Bugs that MUST be fixed before CR2 goes live

30 posts · 2006-03-13 10:36:28 to 2006-03-15 16:43:19

#34900006366 03/13/2006 10:36:28 Bugs that MUST be fixed before CR2 goes live
Please post your most critical show-stopping bugs and improvements that you feel must be fixed/added before CR2 goes live. If there is a thread that explains how this bug works and how you think it should be working, please provide a link to that thread.
#34900006367 03/13/2006 10:39:04 Re: Bugs that MUST be fixed before CR2 goes live
OFFSET ANIMATIONS!

I know, they may not be show stopping, but i've been fighting to get them fixed since stage one, and hit/hit animations are still doing that whole "invisible kill" thing and generally look a little choppy and too distanced...it will really annoy the hell out of me and others in Live.
#34900006369 03/13/2006 10:44:54 Re: Bugs that MUST be fixed before CR2 goes live
Might i say, great thread.
Devs, read and make a checklist cos these need doing!
#34900006370 03/13/2006 10:47:19 Re: Bugs that MUST be fixed before CR2 goes live
-Disguise
-Sneak
-DoT attacks

#34900006373 03/13/2006 11:00:21 Re: Bugs that MUST be fixed before CR2 goes live


Siros7 wrote:
-Disguise
-Sneak
-DoT attacks


Could you elaborate or post links to threads that explain what is bugged with these issues?


#34900006374 03/13/2006 11:18:58 Re: Bugs that MUST be fixed before CR2 goes live


Symmetric wrote:
Oh yeah, thank you PBlade, I forgot about those phantom finisher moves.

Here's one more that seriously needs to be fixed as well:


Ah yeah, I saw that about 10 minutes ago when I was jacked into the EP. If that's not removed/fixed I can see another "OMG WHY DID HE/SHE/IT GET BANNED" thread coming along.
#34900006376 03/13/2006 11:41:51 Re: Bugs that MUST be fixed before CR2 goes live
Dual Pistol Excecution still doesn't have an animation when used outside of interlock.
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#34900006377 03/13/2006 11:59:48 Re: Bugs that MUST be fixed before CR2 goes live
  • Auto-activate Buffs where possible, remove short use timers and toggle on or off states!
  • Streamline the UI
  • Make the spy tree effective
  • oh and all the stuff mentioned above
#34900006378 03/13/2006 12:09:45 Re: Bugs that MUST be fixed before CR2 goes live


Symmetric wrote:


Siros7 wrote:
-Disguise - Isn't added yet.
-Sneak - Not enough stealth so you're very easily detected.
-DoT attacks- Not CR2.0 ready yet I believe so some of them (like sever artery) do too much damage.


Could you elaborate or post links to threads that explain what is bugged with these issues?


#34900006381 03/13/2006 12:44:17 Re: Bugs that MUST be fixed before CR2 goes live
This right here:

Is a show stopper if I have ever seen one.  I don't know if you can read the error text at the bottom of the screen, because it fades away really fast, and I cannot reliably reproduce the error, but it says something to the effect of: Your mission has been aborted due to an internal system error.  Please excuse the inconvenience please try again later.  The bug itself instantly ends the mission and disbands the mission team.  It has only happened to me twice, once while en route to a mission area, then the above example while in the middle of a fairly tough NPC encounter.  This is a very bad bug, and needs to be hunted down, or there will be many pissed off players.

This bug is a real pisser too:

The NPC Evade bug is a pain already, but now they are able to enter interlock while in the Evade state.  They can be damaged by the player they are interlocked with, but they are immune to free fire attacks while in that state.  The only way to clear it is to roll out.

I reported both of these bugs properly, but I figured it would be good to get the screenshots on this list as these two NEED to be fixed before going live.

Message Edited by The_Wendigo on 03-13-200612:45 PM

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#34900006396 03/13/2006 14:05:08 Re: Bugs that MUST be fixed before CR2 goes live

Disguise
#34900006398 03/13/2006 15:07:05 Re: Bugs that MUST be fixed before CR2 goes live
Addendum to the mysterious "Mission Aborted" bug.  This happened to me twice more in the past hour on QA.  The first time, I was resting up to take another crack at the Agents in the PB Arc 3 Mission that starts with Clef's Business Card.  I was sitting in the lobby just outside of the mission are when it aborted on me.  Here is a screen:

I think the error is more legible here.

The second time it happened was an even more disturbing circumstance.  Some fellow testers and I were in the middle of a Pandora's Box 4, when suddenly our mission team was disbanded, and the Box ended prematurely.  I was reconstructing when the error occured, so I didn't get an error message or a screenshot, but I know it was a glitch because the "circle of power" generated by the box as well as the box itself stayed in place, though all the enemies disappeared.  One of the corpses also became un-lootable.

The increasing frequency and scope of this bug is extremely disturbing to me, and I think it should take top priority on the list of things to be fixed as it is nearly as bad as the random crash bug.  I will do my best to figure out how to reproduce it, but as of right now it seems totally random.
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#34900006404 03/13/2006 17:44:03 Re: Bugs that MUST be fixed before CR2 goes live
I have a feeling the mission bug is being caused by the mission server used for the EP server. That kind of bug is usually server-side, not client-side.
#34900006405 03/13/2006 17:50:05 Re: Bugs that MUST be fixed before CR2 goes live
I still have time to make myself some lunch while waiting for the timer on my "Disarming Shot" ability to fire.
Either stretch out the animation, or decrease the timer. One of these things is bugged.

I'm hoping the timer is just too long.

- Void

Message Edited by EndlessVoid on 03-13-200605:51 PM

Recursion: n - See Recursion.
Void's Sig
#34900006492 03/15/2006 09:09:52 Re: Bugs that MUST be fixed before CR2 goes live
Nice update Frog!
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#34900006497 03/15/2006 10:09:25 Re: Bugs that MUST be fixed before CR2 goes live


LiquidZ wrote:

Actually in IL I did'nt do any damage either. "I could hack all day, I could hack all night... Just try hit'n ME! ZAP! Headshot ZAP! HEADSHOT!"

I just kept getting the "Evade" text on the npc.


This happens even now on regular servers sometimes but I have only seen it maybe 10 times ever SMILEY


HCFrog wrote:

I would behavior for some of the mobs around town in the second point there - I understand the low level dungeon NPCs are really bad about this, or using their rollout/IL/rollout/IL sploitz. These issues are being looked at, although AI bugs like this tend to be real pains in the butt. One nice change has been made to evade-mode: the NPCs will no longer regenerate their health. So when the Seraphim roll out, they'll stay at whatever health they're at... I know it's not fixing the issue but it's an improvement. The overall behavior is being looked at.


Is this for sure? I know on test server last night when all the angels attacked Mara C I was fighting one in interlock and it kept doing the withdraw and healing and running away =( Maybe one of the other angels healed him but it seemed wierd that they would heal him every time he rolled away O_O This happened like 4 times SMILEY

#34900006498 03/15/2006 10:38:06 Re: Bugs that MUST be fixed before CR2 goes live
The change isn't in yet - it should be in the next patch.
#34900006499 03/15/2006 10:39:05 Re: Bugs that MUST be fixed before CR2 goes live


HCFrog wrote:
The change isn't in yet - it should be in the next patch.



Which is WHEN?
#34900006500 03/15/2006 10:44:49 Re: Bugs that MUST be fixed before CR2 goes live

HCFrog wrote:
Okay, I'll bite SMILEY

Auto-Activate buffs where possible
I have to get some time to talk about this in a separate thread. We've just recently made some changes to the title buffs, but our options with them are rather limited. I'll have to discuss those elsewhere.
Streamline the UI
Any ideas would be cool to hear, but at this point I honestly don't think it's going to become any more streamlined before it ships. Unless this is more related to all the buffs and whatnot.


Very brave but very much appreciated SMILEY
Auto-activation of buffs is certainly what I would see most adding to the user friendliness of the new system and symmultaneously tackles the issue that the 20 visible hotbars still sadly seems too few to be fully versatile. But my comment about streamlining really reffers to the many cool alternate suggestions found in this thread
#34900006501 03/15/2006 10:46:19 Re: Bugs that MUST be fixed before CR2 goes live

How about the fact that tutorial still wants you to calibrate the basic moves (speed, damage, grab, block, escape) using the dropdown instead of the ones you just needed to load in hotbar

Atleast I had that problem when I logged on it's confusing for new players, BTW skip tutor button works SMILEY had to use it to get past this calibrating problem

Please visit our site ;)


(take the red pill)
#34900006502 03/15/2006 10:51:05 Re: Bugs that MUST be fixed before CR2 goes live


HCFrog wrote:
The change isn't in yet - it should be in the next patch.



Ohhhhh!!! Oops sorry! =(

#34900006503 03/15/2006 11:16:13 Re: Bugs that MUST be fixed before CR2 goes live

YES!

TUTORIAL NEEDS FIXING/CHANGING BEFORE ANY SORT OF MARKETING!

Soz for caps but yes, it really is that important.

Message Edited by cloudwol on 03-15-200607:16 PM

#34900006504 03/15/2006 11:17:03 Re: Bugs that MUST be fixed before CR2 goes live
ALL YOUR PATCH ARE BELONG TO US.
#34900006505 03/15/2006 11:37:49 Re: Bugs that MUST be fixed before CR2 goes live


cloudwol wrote:

Which is WHEN?

When you see there is no spoon, then you will get a patch. SMILEY

Hopefully the next one should be coming soon!
#34900006506 03/15/2006 11:39:25 Re: Bugs that MUST be fixed before CR2 goes live


HCFrog wrote:


cloudwol wrote:

Which is WHEN?

When you see there is no spoon, then you will get a patch. SMILEY


Then you will see it is not the patch that pwns, it is only yourself.

Message Edited by ShadowSK on 03-15-200611:40 AM

#34900006509 03/15/2006 11:53:05 Re: Bugs that MUST be fixed before CR2 goes live


HCFrog wrote:


cloudwol wrote:

Which is WHEN?

When you see there is no spoon, then you will get a patch. SMILEY

Hopefully the next one should be coming soon!


I'm not seeing any spoon.

*Tries to patch*

...So you lied...
#34900006512 03/15/2006 12:28:44 Re: Bugs that MUST be fixed before CR2 goes live
:smileysurprised: uh... sure there's a spoon, right over there

/flashbomb
#34900006540 03/15/2006 16:43:19 Re: Bugs that MUST be fixed before CR2 goes live


HCFrog wrote:
:smileysurprised: uh... sure there's a spoon, right over there

/flashbomb


/run flashhack.exe

/Cast old stun 1.0

Ha, you mine for 20 seconds! *Pulls on rubber glove* Lets find that spoon shall we.