Grimcleaver wrote:I think this is one of the roughest things with MMO's in general--doing missions that should earn you a name and affect the world, but which don't.
I like the more general missions, where the names change every mission so you can say you assassinated the lupine named Antelope in a high rise office building in Westview and it's fine. You did it. Congrats.
It's somewhat different with some of the major missions. Remember the captain of the Prodito, anyone? I'll give you a hint. You knew the captain, and helped free him from the Matrix. Trouble is so did everyone. Weird? Likewise raise your hand if you were the one to rescue Sati. Yeah.
I would love these kinds of story based things to get resolved in live events, where everyone plays a part in the same scene rather than having a thousand different versions of it going on all over the place. For a game that thrives on its roleplay and story aspects it would be very nice to see that cleaned up a lot.
I totally Agree. That came to my mind when I rescue Sati [I got Screenshots! I can prove it!] and the next day, I did it again in a party. The next day, I saw someone rescueing her. I didn't know what to think.
I'd like to suggest a record database of "who did the critical mission first". There would be no problem in "who truly did it?" and we all could do it as a critical mission as well, but without the credit.
And about the archive missions, I like to think that they are like history books [that's why you take them from a library

]. But instead of read them, you live them, like play novels. So you can tell some history, like Morpheus death or the Anome issue. I wasn't there, but I read about it. That's why I didn't lose/earn rep points, because I just read the story.