Option to show/hide headgear, shirt and outerwear?

24 posts · 2007-05-27 20:53:54 to 2008-10-21 00:14:34

#36300246969 05/27/2007 20:53:54 Option to show/hide headgear, shirt and outerwear?

If possible, it would help lots.

#36300247051 05/28/2007 03:50:22 Re:Option to show/hide headgear, shirt and outerwear?
Look ugly, or look naked SMILEY
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#36300247146 05/28/2007 06:59:54 Re:Option to show/hide headgear, shirt and outerwear?
They have this option in GW, where a warrior can have his helm equipped, hide it from view but still get the same benefits from it. I little unrealistic, but thats GW for you...

Mind you, I hate having to wear a bandana to fight and would love to have something other than masks, silly hats or bandanas.

This subject has been covered many times and will, no doubt, be covered a whole lot more...
#36300247148 05/28/2007 07:13:12 Re:Option to show/hide headgear, shirt and outerwear?
It wouldn't matter much to the PvPers but any RPers out there especially on vector, as you well know you can get attacked there at a moments notice it would be extremely useful, although I think it should be limited to outerwear, hats, glasses, gloves and shirts, pants and shoes should be kept on at all times so we don't get high res. naked people running around.

if this is all possible, but I wouldnt say it was particularly difficult since you could just have an option which replaces the textures with transparency but I don't know much about how the clothing system works anyway.
#36300247200 05/28/2007 10:45:13 Re:Option to show/hide headgear, shirt and outerwear?
LOTRO has this option as well. There are several clothing/armour slots that can be checked off as hidden. It's a great option to have, and I would love to see this in MxO. It wouldn't beat out clothing "costumes" (or shells, as I believe they were more commonly called), but it would be a step in the right direction.
#36300247471 05/28/2007 20:21:36 Re:Option to show/hide headgear, shirt and outerwear?
Meh, I tend to prefer realism - you wear what you wear, but I can see how this would be a problem on Vector. 
Isn't there some kind of launcher/gloves item available there for a purpose like this?  It's not really a solution but maybe we can build on it towards one...
#36300248387 05/29/2007 23:55:31 Re:Option to show/hide headgear, shirt and outerwear?

The most common comment about clothing is how the good buffed stuff looks ugly. I don't think it matters what server you are on. The ability to show or hide these three slots would open up a whole new set of options for players trying to create a good look with good buffs.

Dresses, Gi's, Roccawear, Masks and Hats all override other clothing or visual elements of the avatar. You've got hair style, facial hair, facial markings and tattoos. There's Shirts, Coats and Pants that get overridden by Dresses, Gi's or Roccawear. There's female coats that have a custom look with no shirt showing. Considering all the ways the clothes interact with the avatar and other clothing, if a show/hide option is possible for these three slots, it would help lots. Glasses too. Nothing wrong with being able to hide a code launcher or glasses to show eye color.

Alot of people don't like the Roccawear or masks or bandanas or hats. Not having to show it makes it all useable for the buffs without having to accept the look you don't like. I happen to like seeing player's hair. It's so much more varied and individual than the available hats.

The only complaint I could see is not being able to guage a player's clothing buffs so easily since it wouldn't always be showing. On the other hand if I'm wearing a GI, you don't see other stuff so it's not completely different than the way it is now just more stuff could be not seen. But no one's mentioned that yet so there I go arguing with myself.

The real question is if it's doable and whether enough players see the value in it for style flexibility to want it to happen.

#36300249610 05/31/2007 08:22:42 Re:Option to show/hide headgear, shirt and outerwear?
It would add a lot of variety into rsi appearence, reagrdless of any other changes it would be well worthwhile, I dont always want to wear a hat, I dont always want to wear a coat, or glasses...but, being on vector, I do always want the buffs...surely this a relatively easy change, lets do it.
#36300249652 05/31/2007 09:10:55 Re:Option to show/hide headgear, shirt and outerwear?
say no to this
#36300249987 05/31/2007 16:07:34 Re:Option to show/hide headgear, shirt and outerwear?
Darkhorse wrote:
say no to this

Why?
#36300250331 06/01/2007 02:43:46 Re:Option to show/hide headgear, shirt and outerwear?
Hiding trousers..dunno why u would want 2 lol
but I WANT TO HIDE MY TOP AND HATS! 
beach boy <---- is back from spain+france tomorow!
#36300250847 06/01/2007 13:31:39 Re:Option to show/hide headgear, shirt and outerwear?
bulletfury wrote:
Hiding trousers..dunno why u would want 2 lol
but I WANT TO HIDE MY TOP AND HATS! 
Huh? Check the title again. Maybe include glasses. Not talking about trousers. 
#36300250943 06/01/2007 15:40:14 Re:Option to show/hide headgear, shirt and outerwear?

If only applied to glasses and hats, this would be great.

It allows us to take advantage of the buffs as well as our RSI appearances. Nobody in the Matrix films wore a bandana over their face to get leet buffs. Come to think of it, nobody wore a fedora either... Feh.

 I want a male ninja mask.

    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300251000 06/01/2007 17:00:45 Re:Option to show/hide headgear, shirt and outerwear?
Zerotolerance wrote:

If only applied to glasses and hats, this would be great.

It allows us to take advantage of the buffs as well as our RSI appearances. Nobody in the Matrix films wore a bandana over their face to get leet buffs. Come to think of it, nobody wore a fedora either... Feh.

 I want a male ninja mask.

Why only glasses and hats? Dresses, Gi's and Roccawear all override other clothing and plenty of people don't want to show the distinct look of these pieces either. Who wore a moon dress in movies? What's the Roccawear all about? Gi's fit an MA theme but that's only a portion of loads used.

IMO options are what it's all about. It would be nice to add a male ninja mask but practically speaking nothing has ever been added to the clothing database and stylewise adding one piece is either not going to have an impact or everyone will wear it and there's no diversity in that. Given what we have to work with, being able to hide headgear, shirts/dresses, outerwear and glasses would open up an abundance of possibliities that simply couldn't be produced by introducing one or two new pieces of clothing.

#36300251749 06/03/2007 00:06:05 Re:Option to show/hide headgear, shirt and outerwear?
woops...lol
my point is I think shirt, outwear, and hat should be able to be hidden, maybe shades, but I think the shades look cool anyway
beach boy <---- is back from spain+france tomorow!
#36300251959 06/03/2007 07:35 Re:Option to show/hide headgear, shirt and outerwear?
surely it wouldnt be hard to just hide the textures from the clothes and just see that part if the body
beach boy <---- is back from spain+france tomorow!
#36300260979 06/13/2007 22:23 Re:Option to show/hide headgear, shirt and outerwear?

Certainly an easier to impliment option than shells... However...

I'd like to see 2 slots for every clothing item

slot 1 is regular, slot 2 is appearance only.

So if you dont like the look of an item you can put your preferred appearance item in slot 2 for that clothing type. and possibly you could have blanking items or a check-box for hiding hats, glasses, gloves and outterwear.

if slot 1 for an item is empty (eg item breaks) then if there is an item in slot 2 it could shuffle over to slot 1 ... but that isn't essential.

that solves all the issues... give me a moment to mock up a screenshot.

phiAU - The Kings of Never - noblesse oblige
#36300260989 06/13/2007 23:00 Re:Option to show/hide headgear, shirt and outerwear?

Here we go:

The "equipped" items work as the normal slots currently do.
The "Hide" check-boxes when ticked will hide that entire slot from displaying... You can see the slots... but the items don't appear in game.
The "Appearance" items override visual appearance only. so if you place a buffed item in the appearance slots and have no coresponding equipped item (like the shirt slot is shown) you will still not get the buffs

The added upside to this is you get 1 more slot of storage per clothing item type

So in this case all items apply buffs except the shirt, but the RSI will still appear to wear a shirt and the roccawear outerwear will override the appearance of whatever outerwear is currently applied.

Given the above settings if the outerwear slot was set to hide (tick the box) that would hide the outerwear completely but leave the buffs applied.

And ZOMG! this is an OLD screenie... taken during the start of blue-sky.

This would breathe new-life into all the existing clothing... I'd sure as heck be wearing more event clothing if I could have my regular PvP buffs... The Smith virus T-shirt has a very nice black... as does the sharpshooter shirt.

phiAU - The Kings of Never - noblesse oblige
#36300261025 06/14/2007 00:23 Re:Option to show/hide headgear, shirt and outerwear?

I'm thinking that at least an early implementation would have no macro option for appearance, as the whole point of macro'ed clothing is to change the buffs. you'd have to drag-&-drop appearance... that or  a new command purely for loading appearance slots. That would make it much easier than modding the existing command to do all the extra checking. the new command should only work on clothing and only load that item into the appropriate appearance slot.

As for the hotbar.Players already can't hotkey to half the hotbars and can't hotkey change the bottom hotbar. Clothing activated from the hotbar should load in the "equipped" slots only. The basic idea is that you have your standard "outfit"and load/swap the buffs underneath. That or hotbar clothing could be loaded into appearance slots via right-click options.

phiAU - The Kings of Never - noblesse oblige
#36300261414 06/14/2007 16:39 Re:Option to show/hide headgear, shirt and outerwear?

The only possible backlash I forsee from this is people who want to dual with no buffs... hidden items

"ZOMG SPLOITZ! You so have hidden clothing on! **CENSORED* moan whine* /ccr"

Not like anyone else cares about such a small sub-group SMILEY

phiAU - The Kings of Never - noblesse oblige
#36300261423 06/14/2007 17:07 Re:Option to show/hide headgear, shirt and outerwear?

So that the rest of you have some idea what is required for a change like this:

  • 11 new fields in the character DB (7 for the clothing and 4 booleans for the hide settings) applied across the entire RSI DB (this is the thing most likely to stall this mod as they don't like touching the DB)
  • new GUI for loading area
  • new GUI for inventory window
  • new /command for loading appearance slots
  • new right-click menus for inventory clothing to load into appearance slots ("equip item" already exists)
  • new right-click menus for clothing on the hotbars for loading into appearance slots
  • changing the game engine to be able to equip buffs from one item and the appearance from another, or both from one item (when there is no appearance item)
  • testing to ensure against appearance bugs, eg model from equipped item but texture from appearance or clothing not fitting right due to similar bugs. This includes any clothing shells etc that have effects attached (appearance disguises, things not displaying when switching to sneak mode etc...)
  • thorough testing to prevent new buff stacking bugs from the new split buff/appearance system
  • extra testing for possible buff stacking if the "hide" option is implimented. In particular making sure hidden items activate, deactivate and apply/remove buffs when they are equipped/removed/broken etc...
  • making sure things work properly when an item of clothing breaks or is swapped out via macro

*edit* Of course there is also the changes needed to what data is sent and recieved to other clients so that other players see you correctly.

phiAU - The Kings of Never - noblesse oblige
#36300279577 07/12/2007 00:14:35 Re:Option to show/hide headgear, shirt and outerwear?
You realise they're going to fix this through 'itemization' and such right?
#36300291452 07/25/2007 18:24:57 Re:Option to show/hide headgear, shirt and outerwear?

'itemization' eh? Please explain

And sorry for the apparent /bump, but I figured with the recent updates to datamining and luggables the team was pretty busy,and didn't want to bug them with this.

phiAU - The Kings of Never - noblesse oblige
#36300512558 10/21/2008 00:14:34 Re:Option to show/hide headgear, shirt and outerwear?
another good clothing idea