Update 40 Discussion Thread

151 posts · 2006-01-13 11:27:50 to 2006-02-09 05:16:19

#34800000570 01/13/2006 11:27:50 Update 40 Discussion Thread
This thread is for discussing Update 40, which is scheduled to release during the week beginning January 16, 2006. Full notes have been posted on Data Node One.
#34800000571 01/13/2006 11:31:07 Re: Update 40 Discussion Thread
Cool new cinematic and missions!

What was the deciding reason behind pacing the missions?
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#34800000572 01/13/2006 11:31:59 Re: Update 40 Discussion Thread

Can't wait to see the new episode.

Also like the realease of missions.

Message Edited by PascaI on 01-13-200611:32 AM

#34800000573 01/13/2006 11:32:13 Re: Update 40 Discussion Thread
the new way of critical mission availability is nice and interesting.
I havent really read the entire thing, but...

The darkness is darker? 5* for the entire MxO team SMILEY

It's a nice patch, I have one question though:


New ad posters have been added to the world.


Are these the bilboard ads or posters like we see in buildings? (I assume the billboards, but I want to be sure.)

Message Edited by Siros7 on 01-13-200611:35 AM

#34800000574 01/13/2006 11:34:46 Re: Update 40 Discussion Thread

________________________________________________________________________________________

The Matrix Online Story Continues in Episode 4.1!
The 4.1 Storyline missions and cinematic are now available in game.
Note: There is a known issue that the soundtrack for Cinematic 4.1 does not synchronize with the video on the first playthrough. This will be resolved in a later update.

_________________________________________________________________________________________

Not as if that hasn't happened before- with the one about cryptos.... and i don't think it's been fixed yet... and why did we have to change all of the soundtracks to the old cinematics anyways? The older soundtracks really added to the cinematics, but now the cool soundtracks have been replaced with borning scores.. oh well

Patch does sound cool though, can't wait.

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#34800000575 01/13/2006 11:42:35 Re: Update 40 Discussion Thread
Does this actually mean i could get a sakura bandana?!!!!! 0.7% was a silly drop percentage. Omg Wallrus i want your babies! j/k
#34800000576 01/13/2006 11:43:52 Re: Update 40 Discussion Thread
so black slacks will actually be black? what about the black avero coat as well? Good patch, hope it doesnt cause the servers to be unstable SMILEY
#34800000577 01/13/2006 11:43:55 Re: Update 40 Discussion Thread
Can't wait until next week,Sounds good but can we not put available now on the DN1 notes as some people might think we can get it now. 
#34800000578 01/13/2006 11:46:44 Re: Update 40 Discussion Thread
Sounds good.

Nice idea with pacing the missions too...it either means they want us to take our time, which may mean LET interaction may occur inbetween them and date the missions.

Or Rarebit hasn't finished them yet :smileyvery-happy:
#34800000579 01/13/2006 11:47:39 Re: Update 40 Discussion Thread

I don't like the idea of the darker nights at all. As far as I can tell about the Holiday event, the nights weren't darker all the time, but only some of them. So I would like the idea to have darker nights maybe from time to time (like the sky turns from green to purple from sometimes), it would be a nice variation. I hope it is that way, and not the other. Because I'm personally not a big fan of those dark nights, they make everything look more boring and uninteresting. I really hoped it would be removed after the holiday event, but no, the majority wanted it so...

So I still hope the darker nigths will change to brighter ones regularly. If not, I hope this will be changed more or less in one of the next updates then. Can anyone give me some insight into that?

#34800000580 01/13/2006 12:01:26 Re: Update 40 Discussion Thread

MXO devs i am beggining to get annoyed with you

I am already trying to get my head round the FANTASTIC new combat system and you are not helping by adding even more content with a new cinematic and missions

Lol keep up the good work

#34800000581 01/13/2006 12:02:05 Re: Update 40 Discussion Thread
Nice patch!  I especially like the way missions will be given out.  It makes more sense.

Not a bad thing in the patch, IMO (besides the cinematic thing). SMILEY
#34800000582 01/13/2006 12:06:23 Re: Update 40 Discussion Thread

OMG more dropping of the items!!!

so can you PLEASE tell us what this new drop rate is???

and does the 01 taskmaster now drop the Mk II gun???

I <3 MGK!!!
#34800000583 01/13/2006 12:07:04 Re: Update 40 Discussion Thread
BIGGER DROP RATE! WOOHOOO!!!
#34800000584 01/13/2006 12:19:25 Re: Update 40 Discussion Thread

Beginning with Episode 4.1, Critical Missions will be released over a period of time, rather than becoming available all at once.

Darkness Falling
Due to popular demand, nighttime will be substantially darker beginning with Update 40. (Not as dark as during the Halloween Event.)

  • Drop rates for Construct bosses have been increased.
  • Halloween masks are now tradable.
  • Devs stopped using bleach on Black Plain Slacks.


*strikes up Hallelujah chorus*

Best patch I've seen in a long time.

/clap
/clap
/cheer
/clap
/throwrose
/clap
#34800000585 01/13/2006 12:20:34 Re: Update 40 Discussion Thread


zeroone5069 wrote:

I don't like the idea of the darker nights at all. As far as I can tell about the Holiday event, the nights weren't darker all the time, but only some of them. So I would like the idea to have darker nights maybe from time to time (like the sky turns from green to purple from sometimes), it would be a nice variation. I hope it is that way, and not the other. Because I'm personally not a big fan of those dark nights, they make everything look more boring and uninteresting. I really hoped it would be removed after the holiday event, but no, the majority wanted it so...

So I still hope the darker nigths will change to brighter ones regularly. If not, I hope this will be changed more or less in one of the next updates then. Can anyone give me some insight into that?







and probably in the future every couple of game days the nights would also get really dark (i.e. halloween event SMILEY)

no more lvling for me untill is update SMILEY sakura for the win. hm so instead of every 150 kills....i hope its at least every 25-50 SMILEY
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#34800000586 01/13/2006 12:22:12 Re: Update 40 Discussion Thread
YAAAAAAAAAY DARKNESS. i LOVED the halloween darkness and while i can understand that it won't be that dark, i look forward to actual REAL nights, where the weak huddle in the feeble light of solitary lampposts or indoors and dread to walk down deserted alleys. muhahahah. etc.

oh, also WUT for the increased drop rate!

and new critical missions and cinematics (this will be the first flash one yes?) and all that jazz!
#34800000587 01/13/2006 12:24:59 Re: Update 40 Discussion Thread
Looks like a good and interesting patch.

Nice to see more cinematics and critical missions. Interesting idea to spread out the missions over a period of time. Might meet some opposition, but prevents the sudden speeding through of them in one night. SMILEY

Great to see a few darker nights as well, and excellent news that the drop rates are being increased again. Shame I can't use my oldest character to go back and get the stuff though. SMILEY

Can't wait for it to come out. SMILEY

Jeffers

#34800000588 01/13/2006 12:26:13 Re: Update 40 Discussion Thread

great idea on making missions last longer like that SMILEY

about time we can email the masks to ourselves SMILEY

Good to see drop rates increased, time to get my lower level in the constructs now SMILEY

Thanks for that, ill be honest i wasnt a the biggest fan of it big that dark SMILEY

#34800000589 01/13/2006 12:30:08 Re: Update 40 Discussion Thread


Aquatium wrote:

about time we can email the masks to ourselves SMILEY







remember they only last for 30days in your email... SMILEY
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#34800000590 01/13/2006 12:31:52 Re: Update 40 Discussion Thread

stuporfluos wrote:

YAAAAAAAAAY DARKNESS. i LOVED the halloween darkness and while i can understand that it won't be that dark, i look forward to actual REAL nights, where the weak huddle in the feeble light of solitary lampposts or indoors and dread to walk down deserted alleys. muhahahah. etc.


Well, as I said, it would be nice to have darker nights as an alternative, like once a game week (I mean the purple sky day is usually time when I hurry to leave the game but actually it would look quite nice with some graphics upgrades and it's by no means a great idea). But having the dark nights just all the time is definetely not a solution.

So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone? SMILEY

#34800000591 01/13/2006 12:35:52 Re: Update 40 Discussion Thread
Best part about this patch (that's not the new crits or cinematics, of course)? The Black Plain Slacks are finally black. SMILEY

/bow
/grovel
#34800000592 01/13/2006 12:41:51 Re: Update 40 Discussion Thread
I email myself items and re-email them every 20 days SMILEY , ill beat that darn 30 days system SMILEY
#34800000593 01/13/2006 12:44:29 Re: Update 40 Discussion Thread

zeroone5069 wrote:
Well, as I said, it would be nice to have darker nights as an alternative, like once a game week (I mean the purple sky day is usually time when I hurry to leave the game but actually it would look quite nice with some graphics upgrades and it's by no means a great idea). But having the dark nights just all the time is definetely not a solution.

So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone? SMILEY


How can you not like Sati's sunrises? They're the best part of the day/night cycle.

And I see no reason why having the nights darker all the time "definitely isn't a solution." They already said it's not going to be as dark as it was on Halloween, and right now having nighttime look like an overcast, cloudy day just doesn't cut it. The nights need to be darker, especially for a game based on The Matrix.
#34800000594 01/13/2006 12:45:55 Re: Update 40 Discussion Thread
Excellent patch.

- 4.1 Cinematic and Crits
- Construct drops are better
- Crits now pace themselves. So instead of having all 5 at the beginning, you get 1 the day of the patch, and then the next 4 get released throughout the days. I really like this. More enjoyment and anticipation, plus something to look forward to. I always used to rush through the 5 missions when they were available from the start.
- Halloween Masks are now tradable! This means we can e-mail them and store them on alts! Finally I will have 7 more inventory slots! SMILEY
- Nightime now is darker!
- Plain black slacks are now actually black! lol
#34800000595 01/13/2006 12:47:49 Re: Update 40 Discussion Thread
a cycle of nights wouldn't be bad, except of course that it's always a full moon in mega city lol.

i really like darker nights, i don't think they're boring at all, they really make things like lampposts and the lights off of buildings stand out.

u don't like sati's sunrises/sunsets? :robotsurprised:


zeroone5069 wrote:

stuporfluos wrote:

YAAAAAAAAAY DARKNESS. i LOVED the halloween darkness and while i can understand that it won't be that dark, i look forward to actual REAL nights, where the weak huddle in the feeble light of solitary lampposts or indoors and dread to walk down deserted alleys. muhahahah. etc.


Well, as I said, it would be nice to have darker nights as an alternative, like once a game week (I mean the purple sky day is usually time when I hurry to leave the game but actually it would look quite nice with some graphics upgrades and it's by no means a great idea). But having the dark nights just all the time is definetely not a solution.

So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone? SMILEY





#34800000596 01/13/2006 12:50:24 Re: Update 40 Discussion Thread
When is this patch gonna go live?  I'm really egar ta see the new cinematic. SMILEY

#34800000597 01/13/2006 12:59:00 Re: Update 40 Discussion Thread
The week of the 16th
#34800000598 01/13/2006 13:01:09 Re: Update 40 Discussion Thread
and they always seem to patch on a wednesday......
so we get a crit everyday from wdnesday to sunday....

unless they changed there routine
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#34800000599 01/13/2006 13:01:46 Re: Update 40 Discussion Thread
They said the 17th is when the winter stuff is shut off... so I'm guessing then.
#34800000600 01/13/2006 13:19:37 Re: Update 40 Discussion Thread

zeroone5069 wrote:

So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone? SMILEY


With Update 40, every single night will be darker.

Depending upon how the community feels about it, we can tweak them brighter or darker, or add some variation.

Personally I'm in the same boat as Stack; with a place like the Matrix, I think gritty, dark nights are called for. Previously I found it hard to tell if it was night or overcast day unless I actually looked up at the sky.

But what matters most is what the general player consensus is. Bug me with your feedback please! SMILEY
#34800000601 01/13/2006 13:23:24 Re: Update 40 Discussion Thread
I agree, darker is better, and it didn't really feel like night with the current version. The Halloween darkness was the best though! SMILEY
#34800000602 01/13/2006 13:26:50 Re: Update 40 Discussion Thread


HCFrog wrote:

zeroone5069 wrote:

So here's my question again, will every night be darker or will they just be included into the cycle and not completely replace the brighter nights? Walrus, anyone? SMILEY


With Update 40, every single night will be darker.

Depending upon how the community feels about it, we can tweak them brighter or darker, or add some variation.

Personally I'm in the same boat as Stack; with a place like the Matrix, I think gritty, dark nights are called for. Previously I found it hard to tell if it was night or overcast day unless I actually looked up at the sky.

But what matters most is what the general player consensus is. Bug me with your feedback please! SMILEY



Loving the dev support and feedback. Big props to you guys.

Another decent patch, I'm still trying to get over the excitement of the CU and then you guys throw in this patch. Pleasure overload.
#34800000603 01/13/2006 13:43:58 Re: Update 40 Discussion Thread
Dark nights FTW!

I also love the idea of spreading out the crits.  It was extremely frustrating for me to be sitting at work on patch day while people were out running the missions and solving the clues before I even got a chance to login.

/tiphat

#34800000604 01/13/2006 13:50:55 Re: Update 40 Discussion Thread
the more darkness we have, the greater the value of streetlights, fires, and building lighting effects...

that little bit of blindness you get from going from a night on the street into your factions meeting place just adds to the atmosphere and realism of it all.
#34800000605 01/13/2006 14:40:23 Re: Update 40 Discussion Thread
HCFrog wrote:
With Update 40, every single night will be darker.

Depending upon how the community feels about it, we can tweak them brighter or darker, or add some variation.

Personally I'm in the same boat as Stack; with a place like the Matrix, I think gritty, dark nights are called for. Previously I found it hard to tell if it was night or overcast day unless I actually looked up at the sky.

But what matters most is what the general player consensus is. Bug me with your feedback please!


Stack wrote:
How can you not like Sati's sunrises? They're the best part of the day/night cycle.

And I see no reason why having the nights darker all the time "definitely isn't a solution." They already said it's not going to be as dark as it was on Halloween, and right now having nighttime look like an overcast, cloudy day just doesn't cut it. The nights need to be darker, especially for a game based on The Matrix.
Well, of course I never thought every night would be like during the Halloween event. They rocked, I agree.
As about Sati's purple-sky days, I really love the sunrises and sunsets with the whole Mega City in purple since they're really fantastic. But whereas the sky itself continues looking great during the actual day, the city graphics themselves start looking a little boring, if not horrible. Even Downtown loses a lot of atmosphere in those days, and as about Richland... I really try to be as far away from the Slums as I can at such days SMILEY. As I said, the sunrises and sunsets are beautiful, the rest of it needs some work.
I actually appreciate the darker nights, but I also enjoyed the brighter ones. I mean no matter if it looks like night or "cloudy day" (although the street lights and the light aura emanating from the RSI was always an indicator for what daytime it was) the colors and the atmosphere just rocked, and I feel sad about those nights being completely reset from the game. Maybe the majority voted for darker nights, but what was so wrong about making a sort of compromise and including the darker nights without removing the others completely, since the day has this sort of variation, too?
I'm open to that improvement and as I said, the darker nights look pretty good, but to me it's all about variation, so I really hope this will change in one of the next patches.
PS: By the way, HCFrog, your signature rocks! "Highway Crossing Frog" ... absolutely ingenious!
#34800000606 01/13/2006 14:53:00 Re: Update 40 Discussion Thread
I think the darker nights will be great and I think that the pace missions are a good idea.
#34800000607 01/13/2006 15:21:31 Re: Update 40 Discussion Thread

OK, I think I've left out an important aspect, i.e. why I'm not a huge fan of the darker nights.

The brighter nights had the same quality as the days, since you could see the city quite as good as at daytime but the colors, the atmosphere and the whole feeling was different. It was still much darker than day, of course, but it was fun exploring the city during night time.

The darker nights just seem more like a "night version" of the city where much less can be seen using an argument "hey, it's night, of course you can't see too much". So while it appears more logical and realistic on the one hand, the world itself looks less desirable, so whenever you go exploring the city's details and sights, you better wait till the night is over. Of course, if tourists explore a real city they mostly do it at day, since that's the time where the most can be seen properly, but as a tourist I also wouldn't go to a stinky slum district or a place that looks like it had bombs being dropped at it, still I enjoy Richland and especially Westview. Maybe it's a little off-topic, but it's simply a comparison to our night-time discussion, since realism doesn't automatically mean quality (what doesn't mean the new nights don't have any quality!).

I hope I haven't expressed myself in a too confusing way SMILEY

#34800000608 01/13/2006 15:39:24 Re: Update 40 Discussion Thread
Nice patch.  Better loot drops!?!?!  YAY!
But can I comment on the CR 2.0 Attribute Definitions?
Where are the Atributes for
  • Stealth (Affects how well your stealth abilities keep you hidden from view.)
  • Stealth Attack (Affects your tactic points when using a Stealth Ability.)
  • Stealth Damage (Affects how much damage you cause when using a Stealth Ability.)
  • Stealth Detection (Affects how well you can detect a Stealthed Enemy.)
  • Stealth Resistance (Affects the amount of damage you take when attacked from a Stealthed Enemy.)

Is the Spy tree getting removed from the game?  According to these definitions, there is no modifier for the abilities of a spy.

#34800000609 01/13/2006 15:45:07 Re: Update 40 Discussion Thread
I couldent have said it better myself :smileyhappy:
Also
the Darker the better for the Night time plz
HCFrog !!

RemagDiv wrote:
Excellent patch.

- Halloween Masks are now tradable! This means we can e-mail them and store them on alts! Finally I will have 7 more inventory slots! SMILEY


#34800000610 01/13/2006 15:52:21 Re: Update 40 Discussion Thread

lol you trying to outvote me? SMILEY

nah, just kidding

#34800000611 01/13/2006 16:03:20 Re: Update 40 Discussion Thread
I appreciate the amount of thought you've put into your posts, 01! We certainly could look at making some nights brighter again, or maybe try to get kind of a "moonlit" feel to some of them (that might take a little experimentation SMILEY ). And I totally understand where you're coming from with realism doesn't necessarily mean quality, or fun. That reminds me, I have to implement permadeath next week... j/k

oh and P.S., I have our great players to thank for my kickin' sig, I love it too SMILEY

Message Edited by HCFrog on 01-13-200604:04 PM

#34800000612 01/13/2006 16:10:11 Re: Update 40 Discussion Thread
shame you coudlnt make the floors icy that would of been hilarious to go with the snow, peoepl flying on there arse all over the place
#34800000613 01/13/2006 16:15:35 Re: Update 40 Discussion Thread

Well good patch imo.

It actually shows the devs listen! i mean the higher construct drop rate, the darker nights and the black slacks are all player side. w00t devs! rock on my brothers (and sisters?)

On the night thing, i have to say i personally agree that the nights shoudl be darker, like frog i currently find it hard to distinguish between night and overcast. However, i see where zeros coming from and his concerns are legit, i think they should deffenatly be some sort of variation (tho nothing as bright as we have now) also loving the idea of proper moonlight effect.

The paced missions are also a good move imo, it a) stops the 'criticals released and i do em in 5 minutes, mxo soxors!' whiners and b) also could help the storyline flow and add many opportunities for the continuation by what details can be released and when.

All in all, Kick *CENSORED*.

#34800000614 01/13/2006 16:42:45 Re: Update 40 Discussion Thread
Thanks for the great feedback, Frog, and to all of you out there, just keep ignoring all those hypocritical "Devs don't care!!!" threads, what they try to say simply hasn't anything to do with the reality.
And yea, I used a lot of confusing comparisons in my last message, but I just brought a little order into my thoughts: The new night time concept shows much more the night itself than the city at night time. I think this pretty much sums it up.
But I'm not going to force my opinion on everyone around, I'm kinda open to these improvements and I'll just watch the whole thing develop.

Message Edited by zeroone5069 on 01-13-200604:49 PM

#34800000615 01/13/2006 17:09:02 Re: Update 40 Discussion Thread

This patch sounds like it could be pretty decent.�  I like the darker nights idea myself.�  What I would be very nice is if we could turn off the body glow at night.�  Man how awesome that would fight with only the moonlight to guide us.

I'm not really concerned about the missions music though I did like it somewhat.�  I usually have Winamp playing my selected music any how. It would be nice if you could select your own in game music. This game is very limited on the sound options.

I'm also a little confused on the mission setup.�  Are they releasing one mission every few days or something instead of in batches?�  So more days of patching?�  If so The dial up cats will have a ball. I for one think its a great idea since it would be much more convientant for the person writing the missions.

Devs: I'm curious, how difficult would it be to make the "time of day" client side as opposed to server? It would be nice to be able to choose my time of day. Because when I get off work it's always night time in game, and while I love it, I kinda forget how it looks in the day time.

Message Edited by Detrius_MXO on 01-13-200605:15 PM

#34800000616 01/13/2006 17:11:44 Re: Update 40 Discussion Thread
dialup?
you mean theres still a thing as the 28.8k and 56k modem?
wow i want to see how much lg they get when they play SMILEY
#34800000617 01/13/2006 17:21:39 Re: Update 40 Discussion Thread
Det, they mean they'll release all 5 in a patch but then place system locks on the missions (we've seen it before) that will be systematically unlocked every couple of days.
#34800000618 01/13/2006 17:34:30 Re: Update 40 Discussion Thread
Devs: I'm curious, how difficult would it be to make the "time of day" client side as opposed to server? It would be nice to be able to choose my time of day. Because when I get off work it's always night time in game, and while I love it, I kinda forget how it looks in the day time.

Considering how it's probably tied in to the weather system (which is server side) and is the same on all servers at the same time, it's probably not a question of being difficult but of continuity. How can you really run around in the "daytime" when at the same time, other people are running around in the "night"? This is supposed to be a city that we are all in at the same time. As such, weather and day time cycles should not be player controlled.
#34800000619 01/13/2006 18:03:42 Re: Update 40 Discussion Thread
Well we have the option to turn the weather off. Therefore when it's raining for you it's not for me.  Why would allowing us to change the time of day be any different? Maybe turn it on for live events or something then turning it back off so we can control our time of day.  Did I just say Live Events? Hmmmmm

Message Edited by Detrius_MXO on 01-13-200606:05 PM