[7.2.1] That will be dealt with - Vector - 4/24/07

41 posts · 2007-04-26 16:05:11 to 2007-05-05 16:44:22

#36300225138 04/26/2007 16:05:11 [7.2.1] That will be dealt with - Vector - 4/24/07


Operatives,

My apologies for being overly...terse following the security incident in Shinjuku. An unusually high allocation of resources is causing delayed System response times. We expect that this situation will be rectified in the near future.

Efficiently,

Agent Gray

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#36300225141 04/26/2007 16:06:45 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
I was wondering what was gonna happen with that guy. Seemed like a good fight.
#36300225149 04/26/2007 16:15:37 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Now that looked like some fun combat right there! SMILEY
((All messages in green are Shiboo's.))
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#36300225161 04/26/2007 16:30:56 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
So wait...what exactly happened? Didn't quite understand off the screens, musta missed a few.
#36300225177 04/26/2007 16:52:44 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Agent Gray you party pooper!
 

Hmm think there's something missing...who exactly got the last blow on the Commando?
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#36300225181 04/26/2007 17:00:04 Re:[7.2.1] That will be dealt with - Vector - 4/24/07

On behalf of the Machinist's of the Vector instance, I thank you for questioning our efficiency. Clearly your analyzation protocols need to be upgraded, because over Twenty Five Merv operatives and the last remaining Unlimit, remember the trouble they caused?, is obviously a real easy ride for a group of Twelve Machinists. None of us will forget that, Systematic Chaos, Ronin and Silent Shadows alike.

#36300225187 04/26/2007 17:05:43 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Deal with it. SMILEY
#36300225191 04/26/2007 17:06:59 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
NightTrace wrote:
Deal with it. SMILEY

((Haha :pp))
#36300225194 04/26/2007 17:08:47 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
:*
#36300225218 04/26/2007 17:35:06 Re:[7.2.1] That will be dealt with - Vector - 4/24/07

((Where was the Zion Zerg? Lawl.))

... Well, that was... useful.

#36300225220 04/26/2007 17:40:17 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Iovai wrote:

((Where was the Zion Zerg? Lawl.))

... Well, that was... useful.

Really doesnt exist on Vector too much anymore SMILEY
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#36300225224 04/26/2007 17:46:20 Re:[7.2.1] That will be dealt with - Vector - 4/24/07

I just cant believe that after waiting for 2 hrs, Pers walks in the restaurant not even 1 minute after I logged off! SMILEY

Till next time m'lady...and be on time then would ya? SMILEY



#36300225239 04/26/2007 18:19:01 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
At least Beirn looked more than a little bit annoyed by my efforts there...
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#36300225270 04/26/2007 20:05:28 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Sixerz wrote:
Iovai wrote:

((Where was the Zion Zerg? Lawl.))

... Well, that was... useful.

Really doesnt exist on Vector too much anymore :(
Yes, that was one of the many things that surprised me in the course of this event. Props to you for representin'.
#36300225288 04/26/2007 20:47:28 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
((Hm. Biern's personality's changed a bit, hasn't it? Before he was allowed to operate for the Merovingian, he spent his time moping about his "Tragic love" of Persephone. He's a bit more confidant to say the least.))
Starschwar
#36300225309 04/26/2007 21:51:57 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
((Wow, how many Rarebit-played characters in this one? Beirn, Persephone, Agent Gray... Looks like an Elite Commando too.))
#36300225317 04/26/2007 22:07:10 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
So did Yass get a reward for killing the sniper? 

And P.S. I like it that you got two screenshots of me getting owned by the commando.  (I'm in the White Gi)
#36300225321 04/26/2007 22:27:05 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Frink wrote:
So did Yass get a reward for killing the sniper? 

And P.S. I like it that you got two screenshots of me getting owned by the commando.  (I'm in the White Gi)
No
#36300225382 04/27/2007 02:32:22 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Rarebit wrote:
Sixerz wrote:
Iovai wrote:

((Where was the Zion Zerg? Lawl.))

... Well, that was... useful.

Really doesnt exist on Vector too much anymore SMILEY
Yes, that was one of the many things that surprised me in the course of this event. Props to you for representin'.
No offense to Zion, but I like that it was a Machine/Merovingian event and only a few of the True Zion were really present. Well, mainly Sixerz. SMILEY Just as I wouldn't expect to be the first one called to a Cypherite event and even less inclined to really bother with a EPN event.
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#36300225386 04/27/2007 02:46:43 [7.2.1] That will be dealt with - Vector - 4/24/07
(( Don't really get the story of the event, i get the scenario and all just not the story, seemed to be a bit all over the place. But hey, from what Rarebit said in the other thread maybe things got hard to manage. Must've been some good combat - always gotta love Beirn, heh ))
#36300225432 04/27/2007 04:17:55 [7.2.1] That will be dealt with - Vector - 4/24/07
cloudwolf wrote:
(( Don't really get the story of the event, i get the scenario and all just not the story, seemed to be a bit all over the place. But hey, from what Rarebit said in the other thread maybe things got hard to manage. Must've been some good combat - always gotta love Beirn, heh ))

((Yeah getting one hit killed by 2 different characters for the best part of 2 hours was definitely cool...but hey! it was worth it in the end, right?SMILEY. ))
#36300225439 04/27/2007 04:23:48 [7.2.1] That will be dealt with - Vector - 4/24/07
Yasamuu1 wrote:
cloudwolf wrote:
(( Don't really get the story of the event, i get the scenario and all just not the story, seemed to be a bit all over the place. But hey, from what Rarebit said in the other thread maybe things got hard to manage. Must've been some good combat - always gotta love Beirn, heh ))

((Yeah getting one hit killed by 2 different characters for the best part of 2 hours was definitely cool...but hey! it was worth it in the end, right?SMILEY. ))


You're totally right!

Oh... wait...

SMILEY

#36300225463 04/27/2007 05:12:56 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Interesting event i want to know why it was reported on by agent gray but he didnt show until the last 2 screenies
#36300225476 04/27/2007 05:34:49 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
dudewatthehell wrote:
Interesting event i want to know why it was reported on by agent gray but he didnt show until the last 2 screenies

((Presumably Rare wanted things to move on, The event lasted between 3-4 hours, Machinists had to battle elite's and an outnumbering group of Mervs, then got smoked by Beirn for a good 20minutes then had to fight a commando which didn't drop it's Regen and gave out One hit kills for half an hour, plus you had the mervs ganking The Machinists. It was a pretty successful Machine event. We did a *poop* load of damage to the Elite, got him down to half health a few times, but i guess that wasn't enough.))
#36300225482 04/27/2007 05:48:15 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Yasamuu1 wrote:
dudewatthehell wrote:
Interesting event i want to know why it was reported on by agent gray but he didnt show until the last 2 screenies

((Presumably Rare wanted things to move on, The event lasted between 3-4 hours, Machinists had to battle elite's and an outnumbering group of Mervs, then got smoked by Beirn for a good 20minutes then had to fight a commando which didn't drop it's Regen and gave out One hit kills for half an hour, plus you had the mervs ganking The Machinists. It was a pretty successful Machine event. We did a *CENSORED* load of damage to the Elite, got him down to half health a few times, but i guess that wasn't enough.))
((Clearly not, Mero's could not attack it either. although they could attack the Other spawns earlier.. i had to hop on my mech ;-/ and even then there was like 2 teams max around the thing.. kinda sucked. it was pretty good event for the mero part though.. it was nice to see persphone out with Beirn))

Frink wrote:
So did Yass get a reward for killing the sniper? 

And P.S. I like it that you got two screenshots of me getting owned by the commando.  (I'm in the White Gi)
don't think so.. systematica said something about agent gray and there not being enough machinists making it our fault i guess ?
#36300225484 04/27/2007 05:50:10 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
supersdcurge wrote:
Yasamuu1 wrote:
dudewatthehell wrote:
Interesting event i want to know why it was reported on by agent gray but he didnt show until the last 2 screenies

((Presumably Rare wanted things to move on, The event lasted between 3-4 hours, Machinists had to battle elite's and an outnumbering group of Mervs, then got smoked by Beirn for a good 20minutes then had to fight a commando which didn't drop it's Regen and gave out One hit kills for half an hour, plus you had the mervs ganking The Machinists. It was a pretty successful Machine event. We did a *CENSORED* load of damage to the Elite, got him down to half health a few times, but i guess that wasn't enough.))

((Clearly not, Mero's could not attack it either. although they could attack the Other spawns earlier.. i had to hop on my mech ;-/ and even then there was like 2 teams max around the thing.. kinda sucked. it was pretty good event for the mero part though.. it was nice to see persphone out with Beirn))

((Machine events ftw!))

Frink wrote:

So did Yass get a reward for killing the sniper? 

And P.S. I like it that you got two screenshots of me getting owned by the commando.  (I'm in the White Gi)

don't think so.. systematica said something about agent gray and there not being enough machinists making it our fault i guess ?

/holdhandsup

Yeah, SC and Ronin will take the blame for that.


#36300225605 04/27/2007 09:53:01 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
ggson
#36300225622 04/27/2007 10:09:40 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Yasamuu1 wrote:
supersdcurge wrote:
Yasamuu1 wrote:
dudewatthehell wrote:
Interesting event i want to know why it was reported on by agent gray but he didnt show until the last 2 screenies

((Presumably Rare wanted things to move on, The event lasted between 3-4 hours, Machinists had to battle elite's and an outnumbering group of Mervs, then got smoked by Beirn for a good 20minutes then had to fight a commando which didn't drop it's Regen and gave out One hit kills for half an hour, plus you had the mervs ganking The Machinists. It was a pretty successful Machine event. We did a *CENSORED* load of damage to the Elite, got him down to half health a few times, but i guess that wasn't enough.))

((Clearly not, Mero's could not attack it either. although they could attack the Other spawns earlier.. i had to hop on my mech ;-/ and even then there was like 2 teams max around the thing.. kinda sucked. it was pretty good event for the mero part though.. it was nice to see persphone out with Beirn))

((Machine events ftw!))

Frink wrote:

So did Yass get a reward for killing the sniper? 

And P.S. I like it that you got two screenshots of me getting owned by the commando.  (I'm in the White Gi)

don't think so.. systematica said something about agent gray and there not being enough machinists making it our fault i guess ?

/holdhandsup

Yeah, SC and Ronin will take the blame for that.



(( This is what they mean by "writing Matrix history" and "participating in the unfolding story." Our inability to get the job done has thus affected the storyline as, apparently, something else was supposed to happen aside from us being one-shotted by the Elite for thirty minutes. Incidentally, this is not the first Machine Event on Vector that's ended with us getting smeared across the digital pavement. But I look at it like this; the statement we grew up on is even more true than ever! MACHINES = HARD MODE. Arguably, they needed those 30 Merovingian and an Unlimit to beat the 12-15 Machines we had. I know we sent the majority of the Mervs who stepped foot outside of that eatery back to the loading area and we did it efficiently. Gray is overly analytical and he's a bastard for it, but what do you expect from an Agent? He's stoic and void of feeling, but we choose to work for the Machines and they choose to put him in charge of Field Ops. Perhaps we'd do better with a friendlier face, such as Agent Pace, running our operations? But then that's not what she's designed for.

Our only solution is to push harder, even if we're already giving all we've got. Sooner or later we'll be recognized for our hard work, especially if what Systematica has said is true. Our labors are noted and appreciated. Regardless of Gray's condescending tone, I didn't see him arrive on scene when the Unlimit was crushing all of our Operatives... Take comfort in knowing that we lack the ability to lie down and die... We stayed vigilant to the very end, no matter how outgunned and outmanned we were. We were never outclassed...

 Well, except for:

Yasamuu was just killed by Beirn.
Epsilon was just killed by Beirn.
Kir0s was just killed by Beirn.
sithlord979 was just killed by Beirn.
LilJade was just killed by Beirn.
FreakONature was just killed by Beirn.
GlueVane was just killed by Beirn.
W4rbl4de: It's you and me, Beirn!
W4rbl4de was just killed by Beirn.
 SMILEY)

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#36300225649 04/27/2007 10:34:42 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Zerotolerance wrote:
Yasamuu1 wrote:
supersdcurge wrote:
Yasamuu1 wrote:
dudewatthehell wrote:
Interesting event i want to know why it was reported on by agent gray but he didnt show until the last 2 screenies


((Presumably Rare wanted things to move on, The event lasted between 3-4 hours, Machinists had to battle elite's and an outnumbering group of Mervs, then got smoked by Beirn for a good 20minutes then had to fight a commando which didn't drop it's Regen and gave out One hit kills for half an hour, plus you had the mervs ganking The Machinists. It was a pretty successful Machine event. We did a *CENSORED* load of damage to the Elite, got him down to half health a few times, but i guess that wasn't enough.))

((Clearly not, Mero's could not attack it either. although they could attack the Other spawns earlier.. i had to hop on my mech ;-/ and even then there was like 2 teams max around the thing.. kinda sucked. it was pretty good event for the mero part though.. it was nice to see persphone out with Beirn))

((Machine events ftw!))

Frink wrote:

So did Yass get a reward for killing the sniper? 

And P.S. I like it that you got two screenshots of me getting owned by the commando.  (I'm in the White Gi)

don't think so.. systematica said something about agent gray and there not being enough machinists making it our fault i guess ?

/holdhandsup

Yeah, SC and Ronin will take the blame for that.



Arguably, they needed those 30 Merovingian and an Unlimit to beat the 12-15 Machines we had. I know we sent the majority of the Mervs who stepped foot outside of that eatery back to the loading area and we did it efficiently. Gray is overly analytical and he's a bastard for it, but what do you expect from an Agent?

((Honestly, i felt he under analyzed it. If he'd accurately looked at it, he would have realised what we were up against and evaluated all circumstances. I found it an impatient knee-jerk reaction, which I wouldn't normally expect from an Agent))


#36300225674 04/27/2007 10:49:49 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
INteresting event,

THIS PICTURE IS THE BEST!!


#36300225694 04/27/2007 11:03:30 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Yasamuu1 wrote:

((Honestly, i felt he under analyzed it. If he'd accurately looked at it, he would have realised what we were up against and evaluated all circumstances. I found it an impatient knee-jerk reaction, which I wouldn't normally expect from an Agent))



(( This is what I expect from an Agent: Johnson, Gray, and Miller appear, followed by:

Agent Johnson: Unlimit Beirn...
Agent Gray: Cease your activity...
Agent Miller: And surrender....
Agent Gray: Your escape is...
ALL: Impossible.

Agent Gray's Kill Code affects Beirn.
Beirn was just killed by Agent Gray. ))

(( Then I /ribkick the corpse. ))

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#36300225858 04/27/2007 14:02:58 Re:[7.2.1] That will be dealt with - Vector - 4/24/07

That was a fun event just took forever for Lady P to show up. Nice oppostion play by the machines.

#36300225966 04/27/2007 16:49:45 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Sixerz wrote:
Iovai wrote:

((Where was the Zion Zerg? Lawl.))

... Well, that was... useful.

Really doesnt exist on Vector too much anymore SMILEY
((Well for PvP it doesn't, I suppose. But when there's a Zion event, dozens and dozens of them are on, just check the recent Seraph one or the Cyph - EPN one a while back. Maybe 12 Mech/CYPH vs. 45+ zion. And the mervs are the "flavor of the week" org these days, in terms of org hopping and new factions.

When there's a machine event and we're sent information in advance, at the most 20 machinists show up -- and that's a lot of Machines by Vector standards. Usually it's suprising to see 6 mechs at an event. I haven't even been able to make a true Machine event in a while, they've seemed to get earlier and earlier and I can't make events unless they're on the later side.

On the other hand, ... it does get old playing the losing side story-wise day after day, especially for an organization that doesn't appreciate or respect loyalty or effort. Shrug. At least the Commando was eliminated.))
#36300225971 04/27/2007 16:54:39 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
[[Hook me up with a pre-made 50 and I'd go vector mech. SMILEY]]
#36300226013 04/27/2007 18:15:58 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
NightTrace wrote:
[[Hook me up with a pre-made 50 and I'd go vector mech. SMILEY]]
((Only if you were to rock an RR tag SMILEY ))
#36300226046 04/27/2007 18:54:27 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
....tempting.
#36300226051 04/27/2007 19:02:38 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
The Mervs also had several days warning - plenty of time to call up a strong presence.  I don't know how long the Machines had but I'm guessing not so long.  Although by the finish they had rather a lot of people gathered at the west HL. 
#36300226134 04/27/2007 22:46:53 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Apost1e wrote:
NightTrace wrote:
[[Hook me up with a pre-made 50 and I'd go vector mech. SMILEY]]
((Only if you were to rock an RR tag SMILEY ))
GGSon
#36300226299 04/28/2007 06:48:33 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
Some odd reason, I think of Freakazoid! when I look at this photo. "Hi, you must be Duncan.  LETS WRESTLE"


#36300226610 04/28/2007 18:49:48 Re:[7.2.1] That will be dealt with - Vector - 4/24/07
LtCmdr_Tsusai wrote:
Some odd reason, I think of Freakazoid! when I look at this photo. "Hi, you must be Duncan.  LETS WRESTLE"



(( Odd. It makes me feel as though the Mervs need even more healers. ))
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#36300230908 05/05/2007 16:44:22 Re:[7.2.1] That will be dealt with - Vector - 4/24/07