Upgrade Attacks Overpowered
ooooh good find. I just fixed this - duration is now 20 seconds, reuse timer 90 seconds, just like the Martial Arts and Firearms damage buffs.
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HCFrog Jacked Out Joined: Nov 11, 2005 Messages: 423 Offline
ooooh good find. I just fixed this - duration is now 20 seconds, reuse timer 90 seconds, just like the Martial Arts and Firearms damage buffs.
/salute /salute /shakehands /salute
Are you talking about the massive timer on them? That's part of what we added to allow them to stay active through hardlines. They are now on 8 hour timers, and if you play more than 8 hours in a row... you deserve a /salute
Bethlahem wrote: uh fairly old? from january, and frankly the last we heard about it. it would be nice if you guys read your own design journals and kept us updated about things as big as having our entire ability databases refunded. /frow...
I don't think it will be in today, but in the next patch.
Have you read the latest in that thread, Spadz? Message Edited by HCFrog on 03-21-2006 02:01 PM
Update: All hacker attacks in Interlock have had an accuracy penalty applied. Viral accuracy is still used in IL, however the viral accuracy will suffer a penalty as long as the hacker is in IL. The penalty is much larger on higher level h...
Looks like a fairly old post there. Here's how it's going to work: We are not automatically taking away anything. In some cases, abilities have been converted into new abilities and if you had the old one, you'll automatically have the new...
Yes it's been seen Sorry I can't comment more because I don't know what exactly we're going to do with this, just wanted you to know we've seen it.
Yup, you'll still get all the messages about what your abilities do to other people, or what theirs do to you. You just won't get the constant spam that says "Building Security uses an ability."
My favorite part: Non-specific Ability use chat messages have been removed. Translation: no more "HCFrog uses an ability" spam in the system window.
Uh... I TOTALLY lagged out right then, for the whole fight yeah thats it Message Edited by HCFrog on 03-20-2006 01:37 PM
Don't make me viciously headbutt your fists again Roukan :smileymad:
I just lowered the levels a little bit (they're now 5 levels above the max level of the archive, aside from the 0-1 taskmaster who is still level 60). You should not be able to take them on solo, but 3 or 4 people at the max level fro the...
Oh just a little note, an engineer is trying to get the title buffs to stay on through Hardlines. It's turning out to be a little more squirrelly than we expected.
hmmmm I'm thinking this one over, about what the rolls would be to make it come out like that... hmmmm I'll have to get back to you on this one. It does kind of present an interesting situation when you think through it. Cause basically in...
The reason why it's a bug is that it's a remnant of an old system. Ages ago you had to have a program launcher equipped if you wanted to use any hacker abilities, and they equipped in the tool slot. Then the system changed and launchers we...
I said it somewhere, not sure where offhand... but anyhow, there is technically no such thing as a server-specific object. All servers share the exact same database and we don't have a way of putting different items on different servers. W...
:smileysurprised: nice find
first question - dunno right now I think they're staying as is for the release, and then depending on what feedback we get they might get changed. Not sure there. second q - initiative boosts your roll when two special moves go at each oth...
Quick answer: It's still ballistic, in or out of IL.
Okay, well first off I don't know much about the single/dual sub guns issue or whatever that one is. It looks like one of the other designers already hit Direct Fire, as it now costs 50 IS. I think that generally the SubGun tree takes more...
ooooooh when do you want to bring it, ya taco stealin' p3ngu1n 0wnin NINJA PIRATE
If I'm at work that day I might pop in for a bit
why not, the rest of the people in the test world have been doing that
Fighting an NPC who is two levels lower than you, with all the NPC adjustments and whatnot, I think you'd be doing almost twice as much damage as you would to a player your own level with some good resistances. That whole system is in plac...
This is a bug, which got fixed today and should be in an upcoming patch (possibly not the next patch, but soon).
Not until we've perfected the cheats! hehe
Ahhh thank you for the feedback about the mission timer. The mission timers are a set value, but I could add a stop halfway down which would double the time you have. And add a little more danger getting to the mission area
Were you using Harmful Code at all? I was checking that out yesterday and noticed that it does some pretty decent damage now, it's not the pointless ability it used to be
Okay... we really haven't been ignoring this. In fact our most heated discussions around the office have been regarding the title buffs. First let me set up the background of why the title buffs are there: #1: In the old system, with all t...
:smileysurprised: uh... sure there's a spoon, right over there /flashbomb
cloudwol wrote: Which is WHEN? When you see there is no spoon, then you will get a patch. Hopefully the next one should be coming soon!
The change isn't in yet - it should be in the next patch.
RockyB is on the right track. Your stats give you influences, and influences affect the bonuses you get from active abilities, not passive abilities or clothing. So your MDR influence from stats doesn't affect your clothing, but if you use...
DA6ONET wrote: I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot! hmmmm.... that gives me a good idea for a new contest
I hate to debunk any fun stories, but every item is available on every server. All servers share the exact same item database - in fact, it's literally impossible for us to have certain items on one server and not another.
Well I just wanted to say that... uh... I broke the evade shield system I misunderstood it when I was re-doing the unique items, and made the shields uber-strength. So I just fixed this. I'm not sure if it was fixed in time for the next pa...
6-8 hits is definitely too high. We'll be looking into this.
But is it matched faux leather with matching dress shirt, uber pimpin style? If it is, I give up
Thanks everyone who sent me clothes With those plus some additions, I got a pretty pimpin' green outfit that gets me 169 resistance with no buffs
Well it was the only green thing I had!
Yeah, ideas like this are very cool but they definitely should go someplace like the Development Round Table board. CR2 is in polish/balance/bugfix mode now.
Jilted_1 wrote: - Sniper skills ( concealed shot & sniper shot ) take a long long time to execute and I feel do too little dmg, perhaps they should also provide a chance to keep the sniper concealed, it would not be uncommon to get both sh...
omg I am SOOOO cheating next time
Were you fighting him solo? Also, has anyone tried taking on the other construct bosses since the most recent patch?
Yeah in the first pass I missed the Lancet and the other two guns from that dungeon. I got them in the second pass but I didn't make it in time to get into this patch. I think I got all the other ones in that first pass though, all the col...
Can I ask what tactics made you successful against the zerg in the old combat system? I played as a Merv on Live, on a non-hostile server, but I was in a decent amount of PvP. When we were outnumbered, it would be suicide to just run into...
:smileysurprised: Thanks for the awesome feedback!!! This will definitely help
Naw, I was gonna go berzerk... but, OK Yeah it will just be a small tweak back, really I think it's pretty close to where it should be.
Thanks for the feedback everyone! This rocks
Thanks for the feedback. After seeing the latest posts I'm inclined to agree, Miggesch. Fortunately now that we have the system in place I can just tweak numbers in a single place and see what happens
Thank you very much for this feedback Fade, as people have said above this is a much-needed area of feedback 5 pretend stars for you!!!
Big thanks to all the people who were there in Creston! That was fun Oh and after trying to take down the boss of the Seraphim, I think anybody who wants to test the PB4 should probably wait until I get a chance to meddle with them some :s...
Warboy090 wrote: How about the Widow moor glasses, Fighters gloves, or Watcher glasses? Widows Moor glasses: Powerless Duration Bonus +4% Initiative Bonus +3% Debuff Area Radius Bonus +3% Inner Strength Regen Rate +15% Health Regen Rate +1...
>revolt_ wrote: HCFrog wrote: And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence. I thought bonuses to influences would be stated in %? So if it is a bonus to th...
Squad Leader's Shirt: Ballistic Accuracy Bonus +4% Ballistic Damage Bonus +3% Ballistic Defense Bonus +4% Evade Interlock +15% Ballistic Resistance +25 pts Detect +25 + a negative condition sweep every so often when you're damaged. Message...
TheTaxidermist wrote: I'm also concerned about what this will do to clothing variation, however the buffs from those items don't seem to be all that influential. so with any hope, they wont become a requirement to combat proficiency. Somet...
Tseng. wrote: shouldnt the sakura end up with balistic acuracy if there staying similar to there current functions? That was one of the tougher ones... it had focus +15 before, right? Which would amount to about +1 or +2 RCT, or about +0.5...
Oh, almost forgot: Sakura Ninja Bandana: IS Regen +15% Melee Damage Resistance +25 pts Ranged Damage Resistance +25 pts Viral Defense Bonus +4% Message Edited by HCFrog on 02-22-2006 04:51 PM