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HCFrog

243 archived posts · 1 linked profile id(s)

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Please re-add Proxy Master

This one has been fixed internally. Whenever the next hotfix goes out it should be in there.

Ability Feedback · 04/03/2006 09:58:57

Item Stability

Symmetric wrote: HCFrog wrote: Okay the decay rate has been reduced. Please keep the feedback coming on what it's like with the new rate! Do we have to wait for another patch, or was it a server-side fix? And was this on the EP server or o...

Items and Clothing Feedback · 04/03/2006 09:51:56

Item Stability

Okay the decay rate has been reduced. Please keep the feedback coming on what it's like with the new rate!

Items and Clothing Feedback · 04/03/2006 09:30:03

The Spy tree and You. A guide to the Assassin.

RockyB wrote: So what we have here is half the people bitching about Spy being nerfed, and half saying t's overpowered That means it's balanced!

Player Versus Player Feedback · 04/03/2006 09:25:51

Vector Hostile (for Newbies)

Oh I'm definitely not going Zion gotta get the full zerg experience... hehe

Player Versus Player Feedback · 03/30/2006 11:04:19

CR2.0 must not increase the effectiveness of the Zerg!

darkhaze wrote: 47 levels later the new player shoots me along with 15 of his friends and i cry like a baby the end darkhaze wrote: PLEASE GIVE PLAYERS THE OPTION OF DOIN MERO, MACHINE, AND ZION MISSIONS FROM THE START. MAKE THE NEW PLAYER...

Player Versus Player Feedback · 03/29/2006 15:07:53

Vector Hostile (for Newbies)

Hehe you guys sold me... I was planning on starting a new char when CR2 came out, so I started him on Vector

Player Versus Player Feedback · 03/29/2006 14:50:20

Where is Proxy Master ?

Oooh I finally found the problem! Look for this in an upcoming patch (not sure exactly when yet)

Ability Feedback · 03/29/2006 14:38:15

Sneak

Yeah I had the exact same thing happen, and I think I just figured out why. It used to be that you activated the Sneak ability itself. Now the Sneak ability gives you some passive buffs, along with granting you Spy Style as well as the abi...

Ability Feedback · 03/29/2006 10:59:03

small patch size?

noVus wrote: So, does someone else see something wrong with this picture? In positions 7, 8, 9, and 10 of the first hotbar, and 1 and 3 of the second hotbar, you have all sorts of title upgrades. You really only need one of those, since yo...

General Discussion · 03/28/2006 13:25:14

small patch size?

vex5 wrote: I'm wigging out because I'm missing my entire Kung Fu Grandmaster and Upgrade Master trees that were there when I logged off last night. I'm wigging out because my Team Patcher and my Martial Arts are at level 1. Well then it's...

General Discussion · 03/28/2006 13:08:39

=Chornicles of teh Matrikcs=

Posted for a friend... http://www.grapheine.com/bombaytv/play_uk.php?id=976849

General Discussion · 03/27/2006 17:26:05

Upgrade Attacks Overpowered

Another option we have available is that we can change which abilities can be used in interlock. Maybe there are just too many usable in IL at the moment. I imagine that this will most likely be one of the first balance issues addressed po...

Ability Feedback · 03/27/2006 16:10:23

Evade Shield Bug

Very nice find. This just got fixed like 5 minutes ago.

Ability Feedback · 03/24/2006 15:41:56

Movement Speed influence not working?

Okay I just got official word that this just got fixed today. I think the fix won't be out until Tuesday... DUN DUN DUNNNN

Ability Feedback · 03/24/2006 14:56:41

Upgrade Attacks Overpowered

oops I missed that last post Tekmon. Anyhow Upgrade Attacks was never supposed to be something you ran constantly. That was an error transferring data from our abilities spreadsheet to the actual game abilities.

Ability Feedback · 03/23/2006 13:49:11

Upgrade Attacks Overpowered

The way I see it is similar to what Renesis said. MA's (and to some extent duellists) are the kings of interlock. If you're a hacker and I'm an MA, my job is to hunt you down, pull you into interlock, and beat the living daylights out of y...

Ability Feedback · 03/23/2006 13:47:44

About Viral Acc Penalty in IL?

Yes, Viral Attacks in interlock are considered special moves, creating a zero-sum situation if they hit . If they don't hit, and the other person used a normal attack, the normal attack can still go through. And the silver bullet animation...

External Playtest Discussion · 03/23/2006 12:50:52

Upgrade Attacks Overpowered

ooooh good find. I just fixed this - duration is now 20 seconds, reuse timer 90 seconds, just like the Martial Arts and Firearms damage buffs.

Ability Feedback · 03/22/2006 16:50:22

Ability Style observation and question

I think we need some more info from you. I was just checking this and it worked fine for me, but there may be some specific spy abilities that are set wrong and don't put you back into spy style. And yes, it should automatically switch you...

Ability Feedback · 03/22/2006 14:08:25

*Smiles and looks atthe Duelist buff*

Are you talking about the massive timer on them? That's part of what we added to allow them to stay active through hardlines. They are now on 8 hour timers, and if you play more than 8 hours in a row... you deserve a /salute

Ability Feedback · 03/22/2006 13:16:13

OMG! I gotta get red frags!

Bethlahem wrote: uh fairly old? from january, and frankly the last we heard about it. it would be nice if you guys read your own design journals and kept us updated about things as big as having our entire ability databases refunded. /frow...

Ability Feedback · 03/22/2006 11:36:36

Buff Abilities using the Buffer's Stats

This is definitely by design! Stats are just as important to buffers as they are to any other class: the radius on their AOE buffs, the strength of any heals they do, or in this case how powerful their buffs will be. And Panicked Heal... I...

Ability Feedback · 03/22/2006 10:24:43

bug with adreniline booster and upgrades

That ability was bugged for a long time, but I think it's been fixed now. It should work exactly like the 3 to the left of it (Calm Mind/Body, Empty Mind, and Consistency) except that it works on ballistic damage resistance.

Ability Feedback · 03/21/2006 15:46:36

Hacker in Interlock?

I don't think it will be in today, but in the next patch.

External Playtest Discussion · 03/21/2006 14:22:30

Hacker in Interlock?

Update: All hacker attacks in Interlock have had an accuracy penalty applied. Viral accuracy is still used in IL, however the viral accuracy will suffer a penalty as long as the hacker is in IL. The penalty is much larger on higher level h...

External Playtest Discussion · 03/21/2006 13:10:34

OMG! I gotta get red frags!

Looks like a fairly old post there. Here's how it's going to work: We are not automatically taking away anything. In some cases, abilities have been converted into new abilities and if you had the old one, you'll automatically have the new...

Ability Feedback · 03/21/2006 12:56:28

Proxy SImms

I suspect Aikido sims are still going to be kinda dumb in regards to free fire, to be honest. That's a fairly deep rooted AI issue there... but I think someone like RockyB might know more since he's used a ton of sims on the test world. Ha...

Ability Feedback · 03/21/2006 12:44:14

Spy tree and PvP

HCFrog wrote: Tytanya_MxO wrote: Disabling the evade sheild leaves you out of sneak and the opponent remains fully mobile so can il you or escape before you have any chance to re-sneak or indeed do anything else.....even supposing you get...

Ability Feedback · 03/20/2006 17:16:05

Update 11

Yup, you'll still get all the messages about what your abilities do to other people, or what theirs do to you. You just won't get the constant spam that says "Building Security uses an ability."

External Playtest Discussion · 03/20/2006 15:34:08

Update 11

My favorite part: Non-specific Ability use chat messages have been removed. Translation: no more "HCFrog uses an ability" spam in the system window.

External Playtest Discussion · 03/20/2006 15:19:19

Spy tree and PvP

Tytanya_MxO wrote: Disabling the evade sheild leaves you out of sneak and the opponent remains fully mobile so can il you or escape before you have any chance to re-sneak or indeed do anything else.....even supposing you get away he would...

Ability Feedback · 03/20/2006 15:08:52

How dare you!

Uh... I TOTALLY lagged out right then, for the whole fight yeah thats it Message Edited by HCFrog on 03-20-2006 01:37 PM

External Playtest Discussion · 03/20/2006 13:37:25

How dare you!

Don't make me viciously headbutt your fists again Roukan :smileymad:

External Playtest Discussion · 03/20/2006 12:03:04

Sakura Archive

I just lowered the levels a little bit (they're now 5 levels above the max level of the archive, aside from the 0-1 taskmaster who is still level 60). You should not be able to take them on solo, but 3 or 4 people at the max level fro the...

Player Versus Environment Feedback · 03/20/2006 11:01:56

Get rid of having to manually activate buffs!!

Oh just a little note, an engineer is trying to get the title buffs to stay on through Hardlines. It's turning out to be a little more squirrelly than we expected.

Ability Feedback · 03/19/2006 00:09:54

Hacker in Interlock?

hmmmm I'm thinking this one over, about what the rolls would be to make it come out like that... hmmmm I'll have to get back to you on this one. It does kind of present an interesting situation when you think through it. Cause basically in...

External Playtest Discussion · 03/19/2006 00:01:37

Special server items and CR2.0

The reason why it's a bug is that it's a remnant of an old system. Ages ago you had to have a program launcher equipped if you wanted to use any hacker abilities, and they equipped in the tool slot. Then the system changed and launchers we...

External Playtest Discussion · 03/18/2006 14:31:33

Special server items and CR2.0

I said it somewhere, not sure where offhand... but anyhow, there is technically no such thing as a server-specific object. All servers share the exact same database and we don't have a way of putting different items on different servers. W...

External Playtest Discussion · 03/18/2006 14:03:37

/loadlo and benches

:smileysurprised: nice find

Player Versus Environment Feedback · 03/18/2006 10:19:43

A few random questions..

first question - dunno right now I think they're staying as is for the release, and then depending on what feedback we get they might get changed. Not sure there. second q - initiative boosts your roll when two special moves go at each oth...

External Playtest Discussion · 03/18/2006 10:18:00

Quick Question

Quick answer: It's still ballistic, in or out of IL.

External Playtest Discussion · 03/17/2006 23:06:02

SMG Specialist

Okay, well first off I don't know much about the single/dual sub guns issue or whatever that one is. It looks like one of the other designers already hit Direct Fire, as it now costs 50 IS. I think that generally the SubGun tree takes more...

Ability Feedback · 03/17/2006 17:23:33

What about data miner?

Yeah, but it's still a pie-in-the-sky goal of getting them updated, so nobody go getting all excited about it please

Ability Feedback · 03/17/2006 17:01:28

Nerf Pistol Whip

ooooooh when do you want to bring it, ya taco stealin' p3ngu1n 0wnin NINJA PIRATE

External Playtest Discussion · 03/17/2006 15:32:51

PvP Test Event

If I'm at work that day I might pop in for a bit

External Playtest Discussion · 03/17/2006 15:29:22

Nerf Pistol Whip

why not, the rest of the people in the test world have been doing that

External Playtest Discussion · 03/17/2006 14:35:34

Nerf Pistol Whip

Fighting an NPC who is two levels lower than you, with all the NPC adjustments and whatnot, I think you'd be doing almost twice as much damage as you would to a player your own level with some good resistances. That whole system is in plac...

External Playtest Discussion · 03/17/2006 09:27:49

Make Heals Stronger

This is a bug, which got fixed today and should be in an upcoming patch (possibly not the next patch, but soon).

External Playtest Discussion · 03/16/2006 17:28:24

Clothing worries for crafters

Okay... the reason why this was done: The bonuses on those clothes were pretty out of whack for the level requirements. Level 16 clothes that give you +10 to an ability... I guess they were just that way because they were crafting clothes....

Items and Clothing Feedback · 03/16/2006 15:55:05

What about data miner?

I hope that's exactly what will happen. Right now, you can browse to it from the screen that shows all of the trees, you just can't browse to it from Infiltrator (or wherever it branches off from). At some point I think it would be cool to...

Ability Feedback · 03/16/2006 14:33:13

Seraph

Not until we've perfected the cheats! hehe

External Playtest Discussion · 03/16/2006 12:53:46

RSI Hack mission too easy...

nope, RSI hacks won't work like that. You will be able to get any number of them, but you can only have one in inventory at a time.

Player Versus Environment Feedback · 03/16/2006 12:20:57

New Stat Hack missions

Ahhh thank you for the feedback about the mission timer. The mission timers are a set value, but I could add a stop halfway down which would double the time you have. And add a little more danger getting to the mission area

External Playtest Discussion · 03/16/2006 09:48:51