/20/2007 22:07:09

Whats the story on FreeFire

I noticed range issues using a rifle PvE the other night. Maybe the same bug from before has returned?

Player Versus Player Feedback · 03/20/2007 21:38:37

Freefire bug

This is not a bug. To freefire continuously hit it once, to freefire once double-click it. Generally I find continuous freefire quite useful as you can fit a range of specials inside that 4 second gap thus increasing your damage output. I'...

Player Versus Environment Feedback · 03/20/2007 00:16:44

The hidden resistance.

It's not so hard to beat someone a few levels higher than you, at least between one and forty-something anyway. If you know what you're doing you can consistently beat 'tougher' opponents in duels. It might be my imagination but it seems a...

Player Versus Player Feedback · 03/13/2007 20:42:28

MxO Moments

Today I was cycling around at work (delivering the mail) and suddenly realised I didn't have my evade shield up. Then I remembered it was Real Life but I couldn't shake the feeling that there was nothing to stop a car from InterLocking me....

General Discussion · 03/05/2007 00:30:27

Spies don't face right

Erg Sneaker.. you probably know this but I have to point out that while the essence of those comments is true, specifically they're wrong. I don't know why others don't but I for one always take Detection and the appropriate tool into PvP...

Player Versus Player Feedback · 03/05/2007 00:16:22

Spies don't face right

An important part of this problem is our ability to run through other RSI's. Since our avatars are not concrete objects in the game world, no matter how the alter the sight arc a Spy will still be able to run right through you to get to th...

Player Versus Player Feedback · 03/04/2007 18:33:56

The Bridge

I've had a similar problem. When sniping from the bridge, I've been unable to target some enemies. They're within range, just standing there.. I can target maybe one or two out of a group, but not be able to target the other four who're st...

Player Versus Player Feedback · 03/02/2007 17:07:57

Cr:1 DEVS PLEASE READ THIS

CR2 > CR1 The reasons why have been judged by players and developers time and again. Search function is your friend.

Development Roundtable · 02/25/2007 23:55:05

Archive missions not starting

Hmm, I don't know if you've touched at it, but I was able to log on and run a series of Archive Missions perfectly smoothly last night. Has anything changed in the last day or two that might have fixed it? Edit: typo.

Player Versus Environment Feedback · 02/22/2007 20:07:26

Archive missions not starting

This is affecting one of my alts. I've tried it from a range of locations and in every district. I always solo a normal mission first. The alt has rep matching the org of the archive missions. I'm up to somewhere in 1.2.x and 1.3.x Hope th...

Player Versus Environment Feedback · 02/21/2007 22:21:25

Can Programs lie?

For me this issue tend to get bogged down in semantics and theory but I'm prepared to say "Machines can not lie, but they can decieve." Machines are run by programs which take input, process it and produce output. The output is always true...

Matrix Universe · 02/18/2007 18:24:51

Stats for M.A. / Firearms

Vitality is good all the time but you generally have to use certain types of clothing or skills to make it worthwhile. The three stats most pertinent to melee and guns are Belief, Perception and Focus. Perception is shared by both, so you...

Dojo - Operative Discussion · 02/17/2007 19:10:54

Shorts for women!

You're welcome Roukan Do you guys reckon we should collect all these clothing ideas into a single thread? We could list ideas for boxers, suits, shorts etc in one place instead of lying around the coffee-tables of cyberspace.

Items and Clothing Feedback · 02/07/2007 19:28:23

The Zerg and IL

Oh I didn't mean to impugn anyone's ability here, that was just the first thing to come to mind that was vaguely related to the topic.

Player Versus Player Feedback · 02/02/2007 01:04:21

The Zerg and IL

Usually I find I can hit Back on my browser, Copy, then go back to the thread, start a new post and Paste. Oh wait this is about IL right? Uhh.. there's a reason for memes like 'strength in numbers'.

Player Versus Player Feedback · 02/01/2007 18:36:36

Code Pulse Device

My understanding of CPDs was that they disrupt the code-flow in a localised area, allowing the insertion of custom routines designed to extract certain kinds of information. It's that disruption that prompts the Machines to ban the use of...

General Discussion · 01/31/2007 03:53:05

Where's Agent Gray?

He also attended a Machine event on Syntax lately.

General Discussion · 01/29/2007 03:38:24

In-Game Helpers - The Definitive Guide

FlaminMathew1 wrote: T he Aim: " Is to prov i de a list of experienced players so that new and even older players can contact them in-game for help. Our hope is that between these two threads we can offer prospective players a much easier...

Redpill Rescue · 01/28/2007 23:01:41

Image Retrieval - January 17, 2007

Ingus wrote: Looks like ol wingless is about to live up to his nickname I had the same thought when I saw it myself. Hopefully he'll land on Anome's body, we never saw them clean that away did we? <3 Seraph

Broadcast Depth · 01/17/2007 19:20:05

club specialties

I keep finding different clubs that I like for different reasons but my favourite at the moment is El Conquistador because even though it's advertised in all the other clubs, it's not flagged on your map :P

Districts, Neighborhoods, and Constructs · 01/10/2007 06:56:33

Live Event Archive

Wow.. I really like this idea. Not only is it well considered, written and presented but I think it could actually be done. And that without too much trouble, using tools that are currently available. Wow again, nice job!

Development Roundtable · 01/08/2007 21:59:06

Organisation Bases

Well i've got enough hope left for everyone to share, live on! Thanks Tytanya for assembling and coherently presenting these ideas :) I'm not sure nightclubs are appropriate for an assaulted HQ type of place, but aside from the rented buil...

Development Roundtable · 01/04/2007 21:48:21

Hyper Jumping > Backpeddling?

You know, that's a good question. The way I figure it, while the straight-line speed of each may be similar, a HJ must move your character faster because it has a lot further to travel to get around the parabola. Chasing a runner is easier...

Player Versus Player · 12/29/2006 16:52:33

Your jump (still) exceeds the limits of the Matrix

I don't see how this is a bug? Seems to me like it only pops up when you're trying to jump in a way you're not allowed to. For instance when you would land on an invalid surface, or when there's something blocking the way. Keep in mind you...

Ability Feedback · 12/27/2006 04:41:09

Emotes...dare I say it...GUNS!

Nice idea regarding weapon emotes The models for our weapons are already handy, I don't see much problem plugging them into an animation. On the other hand, I have no idea wether our Dev team still have the necessary tools/staff/etc to do...

Development Roundtable · 12/25/2006 01:08:06

Hacker is the Uber class once again

Renzouken wrote: So lets see what we have here... MKT is overpowered. Gunman is overpowered. Hacker is overpowered. MA is overpowered. Sounds to me, like a balanced combat system. This comment is so true and so well said, I lol'ed. Also, I...

Player Versus Player Feedback · 12/14/2006 18:32:38

Hacker is the Uber class once again

Actually the Hacker timers are fine. You can't use the same one round after round, you have to rotate hacks. And the reason it looks like you get hit more than once is because hacker attacks have the same problem as MKT knives; the animati...

Player Versus Player Feedback · 12/10/2006 21:46:20

CQ revamp

I'm in favour of a level-based system, perhaps like the method Tytanya suggested. That way no one has to lose CQ, but you still reap greater rewards for more difficult targets. Also, a level-based system wouldn't encourage players to pick...

Player Versus Player Feedback · 12/06/2006 19:53:20

/whine and rant thread

I've had the good luck on Vector to fall in with a Faction who spends a lot of time looking after it's weaker members. It's good to know that if you need them, there can be a couple of 50's ready to back you up wherever you go. I don't mea...

Player Versus Player Feedback · 12/01/2006 17:56:36

[6.2.1] I cry myself to sleep at night - Vector - 11/22/06

I'm going to go ahead and throw out the obvious possibility: Pace has been instructed to 'pursue' Ghost in order to use him to sway the Council decision. If she's stirling on the other hand, well that's just disturbing. I'm tempted to make...

Live Events · 11/28/2006 01:24:31

CQ revamp

CQ = Combat Quotient Thanks for your definition. I should have figured it was something as simple as that.

Player Versus Player Feedback · 11/27/2006 21:21:34

CQ revamp

Okay here's a noob question: What does 'CQ' stand for? NB; I'm not asking what they are or how you get them, I mean what do the letters mean - or what is it the abbreviation for? Oh, and I think greater rewards for more difficult targets i...

Player Versus Player Feedback · 11/27/2006 21:12:10

Ask phi a question!

Wow, NICE name. I don't have a question, but I'd also like to help people out. I'm Gitano on Syntax :)

Redpill Rescue · 11/23/2006 20:08:58

All ideas submitted to Development Roundtable

MxO was released in NZ around April this year (2006) with no fanfare whatsoever. Sadness. Some ideas for boosting awareness: - Display "Free your mind with The Matrix Online" next to your messenger screen name. - Make black and white stenc...

Development Roundtable · 11/22/2006 21:46:47

Restricted Zones

He means a way to check which neighbourhoods you have unlocked and which ones are still restricted to you. And yeah, it would make things a lot easier

Development Roundtable · 11/21/2006 19:32:31