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HCFrog

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Goodbye HCFrog :(

hehe... can't sneak around here huh? Thank you everyone for the kind words! And the froggy agent, I'm saving that in my bookmarks As has been stated, I've been transferred onto a new project, which is unfortunately top secret so I can't te...

General Discussion · 06/19/2006 13:39

Org Specific Abilities

Before y'all talk too much about the whole balancing aspect, I should say that the whole population balancing shmeal deal isn't going to be included in the initial release. I can't say if it will be added at a later date or not, but it wil...

General Discussion · 05/30/2006 13:59

Feedback Request: Diagnostic Tool

This tool is not intended for PvP use. If you can use it in PvP, kudos to you, especially with the new use requirements I've set up on it: Range: 1 meter Use Time: 2 seconds User cannot be stealthed Target must be sitting The primary use o...

Development Roundtable · 05/16/2006 10:39:16

Feedback Request: Diagnostic Tool

r3spon5e has a really good point: it is not within the design of this tool to use it for PvP. The tricky part really is how do you see if someone wants to be scanned by the tool, without using a dialog confirmation box (which as I said ear...

Development Roundtable · 05/05/2006 11:57:15

Your Most Embarrassing Experience in MxO

Okay I'll bite I had a story character meeting with someone on a rooftop, just a one on one. It all went great until the end of the meeting, when I went to hyperjump away... OH NOES no hyperjump loaded. So I just did a normal jump, and wen...

General Discussion · 05/02/2006 15:05

Feedback Request: Diagnostic Tool

I haven't had them showing so far, but I could certainly add them if people generally want to know that info.

Development Roundtable · 05/01/2006 15:20:55

Feedback Request: Diagnostic Tool

Oh, yeah, good point. I didn't include any abilities that you could only cast on yourself. Do y'all think I should I go ahead and include those under the "misc. Patchers upgrades" section?

Development Roundtable · 05/01/2006 14:27:25

Feedback Request: Diagnostic Tool

Cool idea, but it would take a really long time to implement, in fact I wouldn't know how to implement that myself Here's what I've got the tool doing so far: It takes 10 seconds to use it, so it would be tough in PvP, but possible. It jus...

Development Roundtable · 05/01/2006 14:01:04

Thanks Dev Team.

I'd like to get this issue perfectly clear: this won't affect any gun that you can equip with your current loadout. It only affects if (for example) you had duellist loaded, equipped some dual pistols, then unloaded duellist and loaded up...

General Discussion · 04/28/2006 09:21

Org Specific Abilities

jeffers wrote: Is the way Rep is given out going to be drastically altered Frog or is it going to stay the same (with regards to missions and what not) cos 127 is bloody hard to reach now. Jeffers Yeah 127 is kinda brutal nowadays :smileys...

General Discussion · 04/24/2006 15:00

Org Specific Abilities

KaitouHayashi wrote: That's sweet HCFrog, but what about attack abilities? Passive buffs are sweet, but we can't go wrong with close combat attacks too . It's also the touchiest to balance, since not all classes want to be in close combat...

General Discussion · 04/24/2006 12:59

Org Specific Abilities

Noooo I just wrote a huge post and I took so long it logged me out Anyhow I wanted to give an update on what I've got for these so far. First off, ETA = not sure. Hopefully within a couple of months. The part where they balance for org pop...

General Discussion · 04/24/2006 12:53

Org Specific Abilities

Fatmop wrote: HCFrog wrote: Correct; Cypherites will use Machine abilities, and EPN will use Zion abilities. I was really just trying to be funny with those.... Aww, dammit! I already implemented those. Back to the drawing board...

General Discussion · 04/24/2006 09:46

Box 1

I think the artists who worked on Pandora's Box stuff had a lot of fun with those. With that first box, we actually had animatrix going here at the office to match up the art style of the box with that one scene.

Items and Clothing Feedback · 04/24/2006 09:41:05

All I want for christmas....

Renesis13B wrote: Not entirely true ..proof > Blue outfit HCFrog wrote: The only actual blue in the Matrix is the blue pill That's only blue because... uh... Klinara is TEH ONE

Items and Clothing Feedback · 04/24/2006 09:28:58

Org Specific Abilities

Correct; Cypherites will use Machine abilities, and EPN will use Zion abilities.

General Discussion · 04/21/2006 09:23

Feedback Request: Diagnostic Tool

ByteCrawler wrote: PS: Everytime I look at your sig HCF I'm reminded of George Costanza and the Frogger episode. lol So do you look like George? Not yet, but give it time and who knows I don't think I saw that episode though

Development Roundtable · 04/20/2006 11:34:43

Feedback Request: Diagnostic Tool

Warboy090 wrote: Read my past post... /russdance.... /neo Whoa! /endneo Very cool idea but definitely not within the scope of what I'm planning to do This is going to be target someone, click the button, get some spam in your system window

Development Roundtable · 04/20/2006 11:32:24

Feedback Request: Diagnostic Tool

There will be some sort of animation. Actually now that I think of it, yes there will definitely be a usage timer on it, just like other abilities. Maybe even a fairly long usage timer; that way the person has to stand still for a while to...

Development Roundtable · 04/20/2006 11:28:48

Feedback Request: Diagnostic Tool

Warboy090 wrote: Glimps of the source when I read that I thought it said "Gimps of the source"... :smileysurprised:

Development Roundtable · 04/20/2006 11:25:38

Feedback Request: Diagnostic Tool

There would not be an ability required to use it, anyone could use it. (unless you want a new fight referee tree ) Probably no usage timer. I think it definitely should show hostile info, as that's the only way you could have an impartial...

Development Roundtable · 04/20/2006 11:11:03

Feedback Request: Diagnostic Tool

Out of designing the Org Abilities, we've decided to make some sort of diagnostic tool for y'all, for the purposes of duels, tournaments, etc. You could use this tool on another player to find out some info about what they're running. Now...

Development Roundtable · 04/20/2006 10:56:52

PvP Resists - What do you have?

Viral: 19 Ballistic: 25 Melee: 24 Thrown: 19 My character's only up to level 11 though

Player Versus Player Feedback · 04/19/2006 10:20:51

Meson Rifles.

Indeed, the Meson Rifles are supposed to decay super-fast for the reasons someone stated earlier - they aren't supposed to exist in this version of the Matrix. So enjoy them while they last and then go get another one! Oh, they also work g...

Items and Clothing Feedback · 04/19/2006 10:16:46

Org Specific Abilities

Dragonram wrote: HCFrog wrote: Ooops... Wait, scratch my last comment! I just ran something by Dracomet (thanks to a suggestion from Jeffers) and it turns out that this idea should work just fine. Yay! :smileyvery-happy: HOORAY!!! FOR JEFF...

General Discussion · 04/19/2006 10:04

Org Specific Abilities

Montoia wrote: HCFrog wrote: Aaaand after checking into this, it turns out to be one of those ideas that is also not really feasible. Ooops... Wait, scratch my last comment! I just ran something by Dracomet (thanks to a suggestion from Jef...

General Discussion · 04/19/2006 09:34

Org Specific Abilities

[CoZ]LostProphet wrote: HCFrog wrote: Oh, and there are reasons that I would like to keep these balancing for the whole server rather than just one area. The main one being that these are partially intended to promote overall org balance....

General Discussion · 04/19/2006 08:59

Org Specific Abilities

Sykin wrote: Anyways, Mr. HCFrog... What if these abilities came attached to certain clothing items, like, for example... Agent Sunglasses? Possible? Hmmm I think we're actually saving stuff like that for another feature.

General Discussion · 04/18/2006 13:44

Org Specific Abilities

Warboy090 wrote: Question HCFrog Are they going to use memory? and if so will there be a memory upgrade? No to both.

General Discussion · 04/18/2006 13:03

Where are the Crits?

ThePigeonKing wrote: HCFrog wrote: Crits should now be available. If they aren't, please let me know. That might be all fine and dandy if we had missions. At all. :smileysurprised: so I see...

Missions and Storyline · 04/18/2006 10:34:12

Org Specific Abilities

Oh, and there are reasons that I would like to keep these balancing for the whole server rather than just one area. The main one being that these are partially intended to promote overall org balance. If the bonuses fluctuate too much, tha...

General Discussion · 04/18/2006 10:23

Where are the Crits?

Crits should now be available. If they aren't, please let me know.

Missions and Storyline · 04/18/2006 10:11:33

Org Specific Abilities

Oops, I think I should be more explicit about this whole ability activation thing. The design is: the server will keep a list of player IDs in the different orgs, and their levels, and the total levels for the orgs, and the total levels fo...

General Discussion · 04/18/2006 10:10

Org Specific Abilities

Siros7 wrote: I always though the meet x meeting and crew stuff was at a reputation of 16 (or 15, not su sure), ARRRGG okay so I just checked, it's 16

General Discussion · 04/17/2006 12:50

Org Specific Abilities

ShadowSK wrote: HCFrog wrote: Venatrix. wrote: Sigh. And if you look at the active player base, it always appears as if the Mervs and Machinists are more dedicated than the Zionites. Numbers or not, it depends on who actually plays the gam...

General Discussion · 04/17/2006 12:45

Org Specific Abilities

Venatrix. wrote: Sigh. And if you look at the active player base, it always appears as if the Mervs and Machinists are more dedicated than the Zionites. Numbers or not, it depends on who actually plays the game on a regular basis. Oh this...

General Discussion · 04/17/2006 12:37

Strength of Hackers in interlock

One thing I'm curious about: Have MAs been going into interlock with hackers and not doing any specials? If the hacker does a special and you do a normal attack, then your Viral Defense is back in play rather than your Initiative. Either t...

Player Versus Player Feedback · 04/14/2006 12:17:56

Clothing worries for crafters

I think the high level guns issue is fixed in the upcoming hotfix: Items that have a complexity over 55 can now be accessed in the Code Analyzer tool. Message Edited by HCFrog on 04-13-2006 01:13 PM

Items and Clothing Feedback · 04/13/2006 12:13:15

Level 50 Glasses

(looks in mail) (finds bigger check from Chuui) This is getting too confusing... I'm just going to delete everything except awakened, and have it level to 1000

Items and Clothing Feedback · 04/13/2006 09:25:06

The /invoke Command and New Master Upgrades

Wow, nice list! One thing to watch out for: some of these names aren't going to line up with what you expect them to be. For instance... I'm trying to remember, not sure if this is right: LogicBlast1 = Logic Blast 1.0 LogicBlast2 = Logic B...

Ability Feedback · 04/13/2006 00:59:20

Level 50 Glasses

(checks mail) (finds check from cryshal) Uhhh... so, in the interest of... uh... gameplay balance, all viral damage just quadrupled

Items and Clothing Feedback · 04/13/2006 00:54:16

The /invoke Command and New Master Upgrades

The names are just kind of funny -- the capitalization of the MA ones is different from the abilities themselves -- but they do work once you have that. KarateGrandMasterBuff KungFuGrandMasterBuff AikidoGrandMasterBuff the others are just...

Ability Feedback · 04/10/2006 15:17:24

Level 50 Glasses

Well my time is kinda limited for digging through this stuff, but from what I understand looking in there and asking Dracomet: We used to have a pretty lame spread of clothing across levels - it was almost all low level. With CR2 we made a...

Items and Clothing Feedback · 04/10/2006 11:27:57

Level 50 Glasses

ShadowSK wrote: On a related note, I've been looting the same items over and over. Is there a possibility other items are screwed up in the loot tables? It's possible - the loot tables are this insane tangle of stuff and I think it got maj...

Items and Clothing Feedback · 04/10/2006 11:02:56

Is the EP server ever going to be back up?

symbea wrote: Any hints? :smileysurprised: You know I can't talk about future release questions! *cough*orgspecificabilities*cough*

External Playtest Discussion · 04/10/2006 10:52:23

Level 50 Glasses

OMGWTFBBQ I just did a big check through the loot tables and they were screwed up. No glasses for joo! They've been fixed; depending on when the hotfix comes out, it will either be in there or in the next hotfix or patch.

Items and Clothing Feedback · 04/10/2006 10:50:15

Code Infection Overpowered.

Well as I just explained to someone in a PM, this is actually a broken DOT right now. All of our DOTs changed for CR2 and this one was not converted. We may rebalance the ability later, but for now the priority will be getting the DOT itse...

Ability Feedback · 04/08/2006 16:06:08

Invitation to the Dev's

Intriguing. I'd appreciate some more feedback on this - are most people in agreement that they're too easy now? They can be very easily adjusted... *evil laugh* Anyhow I'll snoop that box opening if I can, I'm not exactly sure about the ti...

Player Versus Environment Feedback · 04/07/2006 12:39:56

Pandora Shoes Bugged.

Sorry I didn't catch this thread earlier... yeah this is just a typo bug. If they gave you +15%, that means it's applied to any active buffs you put on yourself or others, rather than being added to your resistances.

Items and Clothing Feedback · 04/07/2006 09:32:08

Code Infection Overpowered.

Oooooh nice. /hotfix Thanks for the post! p.s. do you know the name of the shotgun by any chance ReguIus?

Ability Feedback · 04/06/2006 16:25:37

yet another misleading combat bug

Yeah, this one has been left as is on purpose. It's actually really useful, for instance as a spy, I can see how much extra damage my sneak attack would have done, so I can figure if I can take out a particular bad guy with one hit or not,...

Player Versus Environment Feedback · 04/06/2006 09:42:24

Is the EP server ever going to be back up?

Just wanted to derail this before it goes too far - the QA server is not down because of any issues with duping anything. There are some fairly serious technical issues with copying characters over and we really can't reopen the server unt...

External Playtest Discussion · 04/06/2006 09:31:02

Physician Upgrade/UM

Yup that bug has been entered, not sure of the ETA on it being fixed.

Ability Feedback · 04/05/2006 13:20:42

Viral Damage over Time DEV question

LiquidZ wrote: So I am guessing that NPC's just have horrible vir resist and hence our debufs don't really do much in that case. I think this is correct... I might need to take a look at the way NPCs deal with resistances and change someth...

Ability Feedback · 04/05/2006 09:16:04

Devastation Field/D.P.S.

Trinnea wrote: A question about Devastation Field. Under damage, it says Viral D.P.S. 1 An ability three pages further up the tree, Logic Blast 1.0, has a D.P.S. of 11. -- why is Devastation Field lower? With D.P.S., isn't a higher number...

Ability Feedback · 04/05/2006 09:14:26

Immune to stun and pacify bug

Kemnebi wrote: Well, the control immunity bug is back also. During Pandora Box 3, I got hit by Throat cutting Throat (i think...not 100% sure) and got system message I'll be immune to stun and pacify for for 461,757,857 seconds. I thought...

Ability Feedback · 04/03/2006 10:28:55