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GypsyJuggler

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What is the Matrix?

To at least one of my characters, the Matrix represents the Negotiating Table. The fate of the real world is going to be decided by our actions in the Matrix. It's like, a chapter in the saga of humankind. We've reached a kind of crisis po...

Matrix Universe · 09/16/2006 23:44:15

[5.3.4] For your power, of course! - Recursion - 9/14/06

"Persephone! Hug me to your perfumed bosom!" QFT Well I have to agree to the mixed emotions on this one. On the one hand, this mission had a lot of aspects and some good roleplay, it looked like a lot of fun. And on the other hand there's...

Live Events · 09/16/2006 02:52:26

[5.3.3] At least my husband paid for lunch - Vector - 9/12/06

I must admit that really was disappointing. Not just the RP but the organisation of the Merv operatives. I guess I should be happy that Zion has such an enemy but really I'm not. On the other hand I shouldn't take this example as represent...

Live Events · 09/14/2006 03:02:48

Shade

The being calling itself 'Shade' is still at large and is hunting PeterForee and MitchelClaibourne. We suspect it is an exile and it seems to have the ability to posess a victim for a period of time. Shade seems to have spoken through Mitc...

Events - Syntax · 09/12/2006 19:08:42

Romeo Marnius

My first meeting with RomeoMarnius: Finding him again in Tabor: On the rooftop: A conversation in view of the ocean: The last in a continuing line of detached bluepills. Keep an eye out for 'Shade' who may be hunting them.

Events - Syntax · 09/05/2006 03:37:18

Romeo Marnius

The first time I met RomeoMarnius he was rambling.. almost incoherent. He reminded me of PeterForee, walking around without shoes and seeming not altogether present. He threw himself from a rooftop but well, it didn't kill him. I saw him a...

Events - Syntax · 09/05/2006 03:26:42

Romeo Marnius

RomeoMarnius, another separated bluepill reminiscient of PeterForee, has left his corporeal form. He wished to let the world know of what he has become. I will post the full story tomorrow when I've had the chance to go through my screensh...

Events - Syntax · 09/04/2006 03:22:10

When the Matrix touches Reality

Just as the Matrix reflects the Real, so does the Real reflect the Matrix. Here is where you can post pictures or short stories about the times this happens to you. The Vector server sends a message: http://i91.photobucket.com/albums/k...r...

Off-Topic Discussion · 09/04/2006 01:39:37

Live Events

Don't forget there're more than just americans and europeans playing. Personally I'm from New Zealand, and there's also Australia, South Africa, Hong Kong, and a tidy pile of other countries with english-speaking residents. All of us like...

SOE Discussion · 08/30/2006 20:06:22

Contested Missions

I should say at this point that Rarebit has said on the current 'Ask the Devs' thread that PvP missions are extremely unlikely to ever see the light of day. Even so, keep the ideas flowing, one day someone may decide it's worth the trouble...

Development Roundtable · 08/29/2006 01:42:13

Contested Missions

Ahh, I see what you mean and I can say I didn't mean it to be a forced situation when I wrote it up. I should say I agree with Chuui's post and Tytanya's suggestion about level and Rep. Thanks for the continued interest in this thread.

Development Roundtable · 08/25/2006 20:20:55

Re: Homework from C... - 8/16/06

Very nice puzzle and very nice answer. Sadly I didn't realise this was going on until a day or two before the deadline and so had only got around to finding out that the coordinates all referenced Construction Sites. Danged if I knew where...

Live Events · 08/24/2006 20:04:48

Binoculars

We can all understand the limits of distance in a game like this, or rather the limits of a graphics card. But it seems to me that if you can't show detail at range of a wide area, you should at least be able to show detail at range of a s...

Development Roundtable · 08/05/2006 05:39:24

To serve the Machines

One of my characters works for the Machines in order to help them create and maintain a better world for all those hapless bluepills. There are still a great many people hardwired into the Matrix, and this character aims to make life bette...

Matrix Universe · 08/04/2006 18:58:55

Contested Missions

I guess you'd either have to have enforced pvp during contested missions or set up a new 'contest' condition along the lines of duelling/pvp so that players involved could combat each other.

Development Roundtable · 08/04/2006 01:53:31

Windows

I'd like windows to serve a greater purpose than just being things to see through. I love how you can see the outside world through the windows in the Matrix but there's more potential there. What if windows were coded more like doors? Cod...

Development Roundtable · 08/04/2006 01:48:21

Matrix Haiku

Duelling time again, a leet hacker pwned me hard. Anyone have rez? Quickly somersault. 'Your jump exceeds the limit.' That's the whole idea. Evading gangers dodge every single bullet. Oh my god hax-sploits! Here comes the agent: 'You are n...

Next Renaissance · 08/03/2006 04:45:17

Contested Missions

One of the things I got excited about when I first got the game was the suggestion of running missions against other players. I'm not sure where I got this idea, maybe I misread a review or invented it myself without noticing. Either way,...

Development Roundtable · 08/02/2006 19:00:07

How to fit the Archive Missions into one's RP storyline?

Let's say that whatever organisation you've been working for has recorded what happened during these missions for the sake of posterity. Their operatives, in order to gain an understanding of past events, are able to perform these missions...

Character Development · 08/02/2006 18:28:05

Goods - Food and Drink

My goodness, one of my words got censored.. I can't even remember what it was..

Development Roundtable · 08/02/2006 17:03:45

Goods - Food and Drink

How many times have you hung out at Mara and thought 'Boy, I could do with a coffee.' How many times have you sat at Tabor with your belly rumbling? I'd like to see some shops in the Matrix - to add to the 'flavour' of the game. How about...

Development Roundtable · 08/01/2006 19:08:10