It often springs to mind by the comments of other players on syntax and from the forums that everyone seems to have a Problem with hackers. This becomes Very apparent when a player loads Despoiler and Artillerist together in PvP. To me coming from a FPS background to an MMO inspires me, its not how you win, but winning that counts. I myself have given up on using Operative abilities. I admit i am proud of being a hacker.
When you think of it out perspective as a game but more as in computing terms, at the games most basic elements, button presses are inputted and dead RSIs are the output. It is the process speed that creates a winner. There are many ways of doing this fastest, noticably Master Knife Thrower and Arblest, also on occasions assasins have shown me that 2000 damage in 1 hit is possible. On the other hand i have noticed that Martial Artists are challeneged by hackers, in the manner that myself a lvl 39 Arblest at present has nearly 100% evade combat, yet i cannot be interlocked, nor can my evade "bubble" be burst by somone who hasn't a large amount of force combat. This leaves a Martial Artists at great disadvantage to a hacker as nearly all Martial artists abilities require interlock to function well. However If a Martial Artists sucessfully interlocks a hacker a large amount of damage can be done providing the Martial artists very first attack causes a state that stops the hacker rolling out of combat. In a high percentage of these circumstances certain death for the hacker will occur. Added to this that It is easy for a charachter to load 400 viral deflection. Are Martial Artists so hard done by after all?
So Where does all this nonsense lead you might ask? In light of a new system being developed (Combat revision 2.0) At present, prior to the abilities being balenced as of 12/1/2006 a level 38 hacker could happily take on a level 50 operative and win via interlock. (Though i understand at present the rolls for interlock have yet to be fixed.) This leads me to my final questions should existing abilities be transferred in line with current statistics and abilities, or should hackers be downgraded, or operatives upgraded? Also are there any more suggestions to create a more balenced gaming environment?
When you think of it out perspective as a game but more as in computing terms, at the games most basic elements, button presses are inputted and dead RSIs are the output. It is the process speed that creates a winner. There are many ways of doing this fastest, noticably Master Knife Thrower and Arblest, also on occasions assasins have shown me that 2000 damage in 1 hit is possible. On the other hand i have noticed that Martial Artists are challeneged by hackers, in the manner that myself a lvl 39 Arblest at present has nearly 100% evade combat, yet i cannot be interlocked, nor can my evade "bubble" be burst by somone who hasn't a large amount of force combat. This leaves a Martial Artists at great disadvantage to a hacker as nearly all Martial artists abilities require interlock to function well. However If a Martial Artists sucessfully interlocks a hacker a large amount of damage can be done providing the Martial artists very first attack causes a state that stops the hacker rolling out of combat. In a high percentage of these circumstances certain death for the hacker will occur. Added to this that It is easy for a charachter to load 400 viral deflection. Are Martial Artists so hard done by after all?
So Where does all this nonsense lead you might ask? In light of a new system being developed (Combat revision 2.0) At present, prior to the abilities being balenced as of 12/1/2006 a level 38 hacker could happily take on a level 50 operative and win via interlock. (Though i understand at present the rolls for interlock have yet to be fixed.) This leads me to my final questions should existing abilities be transferred in line with current statistics and abilities, or should hackers be downgraded, or operatives upgraded? Also are there any more suggestions to create a more balenced gaming environment?
