35 posts · 2006-12-29 12:08:50 to 2007-12-25 11:47:39
You know, that's a good question.
The way I figure it, while the straight-line speed of each may be similar, a HJ must move your character faster because it has a lot further to travel to get around the parabola. Chasing a runner is easier because you can see where they go and so long as they don't have much head start you can keep up with them. If someone hyperjumps on the other hand, they're suddenly moving very quickly in a direction that's much harder to look at - not to mention avoiding corners, cars and other obstacles. So by the time you see where they're headed they're already halfway there. Then there's the fact that you can't change direction during hyperjump (aside from back-jumping which is a bug anyway). If you don't line up perfectly when you try to follow a jumper then you'll end up going off target enough that you'll miss them anyway. That's why /face was taken out.
So all in all, while running in a straight line is technically as fast a way to travel, hyperjumping gives you a much greater chance of escaping pursuivants successfully.


Running away you offer some bonuses to wear % speed and get the right therefore to run away faster than the chaser/chasee. The problem is however that its nerfed to 160% and I think it shud be nerfed at 180% or 190%.The reason speed is capped at 160 is that at one time it was much higher..and we could 'outrun' the game engine....Quite pretty to see but hell trying to play properly. So..way back in cr1 they nerfed the speed cap at something that wouldnt tax the 'average' machine and crash your client all the time
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) too easy.
Healthiest medium would be to make HJ activated through reticule-only. Meaning you'd activate it via the hotbar. I wouldn't mind that so much at all.
Neither is taboo but there are many strong opinions that escaping combat in PvP is taboo. The problem is that other things like enraged and taunt don't work. Taunt should pull NPCs but it doesn't. In pvp it should it should prevent HJ for a brief period which it probably isn't designed to do but would be an appropriate effect if the ability worked right. Enraged also doesn't work which means the MA and gun trees have abiltiies that should keep an opponent in interlock, but don't. It should prevent HJ as well and again I don't know if enraged is supposed to prevent HJ but it would be appropriate if it actually worked and had that effect.
In that respect the difference between HJ and backpeddling/speed is you have abilities that can actually affect the opponent's speed to either root or slow them even while the opponent is running away. Whereas with HJ, the abilties that might help counter it are bugged.
Since launch, both hyperjump and speed have been nerfed and now /face /follow has been disabled against hostile targets. IMO this is a disappointing and downward spyral that doesn't end as peeps are now talking about nerfing hyperjump yet again because of how upsetting it is that an opponent actually has a way to escape combat or imminent death.
The solution to me is based on the premise that if you have no way to escape then the attacker is always at an advantage which is just as bogus as someone possessing the abiltiy for gauranteed escape (neither extreme is truly the case but these are the two sides of the coin). Therefore what really needs to be done is to unnerf hyperjump and speed, bring back /face, /follow and fix enrage and taunt to not only do what they are supposed to do but to also block hyperjump for a period of say 4 seconds.
This will of course allow people to run too fast and their hyperjump will at times 'exceed the limits of the Matrix' again but I say so what? If your jump exceeds the limit of the Matrix, then you have to use manual mode with the targetting reticule. If your speed is so fast it causes your client to crash, then you have to find the max speed you can run without crashing. If someone tracks you using /face /follow, then you have to figure out how to lose the tail. This promotes and rewards knowledgeable and skillfull play. Nerfing hyperjump and speed and deactivating /face /follow against hostiles, IMO, is just handholding noobs and catering to greivers at the expense of rewarding skillful play and knowledge of the code. After all, what is more Matrixy than true knowledge of the code and the ability to overmanipulate it and suffer a crash or have to use HJ manual mode because max jump is too big for the Matrix from your current location.
That's my 47 cents 
Edited cause my typing suxxorz
If I HJ I'm getting away at any cost, low health, zerg, whatever. If you run away I'm trying to draw you away for a one-on-one quick kill before your buddys come looking for you, or to run stop /taunt, run stop /taunt. Making you mad so you post on the forums lol. I have more respect for a runner cause it's harder to run away than it is to HJ for an hour..
My general rule of thumb for this issue is to always move toward my enemy and never away. This makes PvP REEAAL easy because I just hold down the "w" key and never press the "s" key, "alt" key, or the space bar. =)
In my opinion; the objective of a war is to survive, the objective of PVP is to fight to the death and then recon. Running/HJing away is boring; and if you do either then you have already lost.
There are exceptions of course; such as when I run/HJ to chase some wimp who ran/HJed away. Sometimes this creates the illusion that I am running/HJing away because the person I am chasing is running/HJing away even though they and their buddies out number me 3 (or lmfao...10) to 1.
Maybe but some would prefer to not have the DE for five mins or whatever. So prefer to preserve their life, then return at full health minus no DEIn my opinion; the objective of a war is to survive, the objective of PVP is to fight to the death and then recon. Running/HJing away is boring; and if you do either then you have already lost.

People get mad at hyperjumping because they lost a potential kill. It's the same with people running away with HS on. I personally don't have a problem with that, because you can always catch up. It's the people that hardline to the loading area or some other random hardline. The backpeddeling is an exploit and should be reported if seen. People that usually cry over hyper jumping are the ones that don't have it loaded, have the zerg, or they are too lazy to chase you. The people that never hyperjump, they just play the game strictly for pvp and will load/use hyperjump on the occasion that they decide to participate in an L.E. . People that don't load hyperjump do it for the 3 extra points they get or they have beta jump.
How is backpeddling an Exploit?People get mad at hyperjumping because they lost a potential kill. It's the same with people running away with HS on. I personally don't have a problem with that, because you can always catch up. It's the people that hardline to the loading area or some other random hardline. The backpeddeling is an exploit and should be reported if seen. People that usually cry over hyper jumping are the ones that don't have it loaded, have the zerg, or they are too lazy to chase you. The people that never hyperjump, they just play the game strictly for pvp and will load/use hyperjump on the occasion that they decide to participate in an L.E. . People that don't load hyperjump do it for the 3 extra points they get or they have beta jump.

Grace of Darkness wrote:How is backpeddling an Exploit?People get mad at hyperjumping because they lost a potential kill. It's the same with people running away with HS on. I personally don't have a problem with that, because you can always catch up. It's the people that hardline to the loading area or some other random hardline. The backpeddeling is an exploit and should be reported if seen. People that usually cry over hyper jumping are the ones that don't have it loaded, have the zerg, or they are too lazy to chase you. The people that never hyperjump, they just play the game strictly for pvp and will load/use hyperjump on the occasion that they decide to participate in an L.E. . People that don't load hyperjump do it for the 3 extra points they get or they have beta jump.
Something that always confused me when it came to pvp and people complaning about hyper jump was that they never talk about backpeddling or running away. There almost the same thing really and sometimes running can be faster then a HJ but you never see any threads with people asking to nerf Hyper Speed. So figured I'd ask why that is.
What makes Hyperjumping more of a pvp taboo then running away?
(please keep it civil)
There will always be complaints but why fault someone for wishing to preserve their own life? I fight against zergs a lot so why would I be obligated to make it easy on them? 
I guess HJing is deemed worse because at least with running they can catch up, break shield and gank.


Grace; The term 'backpedaling' in this thread refers to running away from an opponent, not the practice of reversing a hyperjump.That weird I thought the title was "backpeddling" hmmm, my bad I guess...
nah, just my amazing skillz at typeos =P
GypsyJuggler wrote:Yeah, I was referring to just running backwards. I suppose that I can understand why the Hyper Jump technique mentioned would be considered an Exploit, but unless you're doing it at the peak of your jump, it shouldn't be much of an issue. At that point, you just have less distance to run to catch up to them.Grace; The term 'backpedaling' in this thread refers to running away from an opponent, not the practice of reversing a hyperjump.That weird I thought the title was "backpeddling" hmmm, my bad I guess...

GypsyJuggler wrote:Yes, I used the spelling I did partly because I'm a cyclist and partly because 'peddle' means 'to sell from door to door'. According to my Collins dictionary we should use the term 'back-pedal' which means 'to retract' (or 'to modify a previous opinion').Grace; The term 'backpedaling' in this thread refers to running away from an opponent, not the practice of reversing a hyperjump.That weird I thought the title was "backpeddling" hmmm, my bad I guess...
I don't mind the people that jump away or run away for a short time out of the PVP radius, either to put a disguise on or set up a snipe, etc.. it's the ones that jump and jump and jump as far as possible, clearly backing away from the fight that are frustrating!Well, you minded me and after a short /tell war you faked a message and threatened me with a CCR. Ah well, and all that commotion only because I jumped up 2 meters to be save from your hacks, so I could snipe while another guy keept you busy in IL. And there really was no need to fake messages in area chat too, ah well. What's done is done, eh?
+ 'crtl+space HJ' = ridiciculous