Clothing worries for crafters

38 posts · 2006-03-10 03:42:29 to 2006-04-18 10:15:22

#35600000584 03/10/2006 03:42:29 Clothing worries for crafters
Ok, went over to the external test server the other night and what I saw worried me.
I concentrated on crafting this first time.  I used the clothing that I have on me.
Look below and you will see what worries me, the crafting bonuses are
getting a MAJOR negative change.  These are crafting clothing now and everyone of them
went from +10 or +15 to +1.  They also got added on some extra buffs that have nothing
to do with crafting.  I hope that this is just a mistake, and it does not continue into
the live servers
This is what I have on for coding
Enhanced Ash Plain Slacks
 old buffs - Map Downloading +10, Decompiling +10, Disguise Duration +20, Min Level 16
 New buffs - Melee Damage Resistance +10, Melee Accuracy Bonus +1%, Decompile
   Skill +1, Viral Resistance +10, Heal Damage Bonus +1, Balistic Damage Resistance +10
   , Min Level 16
I now have the shoes below, but need to wait to do a copy char to see thier stats
Enhanced Avero Patterned Ankle Boots
 old buffs - Decompile Skill +5, Min Level 13
 New buffs -
Enhanced Black Misene Fauxskin Coat
 Old buffs - Weapon Crafting +10, Max Health +50, Min Level 16
 New buffs - Melee Damage Resistance +10, Thrown Resistance +10, Weapon Crafting +1,
   Viral Resistance +10, Min Level 16
Enhanced Black/Light Gray Marcello Jacket and Tie
 old buffs - Health Regen Rate +20%, Weapon Crafting +15, Viral Deflection +20,
   Melee Damage +25,  Melee Physical Damage Resist +10%, Min Level 32
 New buffs - Melee Damage Resistance +21, Thrown Resistance +21, Melee Resistance
   Bonus +1%, Weapon Crafting +1, Viral Resistance +21, Melee Damage Bonus +1%, Min Level 32
Enhanced Green Yoshi Triga Trench
 old buffs - Melee Damage +12, Apparel Crafting +10, Viral Resistance +10%, Min Level 16
 New buffs - Melee Damage Resistance +10, Thrown Resistance +10, Apparel Crafting +1,
   Viral Resistance Bonus +1%, Ballistic Damage Resistance +10, Min Level 16
Enhanced Brown Misene Pinstripes
 old buffs - Ability Crafting +15, Melee Combat Tactics +8, Force Combat +15%, Min Level 24
 New buffs - Melee Damage Resistance +16, Melee Accuracy Bonus +1%, Viral
   Resistance +10, Ability Crafting +1, Ballistic Damage Resistance +16, Min Level 24
#35600000588 03/10/2006 13:41:24 Re: Clothing worries for crafters

Good point.

CR2 is Combat Upgrade.

There's no need to nerf coding, as it'll just hurt the ingame economy and make things more difficult.

#35600000589 03/10/2006 14:03:04 Re: Clothing worries for crafters
I think they just thought those items gave too much of a bonus, & I can see their point. For instance I have a pair of pants with +15 abillity maker. Combine that with the fact that the signal boosters now work properly you can now make abillites (or really anything else that can be crafted as I would assume their are similar clothes for all coding trees) that are 20 lvl's over your character lvl. As an example at lvl 50 if I wear my abillity maker pants & stand by a signal booster my abillity maker is over 70.
#35600000590 03/10/2006 14:26:30 Re: Clothing worries for crafters
It's still a huge nerf. More than needed.
Btw Delstar, are the new coding buffs in pts or %?
#35600000591 03/10/2006 15:01:39 Re: Clothing worries for crafters
I disagree, IMO you shouldn't be able to code every skill in the game at lvl 25. With that bonus plus a signal booster you will still be able to craft things about 5 or so lvl's above your lvl, & you shouldn't be able to do much more than that IMO.
#35600000592 03/10/2006 15:05:57 Re: Clothing worries for crafters


Bayamo wrote:
It's still a huge nerf. More than needed.
Btw Delstar, are the new coding buffs in pts or %?



pts

I agree these values need to be raised myself, I /bug'd it. But I put in my support here. I understand perhaps lowering them some, but +1 is pointless considering we are still working off the same coding logic as far as I can tell.

I used to have 60-70 decomp ability usually. Now I think I have 52.
#35600000595 03/10/2006 16:15:43 Re: Clothing worries for crafters
Yes I brought it up because it was way too Extreme.  Also you can't count the clothing
buffs as normal because the person needs to find the clothing first.  In a little while I
am going to put up the rest of the coding clothing that I have Male and Female.
#35600000678 03/16/2006 07:57:32 Re: Clothing worries for crafters
HC_Frog, can we get a reply here on what is going on with the Crafting
clothing.  The changes are pretty extreme and don't make sense especially
adding Combat buffs onto clothing that was more valued for the
crafting bonuses.  Thanks
#35600000683 03/16/2006 14:04:20 Re: Clothing worries for crafters
Yeah, as a coder, this worries me a bit. I can understand if the bonuses are lowered a little, but 1 point? If that's the case then there's no point. Now... if there are other clothes out there that will add larger bonuses that just haven't been discovered, that may be another thing. I have seen on the ETS that pretty much every item of clothing has had its buffs altered.

I agree w/ Delstar though, some comment from the devs on this would go a long way to reassure some of the more avid coders out there. As somone pointed out, CR2.0 is a Combat upgrade. It should not affect everything else.

L3J
Proudly shuffling code bits since World 1 was the Place to Be.
#35600000684 03/16/2006 14:31:24 Re: Clothing worries for crafters
I have seen a variety of clothing with +2 coding buffs (I don't think I have seen shades yet)

So it might be possible to get a +10 for coding overall... I still have not seen alot as far as decomping goes.
#35600000689 03/16/2006 15:55:05 Re: Clothing worries for crafters
Okay... the reason why this was done:

The bonuses on those clothes were pretty out of whack for the level requirements. Level 16 clothes that give you +10 to an ability... I guess they were just that way because they were crafting clothes.

However, we do feel your pain. I'm going to go through these today and change them all back at least partways - the old +10 ones will be +5, and the +15 ones will be +8.

I'll be putting the decompile clothes closer to what they were, maybe +8 and +12 or something, because there seem to be fewer and I'd like to make it easier for people to be decompiling all the new stuff that's out there.

So pretty much all Crafting clothes and all Decompile Skill clothes are the ones affected, right?
#35600000690 03/16/2006 16:03:39 Re: Clothing worries for crafters
Woot! Thanks HCFrog.

So yes, most crafting clothes were hit with this. In the old system, there were items that could give bonuses of up to +15 to Code Writing or Decompile Skill, as well as items that gave +10 (maybe higher) to Ability, Weapon, Tool, Consumable, or Clothing crafting.

The highest bonus I've seen to any of these things on QA was a level 30ish item that gave +2 to Code Writing. Most of the crafting clothing I keep got their coding bonuses nerfed down to +1.


Message Edited by Symmetric on 03-16-200607:04 PM

#35600000693 03/16/2006 16:22:32 Re: Clothing worries for crafters
I'm really glad to see this addressed. Thanks alot HCFrog.

/endsweating

L3J
#35600000697 03/16/2006 18:26:18 Re: Clothing worries for crafters


HCFrog wrote:
Okay... the reason why this was done:

The bonuses on those clothes were pretty out of whack for the level requirements. Level 16 clothes that give you +10 to an ability... I guess they were just that way because they were crafting clothes.

However, we do feel your pain. I'm going to go through these today and change them all back at least partways - the old +10 ones will be +5, and the +15 ones will be +8.

I'll be putting the decompile clothes closer to what they were, maybe +8 and +12 or something, because there seem to be fewer and I'd like to make it easier for people to be decompiling all the new stuff that's out there.

So pretty much all Crafting clothes and all Decompile Skill clothes are the ones affected, right?


Ok now there is some understanding as to the why.  I would bet that most of the coders
would of been fine if you had raised the levels of them vs the drop of the abilities.  Glad
that you are going to fix them some.  This was on all the crafting and Decompile clothing
that i had on my char.  I would bet that I do not have all of them.  I searched my
spreadsheet for the words decompile, code writing, and craft.  So I hope I got them
all.  I use a spreadsheet because the coder tools are not very user friendly for
searches etc.  If you need I can list all the female clothing old and new, but
they were all the same.

Many thanks for checking into this again

Message Edited by DelstarDotstar on 03-16-200609:29 PM

#35600000705 03/17/2006 00:43:42 Re: Clothing worries for crafters
I'll be putting the decompile clothes closer to what they were, maybe +8 and +12 or something, because there seem to be fewer and I'd like to make it easier for people to be decompiling all the new stuff that's out there.

Thank you!

So pretty much all Crafting clothes and all Decompile Skill clothes are the ones affected, right?

Yup.

And what about the Signal Boosters? Can you check if they really are or are not adding a bonus to decompile now?
#35600000718 03/17/2006 18:09:19 Re: Clothing worries for crafters

Changes and Improvements

  • Coding upgrades on enhanced clothing items have been increased.
SMILEY SMILEY SMILEY SMILEY SMILEY
#35600000722 03/18/2006 04:39:52 Re: Clothing worries for crafters


HCFrog wrote:
Okay... the reason why this was done:

The bonuses on those clothes were pretty out of whack for the level requirements. Level 16 clothes that give you +10 to an ability... I guess they were just that way because they were crafting clothes.

However, we do feel your pain. I'm going to go through these today and change them all back at least partways - the old +10 ones will be +5, and the +15 ones will be +8.

I'll be putting the decompile clothes closer to what they were, maybe +8 and +12 or something, because there seem to be fewer and I'd like to make it easier for people to be decompiling all the new stuff that's out there.

So pretty much all Crafting clothes and all Decompile Skill clothes are the ones affected, right?



Thanks alot, Frog. 
#35600000723 03/18/2006 06:30:22 Re: Clothing worries for crafters
The buffs didn't take, HCFrog. All my clothes are still +1 and +2.
#35600000724 03/18/2006 06:39:24 Re: Clothing worries for crafters


mahooka wrote:
The buffs didn't take, HCFrog. All my clothes are still +1 and +2.


Mmm, yep. The patch notes were wrong. Maybe next time. SMILEY


#35600000735 03/21/2006 13:51:58 Re: Clothing worries for crafters
I will check all of mine, but the ones that I did check right away
(the Decompile +10 male pants) were now at +8.  I'll try and
check the rest tonight.
Formally of Algorithm then Method and now on Recursion
Last of The Guardians
#35600000736 03/21/2006 13:58:04 Re: Clothing worries for crafters
I don't think all of them were covered. The Enhanced Slate Plain Slacks that gave +15 to Decompile are still at +2 on QA.
#35600000741 03/21/2006 17:34:05 Re: Clothing worries for crafters

These are the ones that I have that are not changed

Enhanced Brown Milleri Keyline Silk Tailcoat
 old buffs - Viral Transmission +20, Ability Crafting +10,
   Viral Damage +12, Min Level 16
 CR 2.0 buffs - Melee Damage Resistance +10, Thrown Resistance +10
   Viral Damage Bonus +1%, Viral Resistance +10, Ability Crafting +1

Enhanced Orange Arasiki Kyoto Leather shirt - Code Writing +5, Min Level 13
CR 2.0 - Code Writing +1, Thrown resistance +8, Melee Resistance
 Bonus +1%, Viral Resistance +8, Ballistic Damage Resistance +8

Enhanced Panama Fedora - Code Writing +10, Min level 25
 CR 2.0 - Code Writing +1, Invis Movement Speed Bonus +1%,
  Melee Damage Resistance +16, Thrown Resistance +16,
  IS Cost Modifier Bonus +1%, Viral Resistance +16

Decompile
Missing  - Enhanced Avero Patterned Ankle Boots - Decompile Skill +5, Min Level 13

All my other ones seemed to be fine

Message Edited by DelstarDotstar on 03-21-200608:49 PM

Formally of Algorithm then Method and now on Recursion
Last of The Guardians
#35600000743 03/22/2006 04:51:49 Re: Clothing worries for crafters
I'll check my excel list tonight on QA and see if i see any missing. I for one am glad to be able to continue decompiling with a decent chance of success so i can expand my list of clothing options to those close to me.
#35600000818 03/30/2006 05:00:35 Re: Clothing worries for crafters

While we're on the subject of crafting clothes...

Originally when you decompiled clothes, you got 15 charges worth of code from it.  After this was silently adjusted in a patch, now it's like three.  Sometimes for me it's been 2!!  I mean, what's the point?

Could this be adjusted as well, so that we get a more reasonable quantity of charges?  If we cannot go back to the original regime of 15 or so, how about splitting the difference and saying like 8 or 10?

If this has already been dealt with, forgive my inattention.  When I found I was getting a dismal 2-3 charges from decompiling, I personally pretty much retired from coding clothes; it seemed so annoying and pointless.  So maybe this already been fixed.  But if it hasn't, please give it some thought.

Cordially,

Sugaree

#35600000819 03/30/2006 05:29:37 Re: Clothing worries for crafters
It hasn't been corrected. In fact, the reduction of charges per recipe was presented as a fix. The official explanation was that the excess of charges allowed to a coder to create an almost endless source of bits. That it was the only class that has the chance to create more from nothing, compared against the original numbers of bits needed to create it in first place. Moreover, such surplus were a potential wreck on the economy. Go figure it.

TekMon, The New Order
#35600000822 03/30/2006 09:33:04 Re: Clothing worries for crafters

Ahh Sugaree, yes this was a "Fix" to not allow coders to get extra bits.
Although I wonder if I calculated the number of bits used to make
something would I find that there were extra bits or not.
You will see it when you are coding the items not decompiling them.
I have even seen some items that allow you just to make 1 of them
per new code.  I agree with you that they need to get these numbers
higher because it would help to make coding a little more profitable.
This lack of copies and the new Item stability problem could bring
coders back because items are getting damaged more.

Another coder problem now is that the compiler will not show
the information about the items in the compiler.  This means you
need to go to the Code analyzer and find the item and then back
to the compiler to make it.

Formally of Algorithm then Method and now on Recursion
Last of The Guardians
#35600000890 04/05/2006 11:47:00 Re: Clothing worries for crafters
I'll tell ya, the limited charges thing I am getting used to.  But EVERY TIME I am in the compiler then have to remember the EXACt name of something and go into the Analyzer to see what it does, I get upset. 

Let's not even go into the duplicate items that have identical names but different bonuses!

Grrrrrr

#35600000912 04/06/2006 13:32:37 Re: Clothing worries for crafters

Awsome move HCFrog

I must admit it's nice to be a bit causious about what you decomp now.

after all I was hitting 79 on ability coding alone before the change

not to mention the same for decomp.

so all in all a few extra buffs would be nice or at least if it's a lvl 55 clothing and your decomp is at 56 you will learn and not fail.

*keeps fingers crossed MxO clothing has a revamp :smileytongue:"

#35600000934 04/07/2006 08:57:19 Re: Clothing worries for crafters

Oh I got one better for yah weaselgrrl, I have duplicate named normal items
that show two different graphics!!
They are Dim Purple Ivora Slacks that are a difficulty of 30

Formally of Algorithm then Method and now on Recursion
Last of The Guardians
#35600000943 04/08/2006 18:05:39 Re: Clothing worries for crafters
Another couple of things I'm concerned about now:

1.) The Coder ability self-buff does not give a buff to Compile.  Intentional?  Also, it doesn't last long enough to compile a high-level item, even with Minor Repairs loaded.

2.) Certain new clothing items, such as the Enhanced Black Bandanna (Male) require a Red Frag (a clothing object in this case) to make, and only give 1 charge to compile.

3.) Compiling seems to have been overlooked, as you can code things relatively easily, but when trying to compile an item at a Signal Booster that is even 6 or more levels below your compile level is 50/50 at best.  Example: Level 54 Kessey AR1 rifle, took 3 of 5 charges to compile successfully at level 60 compile skill.
#35600000946 04/09/2006 09:52:17 Re: Clothing worries for crafters
Well.. I compile everything in the Loading Area, it never fails. However, I agree that trying to compile out of LA is rather difficult now.
#35600000948 04/09/2006 20:14:30 Re: Clothing worries for crafters

complie clothes are out there.  you just have to find them.  plus 1 shoes, plus 3 pants, plus 2 shirt, plus 2 jacket, signal boost.......  wow, now i have a compile ability to craft with success every time and with normal (1 large and 1 small dot) purity every time.  and there is a new level 50 hat with compile plus 2, but i refuse to pay 5 mill for one while i wait for a "professional" crafter to make me a set of loaded up compile clothes. 

look around, compile clothes are out there.  so are weapon craft, tool craft, and upgrade craft clothes to aid in the write code for each.

#35600000984 04/12/2006 12:01:09 Re: Clothing worries for crafters

I have quite a few of the crafting clothing both male and female if anyone
on recursion wants a copy.  I also had some clothing items that were 1 copy
ones before CR 2.0 so that is nothing new.


Ok now all you coders lets start sending in lots of bugs for the compiler problem
of not showing the buffs of what you can make.  Anyone who has not sent this
in then please report it.  If you sent it in a few months ago then maybe you should
/bug it again.

Formally of Algorithm then Method and now on Recursion
Last of The Guardians
#35600000988 04/13/2006 00:12:35 Re: Clothing worries for crafters

Has this happened to anyone else?


I successfully decompiled an "Augmented redpill special". I got the message that it was decomped, but it never made it to my recipe book, so I rolled with it.


Got another and decomped it and boom, straight into bits.


Also, if we're talking needed things for coders, the ability to sort the recipe book based on gender or buffed/non buffed would be insanely useful. Or even Alphabetically would be a great step forward.

#35600000989 04/13/2006 00:21:13 Re: Clothing worries for crafters


Yes, this happened to me and I sent in a /bug on it. Ooooo, you have no idea how angry that made me.






MisterPuck wrote:


Has this happened to anyone else?


I successfully decompiled an "Augmented redpill special". I got the message that it was decomped, but it never made it to my recipe book, so I rolled with it.


Got another and decomped it and boom, straight into bits.


Also, if we're talking needed things for coders, the ability to sort the recipe book based on gender or buffed/non buffed would be insanely useful. Or even Alphabetically would be a great step forward.






#35600001010 04/13/2006 12:13:15 Re: Clothing worries for crafters
I think the high level guns issue is fixed in the upcoming hotfix:


  • Items that have a complexity over 55 can now be accessed in the Code Analyzer tool.


Message Edited by HCFrog on 04-13-2006 01:13 PM

#35600001015 04/13/2006 14:37:36 Re: Clothing worries for crafters
why does the agmented redpill special have a higher coding difficulty then the duel agmented redpill specials? that really doesnt make sense, Frog.. you should double check that those guns do have a difficulty over 55.. if they do then the problem will be fixed if not.. then theres another problem with them.. until then nobody can code the single ones... luckly I gots the duels SMILEY
E .· ` ' / ·. F
Your tears fuel me.
#35600001067 04/18/2006 10:15:22 Re: Clothing worries for crafters





MisterPuck wrote:


Has this happened to anyone else?


I successfully decompiled an "Augmented redpill special". I got the message that it was decomped, but it never made it to my recipe book, so I rolled with it.


Got another and decomped it and boom, straight into bits.


Also, if we're talking needed things for coders, the ability to sort the recipe book based on gender or buffed/non buffed would be insanely useful. Or even Alphabetically would be a great step forward.







I got this the other day and decpmpiled it, and I have it in my recipe list.
As to your other request turn on your chat logging type in /codestructs
and after it has run turn off your chat logging.  You should be able to take
that file and sort it.  Remember before sorting remove all the abilities
and other items that you do not want in your list.

Formally of Algorithm then Method and now on Recursion
Last of The Guardians