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GypsyJuggler

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Karate, Kung Fu, Aikido. What's the diffrence?

Using Kung Fu and Karate I can chain about 5 moves and repeat until my IS runs out. Usually someone will beat my rolls before this happens though :s

Dojo - Operative Discussion · 06/10/2007 14:53:26

Best stats for gunslinger/duelist

Look in the 'L' menu for the stats that give you Ballistic Accuracy and Ballistic Damage. It's conventional to put 30 in each of those stats and spend the rest on Vitality or whatever you feel like.

Dojo - Operative Discussion · 06/10/2007 14:50:55

MA vs Spy

I'm sure I've said it elsewhere but I don't seem to have mentioned it here. At the moment I tend towards the idea of dropping a Spies natural accuracy and giving them an 'Upgrade Attacks' style ability they can use to make sure their moves...

Player Versus Player Feedback · 06/10/2007 14:13:41

Image Retrieval - June 6, 2007

Croesus wrote: Hmmm... either its a funeral for someone important or people are gearing up for serious business... Arguing on the internets?

Broadcast Depth · 06/07/2007 04:08:01

Image Retrieval - June 6, 2007

I quite like Shimada's new outfit but for some reason her head looks really weird in this shot.

Broadcast Depth · 06/06/2007 21:11:56

Corruptor Encounter

A) Just about everyone passes through there to tag the Hardlines and Access Node at some point. And don't forget people who might want to farm Gang Tokens or Red Frags. B) If you don't have time to wait for a spawn then you probably don't...

Player Versus Environment Feedback · 06/06/2007 02:17:47

Corruptor Encounter

It's supposed to be a group activity, don't be surprised if you can't do it solo. Also, having a group with you will increase your chances of a spawn. Don't forget, having a short spawn time is only going to harrass people who're just pass...

Player Versus Environment Feedback · 06/06/2007 02:00:29

No longer exists

Don't forget, Vengeance Rising will be looking to recruit keen operatives during the Zion Training Week coming up in half a week. That thread is here . Our forums are here .

Crew and Faction Recruiting - Syntax · 06/05/2007 02:00:19

Through The Looking Glass - June 01, 2007

Raijinn wrote: I believe moving forward a "Weekly Review" article is something that is possible featuring everything that's gone on and possibly some peeks into what's to come but it's something that with the title the expectations will be...

Broadcast Depth · 06/04/2007 20:50:25

Update 52 Discussion

Some Syntax players and I just spent a few hours fighting a pitched rooftop battle against no less than three Wasteland Corruptors. Awesome . We didn't kill the big guys but it can definitely be done - I've seen some Systematic Chaos showi...

Update Discussion · 06/03/2007 02:49:29

Update 52 Discussion

ManicV wrote: Since nobody else has bothered to say it, for whatever reason: Dear MxO Development Team, Thank you. Thank you for making the corruptor spawn times so infrequent. Thank you for making the corruptor quest operate in such a way...

Update Discussion · 05/31/2007 20:54:46

Wooden Stakes, Holy Water, Silver Bullets and You.

There's a possibility you were actually hit by Code Bombs, there's a bug which sometimes causes the silver bullet or 'constipation' animation to appear instead of the normal 'hacking' one. Did you see normal hacking effects at the time? An...

Player Versus Player Feedback · 05/30/2007 22:33:15

The Tetragrammaton - Machine Faction

AmyLanders wrote: Tet·ra·gram·ma·ton /ˌtɛ trəˈgræm əˌtɒn/ [te-tr uh - gram - uh -ton] the Hebrew word for God, consisting of the four letters yod, he, vav, and he, transliterated consonantally usually as YHVH, now pronounced as Adonai or E...

Crew and Faction Recruiting - Syntax · 05/29/2007 22:56:03

Server Wars.

Wow.. let me just say you both made really good points there and did it in a concise and considerate manner. Of course, there's not really anything left for me to add but I felt I should say 'Bravo' in any case =D

Player Versus Player Feedback · 05/29/2007 21:45:47

Image Retrieval - May 29, 2007

I'm with you Fen, the Red Sky owns :) I'm actually a bit worried about the new sky, it's still far too green. That makes me think of Beirn and that links back to the Merv... I don't like where this is going. RIP Red Sky, I hope someday I c...

Broadcast Depth · 05/29/2007 21:23:16

Option to show/hide headgear, shirt and outerwear?

Meh, I tend to prefer realism - you wear what you wear, but I can see how this would be a problem on Vector. Isn't there some kind of launcher/gloves item available there for a purpose like this? It's not really a solution but maybe we can...

Items and Clothing Feedback · 05/28/2007 20:21:36

Moving buddylists

Heh, I've been writing things down the old fashioned way - pen and paper.

User-Interface Feedback · 05/28/2007 02:04:23

MA vs Spy

Now that's a cunning tactic I hadn't thought of, nice one. I still can't shake the feeling that spies have an intangible advantage over other classes. I quite like the idea someone suggested about dropping their natural accuracy but giving...

Player Versus Player Feedback · 05/27/2007 20:26:16

Server Wars.

Wow, that's a nice idea. I'm going to take it a step further and suggest the unused constructs be finished and altered so they can be used as inter-server combat arenas. Isn't likely to happen for a while but sure would be nice.

Player Versus Player Feedback · 05/26/2007 14:29:41

No longer exists

Vengeance Rising . I've been doing a spot of work on the forums.

Crew and Faction Recruiting - Syntax · 05/24/2007 05:49:23

Free Attack disruption

Yes, this is an accurate description.

Player Versus Environment Feedback · 05/21/2007 20:36:15

Through The Looking Glass - May 11 , 2007

NightTrace wrote: It is understandable, to a point. I agree, in so far as my understanding of the situation goes, the reason your articles seem to lack the same in depth information is because you are in fact not really involved with MxO o...

Broadcast Depth · 05/21/2007 02:20:09

Through The Looking Glass - May 18 , 2007

Raijinn's explanation is all well and good but what gets me is the thread is still "Through the Looking Glass". It should be our window into the MxO team's offices, a glimpse of what goes on behind the scenes. Many of us like to hear about...

Broadcast Depth · 05/18/2007 19:33:46

Widows More

The title here should be 'Widow's Moor'.

Player Versus Environment Feedback · 05/16/2007 23:43:25

RPing pregnancy

I tend to think that most Organisations, being run in pseudo-military fashion at least, would have rules and regulations against pregnant operatives working in the field. What do they do in the real armed forces? I'm not sure myself but I'...

Character Development · 05/16/2007 02:32:43

Remove ritchland missioning?

Well that's the good thing about MxO, we can HL wherever we want to go Wait, what was the topic again?

Development Roundtable · 05/13/2007 03:04:30

Remove ritchland missioning?

Canbus wrote: There's a difference between a challenge and a frustration. Just by that logic, you're expecting someone to kill a tank with a 9mm handgun. Climb on top and open the hatch. If you catch them by surprise you have a chance to e...

Development Roundtable · 05/13/2007 03:00:26

Path of Neo vs Matrix Online

Okay everything seems to have gone well. Except due to server problems I can't jack in to MxO and PoN won't start or recognise the disc Off to Atari Support I go.

General Technical Help and Questions · 05/12/2007 23:35:29

Path of Neo vs Matrix Online

Okay so running a standard uninstall of Path of Neo will not also delete Monolith Productions, which contains MxO? (Just double checking to be sure) Edit: Typo.

General Technical Help and Questions · 05/12/2007 22:44:36

Path of Neo vs Matrix Online

Okay, I feel like a newbie for having done this, but when I installed Path of Neo I accidentally put it in the same folder as 'Monolith Productions' but not in it's own folder. This would be fine except that the update patch things I also...

General Technical Help and Questions · 05/12/2007 21:39:51

Remove ritchland missioning?

What Cloudwolf said. Or more specifically: http://forums.station.sony.com/mxo/...mp;#36300171613

Development Roundtable · 05/12/2007 16:29:06

Image Retrieval - May 09, 2007

pack-hunter wrote: GypsyJuggler wrote: I seem to remember some people asking for a hat/bandana combo a while ago. I'm always impressed when a lot of little details like that come together to make something new and awesome. I have the feeli...

Broadcast Depth · 05/10/2007 04:12:45

Image Retrieval - May 09, 2007

I seem to remember some people asking for a hat/bandana combo a while ago. I'm always impressed when a lot of little details like that come together to make something new and awesome. I have the feeling I'll be getting this little number f...

Broadcast Depth · 05/09/2007 20:37:39

The Lines between the 4 main tree's

I've never really had a problem hacking MAs in interlock. I mean, it's a lot easier of course to hack them from outside but once they tackle me I can still get off a lot of attacks. The difference is they can do more damage than me with th...

Player Versus Player Feedback · 05/07/2007 02:01:44

The Lines between the 4 main tree's

In my modest experience the balance here is just right. Each class has just the right amount of advantage over the next but can still be defeated by a skilled enough opponent.

Player Versus Player Feedback · 05/06/2007 22:27:19

Image Retrieval - May 03, 2007

HostileIntention wrote: Hopes one of the other two items is some shiny new shades. You got green code all over your System Shades didn't you?

Broadcast Depth · 05/04/2007 19:57:55

Image Retrieval - May 03, 2007

I'm surprised no one's mentioned this already but it seems to me this is circumstantial confirmation of Morpheus' return. Edit: Also; Sweet bandana! Does anyone know if it's tradeable/repairable/indestructable or anything?

Broadcast Depth · 05/03/2007 20:18:54

A slight character creation ui fix

I'm pretty sure you can mouse-over the attributes to get a description of each one and what it does. The problem is it's still the old CR1 description, so new players are likely to choose the wrong Personality from the start. I run into th...

· 04/30/2007 20:53:18

[7.2.1] She comes highly recommended - Vector - 4/25/07

It's good to see events like this where sufficient force of arms could sway the story either way. It goes to show someone's listening to all our little complaints, and even when we can't see it, doing something about them. Now let's get ou...

Live Events · 04/27/2007 19:09:04

[7.2.1] That will be dealt with - Vector - 4/24/07

The Mervs also had several days warning - plenty of time to call up a strong presence. I don't know how long the Machines had but I'm guessing not so long. Although by the finish they had rather a lot of people gathered at the west HL.

Live Events · 04/27/2007 19:02:38

[7.2.1] This was no coincidence - Syntax - 4/19/07

This has left me feeling very.. unsatisfied. The 'Kid' is being, well, a kid. I don't know how you people can follow someone so inexperienced and naive. There's no inheritance between him and Neo, he's just some fresh-faced operative ready...

Live Events · 04/24/2007 01:39:25

Grenades..

I'd actually be quite interested to see a Demolitions Expert tree, but I don't imagine it happening anytime soon.

Development Roundtable · 04/17/2007 22:07:15

Post your Favourite Pvp Player

Well there're too many good men who fight beside me so I can't possibly name them all. One of my favourite enemies though is AresPhobos because not only does he ignore the odds, not only does he pvp without shoes and in mood drunk, but he'...

Player Versus Player · 04/14/2007 17:09:08

Make all buffs scale with level

Apart from the detriments noted by Shinryu and Renesis13b (which I agree with) I have to say I don't think this idea would work. The advantage is that you'd be able to wear what you like in combat right? But what about the percentage buffs...

Items and Clothing Feedback · 04/14/2007 16:45:28