Strength of Hackers in interlock
69 posts · 2006-04-13 07:52:46 to 2006-05-14 04:25:17
right.... lets get one thing straight hackers are overpowered in interlock where ever.
For example do Code Infection 4.0 then use overclock. Then proceed to interlock or i guess do the code infection in interlock dosnt really matter. With the overclock your doin about 250-300dmg like every 2 seconds then on top of that you can do Logic Barrage etc may not hit all the time but if you still hav overclock on u can do a good 600-800dmg. And thats it basically do Code Infection prefered with overclock then just hammer with ballistic skills or u can do vector on them etc. Hacker is over powered well that part of the tree anyway. As for howitzer and destroyer they killed that with the last hotfix.
Then in a pvp situation you can do all these skills out of interlock using logic cannons etc making more dmg. The amount of dmg hacker does in a short time is overpowered. Unless someones lucky and deflects a few atks they may survive but when im wearing a sakura bandana and PB4 shoes my IS regens pritty quick and with the hackers abs only needing around 12 IS its not hard to kill someone even with low IS.
Its overpowered i use hacker most the time and im saying its overpowered, as for Bitek he isnt whining we both agreed its overpowered he came back with a hell ova' lot of VR and i still managed to kill him. And in pvp it usually takes 2 people to kill me and quite alot of people have msged me saying its overpowered. And it is maybe on ur server your using hacker wrong but on syntax its very dominating.
So what we learn from this thread boys and girls is that hacker is overpowered not only in interlock if you dont think it is. Unload all ur abs and start trying a new load. :smileyhappy:
Maybe its cause I have my attributes set in such a way that I want to be somewhat effective if I load another loadout rather than the 30/30/leftover in Vitality standard you hear about. I guess what I'm saying is, I haven't found myself to be some IL God with either my Howlitzer or Ravager loadout, and haven't been playing an Arbelist much. Network Attacker and Destroyer have little appeal anymore, unless you are completly embracing the "support character" loadout concept, and are in a group, who can distract your enemies while you debuff or attempt one of the many 6-8 second launch-time abilities (which the person, if they see you, will usually be long gone before you finish launching).
So, I guess, to sum it up, I haven't found myself to be particularly effective in IL (ecspecially against kung fu and karate GMs). I do a bit better in IL against Duelists, so maybe theres something that could be done to change their vD in IL? In general, I'm lucky to get off 1 or 2 specials in IL as they are not launched when they are often superceded by the opponents specials. But I'm by no means able to clean their clocks every time.
I <3 bitek.
Also, yes i've noticed how unatrually strong the hackers i've fought have been in interlock. The only one i really haven't beaten (not including killed but beaten) is longowner. Alot of the time i can't get off a single shot in interlock... Not trying to disrespect him, to the contrary actually. I can get my accuracy extremely high and still lose to him in interlock.
And please before you get all "*CENSORED* epy you noob" get your *CENSORED* on syntax, get pwned then post.

I'll come to vector right now and i have some hacker stuff but not speced for it. My hacker is on Recursion but i'm 50 there too.
This isn't directed at you Renesis but the DOT's are broken so that code infections or DOT abilities are going to be fixed.

Oh no! start quitting! why don't you
cryshal wrote:hackers are not overpowered
in interlock, or anywhere else. quite the opposite. devs, make no
further nerfs to hacker or ppl are gonna start quitting.
start with your self. Maybe they can stop having to waste there time
looking up the Rosetta stone every time you speak.
Your
cryshal wrote:hes just mad cuz i can beat
him. probly with my hacker AND my ma. heh. so anyway.. its a question
of logic. hacker itself is overpowered in the same way that the
american government is efficient. ha ha. but when you have a hacker who is GOOD, and knows what theyre doing, that uses code infect on you,
then yeah your life is gonna be hard. duh. hacker itself is
underpowered in interlock cuz the average viral accuracy is still 10-15
points lower than the average MA viral defense. this combined with the
penalty to hacker moves in interlock AND the logic cannons being
disabled for interlock clearly demonstrates (with like, ya know, like..
facts and numbers and stuff, ya know?) that hacker has been blitzed too
much. roll back on it a tad (meaning un-nerf it a little) and then itll
be just right. nuff said.
renesis get your lazy *CENSORED* to recursion and lets duel!#$ im tryin to learn something here. =D
Kidding right? So using a move that has been stated by the devs
to be broken makes you good? Umm...ok if you say so.

Oh, and KivoOnline, it appears my earlier statement about attaining 200 Viral Defense was mistaken. It is easy to have higher viral defense than accuracy - HyperDeflect and MA style, plus attributes and grab will do the trick. 200, though, isn't reachable that I know of - I took a post in another thread as fact, and when I tried to replicate it the other day, I found that HyperDeflect does not stack with the VD buffs from UM or FM. My bad.
agreed, ballista is closer to the mark than howitzer. howitzer has been seriously torqued, and i think the reason why relates to how these percentage-based influences are working. 1, 2, 3% of anything just isnt much, unless we're talking about 2% of 1 million or whatever.
considering the viral defense on interlock classes averaging significantly higher than the viral accuracy for hackers, i think the logic cannons should be allowed in interlock again, and leave it at that, that would be fair. besides, having just 2 attacks to use in interlock as ballista is rather boring (blast3 and barrage4).

