Binoculars

5 posts · 2006-08-05 05:39:24 to 2006-08-10 15:11:54

#36300016908 08/05/2006 05:39:24 Binoculars
We can all understand the limits of distance in a game like this, or rather the limits of a graphics card.  But it seems to me that if you can't show detail at range of a wide area, you should at least be able to show detail at range of a small area.  The use of binoculars already limits your field of vision, so sure, you are drawing information from much farther than usual but so long as you don't try to move the viewfinder too fast, you should be able to get by on a manageable amount of visual information.  I don't know the lingo used by programmers for these things nowadays but I hope I've explained it well enough to get the idea across.
Essentially, there's a lot of times when I'd like to be able to see what's going on further off.  Like when scouting from the rooftops, or hunting gang bosses.  A handy pair of binoculars would serve the purpose well without putting too much strain on the connection or my video card.  Anyone have ideas or input?
#36300016928 08/05/2006 05:58:14 Re:Binoculars

This would be useful for a new player who saw gangs up ahead but wasn't close enough to see what threat level they are. With binoculars they can see what threat level they are without getting too close to danger then they can decide whether to pass through or fight them.
It can also be useful for veteran players who see someone at a hardline but they are not close enough to see what org they are so with the binoculars they can find out. If its there own org they know its safe, if its another org they might decide to try another hardline or risk it. But you would be far away enough so they don't see you.

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#36300020031 08/09/2006 00:50:18 Re:Binoculars
The idea could work because i've seen it done in WoW with a telescope i think. 
#36300020306 08/09/2006 09:31:25 Re:Binoculars
Rifle scopes...binoculars...telescopes too...sounds like a great idea
#36300021310 08/10/2006 15:11:54 Re:Binoculars
not bad,      i doubt it will take notice,     but not bad non the less SMILEY