Hyper Jumping > Backpeddling?

35 posts · 2006-12-29 12:08:50 to 2007-12-25 11:47:39

#36300129959 12/29/2006 12:08:50 Hyper Jumping > Running?
[p]Something that always confused me when it came to pvp and people complaning about hyper jump was that they never talk about backpeddling or running away. There almost the same thing really and sometimes running can be faster then a HJ but you never see any threads with people asking to nerf Hyper Speed. So figured I'd ask why that is.[/p][p]What makes Hyperjumping more of a pvp taboo then running away?[/p][p](please keep it civil)[/p]

#36300130120 12/29/2006 16:52:33 Re:Hyper Jumping > Backpeddling?

You know, that's a good question. 
The way I figure it, while the straight-line speed of each may be similar, a HJ must move your character faster because it has a lot further to travel to get around the parabola.  Chasing a runner is easier because you can see where they go and so long as they don't have much head start you can keep up with them.  If someone hyperjumps on the other hand, they're suddenly moving very quickly in a direction that's much harder to look at - not to mention avoiding corners, cars and other obstacles.  So by the time you see where they're headed they're already halfway there.  Then there's the fact that you can't change direction during hyperjump (aside from back-jumping which is a bug anyway).  If you don't line up perfectly when you try to follow a jumper then you'll end up going off target enough that you'll miss them anyway.  That's why /face was taken out. 

So all in all, while running in a straight line is technically as fast a way to travel, hyperjumping gives you a much greater chance of escaping pursuivants successfully.

#36300130327 12/30/2006 03:56:12 Re:Hyper Jumping > Backpeddling?
I am not much of a PvPer, as you'll be able to tell when I say I am a 50 with only 43cq points, anyway I noticed something on the rare occasion I decided to have a go, people only HJ'ed to get away from certain death (i.e. surrounded by lots of hostiles) and they would be straight back in a place where they can get back in the action without being surrounded if they are PvPing properly, if someone was attacking you IRL and you were about to die if you could you would HJ away.  I found it more irritating when people ran, as you could see them as they darted left and right up and down steps just out of reach, there was those who ran straight for the HL and hit the loading bay... or worst of all, those who would fight like men till their health was very low and hit /suicide.  So I don't really see the problem with HJ, mabey they should stop /suicide when in combat, as well as Hyper Speed and Backpeddling, oh and HL's.  Having a chance to escape death isn't a bad thing, just dont hit the HL or suicide... simple (No it isn't!)
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#36300130609 12/30/2006 15:16:57 Re:Hyper Jumping > Backpeddling?
It really depends on your loadout. If you're an MA, chances are you've maxed out Belief. Therefore, you'll run faster than most people (assuming you have no movement debuffs), you can cover more ground than a Ctrl+Space HJ. Only thing is if you have buildings in the way, it'll suck.

HJ has to be one of the "get in, get out' escape tools there is.
#36300130625 12/30/2006 15:44:46 Re:Hyper Jumping > Backpeddling?
you can catch upto somebody with HS at 160% if you just have normal HS at 130% by just running diagonally, with HJ also there is a 0% chance of being attacked in midair, while running if a red is behind you with neuro darts then by the time you've only just got to him he could have neuro darted you
#36300139776 01/12/2007 18:48:14 Re:Hyper Jumping > Backpeddling?
Simply put, it's more annoying and time consuming to track and chase down a hyper-jumper rather than someone who's simply just running. A person can only run for so long until someone cuts them off to stop them. Harder to predict a hyper-jumper's movements, as they have many more options of running.
#36300141675 01/15/2007 05:52:50 Re:Hyper Jumping > Backpeddling?
Running away you offer some bonuses to wear % speed and get the right therefore to run away faster than the chaser/chasee. The problem is however that its nerfed to 160% and I think it shud be nerfed at 180% or 190%.
#36300149507 01/25/2007 08:53:18 Re:Hyper Jumping > Backpeddling?
The Leo wrote:
Running away you offer some bonuses to wear % speed and get the right therefore to run away faster than the chaser/chasee. The problem is however that its nerfed to 160% and I think it shud be nerfed at 180% or 190%.
The reason speed is capped at 160 is that at one time it was much higher..and we could 'outrun' the game engine....Quite pretty to see but hell trying to play properly.  So..way back in cr1 they nerfed the speed cap at something that wouldnt tax the 'average' machine and crash your client all the time

*bring back Dbl-tap Roll


Doc
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#36300151270 01/28/2007 04:00:26 Re:Hyper Jumping > Backpeddling?
Healthiest medium would be to make HJ activated through reticule-only. Meaning you'd activate it via the hotbar. I wouldn't mind that so much at all.
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#36300154190 01/31/2007 02:09:03 Re:Hyper Jumping > Backpeddling?
stop running.
#36300154499 01/31/2007 10:09:52 Re:Hyper Jumping > Backpeddling?
HJ is more a taboo because you get out of shooting/throwing/attacking range within a second (even less than a second) while when you run with max speed it still takes a few seconds to get out of shooting range.
Running isn't a faster method to escape. Hyperjumping with ctrl+space is the quickest way to escape. That's the reason why some don't like HJ, because it makes escaping (or rather dissapearing SMILEY ) too easy.
#36300154655 01/31/2007 13:31:07 Re:Hyper Jumping > Backpeddling?
Zerotolerance wrote:
Healthiest medium would be to make HJ activated through reticule-only. Meaning you'd activate it via the hotbar. I wouldn't mind that so much at all.

umm no.  HJ is fine the way it is.
#36300165511 02/13/2007 14:37:22 Re:Hyper Jumping > Backpeddling?

Neither is taboo but there are many strong opinions that escaping combat in PvP is taboo. The problem is that other things like enraged and taunt don't work. Taunt should pull NPCs but it doesn't.  In pvp it should it should prevent HJ for a brief period which it probably isn't designed to do but would be an appropriate effect if the ability worked right. Enraged also doesn't work which means the MA and gun trees have abiltiies that should keep an opponent in interlock, but don't. It should prevent HJ as well and again I don't know if enraged is supposed to prevent HJ but it would be appropriate if it actually worked and had that effect.

In that respect the difference between HJ and backpeddling/speed is you have abilities that can actually affect the opponent's speed to either root or slow them even while the opponent is running away. Whereas with HJ, the abilties that might help counter it are bugged.

Since launch, both hyperjump and speed have been nerfed and now /face /follow has been disabled against hostile targets. IMO this is a disappointing and downward spyral that doesn't end as peeps are now talking about nerfing hyperjump yet again because of how upsetting it is that an opponent actually has a way to escape combat or imminent death.

The solution to me is based on the premise that if you have no way to escape then the attacker is always at an advantage which is just as bogus as someone possessing the abiltiy for gauranteed escape (neither extreme is truly the case but these are the two sides of the coin). Therefore what really needs to be done is to unnerf hyperjump and speed, bring back /face, /follow and fix enrage and taunt to not only do what they are supposed to do but to also block hyperjump for a period of say 4 seconds.

This will of course allow people to run too fast and their hyperjump will at times 'exceed the limits of the Matrix' again but I say so what? If your jump exceeds the limit of the Matrix, then you have to use manual mode with the targetting reticule. If your speed is so fast it causes your client to crash, then you have to find the max speed you can run without crashing. If someone tracks you using /face /follow, then you have to figure out how to lose the tail. This promotes and rewards knowledgeable and skillfull play. Nerfing hyperjump and speed and deactivating /face /follow against hostiles, IMO, is just handholding noobs and catering to greivers at the expense of rewarding skillful play and knowledge of the code. After all, what is more Matrixy than true knowledge of the code and the ability to overmanipulate it and suffer a crash or have to use HJ manual mode because max jump is too big for the Matrix from your current location.

That's my 47 cents SMILEY

Edited cause my typing suxxorz

#36300323484 09/15/2007 17:31:21 Re:Hyper Jumping > Backpeddling?

If I HJ I'm getting away at any cost, low health, zerg, whatever. If you run away I'm trying to draw you away for a one-on-one quick kill before your buddys come looking for you, or to run stop /taunt, run stop /taunt. Making you mad so you post on the forums lol.  I have more respect for a runner cause it's harder to run away than it is to HJ for an hour..

#36300323609 09/15/2007 22:16:01 Re:Hyper Jumping > Backpeddling?

My general rule of thumb for this issue is to always move toward my enemy and never away. This makes PvP REEAAL easy because I just hold down the "w" key and never press the "s" key, "alt" key, or the space bar. =)

In my opinion; the objective of a war is to survive, the objective of PVP is to fight to the death and then recon. Running/HJing away is boring; and if you do either then you have already lost.

There are exceptions of course; such as when I run/HJ to chase some wimp who ran/HJed away. Sometimes this creates the illusion that I am running/HJing away because the person I am chasing is running/HJing away even though they and their buddies out number me 3 (or lmfao...10) to 1.

#36300325847 09/20/2007 04:03:48 Re:Hyper Jumping > Backpeddling?
Haxadec wrote:

In my opinion; the objective of a war is to survive, the objective of PVP is to fight to the death and then recon. Running/HJing away is boring; and if you do either then you have already lost.

Maybe but some would prefer to not have the DE for five mins or whatever. So prefer to preserve their life, then return at full health minus no DE
#36300325887 09/20/2007 05:13:18 Re:Hyper Jumping > Backpeddling?
Only to jump away again, the cycle continues until the numbers favour them.
#36300326056 09/20/2007 11:17:20 Re:Hyper Jumping > Backpeddling?
I don't mind the people that jump away or run away for a short time out of the PVP radius, either to put a disguise on or set up a snipe, etc.. it's the ones that jump and jump and jump as far as possible, clearly backing away from the fight that are frustrating!
#36300326900 09/22/2007 01:55:04 Re:Hyper Jumping > Backpeddling?

People get mad at hyperjumping because they lost a potential kill. It's the same with people running away with HS on.  I personally don't have a problem with that, because you can always catch up. It's the people that hardline to the loading area or some other random hardline. The backpeddeling is an exploit and should be reported if seen. People that usually cry over hyper jumping are the ones that don't have it loaded, have the zerg, or they are too lazy to chase you. The people that never hyperjump, they just play the game strictly for pvp and will load/use hyperjump on the occasion that they decide to participate in an L.E. . People that don't load hyperjump do it for the 3 extra points they get or they have beta jump.

#36300327104 09/22/2007 13:03:20 Re:Hyper Jumping > Backpeddling?
Grace of Darkness wrote:

People get mad at hyperjumping because they lost a potential kill. It's the same with people running away with HS on.  I personally don't have a problem with that, because you can always catch up. It's the people that hardline to the loading area or some other random hardline. The backpeddeling is an exploit and should be reported if seen. People that usually cry over hyper jumping are the ones that don't have it loaded, have the zerg, or they are too lazy to chase you. The people that never hyperjump, they just play the game strictly for pvp and will load/use hyperjump on the occasion that they decide to participate in an L.E. . People that don't load hyperjump do it for the 3 extra points they get or they have beta jump.

How is backpeddling an Exploit?
#36300327450 09/23/2007 05:56:48 Re:Hyper Jumping > Backpeddling?
Only reason I have hyperjump loaded is to loa hyper speed up because people run away all the time. >.<
#36300327567 09/23/2007 11:18:02 Re:Hyper Jumping > Backpeddling?
Trayen1 wrote:
Grace of Darkness wrote:

People get mad at hyperjumping because they lost a potential kill. It's the same with people running away with HS on.  I personally don't have a problem with that, because you can always catch up. It's the people that hardline to the loading area or some other random hardline. The backpeddeling is an exploit and should be reported if seen. People that usually cry over hyper jumping are the ones that don't have it loaded, have the zerg, or they are too lazy to chase you. The people that never hyperjump, they just play the game strictly for pvp and will load/use hyperjump on the occasion that they decide to participate in an L.E. . People that don't load hyperjump do it for the 3 extra points they get or they have beta jump.

How is backpeddling an Exploit?

It's not part of the system design for that ability. It's the same thing as the switch tactic exploit. You are not supposed to be able use hyper jump while in mid-air, that's why sometimes backpeddling works and sometimes it doesn't. It's used as a tatic to get an unfair advantage over you opponent. I've seen it happen in cr1 as well (this was also discussed back then), a person jumps to get away and someone chases after them. Well the person chasing them ia following them while they fly through the air, you backpeddle and suddenly your behind them and able to go the other way.
#36300328026 09/23/2007 23:00:05 Hyper Jumping > Backpeddling?
GamiSB wrote:

Something that always confused me when it came to pvp and people complaning about hyper jump was that they never talk about backpeddling or running away. There almost the same thing really and sometimes running can be faster then a HJ but you never see any threads with people asking to nerf Hyper Speed. So figured I'd ask why that is.

What makes Hyperjumping more of a pvp taboo then running away?

(please keep it civil)


I get complained about running when my load doesn't even use HJ. I try not to run across districts, but you never know. Sometimes they get spaced out from chasing you can then you can beat them easy 1v1. It's all a matter of standards, really.
*edited by admin*
#36300329047 09/26/2007 05:30:11 Re:Hyper Jumping > Backpeddling?

There will always be complaints but why fault someone for wishing to preserve their own life?  I fight against zergs a lot so why would I be obligated to make it easy on them? SMILEY

I guess HJing is deemed worse because at least with running they can catch up, break shield and gank.

#36300329075 09/26/2007 06:51:46 Re:Hyper Jumping > Backpeddling?
Those who fight my hacker have probly come to notice that half my debuffs immobilise, stun or slow you in some way. No HJ problems for me, and if they do jump away it's my own fault for letting them get away. Besides, that's one less person to fight and half the effort taken to dispatch them.
If you are reading this my sig didn't work T_T
#36300329509 09/26/2007 21:02:46 Re:Hyper Jumping > Backpeddling?
Grace; The term 'backpedaling' in this thread refers to running away from an opponent, not the practice of reversing a hyperjump. 
#36300330388 09/28/2007 21:17:39 Re:Hyper Jumping > Backpeddling?
GypsyJuggler wrote:
Grace; The term 'backpedaling' in this thread refers to running away from an opponent, not the practice of reversing a hyperjump. 
That weird I thought the title was "backpeddling" hmmm, my bad I guess...
#36300330398 09/28/2007 21:52:28 Re:Hyper Jumping > Backpeddling?

nah, just my amazing skillz at typeos =P


#36300331379 10/01/2007 00:47:53 Re:Hyper Jumping > Backpeddling?
Grace of Darkness wrote:
GypsyJuggler wrote:
Grace; The term 'backpedaling' in this thread refers to running away from an opponent, not the practice of reversing a hyperjump. 
That weird I thought the title was "backpeddling" hmmm, my bad I guess...
Yeah, I was referring to just running backwards. I suppose that I can understand why the Hyper Jump technique mentioned would be considered an Exploit, but unless you're doing it at the peak of your jump, it shouldn't be much of an issue. At that point, you just have less distance to run to catch up to them.
#36300331418 10/01/2007 01:48:54 Re:Hyper Jumping > Backpeddling?
Grace of Darkness wrote:
GypsyJuggler wrote:
Grace; The term 'backpedaling' in this thread refers to running away from an opponent, not the practice of reversing a hyperjump. 
That weird I thought the title was "backpeddling" hmmm, my bad I guess...
Yes, I used the spelling I did partly because I'm a cyclist and partly because 'peddle' means 'to sell from door to door'.  According to my Collins dictionary we should use the term 'back-pedal' which means 'to retract' (or 'to modify a previous opinion'). 

Edited to remove an unwanted smiley. 
#36300332514 10/03/2007 11:03:27 Re:Hyper Jumping > Backpeddling?
Sphairo wrote:
I don't mind the people that jump away or run away for a short time out of the PVP radius, either to put a disguise on or set up a snipe, etc.. it's the ones that jump and jump and jump as far as possible, clearly backing away from the fight that are frustrating!
Well, you minded me and after a short /tell war you faked a message and threatened me with a CCR. Ah well, and all that commotion only because I jumped up 2 meters to be save from your hacks, so I could snipe while another guy keept you busy in IL. And there really was no need to fake messages in area chat too, ah well. What's done is done, eh?


Anyways, I don't run from Mara C to Stamos NW without even anybody following. Well, I know guys that did and still do. If I "backpedale" or HJ, it's in the immediate vincity (I'll never be far away if that happens) of the PvP area. Most guys give up after 30 secs anyways, so no need to run or HJ so far. And I don't use the crtl+space HJ, always the manual one. It takes time (gives others chance to catch up and also, sometimes the manual HJ is "slower" so people can still root me in midair (if the root hold long enough people can catch up even more) or deal damage, fair is fair), and gets me where I want to :/


Backpeddling + Jump Abuse (in case people catch up so the shield won't break and if it does ->SMILEY + 'crtl+space HJ' = ridiciculous

So in conclusion, if you overdo it, both are equally bad. Technically, backpedaling > HJ, though.
#36300332795 10/03/2007 20:17:53 Re:Hyper Jumping > Backpeddling?
I may give a tutorial on how to use HJ along with tactics, timers, evade shield, and backpedaling to effectively single out and kill members of the zerg. Of course then I'll see those tactics used against me.

It's not that difficult to single out and destroy those who HJ away from you. The only problem with backpedaling is if their movement speed is greater than your own. Chances are as soon as the shield comes down they're going to resort to hyperjump anyways.
#36300347991 11/04/2007 22:57:52 Re:Hyper Jumping > Backpeddling?
agreed, runngin away to only draw them out. but for some people i've seen to try and break evade and fail that just hj away is annoying haha. imo that just gives me a reason to greif you bad.
#36300376136 12/25/2007 11:23:29 Hyper Jumping > Backpeddling?
For some people it's more fun to annoy people rather than getting CQ. And what's wrong with hyperjump? On vector that might allow you to spare alot of time as you don't need to run back after death.
#36300376150 12/25/2007 11:47:39 Re:Hyper Jumping > Backpeddling?
Honestly I never saw the hyper jumping or hyper running away as a problem, provided a few things were met of course. I must have seen this a million times already, you get a whole mix of different orgs in Mara C or Camon C or wherever the favorite place to fight is at. There they go , mixing it up and out of no where the yelling starts , the accusations fly faster than Neo on a caffeine trip and what you get is back to where you started where the tough talk don't mean anything.

What I would humbly suggest is this, if you have a group that likes to hyperjump or hyperspeed away is to have at least some sort of tactical plan to it. Say you get three guys to hyperjump in flagged they hit four or five others , do their damage and take off and then have a ground crew to mop up or finish off the weakened or dying opponents. Hell you could even add some sort of rp to it to at least spice it up a bit.

Even moreso you could just start some indoor brawls and doesn't have to be buildings or constructs either. Try the train stations, some of those abandoned buildings, maybe a dungeon or two etc etc.

The point is you can make the pvp as exciting or as boring as you want to, fighting in front of a  hardline all day and just carrying on and on about who hyperjumped , or who hyperspeeded away is really not what the game is all about. Make your fights mean something, and use the ole imagination a little more. I think if you do that the issue of hyperjumping and hyperspeed wouldn't be such an issue ! SMILEY