CPULoyal wrote:
AvatRAMa,
Please, check your numbers. Wow, huge Error on my part. Forgive me, you're numbers are correct. but look at what you're saying, a hacker can take out more then half a MA's life in 20 seconds. now I know IL is supposed to be much faster, but even when I fight other MA's or gunmen as a MA it takes much longer then 20 seconds to fight, even longer then the 90 seconds you'll need to recoup Upgrade attacks and continue at 66%.
So what we need to be testing is what percent the accuracy boost from Upgrade attacks increases Hacker attacks as opposed to hacker attacks without Upgrade Attacks.
There's alot more to hacker to consider then just their single hits, which are being overlooked completely, Hackers can drop AoE's , something no other class can do. So my suggestion of 2.5 deaths from a hacker attack isn't unrealistic. Hackers alos have an aresenal of effects type abilites which can severly limit one player or a group. So a small reduction to how often they hit in IL, to me, is within the scope of balance.
And , yeah Al, we need to work on your resistence a bit. As all the Hackers I've seen jump into IL with any other class never take that much damage at all. Usually on average it's about 100pts. but I've seen it as low as 66 pts. and 200+ pts. w/o specials.
I understand how it must look for someone who doesn't normally play as a hacker to say anything about how you all will play, but thing is it is my concern how all classes will play. For personal reasons I like to know a litte about all classes, as a faction leader I want all my members happy and satisfied with their playing style but I also learn how all classes work to help any new players in or out of the faction get an edge. I'm not asking for a nerf, only realistic expectations for what each class should and can accomplish as a group or solo.