

151 posts · 2006-01-13 11:27:50 to 2006-02-09 05:16:19


Can't wait to see the new episode.
Also like the realease of missions.
Message Edited by PascaI on 01-13-200611:32 AM

Message Edited by Siros7 on 01-13-200611:35 AM
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The Matrix Online Story Continues in Episode 4.1!
The 4.1 Storyline missions and cinematic are now available in game.
Note: There is a known issue that the soundtrack for Cinematic 4.1 does not synchronize with the video on the first playthrough. This will be resolved in a later update.
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Not as if that hasn't happened before- with the one about cryptos.... and i don't think it's been fixed yet... and why did we have to change all of the soundtracks to the old cinematics anyways? The older soundtracks really added to the cinematics, but now the cool soundtracks have been replaced with borning scores.. oh well
Patch does sound cool though, can't wait.


I don't like the idea of the darker nights at all. As far as I can tell about the Holiday event, the nights weren't darker all the time, but only some of them. So I would like the idea to have darker nights maybe from time to time (like the sky turns from green to purple from sometimes), it would be a nice variation. I hope it is that way, and not the other. Because I'm personally not a big fan of those dark nights, they make everything look more boring and uninteresting. I really hoped it would be removed after the holiday event, but no, the majority wanted it so...
So I still hope the darker nigths will change to brighter ones regularly. If not, I hope this will be changed more or less in one of the next updates then. Can anyone give me some insight into that?
MXO devs i am beggining to get annoyed with you
I am already trying to get my head round the FANTASTIC new combat system and you are not helping by adding even more content with a new cinematic and missions
Lol keep up the good work


OMG more dropping of the items!!!
so can you PLEASE tell us what this new drop rate is???
and does the 01 taskmaster now drop the Mk II gun???
*strikes up Hallelujah chorus*
Beginning with Episode 4.1, Critical Missions will be released over a period of time, rather than becoming available all at once.Darkness Falling
Due to popular demand, nighttime will be substantially darker beginning with Update 40. (Not as dark as during the Halloween Event.)
- Drop rates for Construct bosses have been increased.
- Halloween masks are now tradable.
- Devs stopped using bleach on Black Plain Slacks.
zeroone5069 wrote:I don't like the idea of the darker nights at all. As far as I can tell about the Holiday event, the nights weren't darker all the time, but only some of them. So I would like the idea to have darker nights maybe from time to time (like the sky turns from green to purple from sometimes), it would be a nice variation. I hope it is that way, and not the other. Because I'm personally not a big fan of those dark nights, they make everything look more boring and uninteresting. I really hoped it would be removed after the holiday event, but no, the majority wanted it so...
So I still hope the darker nigths will change to brighter ones regularly. If not, I hope this will be changed more or less in one of the next updates then. Can anyone give me some insight into that?
)
sakura for the win. hm so instead of every 150 kills....i hope its at least every 25-50 



great idea on making missions last longer like that 
about time we can email the masks to ourselves 
Good to see drop rates increased, time to get my lower level in the constructs now 
Thanks for that, ill be honest i wasnt a the biggest fan of it big that dark 

Aquatium wrote:about time we can email the masks to ourselves

YAAAAAAAAAY DARKNESS. i LOVED the halloween darkness and while i can understand that it won't be that dark, i look forward to actual REAL nights, where the weak huddle in the feeble light of solitary lampposts or indoors and dread to walk down deserted alleys. muhahahah. etc.
Well, as I said, it would be nice to have darker nights as an alternative, like once a game week (I mean the purple sky day is usually time when I hurry to leave the game but actually it would look quite nice with some graphics upgrades and it's by no means a great idea). But having the dark nights just all the time is definetely not a solution.
So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone? 

, ill beat that darn 30 days system 

How can you not like Sati's sunrises? They're the best part of the day/night cycle.
zeroone5069 wrote:
Well, as I said, it would be nice to have darker nights as an alternative, like once a game week (I mean the purple sky day is usually time when I hurry to leave the game but actually it would look quite nice with some graphics upgrades and it's by no means a great idea). But having the dark nights just all the time is definetely not a solution.So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone?

zeroone5069 wrote:
stuporfluos wrote:YAAAAAAAAAY DARKNESS. i LOVED the halloween darkness and while i can understand that it won't be that dark, i look forward to actual REAL nights, where the weak huddle in the feeble light of solitary lampposts or indoors and dread to walk down deserted alleys. muhahahah. etc.
Well, as I said, it would be nice to have darker nights as an alternative, like once a game week (I mean the purple sky day is usually time when I hurry to leave the game but actually it would look quite nice with some graphics upgrades and it's by no means a great idea). But having the dark nights just all the time is definetely not a solution.
So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone?


With Update 40, every single night will be darker.
zeroone5069 wrote:So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone?


HCFrog wrote:With Update 40, every single night will be darker.
zeroone5069 wrote:So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone?
Depending upon how the community feels about it, we can tweak them brighter or darker, or add some variation.
Personally I'm in the same boat as Stack; with a place like the Matrix, I think gritty, dark nights are called for. Previously I found it hard to tell if it was night or overcast day unless I actually looked up at the sky.
But what matters most is what the general player consensus is. Bug me with your feedback please!

. As I said, the sunrises and sunsets are beautiful, the rest of it needs some work.OK, I think I've left out an important aspect, i.e. why I'm not a huge fan of the darker nights.
The brighter nights had the same quality as the days, since you could see the city quite as good as at daytime but the colors, the atmosphere and the whole feeling was different. It was still much darker than day, of course, but it was fun exploring the city during night time.
The darker nights just seem more like a "night version" of the city where much less can be seen using an argument "hey, it's night, of course you can't see too much". So while it appears more logical and realistic on the one hand, the world itself looks less desirable, so whenever you go exploring the city's details and sights, you better wait till the night is over. Of course, if tourists explore a real city they mostly do it at day, since that's the time where the most can be seen properly, but as a tourist I also wouldn't go to a stinky slum district or a place that looks like it had bombs being dropped at it, still I enjoy Richland and especially Westview. Maybe it's a little off-topic, but it's simply a comparison to our night-time discussion, since realism doesn't automatically mean quality (what doesn't mean the new nights don't have any quality!).
I hope I haven't expressed myself in a too confusing way 
Is the Spy tree getting removed from the game? According to these definitions, there is no modifier for the abilities of a spy.
RemagDiv wrote:
Excellent patch.
- Halloween Masks are now tradable! This means we can e-mail them and store them on alts! Finally I will have 7 more inventory slots!
lol you trying to outvote me? 
nah, just kidding
). And I totally understand where you're coming from with realism doesn't necessarily mean quality, or fun. That reminds me, I have to implement permadeath next week... j/k
Message Edited by HCFrog on 01-13-200604:04 PM
Well good patch imo.
It actually shows the devs listen! i mean the higher construct drop rate, the darker nights and the black slacks are all player side. w00t devs! rock on my brothers (and sisters?)
On the night thing, i have to say i personally agree that the nights shoudl be darker, like frog i currently find it hard to distinguish between night and overcast. However, i see where zeros coming from and his concerns are legit, i think they should deffenatly be some sort of variation (tho nothing as bright as we have now) also loving the idea of proper moonlight effect.
The paced missions are also a good move imo, it a) stops the 'criticals released and i do em in 5 minutes, mxo soxors!' whiners and b) also could help the storyline flow and add many opportunities for the continuation by what details can be released and when.
All in all, Kick *CENSORED*.
Message Edited by zeroone5069 on 01-13-200604:49 PM
This patch sounds like it could be pretty decent.� I like the darker nights idea myself.� What I would be very nice is if we could turn off the body glow at night.� Man how awesome that would fight with only the moonlight to guide us.
I'm not really concerned about the missions music though I did like it somewhat.� I usually have Winamp playing my selected music any how. It would be nice if you could select your own in game music. This game is very limited on the sound options.
I'm also a little confused on the mission setup.� Are they releasing one mission every few days or something instead of in batches?� So more days of patching?� If so The dial up cats will have a ball. I for one think its a great idea since it would be much more convientant for the person writing the missions.
Devs: I'm curious, how difficult would it be to make the "time of day" client side as opposed to server? It would be nice to be able to choose my time of day. Because when I get off work it's always night time in game, and while I love it, I kinda forget how it looks in the day time.
Message Edited by Detrius_MXO on 01-13-200605:15 PM

Message Edited by Detrius_MXO on 01-13-200606:05 PM