- Interlock button should default to Free-Fire if opponent is already in Interlock.
- Better re-use timers.
- NPC Evade "god-mode" bug.
- Pandora's Box rollout and evade mode bug.
- NPC special ability animations incorrect. (Lupines using Silver Bullet attacks.)
- Resistances on Archive bosses too high?
- Hacker abilities causing too much damage.
- Items too difficult to decompile.
- Old bonuses being used in CR2 UI.
- Item stability rapidly decreasing.
- Weird upgrades from certain abilities.
- Infinite Stun/Control Immunity timer.
- Big green circles need to be not as big or as green.
Bugs that MUST be fixed before CR2 goes live
30 posts · 2006-03-13 10:36:28 to 2006-03-15 16:43:19
I know, they may not be show stopping, but i've been fighting to get them fixed since stage one, and hit/hit animations are still doing that whole "invisible kill" thing and generally look a little choppy and too distanced...it will really annoy the hell out of me and others in Live.
Here's one more that seriously needs to be fixed as well:
-Sneak
-DoT attacks
Could you elaborate or post links to threads that explain what is bugged with these issues?
Siros7 wrote:
-Disguise
-Sneak
-DoT attacks
Ah yeah, I saw that about 10 minutes ago when I was jacked into the EP. If that's not removed/fixed I can see another "OMG WHY DID HE/SHE/IT GET BANNED" thread coming along.
Symmetric wrote:
Oh yeah, thank you PBlade, I forgot about those phantom finisher moves.
Here's one more that seriously needs to be fixed as well:

- Auto-activate Buffs where possible, remove short use timers and toggle on or off states!
- Streamline the UI
- Make the spy tree effective
- oh and all the stuff mentioned above
Symmetric wrote:Could you elaborate or post links to threads that explain what is bugged with these issues?
Siros7 wrote:
-Disguise - Isn't added yet.
-Sneak - Not enough stealth so you're very easily detected.
-DoT attacks- Not CR2.0 ready yet I believe so some of them (like sever artery) do too much damage.

Is a show stopper if I have ever seen one. I don't know if you can read the error text at the bottom of the screen, because it fades away really fast, and I cannot reliably reproduce the error, but it says something to the effect of: Your mission has been aborted due to an internal system error. Please excuse the inconvenience please try again later. The bug itself instantly ends the mission and disbands the mission team. It has only happened to me twice, once while en route to a mission area, then the above example while in the middle of a fairly tough NPC encounter. This is a very bad bug, and needs to be hunted down, or there will be many pissed off players.
This bug is a real pisser too:

The NPC Evade bug is a pain already, but now they are able to enter interlock while in the Evade state. They can be damaged by the player they are interlocked with, but they are immune to free fire attacks while in that state. The only way to clear it is to roll out.
I reported both of these bugs properly, but I figured it would be good to get the screenshots on this list as these two NEED to be fixed before going live.
Message Edited by The_Wendigo on 03-13-200612:45 PM
<div></div>
I think the error is more legible here.
The second time it happened was an even more disturbing circumstance. Some fellow testers and I were in the middle of a Pandora's Box 4, when suddenly our mission team was disbanded, and the Box ended prematurely. I was reconstructing when the error occured, so I didn't get an error message or a screenshot, but I know it was a glitch because the "circle of power" generated by the box as well as the box itself stayed in place, though all the enemies disappeared. One of the corpses also became un-lootable.
The increasing frequency and scope of this bug is extremely disturbing to me, and I think it should take top priority on the list of things to be fixed as it is nearly as bad as the random crash bug. I will do my best to figure out how to reproduce it, but as of right now it seems totally random.
<div></div>Either stretch out the animation, or decrease the timer. One of these things is bugged.
I'm hoping the timer is just too long.
- Void
Message Edited by EndlessVoid on 03-13-200605:51 PM
LiquidZ wrote:Actually in IL I did'nt do any damage either. "I could hack all day, I could hack all night... Just try hit'n ME! ZAP! Headshot ZAP! HEADSHOT!"
I just kept getting the "Evade" text on the npc.
This happens even now on regular servers sometimes but I have only seen it maybe 10 times ever 
HCFrog wrote:
I would behavior for some of the mobs around town in the second point there - I understand the low level dungeon NPCs are really bad about this, or using their rollout/IL/rollout/IL sploitz. These issues are being looked at, although AI bugs like this tend to be real pains in the butt. One nice change has been made to evade-mode: the NPCs will no longer regenerate their health. So when the Seraphim roll out, they'll stay at whatever health they're at... I know it's not fixing the issue but it's an improvement. The overall behavior is being looked at.
Is this for sure? I know on test server last night when all the angels attacked Mara C I was fighting one in interlock and it kept doing the withdraw and healing and running away =( Maybe one of the other angels healed him but it seemed wierd that they would heal him every time he rolled away O_O This happened like 4 times


HCFrog wrote:
The change isn't in yet - it should be in the next patch.
Which is WHEN?
HCFrog wrote:
Okay, I'll biteAuto-Activate buffs where possibleI have to get some time to talk about this in a separate thread. We've just recently made some changes to the title buffs, but our options with them are rather limited. I'll have to discuss those elsewhere.Streamline the UIAny ideas would be cool to hear, but at this point I honestly don't think it's going to become any more streamlined before it ships. Unless this is more related to all the buffs and whatnot.

How about the fact that tutorial still wants you to calibrate the basic moves (speed, damage, grab, block, escape) using the dropdown instead of the ones you just needed to load in hotbar
Atleast I had that problem when I logged on it's confusing for new players, BTW skip tutor button works
had to use it to get past this calibrating problem
HCFrog wrote:
The change isn't in yet - it should be in the next patch.
Ohhhhh!!! Oops sorry! =(

YES!
TUTORIAL NEEDS FIXING/CHANGING BEFORE ANY SORT OF MARKETING!
Soz for caps but yes, it really is that important.
Message Edited by cloudwol on 03-15-200607:16 PM

When you see there is no spoon, then you will get a patch.
cloudwol wrote:
Which is WHEN?

Hopefully the next one should be coming soon!
Then you will see it is not the patch that pwns, it is only yourself.
HCFrog wrote:When you see there is no spoon, then you will get a patch.
cloudwol wrote:
Which is WHEN?
Message Edited by ShadowSK on 03-15-200611:40 AM

I'm not seeing any spoon.
HCFrog wrote:When you see there is no spoon, then you will get a patch.
cloudwol wrote:
Which is WHEN?
Hopefully the next one should be coming soon!
*Tries to patch*
...So you lied...
/flashbomb
/run flashhack.exe
HCFrog wrote:
:smileysurprised: uh... sure there's a spoon, right over there
/flashbomb
/Cast old stun 1.0
Ha, you mine for 20 seconds! *Pulls on rubber glove* Lets find that spoon shall we.




