SMG Specialist
23 posts · 2006-02-20 03:52:17 to 2006-03-28 10:55:27
Beta tester August 04 to present

/bump
This tree still has this pointless ability in it, either reduce the IS cost or make it cause dazed again! can someone else please login to the test server and /bug this ive done it, but they are hardly going to listen to one person!

Sorry I didn't catch this yet but...
http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil&message.id=549
For 92 IS you can hit everyone in a Devistation Field for a lot of damage (see Mustangu's Post - where he does near 3000 damage) and a 50% chance to Stun.
For 120 IS you can use Direct Fire, do far less damage to a single target and doesn't cause dazed.
DEV comment? Anyone else besides me think this is WAY out of line?

HCFrog, where are you?
What is up with this ab anyway?
<div></div>1. SMG IS useage is pretty high when you look at the dmg, I agree.
2. SMG skills seem.... broken... I equip dual silenced FM900's and use direct fire, the move often is'nt even acknowledged in system area, yet the animation plays. I see nothing saying miss or hit, and the foe's life don't drop any. Equiping any SMG this problem seems to go away... This does not happen on the live server. This happens with other SMG skills too, supression fire, etc. (Even more amusing is the fact that you actually do the animations with the pistols)
3. In live I can setup some SMG IL moves with duelist moves, however in QA this is almost impossible. Pistol arial does'nt cause any states anymore either. This forces me to use speed tactics to cause dazed on my target, once they are dazed I can use full auto redux or sliding volly.
4. Pistol arial and direct fire not causing dazed reduces my choices once in IL. Getting pistol whip off is pretty tricky now as well.
Message Edited by Renesis13B on 03-08-200611:53 PM
When using a mixed SMG/Pistol loadout your specials are dictated by your freefire weapon choice. If you are freefiring with Pistols, the game won't recognize your SMG specials, and if you are freefiring with SMGs, it won't recognize your Pistol specials. The workaround is to stop freefiring. If you are not in active freefire mode, you can do whatever special you want. It would be nice if this was fixed, but until it is, it just takes a few more clicks to get your mixed loadout flowing smoothly.
<div></div>I'll give it a shot next time I jump on test.
It looks like one of the other designers already hit Direct Fire, as it now costs 50 IS.
I think that generally the SubGun tree takes more IS because a lot the abilities are area of effect rather than single target abilities.
Full Auto and Full Auto Redux have insane DPS so the IS cost is pretty much in line with that, I think.
Compare something like Suppresion Fire (level 25) with Bottleneck Field (level 23 I think), both similar abilities, and I think Suppression Fire costs more because it does damage.
I dunno, if you don't mind please look at the new IS costs in there. I'm not sure how many changed since this issue was originally brought up. But generally, I think IS costs might be a bit higher because the subgunner can hit multiple targets.
I'd like to use SMGs more in-game for the "style" and "matrix feel", but it is simply not an effective tree cost/benefit-wise. How often do you see SMGs being used in PvP? If this is supposed to be a high-damage, AoE class, I would think that it would be used more.

Using SMG skills is impossible as long as you free fire with a pistol.
Is this intended functionality or bug?
I usually free fire with SMGs and I can do ranged Pistol Executions with handguns just fine or any other SMG special.
The IS costs are perfect now, thank you devs for looking into this.

Take duel pistols equip them and shoot a target free fire.
Now with your free fire still enabled try to use direct fire, or full auto redux.
The attack looks like it is working but it stops before it finishes.


