Strength of Hackers in interlock
69 posts · 2006-04-13 07:52:46 to 2006-05-14 04:25:17
All I know is that as a hacker I usually die in interlock pretty quick. But then I am always on withdraw - so not really trying to stay in.
Ill also mention the hyper abilites like hyper-deflect dont have any effect when 2 people use specials in interlock. Your accuracy roll decides who wins that roll and not your defense.
Message Edited by Renesis13B on 04-13-2006 03:59 PM
(Howitzer/Destroyer) does not have Upgrade Attacks, and gets trounced
by anything that cons with a color other than gray. Granted I
have only 8 Reason, but I have heard reports of people with the same
Reason easily soloing the GPS mission, the Agent mission, and the last
mission of PB arc 4. The difference between us? Upgrade
Attacks. Because of the zero-sum nature of hacks in interlock,
the extra accuracy from Upgrade Attacks make hacks very hard to stop,
even if only for twenty seconds.
Hackers can, and do get killed in PvP, but it usually takes a gang.
As far as the boxes themselves go read this post and see just how overpowered viral attacks are right now. 2 people can complete the pbox 4 box using howitzer. Any other tree wouldnt stand a chance with only 2 people.
Cryshal you continue to ignore the facts.
Thankyou Cryshal for your snarky response. I didn't start this thread to A) Whine or to B) trade insults with someone I don't know. Had you read the post properly, you would see that I'm asking questions. I didn't just get beaten once I got annihilated several times over a period of several days and in that time I tried to figure out a way around the problem using several solutions. This is the first time that I have used this forum in this way. I don't whine ingame, I don't moan, I just get on with it and try to have a good time. The person doing 90% of the damage to me is a Hacker who quite cheerfully admits that the tree is overpowered in interlock, and for a non-interlock class to completely destroy an interlock specialist means the game is slightly out of whack. This is a new Combat System, and as such there are going to be issues with it for the next few months I would imagine. This will mean some trees are going to dominate in areas they shouldn't. Yes we all want our characters to do well in combat, but not to the point where everything that goes up against you dies. Where is the balance in that? I am pointing out that Hacker is a non interlock class and is currently way overpowered in interlock. If you want to fight in interlock, the try MA or Duelist. As I said before, you shouldn't be able to have it both ways. Strengths and weaknesses, that's what it's about, and at the moment, I can't see that hacker has any weaknesses.
Message Edited by Bitek on 04-14-2006 01:52 AM
Message Edited by Bitek on 04-14-2006 01:52 AM
Oh, and by the way Cryshal, if you feel the need to make snarky comments all the time, maybe you'd best keep your opinions to yourself. "Facts suspect at best"? *CENSORED* is that all about? I have no need to embelish the facts, and anyone who knows me will tell you that isn't the way I do business. I went several days before bringing this up, and for the 3rd time, I spent a considerable amount of time looking at the problem and thinking ways around it. This is a genuine concern of mine. I don't mind getting beaten, my ego isn't so huge as to deny the fact it could ever happen to me. I do get beaten frequently, but it's usually a close run thing (unless it's a full-on Merv gank). What bothers me is (and read this carefully) a non-interlock class is dominating in interlock against interlock specialist. Surely that can't be right.
Message Edited by Bitek on 04-14-2006 09:55 AM
If you're getting killed by hackers in IL, you're doing something wrong.
But as with most of these "imballance" threads it comes down to class envy. No the duelist tree has no burst damage abilities like the hackers do, but they have good rolls in and out of interlock AND consistant damage. That's what the class is about, consistancy. Play your class to its strengths.
Message Edited by ibewarped on 04-14-2006 12:58 PM
Message Edited by Renesis13B on 04-14-2006 04:12 PM
hackers and not doing any specials? If the hacker does a special and
you do a normal attack, then your Viral Defense is back in play rather
than your Initiative. Either that, or max out your initiative bonus and
make good use of Desperation if your health gets low.
btw this post is not intended to be taking sides, I'm just curious if
those strategies have been in use or not, and if so, how they've worked.
This arguement also assumes that the fight takes place in a vaccum and not the chaos of pvp. It is rather rare that I as a hacker try to go head to head with anyone, I find that I am much more successfull playing back up and avoiding the fight as much as possible as my real strength are debuffs and DOT interupts not big damage hits, but its there in case of emergencies because we lost alot of our spike damage in the new combat system.
Message Edited by ibewarped on 04-14-2006 01:27 PM
HCFrog wrote:
One thing I'm curious about: Have MAs been going into interlock with
hackers and not doing any specials? If the hacker does a special and
you do a normal attack, then your Viral Defense is back in play rather
than your Initiative. Either that, or max out your initiative bonus and
make good use of Desperation if your health gets low.
btw this post is not intended to be taking sides, I'm just curious if
those strategies have been in use or not, and if so, how they've worked.
Message Edited by Renesis13B on 04-14-2006 06:00 PM
THANK YOU THANK YOU THANK YOU
Use your skillz and study the game.... My point in another thread...
LOL
Can someone show me where it says Hackers have to be weak in interlock. CR2 is about balance and strategy..... not about making MA's dominant in PVP, interlock, range or anywhere for that matter.
Message Edited by Rexxhavukk on 04-14-2006 06:49 PM
Rexxhavukk wrote:
LOL
Can someone show me where it says Hackers have to be weak in interlock. CR2 is about balance and strategy..... not about making MA's dominant in PVP, interlock, range or anywhere for that matter.
Cryshal you can still use regular tactics like ma's and gunmen can. Its called using the self defense style. Its no different than any other style and the buffs are just as good. If your getting hit for 700-900 from machine gun fist combo then your resistance is horrible. Even if efk does that much damage to you its bad. Wooden Dummy drill which has twice the dps of efk and requires a state does less than 1k damage to me. No wonder why you getting killed by ma's.
Sure i could use the Self Defence style as a hacker Renesis but its one thing to duel someone and do it and then try to do it in the middle of a pvp battle. You have to kill quick..you cant really peck away at someones health because someone else will be coming soon.... Sound familiar? Not to mention i wouldn't peck away at anything... i would just die.
All i see since the patch is you leading a crusade against hacker. Other trees can link specials back to back. It's not just hacker but you fail to mention them and even say it as if hacker is the only one. Is this missinformation on purpose?? Three Quarters of the time my hacker ends up in interlock i loose, If i don't loose the target was debuffed before interlock started.
I'm curious what special interest group is paying you to wage this war against hacker?
Message Edited by timeframe01 on 04-15-2006 09:37 AM
Hanzyl and Gretyl wrote:
Sure i could use the Self Defence style as a hacker Renesis but its one thing to duel someone and do it and then try to do it in the middle of a pvp battle. You have to kill quick..you cant really peck away at someones health because someone else will be coming soon.... Sound familiar? Not to mention i wouldn't peck away at anything... i would just die.
All i see since the patch is you leading a crusade against hacker. Other trees can link specials back to back. It's not just hacker but you fail to mention them and even say it as if hacker is the only one. Is this missinformation on purpose?? Three Quarters of the time my hacker ends up in interlock i loose, If i don't loose the target was debuffed before interlock started.
I'm curious what special interest group is paying you to wage this war against hacker?
renesis, the main answer to that question is, who cares? hackers have moves excluded from interlock. has your MA loadout been similarly nerfed? nope. your idea is moot at best since ALL hacker moves are specials. so in what way can a hacker NOT be using consecutive specials in interlock? life goes on. your personal vendetta with hacker is very strange.
as for my resist, ill say again, its good. the reason why an ma can still hit someone upside the head for 700 dmg is the same reason howitzer can cover a 30meter radius. attributes can result in some serious specialization and thats fine. if someone puts most or all of their eggs in one basket then they certainly better get some juice.
another thing to consider is that the devs have also clearly said that all classes should be able to solo missions. so this basically means all classes should be able to survive in interlock, since most npcs start jumping on you immediately. so it seems to me the more powerful class here is MA. time to swing the nerf bat perhaps?
or am i being unreasonable? =D
Hanzyl and Gretyl wrote:
Duelist and i imagine most other trees too but i have no exp on them.
Pistol Barrage
Pistol Arial
Dual Pistol Execution
Pistol Arial
ect...
The key is Pistol Arial.
So perhaps load them and try it. There is always something i can click on should i choose.
Look at the attacks a ballista can do and compare. Huge difference.
Message Edited by Renesis13B on 04-16-2006 12:06 AM
Stop complaining.
Message Edited by Rexxhavukk on 04-16-2006 07:41 AM
Message Edited by Rexxhavukk on 04-16-2006 07:44 AM
cryshal wrote:
you guys are not using your brains before you speak. typical males.
Gender plays a role in this where?
Ballista Abilities that can be used anytime:
Logic Blast 1.0 - DPS 11
UI Lag 1.0 - Debuff
Overload 1.0 - Debuffs
Logic Barrage 2.0 - DPS 17
Logic Barrage 3.0 - DPS 40
Logic Blast 2.0 - DPS 31
Stun 1.0 - Stun 7 secs
Logic Barrage 4.0 - DPS 63
Logic Blast 3.0 - DPS 51
Stun 2.0 - 4mm range Stun 5 secs
Ballista Abilities Outside combat only:
Slow - Debuff
Processor Lag 1.0 - 30 viral dmg over 30 secs
Logic Cannon 1.0 - DPS 18
Logic Cannon 2.0 - DPS 29
Lets look at duelist now.
Duelist Abilities that can be used anytime:
Pistol Evasive - 5 DPS
Pistol Barrage - 18 DPS
Dual Pistol Execution - 45 DPS
Covering Fire - 17 DPS
Disarming Shot - DPS 11
Duelist Abilities used in only close combat:
Pistol Aerial - 16 DPS
Duelist Abilities that require states:
Pistol Slide - 67 DPS
Pistol Whip - 109 DPS
Dual Pistol Point Blank - 98 DPS
Duelist Abilities that can only be used outside combat:
Dual Pistol Dash - 13 DPS
Look at all the restrictions a Duelist has in interlock. Its the same with any non-hacker interlock class.
Lets crunch some numbers now:
-Total DPS of ballista abilities that can be used in interlock without requiring states is 213 DPS.
-Total DPS of Duelist abilities that can be used in interlock without requiring states is 112 DPS.
Now duelist has some high dmg abilities that require states but in order to use them we need to use regular attacks like speed, power and grab to get our opponent dazed, staggered or off-balance. This is fine however Ballista has no restrictions.
Ballistas dont have this limitation so they never have to use regular attacks like speed, power and grab in interlock. Plus they can queue back to back so there would be no advantage getting their opponent dazed, staggered or off-balance especially since no attacks require them.
Ballistas being a ranged class have less restrictions in interlock than any other class in this game and their damage output is higher with the least effort (no state requirements) not to mention the available debuffs they can use.
Lets get your opinions on this. What am I missing?
Message Edited by Leveticus on 04-16-2006 06:07 PM
As for specials - well that makes hackers also run out of IS very quickly, which leaves us completely unable to attack, as melee attacks do 1 damage. A MA is able to do damage without using IS. Wearing IS regen clothing hurts hackers' resistance, which makes it easier to kill us. Also, you make it sound like it's SO horrible to get states. I shoot a level 47 as a level 6 - hit him every other time, and half the time I hit, he's dazed. It's remarkably easy to get states, so I don't know what you're complaining about.
Yes npcs are easy to get a state on but in duels or pvp they arent easy to get.
Message Edited by Renesis13B on 04-16-2006 06:51 PM
-Average DPS of Ballista abilities that dont require a state in interlock is 35.5
-Average DPS of Duelist abilities that dont require a state in interlock is 19.2
Hanzyl and Gretyl wrote:Does the DPS value of a gun stack with the DPS value of an ability? I ask cause my Pistol Arial does a decent chunk of damage. It's in the 250 area i believe so how is that possible on a DPS 16 ability?
Thats a valid point. I dont know what the answer is so maybe the true dps is at least +10-15 higher than what ive stated accounting for the weapon.
I'm at work now so i can't do any tests so if someone could confirm. Also some of those duelist abilities cause effects like Stun and such.
Several of them cause powerless
Hackers had there rolls nerfed in interlock. T or F?
True but we dont know how much exactly
Hackers rely on IS to attack in an effective manner at all. T or F?
True but so does every build for that matter
I have a character on Recursion and Vector so i'll get together with anyone who wants to do some testing and document what happens in a controlled manner. Just send me a PM if your interested.
I have a level 38 on Recursion. Level 50 and 22 on vector. What are your playtimes? Im mostly on 6-11pm eastern
Message Edited by Renesis13B on 04-17-2006 11:01 AM


