We can all understand the limits of distance in a game like this, or rather the limits of a graphics card. But it seems to me that if you can't show detail at range of a wide area, you should at least be able to show detail at range of a small area. The use of binoculars already limits your field of vision, so sure, you are drawing information from much farther than usual but so long as you don't try to move the viewfinder too fast, you should be able to get by on a manageable amount of visual information. I don't know the lingo used by programmers for these things nowadays but I hope I've explained it well enough to get the idea across.
Essentially, there's a lot of times when I'd like to be able to see what's going on further off. Like when scouting from the rooftops, or hunting gang bosses. A handy pair of binoculars would serve the purpose well without putting too much strain on the connection or my video card. Anyone have ideas or input?
Essentially, there's a lot of times when I'd like to be able to see what's going on further off. Like when scouting from the rooftops, or hunting gang bosses. A handy pair of binoculars would serve the purpose well without putting too much strain on the connection or my video card. Anyone have ideas or input?



