Vindicator

GypsyJuggler

772 archived posts

GypsyJuggler
Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Aesthetics

Agreed. I think I've mentioned this before, but it's the mundanity of bluepill life that makes our Matrix feats stand out.

Development Roundtable · 11/21/2006 19:15:30

Let's talk spy......

Arcanoloth wrote: Why load sneak and Logic Cannon when I could just take up MKT like 80% of the other players have and use Punt, which BTW is a whole pile better than a sneak logic cannon. Again, disguises make it far too easy for MKT's to...

Player Versus Player Feedback · 11/08/2006 23:26:09

Ask the devs an MXO question v.2

For future quotage: Rarebit, are there any plans to review or update the Eula/ToS/etc or any other 'permissions' documents related to the Matrix in any or all of it's forms?

Archive Construct · 11/08/2006 01:34:53

Let's talk spy......

Hey Mave, that looks like victory lemonade to me, mind if I have a sip?

Player Versus Player Feedback · 11/08/2006 00:33:19

Let's talk spy......

Everyone and anyone can 'blueshot'. Spies can Punt, Hackers can Logic Cannon, Snipers can Snipe and the list goes on. Also, if you're outnumbered - vs an MA and a spy as per your scenario - then expect to be killed. That's your problem, no...

Player Versus Player Feedback · 11/07/2006 11:47:29

Let's talk spy......

Thank you to CrazyJun, Tytanya and Mave for saying the all the rational things that needed to be said. Redalibi; The levels of my characters has nothing to do with my personal level of knowledge and experience. I resent your attempt to dis...

Player Versus Player Feedback · 11/01/2006 02:37:13

Unofficial MxO NPC EXPLOIT tread

Some of these things are by intention. Unlimit hacks for instance seem to be uber in order to keep with the storyline i.e. Unlimits are using cheat codes so their hacks will pwn even when they shouldn't.

Player Versus Environment Feedback · 11/01/2006 02:20:23

Let's talk spy......

Well I could write a big long reply but really I don't have the patience anymore. Many of the people involved in this discussion don't seem likely to give other people's points fair consideration. Renzouken, I hope you have the stamina to...

Player Versus Player Feedback · 10/31/2006 00:39:13

Let's talk spy......

Arcanoloth man, you're taking a lot of things for granted and I think it's skewing your view of PvP. I don't mean to be offensive here, I just want to point out a few things: Arcanoloth wrote: Firstly, this MKT wasn't sneak attacking, just...

Player Versus Player Feedback · 10/29/2006 17:28:26

When the Matrix touches Reality

I hope this wrapper didn't contain what it says it did: http://i91.photobucket.com/albums/k...hocracy/Neo.jpg Vector's Annual Report: http://i91.photobucket.com/albums/k...acy/Vector2.jpg Tabor Shoes: http://i91.photobucket.com/albums/k......

Off-Topic Discussion · 10/19/2006 22:08:18

Mission drop points

The thing is, every phase or part of a mission has to take place inside a mission area. So when you think of it like that, we already have some use of this idea; I've done numerous missions where you take a specific object and plant it in...

Development Roundtable · 10/14/2006 19:30:42

Image Retrieval - October 11, 2006

That's a beautiful picture of a beautiful gun. Oh, and I have to second just about every suggestion in this thread.

Broadcast Depth · 10/11/2006 21:00:45

MA Loadouts - A few questions

There's a definite rock/scissors/paper thing with the attack styles. If I remember rightly it's Blue>Red>Green>Blue but don't quote me on that. You want to judge what your opponent is using and be prepared to change if you need to. As far...

Dojo - Operative Discussion · 10/09/2006 03:41:39

[5.3.5] An Ethereal evening - Syntax - 10/3/06

I guess we should have seen this coming. Anome is running out of Unlimits and needs to recruit. What we should worry about now is what powers the ethereal have and how Anome will use them. Something tells me locking your house isn't going...

Live Events · 10/04/2006 20:20:58

Wooden Dummy Drill too strong.....

Don't forget your base attributes affect damage and accuracy too. I'm spec'd for MA and have been doing that sort of damage with piston kicks since I got it.

Dojo - Operative Discussion · 09/24/2006 18:54:55

*CENSORED*!!!!!!!!!!!!!

WGanubis.. I think you have a spelling mistake in your Sig. Shouldn't 'insulance' be 'insolence'?

General Technical Help and Questions · 09/19/2006 00:11:14

What is the Matrix?

To at least one of my characters, the Matrix represents the Negotiating Table. The fate of the real world is going to be decided by our actions in the Matrix. It's like, a chapter in the saga of humankind. We've reached a kind of crisis po...

Matrix Universe · 09/16/2006 23:44:15

[5.3.4] For your power, of course! - Recursion - 9/14/06

"Persephone! Hug me to your perfumed bosom!" QFT Well I have to agree to the mixed emotions on this one. On the one hand, this mission had a lot of aspects and some good roleplay, it looked like a lot of fun. And on the other hand there's...

Live Events · 09/16/2006 02:52:26

[5.3.3] At least my husband paid for lunch - Vector - 9/12/06

I must admit that really was disappointing. Not just the RP but the organisation of the Merv operatives. I guess I should be happy that Zion has such an enemy but really I'm not. On the other hand I shouldn't take this example as represent...

Live Events · 09/14/2006 03:02:48

Shade

The being calling itself 'Shade' is still at large and is hunting PeterForee and MitchelClaibourne. We suspect it is an exile and it seems to have the ability to posess a victim for a period of time. Shade seems to have spoken through Mitc...

Events - Syntax · 09/12/2006 19:08:42

Romeo Marnius

My first meeting with RomeoMarnius: Finding him again in Tabor: On the rooftop: A conversation in view of the ocean: The last in a continuing line of detached bluepills. Keep an eye out for 'Shade' who may be hunting them.

Events - Syntax · 09/05/2006 03:37:18

Romeo Marnius

The first time I met RomeoMarnius he was rambling.. almost incoherent. He reminded me of PeterForee, walking around without shoes and seeming not altogether present. He threw himself from a rooftop but well, it didn't kill him. I saw him a...

Events - Syntax · 09/05/2006 03:26:42

Romeo Marnius

RomeoMarnius, another separated bluepill reminiscient of PeterForee, has left his corporeal form. He wished to let the world know of what he has become. I will post the full story tomorrow when I've had the chance to go through my screensh...

Events - Syntax · 09/04/2006 03:22:10

When the Matrix touches Reality

Just as the Matrix reflects the Real, so does the Real reflect the Matrix. Here is where you can post pictures or short stories about the times this happens to you. The Vector server sends a message: http://i91.photobucket.com/albums/k...r...

Off-Topic Discussion · 09/04/2006 01:39:37

Live Events

Don't forget there're more than just americans and europeans playing. Personally I'm from New Zealand, and there's also Australia, South Africa, Hong Kong, and a tidy pile of other countries with english-speaking residents. All of us like...

SOE Discussion · 08/30/2006 20:06:22

Contested Missions

I should say at this point that Rarebit has said on the current 'Ask the Devs' thread that PvP missions are extremely unlikely to ever see the light of day. Even so, keep the ideas flowing, one day someone may decide it's worth the trouble...

Development Roundtable · 08/29/2006 01:42:13

Contested Missions

Ahh, I see what you mean and I can say I didn't mean it to be a forced situation when I wrote it up. I should say I agree with Chuui's post and Tytanya's suggestion about level and Rep. Thanks for the continued interest in this thread.

Development Roundtable · 08/25/2006 20:20:55

Re: Homework from C... - 8/16/06

Very nice puzzle and very nice answer. Sadly I didn't realise this was going on until a day or two before the deadline and so had only got around to finding out that the coordinates all referenced Construction Sites. Danged if I knew where...

Live Events · 08/24/2006 20:04:48

Binoculars

We can all understand the limits of distance in a game like this, or rather the limits of a graphics card. But it seems to me that if you can't show detail at range of a wide area, you should at least be able to show detail at range of a s...

Development Roundtable · 08/05/2006 05:39:24

To serve the Machines

One of my characters works for the Machines in order to help them create and maintain a better world for all those hapless bluepills. There are still a great many people hardwired into the Matrix, and this character aims to make life bette...

Matrix Universe · 08/04/2006 18:58:55

Contested Missions

I guess you'd either have to have enforced pvp during contested missions or set up a new 'contest' condition along the lines of duelling/pvp so that players involved could combat each other.

Development Roundtable · 08/04/2006 01:53:31

Windows

I'd like windows to serve a greater purpose than just being things to see through. I love how you can see the outside world through the windows in the Matrix but there's more potential there. What if windows were coded more like doors? Cod...

Development Roundtable · 08/04/2006 01:48:21

Contested Missions

One of the things I got excited about when I first got the game was the suggestion of running missions against other players. I'm not sure where I got this idea, maybe I misread a review or invented it myself without noticing. Either way,...

Development Roundtable · 08/02/2006 19:00:07

Goods - Food and Drink

My goodness, one of my words got censored.. I can't even remember what it was..

Development Roundtable · 08/02/2006 17:03:45

Goods - Food and Drink

How many times have you hung out at Mara and thought 'Boy, I could do with a coffee.' How many times have you sat at Tabor with your belly rumbling? I'd like to see some shops in the Matrix - to add to the 'flavour' of the game. How about...

Development Roundtable · 08/01/2006 19:08:10