The reason why is that this mission, however easy it is, takes some time to complete. You can't just walk around the corner, buy a hack, do your stats and come back as an uber-whatever class. You could flip this way once, by having a hack...
btw this issue has been fixed... if you see any more behavior like this please bug it or let us know in these forums Although if you're lower level, or you don't have any resistances, or a combination of the two, damage done to you is goin...
Were you using Harmful Code at all? I was checking that out yesterday and noticed that it does some pretty decent damage now, it's not the pointless ability it used to be
Okay... we really haven't been ignoring this. In fact our most heated discussions around the office have been regarding the title buffs. First let me set up the background of why the title buffs are there: #1: In the old system, with all t...
Renesis13B wrote: The health regen you can get with stacking Fast Healing 1.0 and Fast Healing 2.0 is rediculous. Its one reason why they are so hard to kill but if you hit them with Cancel Upgrade 2.0 they are screwed. Ooooookay that's go...
These ones I might actually go through and buff back up a little bit. The problem is that they have no min level required, which under the new system limits what you can do with them... but then rarebit just came up with something that act...
Sosuke1 wrote: Hey, I think the pics are quite impressing and an interesting sight. Its a pity they dont provide much Information. I have a question about pic 3. Why gets a lvl 1-8, or lvl 19-41 less damage from a lvl 14 NPC than from a lv...
RockyB is on the right track. Your stats give you influences, and influences affect the bonuses you get from active abilities, not passive abilities or clothing. So your MDR influence from stats doesn't affect your clothing, but if you use...
DA6ONET wrote: I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot! hmmmm.... that gives me a good idea for a new contest
I hate to debunk any fun stories, but every item is available on every server. All servers share the exact same item database - in fact, it's literally impossible for us to have certain items on one server and not another.
Well I just wanted to say that... uh... I broke the evade shield system I misunderstood it when I was re-doing the unique items, and made the shields uber-strength. So I just fixed this. I'm not sure if it was fixed in time for the next pa...
DA6ONET wrote: Please any dev just respond to this thread stating that you have at least read it! Yes we've read it, it's actually been sent around in an email here. This is great feedback, and here are some brief responses: With stealth s...
Yeah, ideas like this are very cool but they definitely should go someplace like the Development Round Table board. CR2 is in polish/balance/bugfix mode now.
Jilted_1 wrote: - Sniper skills ( concealed shot & sniper shot ) take a long long time to execute and I feel do too little dmg, perhaps they should also provide a chance to keep the sniper concealed, it would not be uncommon to get both sh...
DA6ONET wrote: Also if you had to put a weight of importance on clothing vs attributes and abilities, what would it be? Example: 10% clothing 60% attributes 30% abilites I'd have to look through stuff again, but I think that it would kinda...
Yup those will be fixed in the next patch, along with the guns that have a 5% or 10% chance to do extra damage, which are currently doing just a tad too much
Yeah in the first pass I missed the Lancet and the other two guns from that dungeon. I got them in the second pass but I didn't make it in time to get into this patch. I think I got all the other ones in that first pass though, all the col...
I just wanted to give y'all a little update that I promised a while ago... I just now got a chance to check through the loot tables, and every single armored and shielded item is available in the loot tables. Also one of our designers just...
The issue isn't gone entirely, but it should be changed dramatically. Clothes will still be a very valuable (even fairly necessary) part of your loadout, but the armored and shielded clothing will be way more useful now than they used to b...
The Assassin's Mask is still very nice, but it ain't as nice as it used to be... movement speed +10% ballistic accuracy bonus +5% max buffer +40 pts max health +400 pts max inner strength +35 pts health regen rate +20% IS regen rate +20%
Can I ask what tactics made you successful against the zerg in the old combat system? I played as a Merv on Live, on a non-hostile server, but I was in a decent amount of PvP. When we were outnumbered, it would be suicide to just run into...
Thanks for the feedback. After seeing the latest posts I'm inclined to agree, Miggesch. Fortunately now that we have the system in place I can just tweak numbers in a single place and see what happens
Big thanks to all the people who were there in Creston! That was fun Oh and after trying to take down the boss of the Seraphim, I think anybody who wants to test the PB4 should probably wait until I get a chance to meddle with them some :s...
>revolt_ wrote: HCFrog wrote: And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence. I thought bonuses to influences would be stated in %? So if it is a bonus to th...
TheTaxidermist wrote: I'm also concerned about what this will do to clothing variation, however the buffs from those items don't seem to be all that influential. so with any hope, they wont become a requirement to combat proficiency. Somet...
Tseng. wrote: shouldnt the sakura end up with balistic acuracy if there staying similar to there current functions? That was one of the tougher ones... it had focus +15 before, right? Which would amount to about +1 or +2 RCT, or about +0.5...
The RSI hack will be available once CR2 goes out. We're in the process of figuring out how to make it available, but hard to get... just making it expensive isn't going to cut it, since what is affordable to a level 50 is out of reach of a...
Oh, and a couple of things to note with new enhanced items. 1. Items never buff stats any more. So, no +15 to focus going on. The reason: Under the new system, stats count a lot more toward bonuses than any clothing or other additional buf...
I literally just finished updating all of the collector/dungeon/archive loot less than a minute ago... it will either be in the next patch or the one after that. I'll be sure it gets into the patch notes Now to buff up some simulacras...
Yup, this time around the stats will just change on whatever you currently have. I'm trying to keep everything similar to what it was under the old rules, so your Direwolf Skin doesn't turn into a code writing coat
They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*
Glad to hear it's in the right direction! I'm kind of thinking it might be just a tad too easy now, but the cool thing is that now the new system is in, it's easy to tweak one number in one file and get sweeping, and predictable, changes t...
Thanks for the great feedback, Symmetric, and check out the PvE board if you haven't already. Short story: we've changed it so the bulk of your resistance will come directly from your level, and armor and shielding will be like a bonus on...
Tytanya_MxO wrote: I am concerned however at an approach which, at least in the given example, seems to be nerfing the NPC's rather than buffing the player, this again indicates we are less effective than we have been and an NPC specific b...
Yeah, the Pandora's Box NPCs haven't been totally balanced, they're definitely not ready for primetime yet. Although they have been balanced more than what you saw - the problem was, to make them challenging enough under the old system, we...
Renesis13B wrote: By that logic as long as we can still win the fight then everything is balanced. I can fight 5 level 48s and win every fight but ill have to hyperjump away and heal after every fight. I dont see that as balance. It makes...
Tytanya_MxO wrote: In an earlier reply you mention aiming to make the relative balance of the game similar to what it is in the current combat system, but later state a level 50 will get hit by a level 35 50% of the time...atm a level 35 s...
Good question! I know one of our other designers is still working on fleshing out all of the enhanced items with ones that are better, but I'm not sure how much better. Knowing what I know now that I've learned more, I'd say that clothes a...
This is probably the biggest thing that will take getting used to in the new CR. Ballistic defense is pretty much the equivalent of DR, but the way the rolls work now, you won't see the situation you did in the old system, where lower leve...
Nope, you're not doing anything wrong as far as I know... it might just be that we need to tweak some numbers. I think possibly lowering the cap for damage done by lower levels (i.e., making your higher resistance count even more strongly...