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HCFrog

243 archived posts · 1 linked profile id(s)

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RSI Hack mission too easy...

The reason why is that this mission, however easy it is, takes some time to complete. You can't just walk around the corner, buy a hack, do your stats and come back as an uber-whatever class. You could flip this way once, by having a hack...

Player Versus Environment Feedback · 03/16/2006 09:41:47

insane damage 3430 O.o

btw this issue has been fixed... if you see any more behavior like this please bug it or let us know in these forums Although if you're lower level, or you don't have any resistances, or a combination of the two, damage done to you is goin...

Player Versus Environment Feedback · 03/16/2006 09:30:40

Team Patcher Early Impressions

Were you using Harmful Code at all? I was checking that out yesterday and noticed that it does some pretty decent damage now, it's not the pointless ability it used to be

Ability Feedback · 03/15/2006 13:34:27

Get rid of having to manually activate buffs!!

Okay... we really haven't been ignoring this. In fact our most heated discussions around the office have been regarding the title buffs. First let me set up the background of why the title buffs are there: #1: In the old system, with all t...

Ability Feedback · 03/15/2006 13:04:09

Bugs that MUST be fixed before CR2 goes live

cloudwol wrote: Which is WHEN? When you see there is no spoon, then you will get a patch. Hopefully the next one should be coming soon!

External Playtest Discussion · 03/15/2006 11:37:49

Patchers: Utility Master / Force Enhancer? Combos - Darn near unbeatable

Renesis13B wrote: The health regen you can get with stacking Fast Healing 1.0 and Fast Healing 2.0 is rediculous. Its one reason why they are so hard to kill but if you hit them with Cancel Upgrade 2.0 they are screwed. Ooooookay that's go...

Player Versus Player Feedback · 03/14/2006 23:44:57

Partisan Jacket

These ones I might actually go through and buff back up a little bit. The problem is that they have no min level required, which under the new system limits what you can do with them... but then rarebit just came up with something that act...

Items and Clothing Feedback · 03/14/2006 23:43:42

Designer Journal - "Care Bear Stare" - Friday, March 10, 2006

Sosuke1 wrote: Hey, I think the pics are quite impressing and an interesting sight. Its a pity they dont provide much Information. I have a question about pic 3. Why gets a lvl 1-8, or lvl 19-41 less damage from a lvl 14 NPC than from a lv...

Broadcast Depth · 03/14/2006 11:19:18

Resistance Bonus not being applied?

RockyB is on the right track. Your stats give you influences, and influences affect the bonuses you get from active abilities, not passive abilities or clothing. So your MDR influence from stats doesn't affect your clothing, but if you use...

External Playtest Discussion · 03/13/2006 10:28:34

Clothing in CU

DA6ONET wrote: I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot! hmmmm.... that gives me a good idea for a new contest

Items and Clothing Feedback · 03/12/2006 20:51:14

Unique items conversion

I hate to debunk any fun stories, but every item is available on every server. All servers share the exact same item database - in fact, it's literally impossible for us to have certain items on one server and not another.

Items and Clothing Feedback · 03/12/2006 20:48:58

Evade Shield too unbreakable?

Well I just wanted to say that... uh... I broke the evade shield system I misunderstood it when I was re-doing the unique items, and made the shields uber-strength. So I just fixed this. I'm not sure if it was fixed in time for the next pa...

Player Versus Player Feedback · 03/10/2006 18:18:08

Evade Shield too unbreakable?

6-8 hits is definitely too high. We'll be looking into this.

Player Versus Player Feedback · 03/10/2006 13:34:47

To 9mmFu from KROG

DA6ONET wrote: Please any dev just respond to this thread stating that you have at least read it! Yes we've read it, it's actually been sent around in an email here. This is great feedback, and here are some brief responses: With stealth s...

External Playtest Discussion · 03/10/2006 13:30:39

New Clothing System 2.0 ?

Yeah, ideas like this are very cool but they definitely should go someplace like the Development Round Table board. CR2 is in polish/balance/bugfix mode now.

Items and Clothing Feedback · 03/09/2006 11:02:24

So does no one like the Combat Revisions?

Jilted_1 wrote: - Sniper skills ( concealed shot & sniper shot ) take a long long time to execute and I feel do too little dmg, perhaps they should also provide a chance to keep the sniper concealed, it would not be uncommon to get both sh...

Player Versus Player Feedback · 03/09/2006 11:01:03

Clothing in CU

DA6ONET wrote: Also if you had to put a weight of importance on clothing vs attributes and abilities, what would it be? Example: 10% clothing 60% attributes 30% abilites I'd have to look through stuff again, but I think that it would kinda...

Items and Clothing Feedback · 03/07/2006 17:25:15

The Zero One Taskmaster

Were you fighting him solo? Also, has anyone tried taking on the other construct bosses since the most recent patch?

Player Versus Environment Feedback · 03/06/2006 13:28:49

CR2.0 Lancet Insane Damage!!!

Yup those will be fixed in the next patch, along with the guns that have a 5% or 10% chance to do extra damage, which are currently doing just a tad too much

Items and Clothing Feedback · 03/05/2006 11:30:11

PBox 4 03/03/06

Awesome, thanks for the feedback y'all.

Player Versus Environment Feedback · 03/03/2006 22:57:57

Unique items conversion

Yeah in the first pass I missed the Lancet and the other two guns from that dungeon. I got them in the second pass but I didn't make it in time to get into this patch. I think I got all the other ones in that first pass though, all the col...

Items and Clothing Feedback · 03/03/2006 22:49:37

Clothing in CU

I just wanted to give y'all a little update that I promised a while ago... I just now got a chance to check through the loot tables, and every single armored and shielded item is available in the loot tables. Also one of our designers just...

Items and Clothing Feedback · 03/03/2006 17:21:08

Clothing in CU

The issue isn't gone entirely, but it should be changed dramatically. Clothes will still be a very valuable (even fairly necessary) part of your loadout, but the armored and shielded clothing will be way more useful now than they used to b...

Items and Clothing Feedback · 03/03/2006 15:41:08

Team/Faction PvP

Short dev answer: I think it's an awesome idea, but it's also a separate issue from CR2.

Player Versus Player Feedback · 03/02/2006 02:14:57

Unique items conversion

The Assassin's Mask is still very nice, but it ain't as nice as it used to be... movement speed +10% ballistic accuracy bonus +5% max buffer +40 pts max health +400 pts max inner strength +35 pts health regen rate +20% IS regen rate +20%

Items and Clothing Feedback · 03/01/2006 10:51:55

CR2.0 must not increase the effectiveness of the Zerg!

Can I ask what tactics made you successful against the zerg in the old combat system? I played as a Merv on Live, on a non-hostile server, but I was in a decent amount of PvP. When we were outnumbered, it would be suicide to just run into...

Player Versus Player Feedback · 03/01/2006 10:45:19

NPC Balance Before/After 2/17 Patch

Naw, I was gonna go berzerk... but, OK Yeah it will just be a small tweak back, really I think it's pretty close to where it should be.

Player Versus Environment Feedback · 02/25/2006 19:48:11

NPC Balance Before/After 2/17 Patch

Thanks for the feedback. After seeing the latest posts I'm inclined to agree, Miggesch. Fortunately now that we have the system in place I can just tweak numbers in a single place and see what happens

Player Versus Environment Feedback · 02/25/2006 10:14:56

CR2.0 FROM THE EYES OF TOTALLY NEW PLAYERS

Thank you very much for this feedback Fade, as people have said above this is a much-needed area of feedback 5 pretend stars for you!!!

Player Versus Environment Feedback · 02/23/2006 09:54:41

NPC Balance Before/After 2/17 Patch

Big thanks to all the people who were there in Creston! That was fun Oh and after trying to take down the boss of the Seraphim, I think anybody who wants to test the PB4 should probably wait until I get a chance to meddle with them some :s...

Player Versus Environment Feedback · 02/22/2006 18:57:26

Unique items conversion

Warboy090 wrote: How about the Widow moor glasses, Fighters gloves, or Watcher glasses? Widows Moor glasses: Powerless Duration Bonus +4% Initiative Bonus +3% Debuff Area Radius Bonus +3% Inner Strength Regen Rate +15% Health Regen Rate +1...

Items and Clothing Feedback · 02/22/2006 16:57:43

Unique items conversion

>revolt_ wrote: HCFrog wrote: And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence. I thought bonuses to influences would be stated in %? So if it is a bonus to th...

Items and Clothing Feedback · 02/22/2006 16:51:00

Unique items conversion

Squad Leader's Shirt: Ballistic Accuracy Bonus +4% Ballistic Damage Bonus +3% Ballistic Defense Bonus +4% Evade Interlock +15% Ballistic Resistance +25 pts Detect +25 + a negative condition sweep every so often when you're damaged. Message...

Items and Clothing Feedback · 02/22/2006 14:10:48

Unique items conversion

TheTaxidermist wrote: I'm also concerned about what this will do to clothing variation, however the buffs from those items don't seem to be all that influential. so with any hope, they wont become a requirement to combat proficiency. Somet...

Items and Clothing Feedback · 02/22/2006 13:50:15

Unique items conversion

Tseng. wrote: shouldnt the sakura end up with balistic acuracy if there staying similar to there current functions? That was one of the tougher ones... it had focus +15 before, right? Which would amount to about +1 or +2 RCT, or about +0.5...

Items and Clothing Feedback · 02/22/2006 13:41:28

Unique items conversion

Oh, almost forgot: Sakura Ninja Bandana: IS Regen +15% Melee Damage Resistance +25 pts Ranged Damage Resistance +25 pts Viral Defense Bonus +4% Message Edited by HCFrog on 02-22-2006 04:51 PM

Items and Clothing Feedback · 02/22/2006 12:55:53

Unique items conversion

The RSI hack will be available once CR2 goes out. We're in the process of figuring out how to make it available, but hard to get... just making it expensive isn't going to cut it, since what is affordable to a level 50 is out of reach of a...

Items and Clothing Feedback · 02/22/2006 12:54:37

Unique items conversion

Oh, and a couple of things to note with new enhanced items. 1. Items never buff stats any more. So, no +15 to focus going on. The reason: Under the new system, stats count a lot more toward bonuses than any clothing or other additional buf...

Items and Clothing Feedback · 02/22/2006 11:23:05

Unique items conversion

I literally just finished updating all of the collector/dungeon/archive loot less than a minute ago... it will either be in the next patch or the one after that. I'll be sure it gets into the patch notes Now to buff up some simulacras...

Items and Clothing Feedback · 02/22/2006 11:00:23

Unique items conversion

Yup, this time around the stats will just change on whatever you currently have. I'm trying to keep everything similar to what it was under the old rules, so your Direwolf Skin doesn't turn into a code writing coat

Items and Clothing Feedback · 02/20/2006 10:08:05

Unique items conversion

They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*

Items and Clothing Feedback · 02/19/2006 21:53:08

Way better!

Glad to hear it's in the right direction! I'm kind of thinking it might be just a tad too easy now, but the cool thing is that now the new system is in, it's easy to tweak one number in one file and get sweeping, and predictable, changes t...

Player Versus Environment Feedback · 02/18/2006 10:53:38

Clothing enhancement

Collectors don't work yet... I'm in the process right now of converting over all of the unique items.

Items and Clothing Feedback · 02/17/2006 20:29:37

To HCFrog - Re: Enhanced/Armored/Shielded Clothing & Resistances

Thanks for the great feedback, Symmetric, and check out the PvE board if you haven't already. Short story: we've changed it so the bulk of your resistance will come directly from your level, and armor and shielding will be like a bonus on...

Items and Clothing Feedback · 02/14/2006 12:20:05

NPC Balance Thread

Tytanya_MxO wrote: I am concerned however at an approach which, at least in the given example, seems to be nerfing the NPC's rather than buffing the player, this again indicates we are less effective than we have been and an NPC specific b...

Player Versus Environment Feedback · 02/14/2006 12:15:04

NPC Balance Thread

Yeah, the Pandora's Box NPCs haven't been totally balanced, they're definitely not ready for primetime yet. Although they have been balanced more than what you saw - the problem was, to make them challenging enough under the old system, we...

Player Versus Environment Feedback · 02/13/2006 23:24:45

NPC Balance Thread

Renesis13B wrote: By that logic as long as we can still win the fight then everything is balanced. I can fight 5 level 48s and win every fight but ill have to hyperjump away and heal after every fight. I dont see that as balance. It makes...

Player Versus Environment Feedback · 02/13/2006 00:31:05

NPC Balance Thread

Tytanya_MxO wrote: In an earlier reply you mention aiming to make the relative balance of the game similar to what it is in the current combat system, but later state a level 50 will get hit by a level 35 50% of the time...atm a level 35 s...

Player Versus Environment Feedback · 02/12/2006 00:10:29

NPC Balance Thread

Good question! I know one of our other designers is still working on fleshing out all of the enhanced items with ones that are better, but I'm not sure how much better. Knowing what I know now that I've learned more, I'd say that clothes a...

Player Versus Environment Feedback · 02/10/2006 15:59:50

NPC Balance Thread

This is probably the biggest thing that will take getting used to in the new CR. Ballistic defense is pretty much the equivalent of DR, but the way the rolls work now, you won't see the situation you did in the old system, where lower leve...

Player Versus Environment Feedback · 02/10/2006 15:08:01

NPC Balance Thread

Nope, you're not doing anything wrong as far as I know... it might just be that we need to tweak some numbers. I think possibly lowering the cap for damage done by lower levels (i.e., making your higher resistance count even more strongly...

Player Versus Environment Feedback · 02/10/2006 14:40:10