Movement Accelerator 1.0 does not reqire passive code to be loaded.

4 posts ยท 2006-03-17 10:38:06 to 2006-03-17 19:56:23

#35300000788 03/17/2006 10:38:06 Movement Accelerator 1.0 does not reqire passive code to be loaded.
http://img362.imageshack.us/img362/1630/screenshot1011bg.jpg

Movement Accelerator 1.0 does not reqire passive code to be loaded so it allows you to load any abilities below that without passive code having to be loaded up first, so it messes up the whole tree from there down.


and yes that is me whispering myself so i could reamember the names of the abilites when i /bugged it. SMILEY

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#35300000789 03/17/2006 12:21:44 Re: Movement Accelerator 1.0 does not reqire passive code to be loaded.
I'm pretty sure that this should be fixed in an upcoming patch.
#35300000791 03/17/2006 14:11:00 Re: Movement Accelerator 1.0 does not reqire passive code to be loaded.
I mentioned (and bugged) this earlier. It's because Bolster health 1.0 is still listed as the pre-requisite fro movemnet Accelerator 1.0.
#35300000800 03/17/2006 19:56:23 Re: Movement Accelerator 1.0 does not reqire passive code to be loaded.


RockyB wrote:
I mentioned (and bugged) this earlier. It's because Bolster health 1.0 is still listed as the pre-requisite fro movemnet Accelerator 1.0.




Now the odd thing is it requires neither now, so I was able to load all the way down Trauma Surgeon without Passive Code for example.