- Are moves like suplex, ki charged footsweep, and full auto redux going to stay as strong as they are now, or are we going to see the damage get dropped a little bit? they're quite powerful, especially for suplex being a lower level move...
- What exactly does initiative do? Does it actually help determine if your special hits, or does it just improve the odds of the animation being shown?
A few random questions..
4 posts · 2006-03-18 08:26:58 to 2006-03-20 02:51:17
first question - dunno right now
I think they're staying as is for the release, and then depending on what feedback we get they might get changed. Not sure there.
second q - initiative boosts your roll when two special moves go at each other. When both people play special moves in Interlock, it goes back to zero-sum combat : only one of the special moves can win. So instead of being your roll against your opponent's defense, it's your roll against their roll. So if you have an initiative bonus, it's applied there to help your roll go through.
And then Desperation adds an even bigger bonus, it's a good one to use when you're losing a fight. Its bonus increases if your health is lower, giving you a chance for a comeback by making it more likely that your special moves will go through.
I think they're staying as is for the release, and then depending on what feedback we get they might get changed. Not sure there.second q - initiative boosts your roll when two special moves go at each other. When both people play special moves in Interlock, it goes back to zero-sum combat : only one of the special moves can win. So instead of being your roll against your opponent's defense, it's your roll against their roll. So if you have an initiative bonus, it's applied there to help your roll go through.
And then Desperation adds an even bigger bonus, it's a good one to use when you're losing a fight. Its bonus increases if your health is lower, giving you a chance for a comeback by making it more likely that your special moves will go through.
Desperation gets my nod for best new ability of CR 2.0.
I implore the Dev team not to change the damage of the big special moves. Especially when fighting those with extreme health regen rates, often one of these moves is the only way to end a fight. Given the low occurance of states in interlock (i.e. Dazed, Staggered, and Off-Balance) moves that require them need to pay off big when they land. The other factor is that special moves are no longer a guaranteed hit like they were in the old system. There is no bigger heartbreaker than finally getting that Dazed state you were waiting on only to watch your Pistol Whip miss.
As it stands now, it is a good tactical balance. Small window of opportunity - Big Damage.
P.S. With good resistance, none of those moves do an overwhelming amount of damage. It is only the resistance impaired that get cut down by them quickly.
I implore the Dev team not to change the damage of the big special moves. Especially when fighting those with extreme health regen rates, often one of these moves is the only way to end a fight. Given the low occurance of states in interlock (i.e. Dazed, Staggered, and Off-Balance) moves that require them need to pay off big when they land. The other factor is that special moves are no longer a guaranteed hit like they were in the old system. There is no bigger heartbreaker than finally getting that Dazed state you were waiting on only to watch your Pistol Whip miss.
As it stands now, it is a good tactical balance. Small window of opportunity - Big Damage.
P.S. With good resistance, none of those moves do an overwhelming amount of damage. It is only the resistance impaired that get cut down by them quickly.
<div></div>great stuff, will be experimenting with that more...
