Jacked Out

HCFrog

171 archived posts

HCFrog
Jacked Out
Joined: Nov 11, 2005
Messages: 423
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Goodbye HCFrog :(

hehe... can't sneak around here huh? Thank you everyone for the kind words! And the froggy agent, I'm saving that in my bookmarks As has been stated, I've been transferred onto a new project, which is unfortunately top secret so I can't te...

General Discussion · 06/19/2006 13:39

Org Specific Abilities

Before y'all talk too much about the whole balancing aspect, I should say that the whole population balancing shmeal deal isn't going to be included in the initial release. I can't say if it will be added at a later date or not, but it wil...

General Discussion · 05/30/2006 13:59

Feedback Request: Diagnostic Tool

This tool is not intended for PvP use. If you can use it in PvP, kudos to you, especially with the new use requirements I've set up on it: Range: 1 meter Use Time: 2 seconds User cannot be stealthed Target must be sitting The primary use o...

Development Roundtable · 05/16/2006 10:39:16

Feedback Request: Diagnostic Tool

r3spon5e has a really good point: it is not within the design of this tool to use it for PvP. The tricky part really is how do you see if someone wants to be scanned by the tool, without using a dialog confirmation box (which as I said ear...

Development Roundtable · 05/05/2006 11:57:15

Your Most Embarrassing Experience in MxO

Okay I'll bite I had a story character meeting with someone on a rooftop, just a one on one. It all went great until the end of the meeting, when I went to hyperjump away... OH NOES no hyperjump loaded. So I just did a normal jump, and wen...

General Discussion · 05/02/2006 15:05

Feedback Request: Diagnostic Tool

I haven't had them showing so far, but I could certainly add them if people generally want to know that info.

Development Roundtable · 05/01/2006 15:20:55

Feedback Request: Diagnostic Tool

Oh, yeah, good point. I didn't include any abilities that you could only cast on yourself. Do y'all think I should I go ahead and include those under the "misc. Patchers upgrades" section?

Development Roundtable · 05/01/2006 14:27:25

Feedback Request: Diagnostic Tool

Cool idea, but it would take a really long time to implement, in fact I wouldn't know how to implement that myself Here's what I've got the tool doing so far: It takes 10 seconds to use it, so it would be tough in PvP, but possible. It jus...

Development Roundtable · 05/01/2006 14:01:04

Thanks Dev Team.

I'd like to get this issue perfectly clear: this won't affect any gun that you can equip with your current loadout. It only affects if (for example) you had duellist loaded, equipped some dual pistols, then unloaded duellist and loaded up...

General Discussion · 04/28/2006 09:21

Org Specific Abilities

jeffers wrote: Is the way Rep is given out going to be drastically altered Frog or is it going to stay the same (with regards to missions and what not) cos 127 is bloody hard to reach now. Jeffers Yeah 127 is kinda brutal nowadays :smileys...

General Discussion · 04/24/2006 15:00

Org Specific Abilities

KaitouHayashi wrote: That's sweet HCFrog, but what about attack abilities? Passive buffs are sweet, but we can't go wrong with close combat attacks too . It's also the touchiest to balance, since not all classes want to be in close combat...

General Discussion · 04/24/2006 12:59

Org Specific Abilities

Noooo I just wrote a huge post and I took so long it logged me out Anyhow I wanted to give an update on what I've got for these so far. First off, ETA = not sure. Hopefully within a couple of months. The part where they balance for org pop...

General Discussion · 04/24/2006 12:53

Org Specific Abilities

Fatmop wrote: HCFrog wrote: Correct; Cypherites will use Machine abilities, and EPN will use Zion abilities. I was really just trying to be funny with those.... Aww, dammit! I already implemented those. Back to the drawing board...

General Discussion · 04/24/2006 09:46

All I want for christmas....

Renesis13B wrote: Not entirely true ..proof > Blue outfit HCFrog wrote: The only actual blue in the Matrix is the blue pill That's only blue because... uh... Klinara is TEH ONE

Items and Clothing Feedback · 04/24/2006 09:28:58

Org Specific Abilities

Correct; Cypherites will use Machine abilities, and EPN will use Zion abilities.

General Discussion · 04/21/2006 09:23

Feedback Request: Diagnostic Tool

ByteCrawler wrote: PS: Everytime I look at your sig HCF I'm reminded of George Costanza and the Frogger episode. lol So do you look like George? Not yet, but give it time and who knows I don't think I saw that episode though

Development Roundtable · 04/20/2006 11:34:43

Feedback Request: Diagnostic Tool

Warboy090 wrote: Read my past post... /russdance.... /neo Whoa! /endneo Very cool idea but definitely not within the scope of what I'm planning to do This is going to be target someone, click the button, get some spam in your system window

Development Roundtable · 04/20/2006 11:32:24

Meson Rifles.

Indeed, the Meson Rifles are supposed to decay super-fast for the reasons someone stated earlier - they aren't supposed to exist in this version of the Matrix. So enjoy them while they last and then go get another one! Oh, they also work g...

Items and Clothing Feedback · 04/19/2006 10:16:46

Org Specific Abilities

Dragonram wrote: HCFrog wrote: Ooops... Wait, scratch my last comment! I just ran something by Dracomet (thanks to a suggestion from Jeffers) and it turns out that this idea should work just fine. Yay! :smileyvery-happy: HOORAY!!! FOR JEFF...

General Discussion · 04/19/2006 10:04

Org Specific Abilities

Montoia wrote: HCFrog wrote: Aaaand after checking into this, it turns out to be one of those ideas that is also not really feasible. Ooops... Wait, scratch my last comment! I just ran something by Dracomet (thanks to a suggestion from Jef...

General Discussion · 04/19/2006 09:34

Org Specific Abilities

[CoZ]LostProphet wrote: HCFrog wrote: Oh, and there are reasons that I would like to keep these balancing for the whole server rather than just one area. The main one being that these are partially intended to promote overall org balance....

General Discussion · 04/19/2006 08:59

Org Specific Abilities

Sykin wrote: Anyways, Mr. HCFrog... What if these abilities came attached to certain clothing items, like, for example... Agent Sunglasses? Possible? Hmmm I think we're actually saving stuff like that for another feature.

General Discussion · 04/18/2006 13:44

Org Specific Abilities

Warboy090 wrote: Question HCFrog Are they going to use memory? and if so will there be a memory upgrade? No to both.

General Discussion · 04/18/2006 13:03

Org Specific Abilities

Oh, and there are reasons that I would like to keep these balancing for the whole server rather than just one area. The main one being that these are partially intended to promote overall org balance. If the bonuses fluctuate too much, tha...

General Discussion · 04/18/2006 10:23

Org Specific Abilities

Oops, I think I should be more explicit about this whole ability activation thing. The design is: the server will keep a list of player IDs in the different orgs, and their levels, and the total levels for the orgs, and the total levels fo...

General Discussion · 04/18/2006 10:10

Org Specific Abilities

Siros7 wrote: I always though the meet x meeting and crew stuff was at a reputation of 16 (or 15, not su sure), ARRRGG okay so I just checked, it's 16

General Discussion · 04/17/2006 12:50

Org Specific Abilities

ShadowSK wrote: HCFrog wrote: Venatrix. wrote: Sigh. And if you look at the active player base, it always appears as if the Mervs and Machinists are more dedicated than the Zionites. Numbers or not, it depends on who actually plays the gam...

General Discussion · 04/17/2006 12:45

Org Specific Abilities

Venatrix. wrote: Sigh. And if you look at the active player base, it always appears as if the Mervs and Machinists are more dedicated than the Zionites. Numbers or not, it depends on who actually plays the game on a regular basis. Oh this...

General Discussion · 04/17/2006 12:37

Strength of Hackers in interlock

One thing I'm curious about: Have MAs been going into interlock with hackers and not doing any specials? If the hacker does a special and you do a normal attack, then your Viral Defense is back in play rather than your Initiative. Either t...

Player Versus Player Feedback · 04/14/2006 12:17:56

Clothing worries for crafters

I think the high level guns issue is fixed in the upcoming hotfix: Items that have a complexity over 55 can now be accessed in the Code Analyzer tool. Message Edited by HCFrog on 04-13-2006 01:13 PM

Items and Clothing Feedback · 04/13/2006 12:13:15

Level 50 Glasses

(looks in mail) (finds bigger check from Chuui) This is getting too confusing... I'm just going to delete everything except awakened, and have it level to 1000

Items and Clothing Feedback · 04/13/2006 09:25:06

The /invoke Command and New Master Upgrades

Wow, nice list! One thing to watch out for: some of these names aren't going to line up with what you expect them to be. For instance... I'm trying to remember, not sure if this is right: LogicBlast1 = Logic Blast 1.0 LogicBlast2 = Logic B...

Ability Feedback · 04/13/2006 00:59:20

Level 50 Glasses

(checks mail) (finds check from cryshal) Uhhh... so, in the interest of... uh... gameplay balance, all viral damage just quadrupled

Items and Clothing Feedback · 04/13/2006 00:54:16

The /invoke Command and New Master Upgrades

The names are just kind of funny -- the capitalization of the MA ones is different from the abilities themselves -- but they do work once you have that. KarateGrandMasterBuff KungFuGrandMasterBuff AikidoGrandMasterBuff the others are just...

Ability Feedback · 04/10/2006 15:17:24

Level 50 Glasses

Well my time is kinda limited for digging through this stuff, but from what I understand looking in there and asking Dracomet: We used to have a pretty lame spread of clothing across levels - it was almost all low level. With CR2 we made a...

Items and Clothing Feedback · 04/10/2006 11:27:57

Level 50 Glasses

ShadowSK wrote: On a related note, I've been looting the same items over and over. Is there a possibility other items are screwed up in the loot tables? It's possible - the loot tables are this insane tangle of stuff and I think it got maj...

Items and Clothing Feedback · 04/10/2006 11:02:56

Is the EP server ever going to be back up?

symbea wrote: Any hints? :smileysurprised: You know I can't talk about future release questions! *cough*orgspecificabilities*cough*

External Playtest Discussion · 04/10/2006 10:52:23

Level 50 Glasses

OMGWTFBBQ I just did a big check through the loot tables and they were screwed up. No glasses for joo! They've been fixed; depending on when the hotfix comes out, it will either be in there or in the next hotfix or patch.

Items and Clothing Feedback · 04/10/2006 10:50:15

Code Infection Overpowered.

Well as I just explained to someone in a PM, this is actually a broken DOT right now. All of our DOTs changed for CR2 and this one was not converted. We may rebalance the ability later, but for now the priority will be getting the DOT itse...

Ability Feedback · 04/08/2006 16:06:08

Pandora Shoes Bugged.

Sorry I didn't catch this thread earlier... yeah this is just a typo bug. If they gave you +15%, that means it's applied to any active buffs you put on yourself or others, rather than being added to your resistances.

Items and Clothing Feedback · 04/07/2006 09:32:08

Is the EP server ever going to be back up?

Just wanted to derail this before it goes too far - the QA server is not down because of any issues with duping anything. There are some fairly serious technical issues with copying characters over and we really can't reopen the server unt...

External Playtest Discussion · 04/06/2006 09:31:02

Physician Upgrade/UM

Yup that bug has been entered, not sure of the ETA on it being fixed.

Ability Feedback · 04/05/2006 13:20:42

Immune to stun and pacify bug

Kemnebi wrote: Well, the control immunity bug is back also. During Pandora Box 3, I got hit by Throat cutting Throat (i think...not 100% sure) and got system message I'll be immune to stun and pacify for for 461,757,857 seconds. I thought...

Ability Feedback · 04/03/2006 10:28:55

The Spy tree and You. A guide to the Assassin.

RockyB wrote: So what we have here is half the people bitching about Spy being nerfed, and half saying t's overpowered That means it's balanced!

Player Versus Player Feedback · 04/03/2006 09:25:51

Vector Hostile (for Newbies)

Oh I'm definitely not going Zion gotta get the full zerg experience... hehe

Player Versus Player Feedback · 03/30/2006 11:04:19

CR2.0 must not increase the effectiveness of the Zerg!

darkhaze wrote: 47 levels later the new player shoots me along with 15 of his friends and i cry like a baby the end darkhaze wrote: PLEASE GIVE PLAYERS THE OPTION OF DOIN MERO, MACHINE, AND ZION MISSIONS FROM THE START. MAKE THE NEW PLAYER...

Player Versus Player Feedback · 03/29/2006 15:07:53

Vector Hostile (for Newbies)

Hehe you guys sold me... I was planning on starting a new char when CR2 came out, so I started him on Vector

Player Versus Player Feedback · 03/29/2006 14:50:20

Where is Proxy Master ?

Oooh I finally found the problem! Look for this in an upcoming patch (not sure exactly when yet)

Ability Feedback · 03/29/2006 14:38:15

small patch size?

noVus wrote: So, does someone else see something wrong with this picture? In positions 7, 8, 9, and 10 of the first hotbar, and 1 and 3 of the second hotbar, you have all sorts of title upgrades. You really only need one of those, since yo...

General Discussion · 03/28/2006 13:25:14

small patch size?

vex5 wrote: I'm wigging out because I'm missing my entire Kung Fu Grandmaster and Upgrade Master trees that were there when I logged off last night. I'm wigging out because my Team Patcher and my Martial Arts are at level 1. Well then it's...

General Discussion · 03/28/2006 13:08:39

=Chornicles of teh Matrikcs=

Posted for a friend... http://www.grapheine.com/bombaytv/play_uk.php?id=976849

General Discussion · 03/27/2006 17:26:05

Upgrade Attacks Overpowered

Another option we have available is that we can change which abilities can be used in interlock. Maybe there are just too many usable in IL at the moment. I imagine that this will most likely be one of the first balance issues addressed po...

Ability Feedback · 03/27/2006 16:10:23

Upgrade Attacks Overpowered

oops I missed that last post Tekmon. Anyhow Upgrade Attacks was never supposed to be something you ran constantly. That was an error transferring data from our abilities spreadsheet to the actual game abilities.

Ability Feedback · 03/23/2006 13:49:11

Upgrade Attacks Overpowered

The way I see it is similar to what Renesis said. MA's (and to some extent duellists) are the kings of interlock. If you're a hacker and I'm an MA, my job is to hunt you down, pull you into interlock, and beat the living daylights out of y...

Ability Feedback · 03/23/2006 13:47:44

About Viral Acc Penalty in IL?

Yes, Viral Attacks in interlock are considered special moves, creating a zero-sum situation if they hit . If they don't hit, and the other person used a normal attack, the normal attack can still go through. And the silver bullet animation...

External Playtest Discussion · 03/23/2006 12:50:52