Strength of Hackers in interlock

69 posts · 2006-04-13 07:52:46 to 2006-05-14 04:25:17

#35500000702 04/17/2006 08:23:53 Re: Strength of Hackers in interlock
It's also possible to get one's VD up to ~200, while with hacker attributes, my accuracy is around 120ish, I only have a chance to hit if I use Upgrade Attacks. Add in the IL accuracy penalty, and it's pretty hard for hackers to hit in IL (especially if the opponent is using Grab).
#35500000703 04/17/2006 10:10:00 Re: Strength of Hackers in interlock
Hmm..My vd is at 141 with 27 belief.  The most ive been ever able to get was around 160 that was with 30 belief and every passive ability I could load that had vd bonuses and some gunman abilities.  The loadout completely sucked but hackers had a hard time landing hits.  How can someone get 200 vd?
#35500000704 04/17/2006 12:07:45 Re: Strength of Hackers in interlock

right.... lets get one thing straight hackers are overpowered in interlock where ever.


For example do Code Infection 4.0 then use overclock. Then proceed to interlock or i guess do the code infection in interlock dosnt really matter. With the overclock your doin about 250-300dmg like every 2 seconds then on top of that you can do Logic Barrage etc may not hit all the time but if you still hav overclock on u can do a good 600-800dmg. And thats it basically do Code Infection prefered with overclock then just hammer with ballistic skills or u can do vector on them etc. Hacker is over powered well that part of the tree anyway. As for howitzer and destroyer they killed that with the last hotfix.


Then in a pvp situation you can do all these skills out of interlock using logic cannons etc making more dmg. The amount of dmg hacker does in a short time is overpowered. Unless someones lucky and deflects a few atks they may survive but when im wearing a sakura bandana and PB4 shoes my IS regens pritty quick and with the hackers abs only needing around 12 IS its not hard to kill someone even with low IS.


Its overpowered i use hacker most the time and im saying its overpowered, as for Bitek he isnt whining we both agreed its overpowered he came back with a hell ova' lot of VR and i still managed to kill him. And in pvp it usually takes 2 people to kill me and quite alot of people have msged me saying its overpowered. And it is maybe on ur server your using hacker wrong but on syntax its very dominating.


So what we learn from this thread boys and girls is that hacker is overpowered not only in interlock if you dont think it is. Unload all ur abs and start trying a new load. :smileyhappy:

"People who think they know it all, really annoy those of us who do."
Violence.
#35500000705 04/17/2006 12:31:45 Re: Strength of Hackers in interlock
Well, Bitek's both a faction-mate and a friend of mine, but regardless of that, I play lately as a Hacker primarily, partially because of the exodus from the tree since CR2.  If/when I get interlocked, usually its after a couple attempts by the one or more people trying to break my shield (which is draining my IS).  Lets say I tried to launch Code Infection 3 or 4 before the interlock, or even in the first round, as Longowner suggested in the last post.  Well, if the person has their Hyperdeflect on and lvled to 50 (which every good PvPer will), I *might* hit them 1 outa 2 times (depending on what class upgrade I might have activated at that moment), out of IL, and if they are a MA or Duelist, I probably won't get my special off in that 1st or second round of combat (the special that they're activating usually debunks my attempt to lauch).  And by this time, if I've been in the middle of a pvp fight for a while, my IS is so low, I just hope i have a couple of the Arbelist attacks loaded with low IS cost, otherwise, I'm spamming the withdraw each round. 

Maybe its cause I have my attributes set in such a way that I want to be somewhat effective if I load another loadout rather than the 30/30/leftover in Vitality standard you hear about.  I guess what I'm saying is, I haven't found myself to be some IL God with either my Howlitzer or Ravager loadout, and haven't been playing an Arbelist much.  Network Attacker and Destroyer have little appeal anymore, unless you are completly embracing the "support character" loadout concept, and are in a group, who can distract your enemies while you debuff or attempt one of the many 6-8 second launch-time abilities (which the person, if they see you, will usually be long gone before you finish launching). 

So, I guess, to sum it up, I haven't found myself to be particularly effective in IL (ecspecially against kung fu and karate GMs).   I do a bit better in IL against Duelists, so maybe theres something that could be done to change their vD in IL?  In general, I'm lucky to get off 1 or 2 specials in IL as they are not launched when they are often superceded by the opponents specials.   But I'm by no means able to clean their clocks every time.
#35500000706 04/17/2006 12:47:52 Re: Strength of Hackers in interlock
I obviously agree with most of what you said although Code Infection is bugged and the devs have confirmed that its bugged.  In fact most of the DoT abilities and weapons are doing more damage than they are suppose to.  That hopefully will be fixed soon in the next patch.





#35500000709 04/17/2006 17:31:17 Re: Strength of Hackers in interlock

I <3 bitek.



Also, yes i've noticed how unatrually strong the hackers i've fought have been in interlock.  The only one i really haven't beaten (not including killed but beaten)  is longowner.  Alot of the time i can't get off a single shot in interlock...  Not trying to disrespect him, to the contrary actually.  I can get my accuracy extremely high and still lose to him in interlock.



And please before you get all "*CENSORED* epy you noob" get your *CENSORED* on syntax, get pwned then post.

#35500000713 04/17/2006 18:41:05 Re: Strength of Hackers in interlock
Other trees can do normal attacks that do damage but hacker does 1pt i believe if they don't use a hack.

I'll come to vector right now and i have some hacker stuff but not speced for it. My hacker is on Recursion but i'm 50 there too.

This isn't directed at you Renesis but the DOT's are broken so that code infections or DOT abilities are going to be fixed.
#35500000722 04/19/2006 04:19:32 Re: Strength of Hackers in interlock
Longowner is right on one thing. Code Infection. I've fought him in PvP. I run Sniper/Rifleman loadouts and I play support to IL classes. I will use EaE and find a spot and then switch to Concealed. I find my target and use Line up the Shot and Sniper shot immediatly after. I then switch my second hotbar over to my rifleman abs as the timer is going. After I hit my target I IMMEDIATLY use crippling shot and then my Firearms skill (which is the Gunmans burst damage ability sorry you don't know about it, whoever said guns dont have burst damage ability) that boosts my DPS rating by 25pts! Thats alot! I then unload Deadly shot or some other specials I have that I CAN STACK BACK TO BACK just like it was stated that only hackers can do. Once I my location is found and I start getting hammered by hacks I hyperjump away and repeat the process. I have killed Longowner and other hackers using this tactic but if he gets that **bleep** Code Infection off I can die even after I HJ away because it was so powerful. But I think they just fixed code infection with the last patch.


Also I want to add that with my Kung-Fu load I stack specials back to back and havent lost to ANY hacker in interlock yet.


I think hacker is fine. Thats my opinion though. I don't have any hard data to support that. SMILEY
#35500000742 04/20/2006 05:04:12 Re: Strength of Hackers in interlock
hackers are not overpowered in interlock, or anywhere else. quite the opposite. devs, make no further nerfs to hacker or ppl are gonna start quitting.


as for you geniuses complaining about interlock, the only thing overpowered is the COMBINATION of hacker+code infect.. and thats cuz code infect is/was bugged. i've never used that ab one single time, so i dunno if its fixed now. even if it isnt, it will be, so you crybabies can quit bawling now. sometimes i lose in interlock like anyone else. maybe i should use code infect =D


with my kfgm tree i can stack powerless hits back to back and so on.. getting states is what i could call 'common.' it even LOOKS cooler than using hacker. you ma kiddies really dont have it so hard.


renesis, your vd is a tad higher than my accuracy, even while loaded up as howitzer, which is generally 5-10 pts higher accuracy than ballista. my belief and reason are 29.
#35500000764 04/21/2006 06:14:00 Re: Strength of Hackers in interlock


cryshal wrote:
hackers are not overpowered
in interlock, or anywhere else. quite the opposite. devs, make no
further nerfs to hacker or ppl are gonna start quitting.


Oh no! start quitting! why don't you
start with your self. Maybe they can stop having to waste there time
looking up the Rosetta stone every time you speak.




#35500000768 04/21/2006 08:11:27 Re: Strength of Hackers in interlock
Hymirwolf, these boards are for feedback on player v. player and ability balance. Please be mature enough to keep flames elsewhere.
#35500000783 04/22/2006 06:16:41 Re: Strength of Hackers in interlock
hes just mad cuz i can beat him. probly with my hacker AND my ma. heh. so anyway.. its a question of logic. hacker itself is overpowered in the same way that the american government is efficient. ha ha. but when you have a hacker who is GOOD, and knows what theyre doing, that uses code infect on you, then yeah your life is gonna be hard. duh. hacker itself is underpowered in interlock cuz the average viral accuracy is still 10-15 points lower than the average MA viral defense. this combined with the penalty to hacker moves in interlock AND the logic cannons being disabled for interlock clearly demonstrates (with like, ya know, like.. facts and numbers and stuff, ya know?) that hacker has been blitzed too much. roll back on it a tad (meaning un-nerf it a little) and then itll be just right. nuff said.


renesis get your lazy *CENSORED* to recursion and lets duel!#$ im tryin to learn something here. =D
#35500000785 04/22/2006 07:36:52 Re: Strength of Hackers in interlock


cryshal wrote:
hes just mad cuz i can beat
him. probly with my hacker AND my ma. heh. so anyway.. its a question
of logic. hacker itself is overpowered in the same way that the
american government is efficient. ha ha. but when you have a hacker who is GOOD, and knows what theyre doing, that uses code infect on you,
then yeah your life is gonna be hard. duh. hacker itself is
underpowered in interlock cuz the average viral accuracy is still 10-15
points lower than the average MA viral defense. this combined with the
penalty to hacker moves in interlock AND the logic cannons being
disabled for interlock clearly demonstrates (with like, ya know, like..
facts and numbers and stuff, ya know?) that hacker has been blitzed too
much. roll back on it a tad (meaning un-nerf it a little) and then itll
be just right. nuff said.


renesis get your lazy *CENSORED* to recursion and lets duel!#$ im tryin to learn something here. =D


Your
Kidding right?  So using a move that has been stated by the devs
to be broken makes you good?   Umm...ok if you say so.
#35500000791 04/22/2006 20:56:10 Re: Strength of Hackers in interlock
are you dense? what episode of SNL did you come from? what im saying is that a hacker whos good is potentially a problem. anyone who can use their loadout well is gonna give you a good fight. so yes, there is something overpowered here but its not hacker. hacker AND code infect COMBINED is overpowered, because code infect is bugged, but it will be fixed. therefore, hacker is not overpowered. in fact, it is UNDERpowered. now, if theres anyone who still does not understand, pls shut down your computer and never turn it back on again xD
#35500000797 04/23/2006 06:15:34 Re: Strength of Hackers in interlock
With the testing I've been doing lately, I'd be hard inclined to say that Hacker is ridiculously underpowered or underpowered. I almost soloed Tbone with a spy/Ballista load in Mara yesterday, which is pretty good considering he won the CR2 tournament my faction held. Ballista, if used correctly, is pretty balanced. Code infection is way overbalanced... it annoys me when people still use it. Howitzer should get a little radius boost, as that was nerfed to hell. That's all I have to say really.

Oh, and KivoOnline, it appears my earlier statement about attaining 200 Viral Defense was mistaken. It is easy to have higher viral defense than accuracy  - HyperDeflect and MA style, plus attributes and grab will do the trick. 200, though, isn't reachable that I know of - I took a post in another thread as fact, and when I tried to replicate it the other day, I found that HyperDeflect does not stack with the VD buffs from UM or FM. My bad.
#35500000798 04/23/2006 06:51:08 Re: Strength of Hackers in interlock

agreed, ballista is closer to the mark than howitzer. howitzer has been seriously torqued, and i think the reason why relates to how these percentage-based influences are working. 1, 2, 3% of anything just isnt much, unless we're talking about 2% of 1 million or whatever.


considering the viral defense on interlock classes averaging significantly higher than the viral accuracy for hackers, i think the logic cannons should be allowed in interlock again, and leave it at that, that would be fair. besides, having just 2 attacks to use in interlock as ballista is rather boring (blast3 and barrage4).

#35500000800 04/23/2006 07:03:29 Re: Strength of Hackers in interlock
Allowing Logic Cannon in IL would be a poor move. With upgrade attacks, it'd definetely hit, making hackers more powerful than IL classes in most cases. As it stands currently, the Stun 1.0 timer lasts long enough to pull off Logic Cannon 2, and that works for me.
#35500000821 04/23/2006 19:25:30 Re: Strength of Hackers in interlock
well, youre right, but no one ever does that, seems like. stun is just kinda lame now =/


keep in mind all the other nerfs we have going on. allowing logic cannon is not an issue of dmg. what about all the crazy dmg currently being done by other abs? obviously ppl would complain but if they made it so hackers were unable to use guns at all, the non-hacker population STILL wouldnt be happy. hacker has been nerfed a bit too much and thats that. many ppl agree, they just dont have the balls to speak up. cuz its funny how this is precisely what i hear ingame, all the time.. yet ppl 'forget' to post on forum about it.


another failing in the logic behind the issue of hackers in interlock is that while a hacker isnt an "interlock discipline," the GAME is all about interlock. someone can play hacker and keep their nose in the air all they want, interlock is where they will end up. do you know any KFGMs that prefer to stand there and look pretty, shooting ppl with a handgun instead? hell, now the spies are breaking shields to hold ppl in IL (for the snipers) and the smg's are just standing there cuz they arent scared of interlock either since FAR can be used in, or out. and on and on. and for this we get penalised? ouch. devs, increase our overall accuracy that we get from abs. the average MA and gunner viral defense is significantly higher than our accuracy, this is a clearly observable fact. this + the interlock penalty + disabling some abs = too much.


k now flame me, i love you all.
#35500000971 05/14/2006 04:25:17 Re: Strength of Hackers in interlock
I normally die in IL if I am fighting a 47+.  My hacks work about half the time in IL with NPCs.  I'm not real big on PvP and duels are normally only asked for MAs and gunner classes.  I'll ask one of my MA buddies to duel and see how I do with ballista in IL.