Jacked Out

HCFrog

171 archived posts

HCFrog
Jacked Out
Joined: Nov 11, 2005
Messages: 423
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Upgrade Attacks Overpowered

ooooh good find. I just fixed this - duration is now 20 seconds, reuse timer 90 seconds, just like the Martial Arts and Firearms damage buffs.

Ability Feedback · 03/22/2006 16:50:22

*Smiles and looks atthe Duelist buff*

Are you talking about the massive timer on them? That's part of what we added to allow them to stay active through hardlines. They are now on 8 hour timers, and if you play more than 8 hours in a row... you deserve a /salute

Ability Feedback · 03/22/2006 13:16:13

OMG! I gotta get red frags!

Bethlahem wrote: uh fairly old? from january, and frankly the last we heard about it. it would be nice if you guys read your own design journals and kept us updated about things as big as having our entire ability databases refunded. /frow...

Ability Feedback · 03/22/2006 11:36:36

Hacker in Interlock?

I don't think it will be in today, but in the next patch.

External Playtest Discussion · 03/21/2006 14:22:30

Hacker in Interlock?

Update: All hacker attacks in Interlock have had an accuracy penalty applied. Viral accuracy is still used in IL, however the viral accuracy will suffer a penalty as long as the hacker is in IL. The penalty is much larger on higher level h...

External Playtest Discussion · 03/21/2006 13:10:34

OMG! I gotta get red frags!

Looks like a fairly old post there. Here's how it's going to work: We are not automatically taking away anything. In some cases, abilities have been converted into new abilities and if you had the old one, you'll automatically have the new...

Ability Feedback · 03/21/2006 12:56:28

Update 11

Yup, you'll still get all the messages about what your abilities do to other people, or what theirs do to you. You just won't get the constant spam that says "Building Security uses an ability."

External Playtest Discussion · 03/20/2006 15:34:08

Update 11

My favorite part: Non-specific Ability use chat messages have been removed. Translation: no more "HCFrog uses an ability" spam in the system window.

External Playtest Discussion · 03/20/2006 15:19:19

How dare you!

Uh... I TOTALLY lagged out right then, for the whole fight yeah thats it Message Edited by HCFrog on 03-20-2006 01:37 PM

External Playtest Discussion · 03/20/2006 13:37:25

How dare you!

Don't make me viciously headbutt your fists again Roukan :smileymad:

External Playtest Discussion · 03/20/2006 12:03:04

Sakura Archive

I just lowered the levels a little bit (they're now 5 levels above the max level of the archive, aside from the 0-1 taskmaster who is still level 60). You should not be able to take them on solo, but 3 or 4 people at the max level fro the...

Player Versus Environment Feedback · 03/20/2006 11:01:56

Get rid of having to manually activate buffs!!

Oh just a little note, an engineer is trying to get the title buffs to stay on through Hardlines. It's turning out to be a little more squirrelly than we expected.

Ability Feedback · 03/19/2006 00:09:54

Hacker in Interlock?

hmmmm I'm thinking this one over, about what the rolls would be to make it come out like that... hmmmm I'll have to get back to you on this one. It does kind of present an interesting situation when you think through it. Cause basically in...

External Playtest Discussion · 03/19/2006 00:01:37

Special server items and CR2.0

The reason why it's a bug is that it's a remnant of an old system. Ages ago you had to have a program launcher equipped if you wanted to use any hacker abilities, and they equipped in the tool slot. Then the system changed and launchers we...

External Playtest Discussion · 03/18/2006 14:31:33

Special server items and CR2.0

I said it somewhere, not sure where offhand... but anyhow, there is technically no such thing as a server-specific object. All servers share the exact same database and we don't have a way of putting different items on different servers. W...

External Playtest Discussion · 03/18/2006 14:03:37

/loadlo and benches

:smileysurprised: nice find

Player Versus Environment Feedback · 03/18/2006 10:19:43

A few random questions..

first question - dunno right now I think they're staying as is for the release, and then depending on what feedback we get they might get changed. Not sure there. second q - initiative boosts your roll when two special moves go at each oth...

External Playtest Discussion · 03/18/2006 10:18:00

Quick Question

Quick answer: It's still ballistic, in or out of IL.

External Playtest Discussion · 03/17/2006 23:06:02

SMG Specialist

Okay, well first off I don't know much about the single/dual sub guns issue or whatever that one is. It looks like one of the other designers already hit Direct Fire, as it now costs 50 IS. I think that generally the SubGun tree takes more...

Ability Feedback · 03/17/2006 17:23:33

Nerf Pistol Whip

ooooooh when do you want to bring it, ya taco stealin' p3ngu1n 0wnin NINJA PIRATE

External Playtest Discussion · 03/17/2006 15:32:51

PvP Test Event

If I'm at work that day I might pop in for a bit

External Playtest Discussion · 03/17/2006 15:29:22

Nerf Pistol Whip

why not, the rest of the people in the test world have been doing that

External Playtest Discussion · 03/17/2006 14:35:34

Nerf Pistol Whip

Fighting an NPC who is two levels lower than you, with all the NPC adjustments and whatnot, I think you'd be doing almost twice as much damage as you would to a player your own level with some good resistances. That whole system is in plac...

External Playtest Discussion · 03/17/2006 09:27:49

Make Heals Stronger

This is a bug, which got fixed today and should be in an upcoming patch (possibly not the next patch, but soon).

External Playtest Discussion · 03/16/2006 17:28:24

Seraph

Not until we've perfected the cheats! hehe

External Playtest Discussion · 03/16/2006 12:53:46

New Stat Hack missions

Ahhh thank you for the feedback about the mission timer. The mission timers are a set value, but I could add a stop halfway down which would double the time you have. And add a little more danger getting to the mission area

External Playtest Discussion · 03/16/2006 09:48:51

Team Patcher Early Impressions

Were you using Harmful Code at all? I was checking that out yesterday and noticed that it does some pretty decent damage now, it's not the pointless ability it used to be

Ability Feedback · 03/15/2006 13:34:27

Get rid of having to manually activate buffs!!

Okay... we really haven't been ignoring this. In fact our most heated discussions around the office have been regarding the title buffs. First let me set up the background of why the title buffs are there: #1: In the old system, with all t...

Ability Feedback · 03/15/2006 13:04:09

Bugs that MUST be fixed before CR2 goes live

cloudwol wrote: Which is WHEN? When you see there is no spoon, then you will get a patch. Hopefully the next one should be coming soon!

External Playtest Discussion · 03/15/2006 11:37:49

Resistance Bonus not being applied?

RockyB is on the right track. Your stats give you influences, and influences affect the bonuses you get from active abilities, not passive abilities or clothing. So your MDR influence from stats doesn't affect your clothing, but if you use...

External Playtest Discussion · 03/13/2006 10:28:34

Clothing in CU

DA6ONET wrote: I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot! hmmmm.... that gives me a good idea for a new contest

Items and Clothing Feedback · 03/12/2006 20:51:14

Unique items conversion

I hate to debunk any fun stories, but every item is available on every server. All servers share the exact same item database - in fact, it's literally impossible for us to have certain items on one server and not another.

Items and Clothing Feedback · 03/12/2006 20:48:58

Evade Shield too unbreakable?

Well I just wanted to say that... uh... I broke the evade shield system I misunderstood it when I was re-doing the unique items, and made the shields uber-strength. So I just fixed this. I'm not sure if it was fixed in time for the next pa...

Player Versus Player Feedback · 03/10/2006 18:18:08

Evade Shield too unbreakable?

6-8 hits is definitely too high. We'll be looking into this.

Player Versus Player Feedback · 03/10/2006 13:34:47

New Clothing System 2.0 ?

Yeah, ideas like this are very cool but they definitely should go someplace like the Development Round Table board. CR2 is in polish/balance/bugfix mode now.

Items and Clothing Feedback · 03/09/2006 11:02:24

So does no one like the Combat Revisions?

Jilted_1 wrote: - Sniper skills ( concealed shot & sniper shot ) take a long long time to execute and I feel do too little dmg, perhaps they should also provide a chance to keep the sniper concealed, it would not be uncommon to get both sh...

Player Versus Player Feedback · 03/09/2006 11:01:03

The Zero One Taskmaster

Were you fighting him solo? Also, has anyone tried taking on the other construct bosses since the most recent patch?

Player Versus Environment Feedback · 03/06/2006 13:28:49

Unique items conversion

Yeah in the first pass I missed the Lancet and the other two guns from that dungeon. I got them in the second pass but I didn't make it in time to get into this patch. I think I got all the other ones in that first pass though, all the col...

Items and Clothing Feedback · 03/03/2006 22:49:37

CR2.0 must not increase the effectiveness of the Zerg!

Can I ask what tactics made you successful against the zerg in the old combat system? I played as a Merv on Live, on a non-hostile server, but I was in a decent amount of PvP. When we were outnumbered, it would be suicide to just run into...

Player Versus Player Feedback · 03/01/2006 10:45:19

NPC Balance Before/After 2/17 Patch

Naw, I was gonna go berzerk... but, OK Yeah it will just be a small tweak back, really I think it's pretty close to where it should be.

Player Versus Environment Feedback · 02/25/2006 19:48:11

NPC Balance Before/After 2/17 Patch

Thanks for the feedback. After seeing the latest posts I'm inclined to agree, Miggesch. Fortunately now that we have the system in place I can just tweak numbers in a single place and see what happens

Player Versus Environment Feedback · 02/25/2006 10:14:56

CR2.0 FROM THE EYES OF TOTALLY NEW PLAYERS

Thank you very much for this feedback Fade, as people have said above this is a much-needed area of feedback 5 pretend stars for you!!!

Player Versus Environment Feedback · 02/23/2006 09:54:41

NPC Balance Before/After 2/17 Patch

Big thanks to all the people who were there in Creston! That was fun Oh and after trying to take down the boss of the Seraphim, I think anybody who wants to test the PB4 should probably wait until I get a chance to meddle with them some :s...

Player Versus Environment Feedback · 02/22/2006 18:57:26

Unique items conversion

Warboy090 wrote: How about the Widow moor glasses, Fighters gloves, or Watcher glasses? Widows Moor glasses: Powerless Duration Bonus +4% Initiative Bonus +3% Debuff Area Radius Bonus +3% Inner Strength Regen Rate +15% Health Regen Rate +1...

Items and Clothing Feedback · 02/22/2006 16:57:43

Unique items conversion

>revolt_ wrote: HCFrog wrote: And remember, when you see something like Thrown Defense +3, that's not +3 to your roll, it's +3 to the Thrown Defense influence. I thought bonuses to influences would be stated in %? So if it is a bonus to th...

Items and Clothing Feedback · 02/22/2006 16:51:00

Unique items conversion

Squad Leader's Shirt: Ballistic Accuracy Bonus +4% Ballistic Damage Bonus +3% Ballistic Defense Bonus +4% Evade Interlock +15% Ballistic Resistance +25 pts Detect +25 + a negative condition sweep every so often when you're damaged. Message...

Items and Clothing Feedback · 02/22/2006 14:10:48

Unique items conversion

TheTaxidermist wrote: I'm also concerned about what this will do to clothing variation, however the buffs from those items don't seem to be all that influential. so with any hope, they wont become a requirement to combat proficiency. Somet...

Items and Clothing Feedback · 02/22/2006 13:50:15

Unique items conversion

Tseng. wrote: shouldnt the sakura end up with balistic acuracy if there staying similar to there current functions? That was one of the tougher ones... it had focus +15 before, right? Which would amount to about +1 or +2 RCT, or about +0.5...

Items and Clothing Feedback · 02/22/2006 13:41:28

Unique items conversion

Oh, almost forgot: Sakura Ninja Bandana: IS Regen +15% Melee Damage Resistance +25 pts Ranged Damage Resistance +25 pts Viral Defense Bonus +4% Message Edited by HCFrog on 02-22-2006 04:51 PM

Items and Clothing Feedback · 02/22/2006 12:55:53