Code Infection Overpowered.

32 posts · 2006-04-06 14:47:18 to 2006-04-13 03:22:02

#35300001329 04/06/2006 14:47:18 Code Infection Overpowered.
Hackers are hitting me with code infections which do 200 dmg every 2.5 seconds.

This ability has a 14 IS cost and 2 seconds cast timer.

Lets do the math,

30/2.5 = 12
12x200 = 2,400 damage grand total. (Supposing the ticks only do 150 damage, the ability will do nearly 2,000 dmg)

Considering that our HP is around 2,600 now, a Code Infection could easily one shot you.

Archived image unavailable: infection3pg.html

I don't have hacking attributes (5 belief), but I've seen people actually do over 400 dmg per tick.

Message Edited by krytical on 04-06-200603:48 PM

#35300001330 04/06/2006 15:23:46 Re: Code Infection Overpowered.
there are also some shotguns that have ridiculous DoT effects...there's one that does 1280 total
#35300001333 04/06/2006 16:25:37 Re: Code Infection Overpowered.
Oooooh nice. /hotfix SMILEY

Thanks for the post!

p.s. do you know the name of the shotgun by any chance ReguIus?
#35300001334 04/06/2006 16:29:35 Re: Code Infection Overpowered.


HCFrog wrote:
Oooooh nice. /hotfix SMILEY

Thanks for the post!

p.s. do you know the name of the shotgun by any chance ReguIus?


I'm pretty sure it was called the boosted shotgun, but it was during the anniversary event and everything was chaotic.

The boosted shotgun NPC collector's item does 320 dmg, but i am sure I watched it take down at least half my health. Is there an upgraded version of this?


#35300001335 04/06/2006 16:35:51 Re: Code Infection Overpowered.
Oh yes, now that you mention that Reg.

I've also been DoT'ed by enhanced handguns for 200ish damage ticks.
#35300001341 04/06/2006 19:25:55 Re: Code Infection Overpowered.
After seeing this post, I decided to do some testing on this of my own.

Before anyone bothers to criticize it, yes, I am a hacker.  Yes, I like hacker.  Yes, I use the Hacker tree almost exclusively.  No, that doesn't affect my testing of the ability in question, namely, Code Infection 4.0.  (in honesty, I don't use Code Infection 4, but instead favor 3.)

Here is what I have come up with. 

For the first wave of testing, I told MrCyborg to hit me with a Code Infection 4.0 while using the Power Tactic and Overclock.  It should be noted that MrCyborg does NOT have max Belief, in fact, I am unsure of what his Belief stat actually is, but I know it is not max.  For this first pass of testing, I am wearing 0 Viral Resistance.  Here are the results.



The first 6 ticks are affected by Overclock, and are doing 223 damage per tick to me.  After Overclock wears out, the damage drops to 129 per tick.  This is with 0 Viral Resistance, and without using Insidious Code or any other debuffs as I saw you used in your screenshot Krytical. 

For the second testing pass, I put on my Viral Resistance outfit, which gives me a total of 225 Viral Resistance.  Not too shabby.  Here is how the damage was affected:



This is without Overclock.  Unfortunately, I can't seem to locate any screens of when we used Overclock.  However, you can see that where I was normally taking 129 damage per tick, I am now only taking 69 per tick.  That is quite a drop.

For the last testing pass we did, it was decided that I would use my Code Infection 4.0 on MrCyborg, because I actually do have 30 Belief.  In this pass, MrCyborg is wearing 0 Viral Resistance, and I am using Power Tactic as well as Overclock.  Here are the results:



For the first damage tick, I was in Speed Tactic, and this is before I activated Overclock, so only 142 that tick.

For the second tick I am now in Power Tactic and using Overclock.  My damage is now 299 per tick.

On the last two ticks my Overclock has run out (I am still using Power Tactic), and my damage is 170 per tick.

In summary, I don't really think this is overpowered.  Damage Resistance plays an important part in how much damage you take, and if you choose not to protect yourself against certain types of damage then you should take large amounts of damage from them.  If damage overall is going to receive a nerf, then damage resistance needs to have a much smaller affect than it does currently.
#35300001342 04/06/2006 20:19:12 Re: Code Infection Overpowered.
Even if it does ~150 damage per tick without Overclock. We have 2,600 HP now, an ability that does nearly 2,000 damage in 30 seconds with a cast timer of 2 seconds and and IS cost of 12 is definitely overpowered.

Any hacker can pull Insidious Code, Overclock and Code Infection 4.0 in the time it takes to break thier shield. That'll do 300ish damage per tick.

Message Edited by krytical on 04-06-200609:21 PM

#35300001344 04/06/2006 21:25:57 Re: Code Infection Overpowered.

Krytical, I can see where you're coming from but getting this off everytime isnt the case. It can be deflected, which means it doesn't always hit, and from my experience with MA's, their specials do nasty up-in-your-face NOW damage. Sure, they have to get a state on me to do it but with all the free fire coming from outside, it's almost a gimme in alot of the fights I'm in because of the zerg.

#35300001345 04/06/2006 22:48:55 Re: Code Infection Overpowered.


krytical wrote:
Even if it does ~150 damage per tick without Overclock. We have 2,600 HP now, an ability that does nearly 2,000 damage in 30 seconds with a cast timer of 2 seconds and and IS cost of 12 is definitely overpowered.

Any hacker can pull Insidious Code, Overclock and Code Infection 4.0 in the time it takes to break thier shield. That'll do 300ish damage per tick.

Message Edited by krytical on 04-06-200609:21 PM



30 seconds is a lot of time in combat, however.  If the damage really concerns you that much, wear some Viral Resistance clothes.  It is easy for me to 225 Viral Resistance, and nearly as much Thrown Resistance as well.  You really can't defend yourself against EVERY loadout anymore in this system (well, that may not be true, but I doubt you will have effective damage output yourself if you do).  Let's not forget about Antibiotics either, I hear they get rid of things like Code Infection. :robotsurprised:

*EDIT*  I forgot, I also wanted to add that Hackers NEED to do a good amount of damage now, because once we are in Interlock it could very well be lights out.  I can't say I've had too much of an issue rolling out, but then again I don't really feel I have fought anyone who knew what they were doing yet.  Also, the damage ticks on Code Infection scale depending on what tactic you are using, and sitting in Power just for the damage boost means your Evade Shield is going to be toast a lot faster.  The way it has been looking for me, some people have very little Viral Resistance, and as such are extremely easy for me to defeat, while other people have near godly Viral Resistance and I find myself unable to even really touch them.  As I said before 30 seconds is a lot of time in combat, as I tend to go down in around 3-4 rounds of Interlock, which is roughly 15 - 20 seconds.  It is all relative I feel. 

Message Edited by Dare on 04-07-200602:55 AM

#35300001346 04/06/2006 22:55:46 Re: Code Infection Overpowered.
man, krytical...
thanks for your dedication to making Hacker the uber-1337 character that it should be!
#35300001347 04/06/2006 23:01:54 Re: Code Infection Overpowered.


bonopi wrote:
man, krytical...
thanks for your dedication to making Hacker the uber-1337 character that it should be!


... man, bonopi...
thanks for actually contributing something useful to the thread!
#35300001351 04/07/2006 04:19:17 Re: Code Infection Overpowered.
There is a good chance to deflect, and the effect can easily be removed by sweep or an antibiotic. On the other hand, a Martial Arts special can do huge amounts of damage with a low reuse timer, and it all happens at once. I don't think this specific attack is overpowered at all.
#35300001356 04/07/2006 09:35:10 Re: Code Infection Overpowered.
I will agree on one thing... this ability should be using more than 12 IS... it does do alot of damage in the end, however of course there is the deflection, and the fact that it is DOT...

That said... just up the IS cost some.
#35300001357 04/07/2006 12:16:29 Re: Code Infection Overpowered.


Dare wrote:


bonopi wrote:
man, krytical...
thanks for your dedication to making Hacker the uber-1337 character that it should be!


... man, bonopi...
thanks for actually contributing something useful to the thread!


DUDE!!!
lol
#35300001361 04/07/2006 13:07:14 Re: Code Infection Overpowered.


bonopi wrote:


Dare wrote:


bonopi wrote:
man, krytical...
thanks for your dedication to making Hacker the uber-1337 character that it should be!


... man, bonopi...
thanks for actually contributing something useful to the thread!


DUDE!!!
lol



:robotvery-happy:  Dare: 1, bonopi: 0


#35300001363 04/07/2006 14:40:20 Re: Code Infection Overpowered.
Alright here is my take on this... For me to get my damage up to that amount I have to activate upgrade attacks (only to make sure I hit) activate overclock to bump up my base damage, then switch clothes to my damage clothes, then change my combat tactics, and then cast the hack.  After that I have to immediatley switch back to my resistance clothing.  Now if you ask me that is a lot to do to get the damage up there, and beyond that there is no guarantee that the hack will land so basically if it doesn't I've just blown all my IS and won't have much of chance of staying in the fight.  Pluse the other person may have an antibiotic running or may take one or may have a sweep going ect.  There are all kinds of things that can break this ability
I'm not sure what your resistance was but it sounds like it was fairly low.  People who walk around without the viral def up can get walloped pretty good with this hack.  However it's the same thing with some of the ballistic and throw abilities.  I have been hit several times by different throw and ballistic abilities for 1000k and more.  And I've already talked with you about my thoughts of some of the ballistic and throw abilities that have a debuff timer shorter than the reuse timer...  Of which I posted here and have again elaborated more on...
#35300001366 04/08/2006 00:14:37 Re: Code Infection Overpowered.
Oh really? In that screenshot I didn't have to go through all that hassle. All I did was overclock, insidious or destroyer whichever works best for you and cast away. Even if it's deflected, it only costs 14 IS so it's not a big deal.

My Wounding Throw only does 40ish damage every 2.5 seconds for 30 seconds and costs 35 IS I believe. They should change it to 170 dmg (300 dmg with find weakness) per tick.

Message Edited by krytical on 04-08-200601:17 AM

#35300001368 04/08/2006 09:12:03 Re: Code Infection Overpowered.
I still think it is amazing that a Spy is complaining about damage.  Some of the Spy abilties do massive damage outside of Interlock ... instantly, not over 30 seconds.  Granted, you have to be stealthed, behind someone, and within 6m (I think it is that range anyhow, could be smaller), but still.  Damage over time is nice, but it is hardly a game winner.  I know for sure that I'm not throwing on Code Infection and then just /dancing for 30 seconds and pwning people like you seem to be hinting at. 

My answer still remains:  Viral Resistance and Antibiotics.

*EDIT*  Perhaps the IS cost could use a looking at though.  I am trying to think of the logic behind Code Infection 4.0 costing 14 IS vs. the Spy DoT which is nowhere near as effective being 35 IS.  *shrug*

Message Edited by Dare on 04-08-200601:13 PM

Message Edited by Dare on 04-08-200601:15 PM

#35300001369 04/08/2006 09:58:05 Re: Code Infection Overpowered.
I have to agree with dare on this one,  hackers have two major weakness.
-As Before First One Being Intrlock which is a lot more dangerous with the new rules on rolling out
-Two Accuracy.  This is the big one.  Hacker was designed to be a support unit that took a lot of time and effort to use.  Our damage when we hit is still outstanding, however...  our accuracy sucks and with the exception of upgrade attacks ((Which now seems to be in every load))  Meaning we can knock out damage like you wouldn't beleive but we can't hit to save our life.  \
You have no reason to be complaining when you have karate masters doing 1k+ damage ((min)) with kicharged foot sweep.  You  wanna nerf something nerf that. 
*edit*  Add in the fact that the ability is DOT and not instantaneous...and most people carry around AB's like there going out of style its balanced.

Message Edited by ElecTech on 04-08-200610:58 AM

#35300001370 04/08/2006 12:25:17 Re: Code Infection Overpowered.
You know the hassle that MAs have to go through breaking your shield, interlocking you, making sure you don't roll out and then trying to get you staggered in order to do a Ki Charged Foot Sweep? (If it lands)
#35300001371 04/08/2006 12:31:38 Re: Code Infection Overpowered.
Then I am sure that all the MA's will agree that a Throw Ability that can be used at a good distance, (As well as in interlock) and that can keep them contiously rooted and taking damage is ridiculous.  What chance does an MA stand against that?  Which brings the point up as to why there are so few MA's running around.
#35300001372 04/08/2006 12:42:43 Re: Code Infection Overpowered.
Oh yeah... that interlock bug makes it take a whole half a second to IL you! Then they just have to get a level 20 friend to pop off a power attack and it'll hit you for 1 damage, stagger you, and then Ki Charged Foot Sweep..
#35300001378 04/08/2006 16:06:08 Re: Code Infection Overpowered.
Well as I just explained to someone in a PM, this is actually a broken DOT right now. All of our DOTs changed for CR2 and this one was not converted. We may rebalance the ability later, but for now the priority will be getting the DOT itself fixed (actually it has been fixed and will be in the next Hotfix patch).
#35300001380 04/08/2006 19:46:49 Re: Code Infection Overpowered.
i grow tired of the Krytikal & Renesis Show. these two.. characters.. seem hell bent on getting hacker nerfed to the Nth goddam degree.
this kid has obviously contrived a worst case scenario then taken a few pretty pictures to post on forum and say see! see! teh hax0r is still being mean to me! its not like it ever works out this way in pvp and we all know it.
frog, whats WRONG with you?
#35300001381 04/08/2006 19:58:58 Re: Code Infection Overpowered.


cryshal wrote:

frog, whats WRONG with you?


he's got to make it so MA is the best tree to use. 
#35300001382 04/08/2006 20:23:44 Re: Code Infection Overpowered.
Lol.

I just went to a tournament. My first round was against a hacker, CODE INFECTION 3.0 AND 4.0 was banned from the contest, he did a code infection 2.0 on me NOTICE THE 2.0 and the darn thing was doing 140 dmg every 2.5 seconds (Yes I had 100ish viral resistance) he only used one damaging ability, Code Infection 2.0. Needless to say, it took 9/10 of my HP and I lost. Fortunately, the referees agreed to ban Code Infection completely from the tournement.

If you don't believe me, ask the hundreds of players who were there.

Message Edited by krytical on 04-08-200609:24 PM

#35300001383 04/08/2006 22:35:35 Re: Code Infection Overpowered.


krytical wrote:
Lol.

I just went to a tournament. My first round was against a hacker, CODE INFECTION 3.0 AND 4.0 was banned from the contest, he did a code infection 2.0 on me NOTICE THE 2.0 and the darn thing was doing 140 dmg every 2.5 seconds (Yes I had 100ish viral resistance) he only used one damaging ability, Code Infection 2.0. Needless to say, it took 9/10 of my HP and I lost. Fortunately, the referees agreed to ban Code Infection completely from the tournement.

If you don't believe me, ask the hundreds of players who were there.

Message Edited by krytical on 04-08-200609:24 PM



/confirm

even code infection 2 is ridiculous.
#35300001395 04/09/2006 07:11:42 Re: Code Infection Overpowered.
now kryt is getting his buddies to post on forum. how novel.
look, just cuz you suck against hackers doesnt mean they should nerf us MORE.
but if you wanna keep running yer mouth i got a LONG list of problems with MA that youd probly rather not see the light of day.
#35300001401 04/09/2006 09:34:00 Re: Code Infection Overpowered.


cryshal wrote:
now kryt is getting his buddies to post on forum. how novel.
look, just cuz you suck against hackers doesnt mean they should nerf us MORE.
but if you wanna keep running yer mouth i got a LONG list of problems with MA that youd probly rather not see the light of day.


Do your worst.
#35300001405 04/09/2006 15:37:39 Re: Code Infection Overpowered.


Dare wrote:


For the second tick I am now in Power Tactic and using Overclock.  My damage is now 299 per tick.

On the last two ticks my Overclock has run out (I am still using Power Tactic), and my damage is 170 per tick.



 No offense - but you need to play around with your loadout.....  I can get better damage than that against a 50 - and I'm a 49 so can't load the top abils.
Ninja!


#35300001410 04/09/2006 21:31:57 Re: Code Infection Overpowered.
You know the hassle that MAs have to go through breaking your shield, interlocking you, making sure you don't roll out and then trying to get you staggered in order to do a Ki Charged Foot Sweep? (If it lands)
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#35300001490 04/13/2006 03:22:02 Re: Code Infection Overpowered.
This message of for HCfrog. I do not post much as you can tell from my post count because I only post when I think it's absolutely important.(this is fearless from Vector by the way). From someone who has never used an MA ability in his life, I have always used hacker since beta. The code infection granted does a large amount of damage over time, but to nerf this ability is just going to nerf the Vector tree in it's self. HCFrog before you have this Hotfix implicated into Live servers, I would suggest you try the tree yourself first. Since it seems the one who are complaining about the ability are mostly MA's let's take the attacker(the hacker) vs the defender(MA loadout). Now with someone who has no resistance what so ever to hacker and doesn't have deflect loaded in the awaken, I can get damage around 220 solid every time. But this CR 2.0 is about resistance, and lots of it. I have fought against many MA's with high Viral Resistance and can only do about 60-90 damage every time it hits and as the Code infection does it DOT that damage decreases. In my opinion the other trees out side of MA exist so everyone doesn't have the same loadout. Now with that in mind there are advantages and disadvantages to every single tree. MA's can beat a hacker in IL while a Hacker can beat a MA outside of it. Back to the resistance to fair balance if you don't want to get beat by a hacker, your going to have to give up some of your Melee damage resistance for Viral resistance. And in my opinion that is called balance. It's starting to see this CR 2.0, which I like, is becoming more of a MA loadout combat system than a fair balance System.