Grenades..

73 posts · 2007-02-19 08:51:11 to 2008-09-04 17:09:53

#36300169811 02/19/2007 08:51:11 Grenades..
I notice these at the "weapon vendors" then it got me thinking, wouldnt it be a good idea to some how get this in the Gunman tree somehow and be used as an AOE attack? sort of like a Dev Feild in hacker? I think it would work really well, with the animation, the realism, and increase content, make Missions and RP more interesting. You know what i mean

its just an idea that came to me, and i bet to many other people. *proberly a thread on it already*.
#36300169936 02/19/2007 11:49:21 Re:Grenades..

I was thinking sort of like a Flash Bomb type thing - you aim where you want to throw it and then throw it.

Either way, I'd like to see grenades.

#36300169944 02/19/2007 12:01:59 Re:Grenades..
But do we really want MGT's in PvP? Do we? I mean.... *BOOM* *Punt*
#36300169949 02/19/2007 12:05:43 Re:Grenades..

I would suggest the grenades have a "poision" type of damage effect.

But to make things easier...   no, it would create balancing issues, and we dont need that.

#36300170066 02/19/2007 15:09:11 Re:Grenades..

Balance shmalance, I want grenades! SMILEY

I'm not saying there should be a new tree for it, but it would be nice somewhere in Gunman to have a grenade throw ability. All the animations and mechanics are already there from Flash/Smoke Bomb and ranged AoE attacks; I really can't see it being particularly difficult.

It certainly shouldn't do thousands of damage; perhaps the same as a regular freefire. I really can't see it doing anything besides making MxO cooler.

#36300170072 02/19/2007 15:20:35 Re:Grenades..
I wonder what the artillerist tree would be for then? Ummm?
#36300170074 02/19/2007 15:22:12 Re:Grenades..
259 wrote:
I wonder what the artillerist tree would be for then? Ummm?

A heckuva lot more than one AoE attack? SMILEY
#36300170082 02/19/2007 15:32:57 Re:Grenades..
Remove all the hacker animations, rename the hacker trees to appropriate gun names and keep the ability details.
/sign for grenades
#36300170089 02/19/2007 15:37:31 Re:Grenades..

I don't see why it should just be for gunmen.

Make them consumable items like Stakes, Silver Bullets and Holy Water. 

And yeah, use the animation and same general idea as smoke and flash bombs.

#36300170214 02/19/2007 19:25:41 Re:Grenades..
We have code nuke already, thats a big grenade, grenades would be cool but they would have to hurt anything with in the radius, flagged or not.
#36300170219 02/19/2007 19:44:02 Re:Grenades..
GamePlaya3159 wrote:
 but they would have to hurt anything with in the radius, flagged or not.
That doesn't make sense.
#36300170227 02/19/2007 20:08:32 Re:Grenades..
Reeverb wrote:
GamePlaya3159 wrote:
 but they would have to hurt anything with in the radius, flagged or not.
That doesn't make sense.


No, no it doesn't.

Sometimes reality has to take a back seat to fairness SMILEY It's why AoE's don't effect unflagged folks in PvP either.

#36300170228 02/19/2007 20:09:27 Re:Grenades..
Yes it does, because in real life, if you throw a grenade at someone and theres people around them, it'll hurt the people around the person you throw it at. It's called Collateral Damage.               -Arbuckle
#36300170234 02/19/2007 20:21:30 Re:Grenades..
Scroprio wrote:
Yes it does, because in real life, if you throw a grenade at someone and theres people around them, it'll hurt the people around the person you throw it at. It's called Collateral Damage.               -Arbuckle
Still doesn't make sense game-wise. SMILEY
Otherwise I want my SMG's to hit unflagged people too instead of making holes in the walls. And like Sneaker says, my AoE's should affect the unflagged too. And I could go on and on of all the things that should affect unflagged people from a realistic point of view.

Did I mention /kickdoor yet? Or why doesn't /slap drains health? What if I jump from the Goverment Building on someone's head? Does that person then die and do I break my legs?
#36300170297 02/19/2007 23:49:38 Grenades..
its a good idea but i think that that grenades mustnt be bought in vendors, we have enough we a sneaky zerg hehe. I think that it would be great that 1 player could get 1 greanade,mmm maybe the same style than the RSI stack of Seraph's mission. One mission to get the grenade. Name mission Get da bomb!!! SMILEY
#36300170302 02/20/2007 00:13:48 Re:Grenades..
Scroprio wrote:
Yes it does, because in real life, if you throw a grenade at someone and theres people around them, it'll hurt the people around the person you throw it at. It's called Collateral Damage.               -Arbuckle


Yeah, we got that. Please re-read my post, specifically:
"Sometimes reality has to take a back seat to fairness"

Anywho, I see no reason why it couldn't be mob drops. Same as holy water, wooden stakes, etc.

#36300170330 02/20/2007 01:38:31 Re:Grenades..
Asa wrote:

I don't see why it should just be for gunmen.

Make them consumable items like Stakes, Silver Bullets and Holy Water. 

And yeah, use the animation and same general idea as smoke and flash bombs.


Bingo.
#36300170342 02/20/2007 02:20:01 Re:Grenades..
Sneaker wrote:

Anywho, I see no reason why it couldn't be mob drops. Same as holy water, wooden stakes, etc.

Thats what I was thinking too.
#36300170416 02/20/2007 06:50:31 Re:Grenades..
It should be both. An ability that needs you to get said item.

Obtain the ability through a quest *hint hint Rarebit* and kill mobs/other things for the grenades.
#36300170502 02/20/2007 09:55:32 Grenades..
Grenades would be sweet - if balanced nicely.
#36300216538 04/17/2007 17:31:11 Grenades..
not just sweet- wup *CENSORED* awesome
#36300216546 04/17/2007 17:51:41 Re:Grenades..
/mourns the non-existant Shotgun Artist tree; and Shotgun Redux.
#36300216696 04/17/2007 22:07:15 Re:Grenades..
I'd actually be quite interested to see a Demolitions Expert tree, but I don't imagine it happening anytime soon. 
#36300216728 04/17/2007 23:09:38 Re:Grenades..
What about an awakened ability that allows you to use an assortment of throwing weapons?
#36300216902 04/18/2007 05:12:57 Re:Grenades..
Chemuel wrote:
/mourns the non-existant Shotgun Artist tree; and Shotgun Redux.

I have done a Rifle Redux, Pistol Redux and Meson Redux.... I need to try Shotgun Redux SMILEY
#36300217130 04/18/2007 10:41:03 Re:Grenades..
not a bad idea johnny, however this may involve creating a new operative class
#36300217140 04/18/2007 10:52:36 Re:Grenades..

/sign X A MILLION!

I had this same idea. A grenadier would be awesome. You could use the same sytem that you use for the flash and smokebomb. and that would be nifty. But also like the top branch could be a mortar. where you'll launch grenades long range. And you can use the hyperjump system for that. That will allow you to pick out a target from a greater distance and hit them.

#36300217175 04/18/2007 11:22:29 Re:Grenades..
Chemuel wrote:
/mourns the non-existant Shotgun Artist tree; and Shotgun Redux.


Shotgun...  redux?

*Imagines someone holding a shotgun with it firing at a rate of 25 rounds per second straight into a red*

#36300217206 04/18/2007 11:57:01 Re:Grenades..
i think a small ability on the awakened tree that does the same damage as a silver bullet/steak/holy water (maybe a little less since it can affect multiple targets) would be perfectly feasible, with the item added also SMILEY

combine with flame virus affects and we have a winna!
#36300217212 04/18/2007 12:06:05 Re:Grenades..
I would just like to make the point that I don't want this game to turn into BF2 where you attack an outpost and about 10 grenades get thrown into the area, I can honestly tell you that this is all that'll happen. Also I don't really remember a scene in the matrix really used grenades
#36300217225 04/18/2007 12:19:21 Re:Grenades..
Simple, just make them a consumable weapon.
#36300217241 04/18/2007 12:30:00 Re:Grenades..
pack-hunter wrote:
I would just like to make the point that I don't want this game to turn into BF2 where you attack an outpost and about 10 grenades get thrown into the area, I can honestly tell you that this is all that'll happen. Also I don't really remember a scene in the matrix really used grenades

The Kalt Tower Lobby was asploded by a bomb in the elevator, even if it wasn't a grenade.  And then Trinity sorta used a motorcycle like a grenade.  Anyway, there were explosions and flashy things.
#36300217305 04/18/2007 13:34:07 Re:Grenades..
good point zane
#36300217357 04/18/2007 13:54:25 Re:Grenades..
pack-hunter wrote:
I would just like to make the point that I don't want this game to turn into BF2 where you attack an outpost and about 10 grenades get thrown into the area, I can honestly tell you that this is all that'll happen. Also I don't really remember a scene in the matrix really used grenades


Sounds like a lot more fun then current MxO PvP.

Really though, with a decent reuse timer, this is a non-issue.

#36300217452 04/18/2007 15:35:30 Re:Grenades..
what class would that be, duelist?, duelist is already very powerful in interlock, maybe make a new class, grenadier
#36300217601 04/18/2007 17:13:52 Re:Grenades..

grenades if implimented should be a consumable based weapon, prefferably using several tool and/or consumable subroutines to craft, the system for them could be the same as a flashbang/smokebomb, you get the same target ring on the ground, semi lengthly cast timer, and then have it to around 300-500 points viral damage with a 5-7m AOE.

just my thought.

#36300221523 04/22/2007 23:23:42 Re:Grenades..
pack-hunter wrote:
I would just like to make the point that I don't want this game to turn into BF2 where you attack an outpost and about 10 grenades get thrown into the area, I can honestly tell you that this is all that'll happen. Also I don't really remember a scene in the matrix really used grenades


Enter the matrix, which is part of the official matrix cannon, used grenades, so did The path of Neo which was over saw by the brothers as well.

And I think a consumable would work. And then maybe you could buy an tool like a mortar gun or something to fir the grenades long range.

Although I'm quite fond of the grenadier tree. That would be awesome.

#36300221534 04/22/2007 23:47:23 Re:Grenades..
Mercio wrote:
pack-hunter wrote:
I would just like to make the point that I don't want this game to turn into BF2 where you attack an outpost and about 10 grenades get thrown into the area, I can honestly tell you that this is all that'll happen. Also I don't really remember a scene in the matrix really used grenades


Enter the matrix, which is part of the official matrix cannon, used grenades, so did The path of Neo which was over saw by the brothers as well.

And I think a consumable would work. And then maybe you could buy an tool like a mortar gun or something to fir the grenades long range.

Although I'm quite fond of the grenadier tree. That would be awesome.

I still don't want MxO turn into BF2 for a few months after their release you would get 10 people throwing grenades into Mara C to clean out the mass of reds, thats all and if we had a grenadier tree for long range it'd be even worst, plus they'll need to create new textures, animations, new tree's are pretty much not ever gonna happen if they won't even give back Zen Master.
#36300221572 04/23/2007 00:43:52 Re:Grenades..
pack-hunter wrote:
I still don't want MxO turn into BF2 for a few months after their release you would get 10 people throwing grenades into Mara C to clean out the mass of reds, thats all and if we had a grenadier tree for long range it'd be even worst, plus they'll need to create new textures, animations, new tree's are pretty much not ever gonna happen if they won't even give back Zen Master.

um, ever heard of howitzer?

10 people using howie can go to mara c and clean out the mass of reds to. So I fail to see the logic of your post based upon the fact we already have a powerful AOE based class in the game.

More than that, for hand throwing grenades, thoes animations are already in game... flash bang/smoke grenade. Game already has the targeting system in place for grenades as well. It would probably be a pretty easy addition.

and as for the artwork and what not needed, your wrong about that, it already exists.

icons taken from the mxo fan kit.

#36300221622 04/23/2007 03:47:15 Re:Grenades..

In my opinion....

Grenades thrown at short range should have higher damage. The further away you are the less accurate the grenades become. Something in the type of, a grenade on its own thrown from mara church towards the hardline should go on the road or hit the vendor or whatnot.

They should be part of the Operative tree, spanning from Gunman the same as Sniper.

The tree could go like this

 
.............................................Grenadier
.....................................____/.........\_________
..................................../ ....................................\
.................Throw Grenade.............................Launch Grenade
................____/......................................................\___
.............../.......................................................................\
       Fire In the Hole                                                Unholy Accuracy

You need grenadier loaded as your standard top of a tree ability giving resistances buffs etc.

Throw grenade Focuses on Area damage and not on accuracy, It has a Medium-Large Re use timer. Its AOE Should effect all PvP players in that area, friend and foe (Should discourage some random launching into a PvP battle if your friendlies are in there on foot).

Fire in the Hole causes larger still AoE damage, but is even less accurate than throw grenade. It has an even larger Re-Use timer. They dont have to be aimed at specific players, more areas.

Grenades are done on Useable items that must be either looted or coded.

Launch Grenade requires you to have a Grenade Launcher as well as grenades in your inventory. Launch grenade focuses on accuracy at the expense of AOE and some Damage. This must be aimed at a specific Player and damages both parties in interlock but not other people close to and shooting.

Unholy accuracy Is a highly accurate form of Launch Grenade. It has a slight damage increase and no AOE of the general area still. The damage increase should be small, not as much as Throw grenade to Fire in the Hole. Its main ability is being able to launch the grenade at a greater distance.

All grenade activites should have large re use timers, to stop spamming. Both sides should work on a re use timer. For instance if you used throw grenade with a re use timer of 40 seconds you couldnt use Launch grenade or Fire in the hole or Unholy accuracy for that 40 seconds.

When using the grenade launcher You are rooted and pacified for a set amount of time after using it, to allow for it to cool down enough to be placed back in your inventory. The longer the range you are launching the longer the effect lasts. Stopping someone hyperjumping down, launching a grenade then buggering off again.

When using a regular grenade you are pacified for a much shorter period of time and are not rooted.

Grenade defense should be counted within thrown Items.

The next bit is a bit im not too sure of. If you have a better idea for it just say.

Hackers should be able to locate rooted grenade launchers or otherwise with a "Sonar Ping" like ability. You would use the ability, a system message would say "Hostile Grenadier located" and you would get a waypoint, this waypoint would last a set amount of time until the ability deactivates and there would be a reuse timer on a second attempt at location.

Hopefully some of the things outlined here should address balancing issues and spamming issues. If you want to add/change/flame any of this feel free.

#36300221631 04/23/2007 04:13:20 Re:Grenades..
I say start small, you see those useless abilities on soldier? Yeah, sharpshooter and multi-fighting, replace em with some basic grenade abilities. Sounds pretty soldiery to me.
#36300221633 04/23/2007 04:16:05 Re:Grenades..
OS-ijakings wrote:

Hackers should be able to locate rooted grenade launchers or otherwise with a "Sonar Ping" like ability.

Just made me think of the old CR1 ability 'audio decoy', heh.
#36300221636 04/23/2007 04:22:19 Re:Grenades..
cloudwolf wrote:
I say start small, you see those useless abilities on soldier? Yeah, sharpshooter and multi-fighting, replace em with some basic grenade abilities. Sounds pretty soldiery to me.
That's the easiest way of implementing them. Props! SMILEY
Make the dmg output levelable as well. Everything is in game:
 - Smoke bomb animation
 - Smoke bomb cross air launch mode
 - Grenade icons

Win.
#36300221639 04/23/2007 04:23:51 Re:Grenades..

Thats brilliant and well thought out OS-ijakings.... BUT.... if gunners and 'Granadiers' need to have guns and granades respectfully, MKTs and Master Assassins need to get knives coded and looted aswell.

Would the granades be consumable?  I dont they should, they should be like guns (as should the knives)

#36300221641 04/23/2007 04:31:59 Re:Grenades..
20136098 wrote:

 OS-jiakings


Hahahahahahahaha.

Oh lol.

Sorry, back to ya scheduled discussion xD

#36300221738 04/23/2007 08:15:42 Re:Grenades..
cloudwolf wrote:
20136098 wrote:

 OS-ijakings


Hahahahahahahaha.

Oh lol.

Sorry, back to ya scheduled discussion xD


>.>
#36300221767 04/23/2007 08:58:03 Re:Grenades..
AnXieTy wrote:
pack-hunter wrote:
I still don't want MxO turn into BF2 for a few months after their release you would get 10 people throwing grenades into Mara C to clean out the mass of reds, thats all and if we had a grenadier tree for long range it'd be even worst, plus they'll need to create new textures, animations, new tree's are pretty much not ever gonna happen if they won't even give back Zen Master.

um, ever heard of howitzer?

10 people using howie can go to mara c and clean out the mass of reds to. So I fail to see the logic of your post based upon the fact we already have a powerful AOE based class in the game.

More than that, for hand throwing grenades, thoes animations are already in game... flash bang/smoke grenade. Game already has the targeting system in place for grenades as well. It would probably be a pretty easy addition.

and as for the artwork and what not needed, your wrong about that, it already exists.

icons taken from the mxo fan kit.

but you have to be Howitzer to use AOE attacks, you arn't going to get a Grenadier tree because and I will make this very obvious for you

WE AIN'T GETTING NEW TREE'S!

if it's a consumable then it will be that every class can use it, meaning that every build has an AOE attack, which wasn't meant to happen
#36300221774 04/23/2007 09:10:53 Re:Grenades..
Reeverb wrote:
cloudwolf wrote:
I say start small, you see those useless abilities on soldier? Yeah, sharpshooter and multi-fighting, replace em with some basic grenade abilities. Sounds pretty soldiery to me.
That's the easiest way of implementing them. Props! SMILEY
Make the dmg output levelable as well. Everything is in game:
 - Smoke bomb animation
 - Smoke bomb cross air launch mode
 - Grenade icons

Win.

Yeah, new trees are improbable but it doesn't hurt to bring up the idea, ya never know what they might jot down for future reference, heh.

But in the mean time, i think the best option is to think about the above, as long as it was balanced nicely some grenade consumable tool use abilities would be total sweet and we all know it - besides, all the other matrix games have em! =P

And solider should have some sort of tool use abilities, hackers and spies get tools so should we, lol.
#36300221784 04/23/2007 09:23:24 Re:Grenades..
iDea!

to stop people spamming nades to have a portable AOE tree, why not limit them? i.e only 1, 2, or maybe 3 at once, then you won't have endless crowds spamming nades SMILEY

(we don't want this game turning into BF2 SMILEY )
#36300221797 04/23/2007 09:32:13 Grenades..
Well yeah, they'd have appropriate reuse timers of course.