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HCFrog

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NPC Balance Thread

The direction we're headed in is to keep things approximately the same difficulty as they were before, but I'd say making things easier at low level and a bit harder at high level. Running through an entire mission on "Hard" at level 50, a...

Player Versus Environment Feedback · 02/10/2006 13:54:29

Can't Take On 2

Make no mistake, we really do appreciate hearing about these issues. It's definitely a priority for us to keep the soloability in the game. We'll be tweaking the NPCs back down from where they are, until we get PvE to about where it was be...

Player Versus Environment Feedback · 01/31/2006 11:27:53

Where can we help?

Thanks for volunteering! I'd be interested to hear how missions are; is a mission on Easy reall easy? How hard is Hard now, soloing, at different levels? How about with a team? We'll be balancing the NPCs over the next few patches, and fee...

Player Versus Environment Feedback · 01/30/2006 14:51:15

Agent Pace meets with Machine Operatives - Recursion - 1/20

:: Message intercept. Contents: Communications Log of a secure meeting. Tampering detected. Contents incomplete. :: Agent Pace: Ah, there you are, tesoro. Thank you for coming. AlicethePattern: Thank you for the invitation.. Agent Pace: An...

Live Events · 01/26/2006 10:42:46

Agent Pace meets with Machine Operatives - Recursion - 1/20

:: Message intercept. Tampering by Machine censors detected. Images deleted. Details limited. :: Reports indicate that Agent Pace was seen meeting with members of two Machine factions. Her purpose is unknown at this point. Intelligence on...

Live Events · 01/20/2006 17:29:18

Sugar Shack 30: Exile Contact Missions: Downtown in Review

Sugaree, I keep forgetting to thank you for these writeups! They're very well written, and Rare and I love to see people enjoying (or not enjoying but at least giving thoughtful feedback about) our missions. Five imaginary stars for you! T...

Missions and Storyline · 01/19/2006 23:21:20

Update 40 Discussion Thread

Strife2983 wrote: devs.....what is the new drop rate? It's approximately 3-4 times what it was. So really, RemagDiv wasn't that far off If the uber loot dropped, say, once every 8 hours before, it should be more like every 2-3 hours now. S...

Update Discussion · 01/17/2006 11:10:43

Update 40 Discussion Thread

I appreciate the amount of thought you've put into your posts, 01! We certainly could look at making some nights brighter again, or maybe try to get kind of a "moonlit" feel to some of them (that might take a little experimentation ). And...

Update Discussion · 01/13/2006 16:03:20

Update 40 Discussion Thread

zeroone5069 wrote: So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone? With Update 40, every single night will be darker. Depe...

Update Discussion · 01/13/2006 13:19:37

Abilities balenced, or are they?

I think one thing to take into consideration is that the Martial Artist in the above example has had to strip his/her one MA tree down to barebones in order to load up abilities from the Hacker tree, to get their 400 VD. The Hacker hasn't...

Development Roundtable · 01/13/2006 13:07:22

To Walrus, Penguin, and the devs

I think someone already figured mine out elsewhere -- it's from something the Architect said. You know, Larry the Architect!

General Discussion · 01/05/2006 15:19:17

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Siros7 wrote: What were some of the ideas for the spy tree (the entire tree, including dataminer) that didnt get used for the combat upgrade? No future content Ooooooh sneaky... well I'm sorry to say that I actually don't know. I'd have to...

Archive Construct · 12/21/2005 12:10:29

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PBlade wrote: For Siros! Could you give us any hints about the new spy tree seeing as it probably needed to be changed a lot for the upgrade... wait future content... Any plans for revamping data miner? .... future content... Ehh... Awww,...

Archive Construct · 12/21/2005 12:06:11

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What do you think about the punt move? Archived image unavailable: 16x16_smiley-happy.html Punt is great! If Flood ever lets his EC shield down, I think Ookami's got a punt waiting for him...

Archive Construct · 12/21/2005 11:53:28

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DevilsArms(MxO) wrote: With what we saw with the hacker ability will that mean that you will be de-grading awakened? I don't think I'd say it's being degraded or anything, just changing the overall way that CT works... my impression is tha...

Archive Construct · 12/21/2005 11:51:07

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Tseng. wrote: what would you say the most overpowered skill and/or item in the game is? Obviously Dataminer! Actually IMO it's gotta be Despoiler... isn't it something like -50 CT to the whole area, for 3 minutes? And it only requires leve...

Archive Construct · 12/21/2005 11:44:56

Tokens, what are they for?

WGAnubis wrote: so its a useless item that should have never have been released yet... Wrong! If you grab them just right, and flick your wrist, you can impale people right between the eyes. Or... well... yes they're relatively useless at...

General Discussion · 12/20/2005 14:52:17

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Insertion wrote: How come devs dont come ingame as Agents and break up fights, or try to arrest a zion operative for dev fielding a supermarket or anything.. :smileytongue: Hmmm... Ookami found someone killing exiles in the c.h. dungeon an...

Archive Construct · 12/18/2005 13:02:04

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Montoia wrote: Will Neo's Insight ever be turned back on? Hmmm that was one of the rewards from one of the very first events, right? And people from different orgs get different buffs? If that's what it is, then I think the answer is no. T...

Archive Construct · 12/18/2005 12:59:53

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PhanthomZtryker wrote: This is what I wanted to ask... Just hit submit a bit to quckly hehe... Why did you guys decide to go with only one ticket per account and at the same time make us unable to attach screenshots? This is also in the sa...

Archive Construct · 12/18/2005 12:54:25

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Insertion wrote: Why is it that a month old level 50 player who just got the game should be as good as a level 50 veteran player since day 1? Hmm... well one question would be, are they really as good as the veteran? I would think the vete...

Archive Construct · 12/18/2005 12:50:44

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CooliceT wrote: have u got a 2 week brake like Rarebit has over X-mas...? hehe no, I'm hoarding my vacation, so I only have a week and a day off. Office is probably going to be empty... *looks around* *creates a level 50 cheated character...

Archive Construct · 12/18/2005 12:42:20

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Okay since that last question seems to have been answered, I want to clear up a misconception that rare apparently caused. Maybe he didn't know any better. But I think WE all know that biscuits < waffles < pirate biscuits < NINJA WAFFLES !...

Archive Construct · 12/18/2005 12:37:32

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eroz wrote: What is a typical work day like for you? (Each dev/admin could answer this. ) I hate to dissapoint you, but it's probably the same as anybody else's day. 10:00 AM: daily team meeting 10:30 AM: get in the boat 11:00 AM: reach fi...

Archive Construct · 12/18/2005 01:43:23

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bonopi wrote: "how is the video contest going..." It's going great. I know I have my favorite but it can't win due to the sheer quantity of swearing... but it's really funny. Walrus was showing me a bunch of the entries and they are all re...

Archive Construct · 12/16/2005 12:41:24

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DrippingCheese wrote: Are there any plans to chage the archive boss drop rates? Okay good question, it's really a future content question... but, uh, please PM me the answer to my question above. How many licks does it take to get to the c...

Archive Construct · 12/16/2005 12:35:57

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00Zero wrote: are ya'll going to be adding any more neighborhood contact mission sets any time soon? Future content question! *gong*

Archive Construct · 12/16/2005 12:30:37

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DeBarlo wrote: Will there be any sort of revamp of the Archives? They've pretty much lost their purpose and most people tend to fight over Mara Central instead, but if perhaps there was some sort of important artifact there for players to...

Archive Construct · 12/16/2005 12:28:56

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bonopi wrote: are you guys planning on introducing anything to support player events more? eg. like submitting events to have characters make appearences with? Well I think we'd like to use the LESIG to support player events more, that's f...

Archive Construct · 12/16/2005 12:24:39

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stuporfluous wrote: since the matrix started, has there been any secret content that v few ppl have found? ie stuff devs have stuck in and most ppl still don't know about? Hmmm... well I'm sure you've been in the secret DT club by now... d...

Archive Construct · 12/16/2005 12:07:33

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Roukan wrote: Wrong copy paste... In the QA are you guys gonna add more buffs for attributes? Message Edited by Roukan on 12-16-2005 11:57 AM There might be buffs added later on, but when the QA server first comes out, there won't be any n...

Archive Construct · 12/16/2005 12:04:08

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Tseng. wrote: any chance of making the fly virus imunity work against the assasin mask's coruption pulse? Hmmm, very interesting question! That's a good one... I suppose yes, there is a chance.

Archive Construct · 12/16/2005 11:55:46

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stuporfluous wrote: in general, what's the best way to submit these totally awesome ideas everyone gets about how mxo could be better? (ie is posting on the general boards better than submitting some kind of email or /feedback or vice-vers...

Archive Construct · 12/16/2005 11:50:58

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bonopi wrote: whats the spy tree going to be used for in combat in CU 2.0 Good question. I really don't know, but I want to open the thread up for more questions. I'm home sick again or I would pop over and ask Archon about this -- I know...

Archive Construct · 12/16/2005 11:15:38

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Abigor666 wrote: I know attribute revamp hacks are singletons if i kept mine from before will the new one stack? I don't think it will; however, I think there are plans to make revamp hacks a little more readily available on the test serve...

Archive Construct · 12/16/2005 10:59:19

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Okay, so I finally read the correct email thread. I gotta echo Walrus -- some great ideas in there, but our schedule is jam packed. And thanks Walrus for the screenshot! Oh and V for Vendetta is sooooooo O/T... so... there was a question a...

Archive Construct · 12/16/2005 10:55:57

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cloudwol wrote: i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em? Are you referring to this thread? http://mxoboards.station.sony.com/matrix/board/message?board.id=general&message.i...

Archive Construct · 12/15/2005 16:32:15

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CooliceT wrote: aww so how do i get a question answered... i copy this again. last time, how would i get a job like yous? no joke i want to get into the games industry but how do you guys do it?... any tips... i would like to use me design...

Archive Construct · 12/15/2005 15:36:52

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PhanthomZtryker wrote: Can we get confirmaton if we are going to have a holiday event? Dedicated to FAOrien Message Edited by PhanthomZtryker on 12-15-2005 03:16 PM Please see leading, hint-laden post by Walrus.

Archive Construct · 12/15/2005 15:18:50

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DeBarlo wrote: Funny you should bring up data miner. I was just thinking d ata mining needs a revamp. It's a feature that not many players use. What about adding occassional code bit drops from mining or even acquiring storyline documents...

Archive Construct · 12/15/2005 15:15:28

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PhanthomZtryker wrote: Can you contact twitch and tell him to come back to us? No. Actually I dunno.

Archive Construct · 12/15/2005 15:13:39

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cloudwol wrote: Are you devs aware of the easily feasible and great outfit shell idea? Yes, at least I'm aware of it. I think it probably isn't quite as easily feasible as you might hope, though. Oh and since it's related -- it's true that...

Archive Construct · 12/15/2005 15:10:43

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PhanthomZtryker wrote: What's with the glitchy ads? Do you mean how they have some Z-fighting issues on some video cards? That's a bug. I believe it's being fixed very soon. Rarebit wrote: 2) This also means that if Player1's post contains...

Archive Construct · 12/15/2005 14:55:19

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Okay, I can see we need a little clarification to the rules of this thread: If you get the first post, and then go back and edit it to put a question in, your question will not be answered. This is not to be mean (at least not to most of y...

Archive Construct · 12/15/2005 14:49:42

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That's funny Phanthom, I didn't see a question in your post. TASTE THE GLOVE!!! Stack, stuff with game cards and whatnot is totally not in our hands. All of the billing issues are always corporate -- so if there are game cards that work fo...

Archive Construct · 12/15/2005 14:36:48

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okay I'm quoting stup's post since they're both asking the same question. stuporfluous wrote: how feasible are the ideas posted in this thread about system and nonsystem mission trigger item emails? a few of the specific ideas: * the syste...

Archive Construct · 12/15/2005 14:27:20

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bonopi wrote: how is the fututre of MxO's lag problem? Future question plus I don't know!!! *gong* Orien: Hook 'em horns!

Archive Construct · 12/15/2005 14:19:46

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Finally the question gets through poor Orien... Okay: The CR is going to change a LOT of things in the game. For one thing, all of the numbers that affect things are changing... so all of the old enhanced items don't make sense any more. O...

Archive Construct · 12/15/2005 14:10:16

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Megaritz wrote: Are the devs ever going to fix ignore so it works in area chat again? How am I supposed to properly ignore that guy who says stupid stuff, and that other guy who says stupid stuff without ignore working properly? Good quest...

Archive Construct · 12/15/2005 13:51:01

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PBlade wrote: Previously it was mentioned about factors stopping the hiring of a new LET. Can you elaborate? Basically cost. The LET that we had at launch cost an awful lot of money to support. Everybody make 10 of your friends subscribe t...

Archive Construct · 12/15/2005 13:39:59

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Symmetric wrote: Will we ever get to meet Anome in-game? He's my hero. Yeesh, you should be careful what you ask for, Symmetric. And... uh... possibly.

Archive Construct · 12/15/2005 13:10:13

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jeffers wrote: Well since no one else has posted a question (can't have you getting bored now can we?) After the storyline which was written by Paul Chadwick for the first year (about 5/6 months left?) has been completed, is he going to ca...

Archive Construct · 12/15/2005 12:58:12

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Cognoscente wrote: How long have you been with the MxO team HCFrog, and what did you do before this? Good lord, you got that response in like 4 seconds after I posted. I joined the team pretty late - about 4 months before the game shipped....

Archive Construct · 12/15/2005 00:05:40

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bonopi wrote: Can we expect to see faction panel enhancments, team duels, and a more meaningful CQ system after the Combat Revamp? yay! :smileyhappy: good question Viscidos Yes, this is a good question, Viscidos and bonopi... Visciopi... b...

Archive Construct · 12/15/2005 00:00:03

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Inthebackground wrote: We heard an awful lot about the combat revision for months now. I'm curious as to whats on the developer agenda for after CU 2.0, will it just be 2.1 or are ya gonna get back to advancing the storyline? As far as upd...

Archive Construct · 12/14/2005 23:32:19

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Ah, thank you Chuui. 1nfern0 wrote: Was there ever thoughts for players to purcase our own lot [i.e. house, base, and such]? In the past, there were thoughts about this. What thoughts? Who can say, grasshopper. I can't really say much abou...

Archive Construct · 12/14/2005 23:15:16

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Viscidos wrote: Will there be more cowbell? As much cowbell as we have now times TEN

Archive Construct · 12/14/2005 23:04:59

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Abigor666 wrote: Will the sub orgs be hostile to their original counterparts when implemented ? Unfortunately, that falls under the category of questions I can't answer at this time.

Archive Construct · 12/14/2005 22:59:18