Wooden Dummy Drill too strong.....

10 posts · 2006-09-11 20:14:43 to 2006-09-28 09:09:29

#36300046953 09/11/2006 20:14:43 Wooden Dummy Drill too strong.....
I have now the KungFu tree..... not full, some abilities not complete so I am not the best KungFu Man...... but I had tryed to do a fight with another KungFu man.....
I had tryed to get in cc and he had kicked me outside combat..... 2 or 3 times he had kicked me outside of comabt and then he had get me into cc.... 2 kicks later I had lost nearly to 1800 health o.O
I had thought the Assassin with his assassin moves can do the most damage.... but look at these pictures.

lvl51 Elite 973 Damage with an Punt (Loaded Master Assassin and some parts of Knife Thrower [fully upgraded])




lvl51 elite 946 Wooden Dummy Dill Damage (KungFu Master [Not fully upgraded])



lvl51 elite 1117 Wooden Dummy Drill Damage with Martial Arts Proved (KungFu Master [Not fully upgraded])


And dont forget the extra damage of the suicidial butterfly (551)..... thats overal 1668 Damage within 6 Seconds!

Punt has 170 DPS and Wooden Dummy Drill 108..... why does the Wooden Dummy Drill nearly the same damage as the punt does?
Is this a bug?
#36300047133 09/12/2006 01:20:49 Re:Wooden Dummy Drill too strong.....

You will see most tress have a state required move which will do high damage (a lvl 47 ability ) , even though wooden dummy drill is high damage, ki charged foot sweep does more.

#36300047853 09/12/2006 19:01:54 Re:Wooden Dummy Drill too strong.....
I know that with the state..... but you can get it easily..... attack your opponent first with 2 or 3 free melee attacks, then IL and your opponent get the state.....

For an spy is it harder.... not against npcs but against players...... if someones shild is broken he runs away or jump away or another one is too close to you or the one runs backward to you or or or......
So, as an MA is it more easy to do a realy high amount of damage......
#36300049039 09/14/2006 10:00:32 Re:Wooden Dummy Drill too strong.....

Seems reasonable to me.  it's not "Too Strong"

Like you said, you "assumed" that the Assassin moves had higher damage.  Also, it's harder to get WDD off than it is to get Punt (theoretically) as you have to ensure the state.

#36300053126 09/19/2006 13:28:42 Re:Wooden Dummy Drill too strong.....

INSANELY powerful moves are OK, but they have to look REALLY cool... which Ki charged foot sweep doesn't. It should be replaced with like... a  crazy backflip kick thing... or a somthing with a crane stance.

#36300053157 09/19/2006 14:08:28 Re:Wooden Dummy Drill too strong.....

Just a thought did you have dmg clothing on for Assassin? Looks to me like you had dire wolf on both times and that gives dmg for ma so maybe you had more dmg clothing for the ma shots and less dmg clothing on for assassin?  Dmg clothing helps the end dmg resultSMILEY

#36300057490 09/24/2006 07:42:01 Re:Wooden Dummy Drill too strong.....

Aye, and the opponents may have also had differing levels of Thrown and Melee resistance

Ah, just noticed it was an Agent NPC.  Agent NPCs seem to have higher resistances than EPN NPCs of the same level.  I think all the different types of NPC have differing reistances to accompany their loadouts.

#36300057776 09/24/2006 18:54:55 Re:Wooden Dummy Drill too strong.....
Don't forget your base attributes affect damage and accuracy too.  I'm spec'd for MA and have been doing that sort of damage with piston kicks since I got it.
#36300058183 09/25/2006 09:27:57 Re:Wooden Dummy Drill too strong.....
it's not that bad, altho I usually don't let ppl get that far into a fight to let em do that move
#36300060303 09/28/2006 09:09:29 Re:Wooden Dummy Drill too strong.....
I have personally did more damage with punts/ma state moves than that.

Even though its high damage, if your fighting sum1 with good defenses and resitances, it can be harder to land a state.

I think the only issue with the state moves as in kungfu, Wooden Dumym Drill and dim Mak Strike r on diff timers, so i can get you dazed and hit you with wooden dummy drill and right away get off dim mak strike before the daze effects where off.

That is by far a bigger issue then the damage these states do.