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GypsyJuggler

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Image Retrieval - January 17, 2007

Ingus wrote: Looks like ol wingless is about to live up to his nickname I had the same thought when I saw it myself. Hopefully he'll land on Anome's body, we never saw them clean that away did we? <3 Seraph

Broadcast Depth · 01/17/2007 19:20:05

club specialties

I keep finding different clubs that I like for different reasons but my favourite at the moment is El Conquistador because even though it's advertised in all the other clubs, it's not flagged on your map :P

Districts, Neighborhoods, and Constructs · 01/10/2007 06:56:33

Live Event Archive

Wow.. I really like this idea. Not only is it well considered, written and presented but I think it could actually be done. And that without too much trouble, using tools that are currently available. Wow again, nice job!

Development Roundtable · 01/08/2007 21:59:06

Organisation Bases

Well i've got enough hope left for everyone to share, live on! Thanks Tytanya for assembling and coherently presenting these ideas :) I'm not sure nightclubs are appropriate for an assaulted HQ type of place, but aside from the rented buil...

Development Roundtable · 01/04/2007 21:48:21

Hyper Jumping > Backpeddling?

You know, that's a good question. The way I figure it, while the straight-line speed of each may be similar, a HJ must move your character faster because it has a lot further to travel to get around the parabola. Chasing a runner is easier...

Player Versus Player · 12/29/2006 16:52:33

Your jump (still) exceeds the limits of the Matrix

I don't see how this is a bug? Seems to me like it only pops up when you're trying to jump in a way you're not allowed to. For instance when you would land on an invalid surface, or when there's something blocking the way. Keep in mind you...

Ability Feedback · 12/27/2006 04:41:09

Emotes...dare I say it...GUNS!

Nice idea regarding weapon emotes The models for our weapons are already handy, I don't see much problem plugging them into an animation. On the other hand, I have no idea wether our Dev team still have the necessary tools/staff/etc to do...

Development Roundtable · 12/25/2006 01:08:06

Hacker is the Uber class once again

Renzouken wrote: So lets see what we have here... MKT is overpowered. Gunman is overpowered. Hacker is overpowered. MA is overpowered. Sounds to me, like a balanced combat system. This comment is so true and so well said, I lol'ed. Also, I...

Player Versus Player Feedback · 12/14/2006 18:32:38

Hacker is the Uber class once again

Actually the Hacker timers are fine. You can't use the same one round after round, you have to rotate hacks. And the reason it looks like you get hit more than once is because hacker attacks have the same problem as MKT knives; the animati...

Player Versus Player Feedback · 12/10/2006 21:46:20

CQ revamp

I'm in favour of a level-based system, perhaps like the method Tytanya suggested. That way no one has to lose CQ, but you still reap greater rewards for more difficult targets. Also, a level-based system wouldn't encourage players to pick...

Player Versus Player Feedback · 12/06/2006 19:53:20

/whine and rant thread

I've had the good luck on Vector to fall in with a Faction who spends a lot of time looking after it's weaker members. It's good to know that if you need them, there can be a couple of 50's ready to back you up wherever you go. I don't mea...

Player Versus Player Feedback · 12/01/2006 17:56:36

[6.2.1] I cry myself to sleep at night - Vector - 11/22/06

I'm going to go ahead and throw out the obvious possibility: Pace has been instructed to 'pursue' Ghost in order to use him to sway the Council decision. If she's stirling on the other hand, well that's just disturbing. I'm tempted to make...

Live Events · 11/28/2006 01:24:31

CQ revamp

CQ = Combat Quotient Thanks for your definition. I should have figured it was something as simple as that.

Player Versus Player Feedback · 11/27/2006 21:21:34

CQ revamp

Okay here's a noob question: What does 'CQ' stand for? NB; I'm not asking what they are or how you get them, I mean what do the letters mean - or what is it the abbreviation for? Oh, and I think greater rewards for more difficult targets i...

Player Versus Player Feedback · 11/27/2006 21:12:10

Ask phi a question!

Wow, NICE name. I don't have a question, but I'd also like to help people out. I'm Gitano on Syntax :)

Redpill Rescue · 11/23/2006 20:08:58

All ideas submitted to Development Roundtable

MxO was released in NZ around April this year (2006) with no fanfare whatsoever. Sadness. Some ideas for boosting awareness: - Display "Free your mind with The Matrix Online" next to your messenger screen name. - Make black and white stenc...

Development Roundtable · 11/22/2006 21:46:47

Image Retrieval - November 22, 2006

Wait a minute, isn't that little lady going to be cold in all that snow? Not that she'll be short of volunteers to help keep her warm.

Broadcast Depth · 11/22/2006 20:33:28

Restricted Zones

He means a way to check which neighbourhoods you have unlocked and which ones are still restricted to you. And yeah, it would make things a lot easier

Development Roundtable · 11/21/2006 19:32:31

Aesthetics

Agreed. I think I've mentioned this before, but it's the mundanity of bluepill life that makes our Matrix feats stand out.

Development Roundtable · 11/21/2006 19:15:30

Let's talk spy......

Arcanoloth wrote: Why load sneak and Logic Cannon when I could just take up MKT like 80% of the other players have and use Punt, which BTW is a whole pile better than a sneak logic cannon. Again, disguises make it far too easy for MKT's to...

Player Versus Player Feedback · 11/08/2006 23:26:09

Image Retrieval - November 8, 2006

For those who weren't paying attention: "In the next update, Rarebit will probably place one on Polyvinyl dance floor in Vector, as a trial run. If it works out, he'll probably pick one or two clubs per district and place permanent Pacific...

Broadcast Depth · 11/08/2006 23:02:39

Ask the devs an MXO question v.2

For future quotage: Rarebit, are there any plans to review or update the Eula/ToS/etc or any other 'permissions' documents related to the Matrix in any or all of it's forms?

Archive Construct · 11/08/2006 01:34:53

Let's talk spy......

Hey Mave, that looks like victory lemonade to me, mind if I have a sip?

Player Versus Player Feedback · 11/08/2006 00:33:19

Let's talk spy......

Everyone and anyone can 'blueshot'. Spies can Punt, Hackers can Logic Cannon, Snipers can Snipe and the list goes on. Also, if you're outnumbered - vs an MA and a spy as per your scenario - then expect to be killed. That's your problem, no...

Player Versus Player Feedback · 11/07/2006 11:47:29

Let's talk spy......

Thank you to CrazyJun, Tytanya and Mave for saying the all the rational things that needed to be said. Redalibi; The levels of my characters has nothing to do with my personal level of knowledge and experience. I resent your attempt to dis...

Player Versus Player Feedback · 11/01/2006 02:37:13

Unofficial MxO NPC EXPLOIT tread

Some of these things are by intention. Unlimit hacks for instance seem to be uber in order to keep with the storyline i.e. Unlimits are using cheat codes so their hacks will pwn even when they shouldn't.

Player Versus Environment Feedback · 11/01/2006 02:20:23

Let's talk spy......

Well I could write a big long reply but really I don't have the patience anymore. Many of the people involved in this discussion don't seem likely to give other people's points fair consideration. Renzouken, I hope you have the stamina to...

Player Versus Player Feedback · 10/31/2006 00:39:13

Let's talk spy......

Arcanoloth man, you're taking a lot of things for granted and I think it's skewing your view of PvP. I don't mean to be offensive here, I just want to point out a few things: Arcanoloth wrote: Firstly, this MKT wasn't sneak attacking, just...

Player Versus Player Feedback · 10/29/2006 17:28:26

Halloween Update Discussion

Personally I'm very happy with how things are going. Sure there's a couple of bugs, like missing zombie animations and invisible boxes, but those can be overcome. I don't know what problems others are having (or rather why), but I seem to...

· 10/29/2006 16:46:03

When the Matrix touches Reality

I hope this wrapper didn't contain what it says it did: http://i91.photobucket.com/albums/k...hocracy/Neo.jpg Vector's Annual Report: http://i91.photobucket.com/albums/k...acy/Vector2.jpg Tabor Shoes: http://i91.photobucket.com/albums/k......

Off-Topic Discussion · 10/19/2006 22:08:18

Mission drop points

The thing is, every phase or part of a mission has to take place inside a mission area. So when you think of it like that, we already have some use of this idea; I've done numerous missions where you take a specific object and plant it in...

Development Roundtable · 10/14/2006 19:30:42

Image Retrieval - October 11, 2006

That's a beautiful picture of a beautiful gun. Oh, and I have to second just about every suggestion in this thread.

Broadcast Depth · 10/11/2006 21:00:45

MA Loadouts - A few questions

There's a definite rock/scissors/paper thing with the attack styles. If I remember rightly it's Blue>Red>Green>Blue but don't quote me on that. You want to judge what your opponent is using and be prepared to change if you need to. As far...

Dojo - Operative Discussion · 10/09/2006 03:41:39

The Other Side of the Looking Glass - Friday, October 6, 2006

I have to say that while the attraction of new content is undeniable, if everyone enjoyed last halloween as much as I've been hearing, I don't have a problem with old content being used again. Seriously, why mess with a winner? I hear peop...

Broadcast Depth · 10/07/2006 21:30:41

Update 47 Discussion Thread

Morpheus still appears in Archive Missions, so don't go getting your hopes up. Wheee! Morpheus is coming back!!

Update Discussion · 10/04/2006 21:21:12

[5.3.5] An Ethereal evening - Syntax - 10/3/06

I guess we should have seen this coming. Anome is running out of Unlimits and needs to recruit. What we should worry about now is what powers the ethereal have and how Anome will use them. Something tells me locking your house isn't going...

Live Events · 10/04/2006 20:20:58

Wooden Dummy Drill too strong.....

Don't forget your base attributes affect damage and accuracy too. I'm spec'd for MA and have been doing that sort of damage with piston kicks since I got it.

Dojo - Operative Discussion · 09/24/2006 18:54:55

[5.3.4] WARNING: carrier anomaly - 9/18/06

Seriously.. I don't get it. At one point I thought 'Should I really be killing these?' but then I thought; they're unresponsive, weak, hostile, badly tagged and seemingly pointless - they can't be serious. Pyromancy, one of my crew, is lev...

Live Events · 09/19/2006 21:17:51

*CENSORED*!!!!!!!!!!!!!

WGanubis.. I think you have a spelling mistake in your Sig. Shouldn't 'insulance' be 'insolence'?

General Technical Help and Questions · 09/19/2006 00:11:14

Yo, can we get some new animations?

Now that you mention it... One the one hand I'd think that if they hired a couple of guys to capture and process new animations, we could have a new one every week or two or whatever. But on the other hand, whenever you make an attack anim...

Animation Feedback · 09/17/2006 05:19:46