If possible, it would help lots.
Option to show/hide headgear, shirt and outerwear?
24 posts · 2007-05-27 20:53:54 to 2008-10-21 00:14:34

Mind you, I hate having to wear a bandana to fight and would love to have something other than masks, silly hats or bandanas.
This subject has been covered many times and will, no doubt, be covered a whole lot more...
if this is all possible, but I wouldnt say it was particularly difficult since you could just have an option which replaces the textures with transparency but I don't know much about how the clothing system works anyway.

Isn't there some kind of launcher/gloves item available there for a purpose like this? It's not really a solution but maybe we can build on it towards one...
The most common comment about clothing is how the good buffed stuff looks ugly. I don't think it matters what server you are on. The ability to show or hide these three slots would open up a whole new set of options for players trying to create a good look with good buffs.
Dresses, Gi's, Roccawear, Masks and Hats all override other clothing or visual elements of the avatar. You've got hair style, facial hair, facial markings and tattoos. There's Shirts, Coats and Pants that get overridden by Dresses, Gi's or Roccawear. There's female coats that have a custom look with no shirt showing. Considering all the ways the clothes interact with the avatar and other clothing, if a show/hide option is possible for these three slots, it would help lots. Glasses too. Nothing wrong with being able to hide a code launcher or glasses to show eye color.
Alot of people don't like the Roccawear or masks or bandanas or hats. Not having to show it makes it all useable for the buffs without having to accept the look you don't like. I happen to like seeing player's hair. It's so much more varied and individual than the available hats.
The only complaint I could see is not being able to guage a player's clothing buffs so easily since it wouldn't always be showing. On the other hand if I'm wearing a GI, you don't see other stuff so it's not completely different than the way it is now just more stuff could be not seen. But no one's mentioned that yet so there I go arguing with myself.
The real question is if it's doable and whether enough players see the value in it for style flexibility to want it to happen.

say no to this
Why?
but I WANT TO HIDE MY TOP AND HATS!
Hiding trousers..dunno why u would want 2 lolHuh? Check the title again. Maybe include glasses. Not talking about trousers.
but I WANT TO HIDE MY TOP AND HATS!
If only applied to glasses and hats, this would be great.
It allows us to take advantage of the buffs as well as our RSI appearances. Nobody in the Matrix films wore a bandana over their face to get leet buffs. Come to think of it, nobody wore a fedora either... Feh.
I want a male ninja mask.
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If only applied to glasses and hats, this would be great.
It allows us to take advantage of the buffs as well as our RSI appearances. Nobody in the Matrix films wore a bandana over their face to get leet buffs. Come to think of it, nobody wore a fedora either... Feh.
I want a male ninja mask.
Why only glasses and hats? Dresses, Gi's and Roccawear all override other clothing and plenty of people don't want to show the distinct look of these pieces either. Who wore a moon dress in movies? What's the Roccawear all about? Gi's fit an MA theme but that's only a portion of loads used.
IMO options are what it's all about. It would be nice to add a male ninja mask but practically speaking nothing has ever been added to the clothing database and stylewise adding one piece is either not going to have an impact or everyone will wear it and there's no diversity in that. Given what we have to work with, being able to hide headgear, shirts/dresses, outerwear and glasses would open up an abundance of possibliities that simply couldn't be produced by introducing one or two new pieces of clothing.
my point is I think shirt, outwear, and hat should be able to be hidden, maybe shades, but I think the shades look cool anyway
Certainly an easier to impliment option than shells... However...
I'd like to see 2 slots for every clothing item
slot 1 is regular, slot 2 is appearance only.
So if you dont like the look of an item you can put your preferred appearance item in slot 2 for that clothing type. and possibly you could have blanking items or a check-box for hiding hats, glasses, gloves and outterwear.
if slot 1 for an item is empty (eg item breaks) then if there is an item in slot 2 it could shuffle over to slot 1 ... but that isn't essential.
that solves all the issues... give me a moment to mock up a screenshot.

Here we go:

The "equipped" items work as the normal slots currently do.
The "Hide" check-boxes when ticked will hide that entire slot from displaying... You can see the slots... but the items don't appear in game.
The "Appearance" items override visual appearance only. so if you place a buffed item in the appearance slots and have no coresponding equipped item (like the shirt slot is shown) you will still not get the buffs
The added upside to this is you get 1 more slot of storage per clothing item type
So in this case all items apply buffs except the shirt, but the RSI will still appear to wear a shirt and the roccawear outerwear will override the appearance of whatever outerwear is currently applied.
Given the above settings if the outerwear slot was set to hide (tick the box) that would hide the outerwear completely but leave the buffs applied.
And ZOMG! this is an OLD screenie... taken during the start of blue-sky.
This would breathe new-life into all the existing clothing... I'd sure as heck be wearing more event clothing if I could have my regular PvP buffs... The Smith virus T-shirt has a very nice black... as does the sharpshooter shirt.

I'm thinking that at least an early implementation would have no macro option for appearance, as the whole point of macro'ed clothing is to change the buffs. you'd have to drag-&-drop appearance... that or a new command purely for loading appearance slots. That would make it much easier than modding the existing command to do all the extra checking. the new command should only work on clothing and only load that item into the appropriate appearance slot.
As for the hotbar.Players already can't hotkey to half the hotbars and can't hotkey change the bottom hotbar. Clothing activated from the hotbar should load in the "equipped" slots only. The basic idea is that you have your standard "outfit"and load/swap the buffs underneath. That or hotbar clothing could be loaded into appearance slots via right-click options.

The only possible backlash I forsee from this is people who want to dual with no buffs... hidden items
"ZOMG SPLOITZ! You so have hidden clothing on! **CENSORED* moan whine* /ccr"
Not like anyone else cares about such a small sub-group 

So that the rest of you have some idea what is required for a change like this:
- 11 new fields in the character DB (7 for the clothing and 4 booleans for the hide settings) applied across the entire RSI DB (this is the thing most likely to stall this mod as they don't like touching the DB)
- new GUI for loading area
- new GUI for inventory window
- new /command for loading appearance slots
- new right-click menus for inventory clothing to load into appearance slots ("equip item" already exists)
- new right-click menus for clothing on the hotbars for loading into appearance slots
- changing the game engine to be able to equip buffs from one item and the appearance from another, or both from one item (when there is no appearance item)
- testing to ensure against appearance bugs, eg model from equipped item but texture from appearance or clothing not fitting right due to similar bugs. This includes any clothing shells etc that have effects attached (appearance disguises, things not displaying when switching to sneak mode etc...)
- thorough testing to prevent new buff stacking bugs from the new split buff/appearance system
- extra testing for possible buff stacking if the "hide" option is implimented. In particular making sure hidden items activate, deactivate and apply/remove buffs when they are equipped/removed/broken etc...
- making sure things work properly when an item of clothing breaks or is swapped out via macro
*edit* Of course there is also the changes needed to what data is sent and recieved to other clients so that other players see you correctly.

'itemization' eh? Please explain
And sorry for the apparent /bump, but I figured with the recent updates to datamining and luggables the team was pretty busy,and didn't want to bug them with this.



