Karate, Kung Fu, Aikido. What's the diffrence?

79 posts · 2005-12-16 13:36:19 to 2009-01-14 21:28:46

#11800000471 12/16/2005 13:36:19 Karate, Kung Fu, Aikido. What's the diffrence?
So as I'm just going into actual Martial Arts ingame, I'm wondering what each of the three styles do. And which one is the most newbie friendly?
#11800000473 12/17/2005 04:01:06 Re: Karate, Kung Fu, Aikido. What's the diffrence?
All the styles are easy to get used too. Kung Fu is the speed one, Karate is the power one and Aikido is the throwing one. Choose the one you like the most.
Info Blog
#11800000474 12/17/2005 12:31:26 Re: Karate, Kung Fu, Aikido. What's the diffrence?
None of them are really more "newb friendly" than the rest.

Kung Fu uses many states to confuse your opponent and uses the Speed technique (blue)
Karate uses brute force to damage your opponent and uses the Power technique (red)
Aikido is a good tank with some states and uses the Grab technique (green)

I personally like Kung-Fu the best.
#11800000481 12/20/2005 16:23:49 Re: Karate, Kung Fu, Aikido. What's the diffrence?

Karate!


It's really personal choice though, especially with the CR coming up.  After that it may make a bigger difference.  Unless you are doing a lot of PvPing, they will all serve you well. SMILEY

#11800000482 12/20/2005 17:30:05 Re: Karate, Kung Fu, Aikido. What's the diffrence?
Karate is the best for low level RSIs (Strongest attacks/Usually
highest rolls) but once you get to level 50 I find it turns to Aikido
as I can generally get about 20 or so more points in my roll when I am
using the aikido style. However if you dont like the look of Karate,
Kungfu is the other good starter one however make sure you have a ton
of IS.

#11800000512 01/10/2006 23:16:07 Re: Karate, Kung Fu, Aikido. What's the diffrence?
also once u get to 50, ull find ur going to want to start mixing the abilities, cuz each tree has its adavantages and disadvantages
#11800000513 01/11/2006 03:42:21 Re: Karate, Kung Fu, Aikido. What's the diffrence?
A good tip is, just load up Power Shot (on the awakened tree) I guarentee you will NEVER run out of IS!

It can be used once every 60 secs, and can restore up to 100 IS a go.
And tbh, Ive never had it restore less that 70, usually 80 or 90!



I use KungFu when I'm going MA, and its easy. Just spam your abilities, especially Misdirect Punch when you get it! Once you hit with that, you've won plain and simple, because it blinds :smileywink:

And then just keep it going, spamming your other abilities, hitting with Power Shot once you get to about half IS (better to do it now, jsut incase!)
#11800000516 01/12/2006 13:13:14 Re: Karate, Kung Fu, Aikido. What's the diffrence?

Kung fu for levels 10 - 30 until you can get the 9 MCT combat pants because of the misdirect punch which completely rocks. from levels 31 - 49 karate for the damage and for level 50 I wersonally use aikido because of the tomo nage. with CR2.0 hackers will have to put up with roll out vs tomo nage and I usually roll 310's - 340's

Hackers prepare to die

#11800000517 01/14/2006 16:16:54 Re: Karate, Kung Fu, Aikido. What's the diffrence?
Sorry to bust your bubble, but Tomo Nage requires Off Balance in CR 2.0.
#11800000526 01/25/2006 12:44:28 Re: Karate, Kung Fu, Aikido. What's the diffrence?
"OH MY GOD I CAN'T BELEIVE YOU JUST SAID THAT"
thats really just !%^$*£ my day that has. it's just so stupid why make the only ability for MA's to definetaly stop hackers from rolling out been turned into an ability that requires summat I'm gonna have to use sidekick combo now and hope to god that it works
#11800000528 01/25/2006 12:52:06 Re: Karate, Kung Fu, Aikido. What's the diffrence?
Karata is virtully mostly power with a few status changing attacks.

Kungfu Is more of speed but less damage but every single attack deals a status changing effect. A majority of them are powerlessness. Its the most commonly used when beginging MA.

Akido is more defensive then anything. It gives some buffs that give you toughness and heal you slightly. It has a decent amount of powefull attacks and attacks that cause status change as well.


#11800000531 01/26/2006 07:19:28 Re: Karate, Kung Fu, Aikido. What's the diffrence?
u will be happy to know that roll outs can be contested now (ie they're real rolls, if a hacker loses the roll out roll, they aren't rolling out)


pack-hunter wrote:
"OH MY GOD I CAN'T BELEIVE YOU JUST SAID THAT"
thats really just !%^$*£ my day that has. it's just so stupid why make the only ability for MA's to definetaly stop hackers from rolling out been turned into an ability that requires summat I'm gonna have to use sidekick combo now and hope to god that it works




#11800000537 02/08/2006 08:24:15 Re: Karate, Kung Fu, Aikido. What's the diffrence?
Thats what I am looking forward to but when CR2.0 goes live on the servers I'm going splitting mine between melee accuracy and thrown accuracy purely because MKT totally rocks
#11800000563 03/27/2006 17:58:29 Re: Karate, Kung Fu, Aikido. What's the diffrence?
Well ive been back since last week... after leaving MXO around when SOE took over... and when i had my level 37 i mainly used karate... and mixed it with kungfu.. just for its machien gun punch.. in interlock i used karate.. and used machien gun punch in the beggining of every fight.. and i used that to make me powerless while i used karate to take em down..tho ther are probaly other ways that may be better.. but i used that way.. and i kicked *CENSORED* in duels.. and in missions...it was easy win for me
#11800000625 05/19/2006 08:42:42 Re: Karate, Kung Fu, Aikido. What's the diffrence?

Well, what is the difference, cause i'm master in both karaté and Aikido, i believe soe don't like karaté, or, that karaté is bugged!!


here is two picture taken from me only switching karaté and aikido !! i think they want to kill karaté!!



Sorry, i don't like kung fu, but as any one can see, Karaté deal really more damage than Aikido!!


we can see that this two martial arts are both really well balanced !!!


you can see that i don't believe what i had said two line before!!!


Give me back my Karaté!!!


Well, cuase know, Karaté is the martial art of easy target, i advise you to not use it!


#11800000626 05/19/2006 10:05:37 Re: Karate, Kung Fu, Aikido. What's the diffrence?


Ok, here is the final post




As you can See, here are the different close combat style, all these stats come from the same caractere,with the same attributs,and same equipement.


The Karaté is better in damage (+3/kung fu ,+5/aikido) but is really weak in defense,even versus the self defense !!


Did they really want to kill Karate? it seem so!


Message Edited by Antcrist on 05-19-2006 08:07 PM

#11800000627 05/19/2006 12:58:56 Re: Karate, Kung Fu, Aikido. What's the diffrence?
Oui, why ?

#11800000628 05/20/2006 03:11:59 Re: Karate, Kung Fu, Aikido. What's the diffrence?
OMG I use Karate and I didn't realise it has become the weakest ma. I can't level up one of the others because I'm going down the gunman and spy tree aswell so not enough $info. This really needs to be fixed I know one ma is supposed to be better than another ma in one attribute but the other ma should make up for it by being better in another attribute. I seems melee damage is the only advantage karate has.
#11800000629 05/20/2006 04:28:25 Re: Karate, Kung Fu, Aikido. What's the diffrence?


Fractor wrote:
OMG I use Karate and I didn't realise it has become the weakest ma. I can't level up one of the others because I'm going down the gunman and spy tree aswell so not enough $info. This really needs to be fixed I know one ma is supposed to be better than another ma in one attribute but the other ma should make up for it by being better in another attribute. I seems melee damage is the only advantage karate has.


Yea it does look like karate got the nerfage on that one
#11800000647 06/04/2006 07:29:53 Re: Karate, Kung Fu, Aikido. What's the diffrence?
Here is the details of all the specials moves of KungFU,Aikido and Karaté.


NV20*-----------------------------------------------------------------------------------------------------------------------------------
         KF Dim Mak Strike                                 A Iron Body                                         K Ki-charged Punch
                  is:20                                                    is:50                                                          is:30
                 dazed                                            specialselfbuff                                             staggered
                dps 71                                   +40 resist mel/ball//20sec                                      dps 68
          powerless 6sec                                             -                                                                   -


NV22------------------------------------------------------------------------------------------------------------------------------------
       KF Machine Gun fist  Combo                A Counter Throw                                    K Skyhigh Sidekick
                    is:30                                                   is:15                                                            is:30
                    open                                              off-balance                                                       open
                  dps 30                                                 dps 56                                                         dps 25
                        -                                                confuse 4sec                                   -40 mel/ball resist//12sec


NV25*-----------------------------------------------------------------------------------------------------------------------------------
        KF Misdirect punch                                   A Serene calm                                 K Sidekick Combo
                  is:30                                                        is:50                                                     is:25
                  open                                                  special selfbuff                                           open
                dps 24                                            +37all defenses//40sec                                  dps 28
            blinded 4sec                                                       -                                            20%enrage 8sec


NV27------------------------------------------------------------------------------------------------------------------------------------
            KF Piston kick                                            A Maki Otoshi                           K Swirling Ki Summon
                   is:25                                                            is:30                                                 is:60
              staggered                                                        open                                 anytime(area 3m around)
                dps 108                                                        dps30                                                dps 2
           40%stun 4sec                                 30% melee Acc -60//16sec                -60 mel/ball accu//12sec
#11800000648 06/04/2006 07:35:34 Re: Karate, Kung Fu, Aikido. What's the diffrence?
NV36*-----------------------------------------------------------------------------------------------------------------------------------
         KF suicidal Butterfly                                   A Ki Burst                                       K Machinegun Kicks
                 is:30                                                        is:70                                                          is:32
                open                                          anytime(area 4m around)                                    staggered
               dps 25                                                      dps23                                                       dps 73
          50%confuse 4s                                      20%enrage 15sec                                                 -


NV39-----------------------------------------------------------------------------------------------------------------------------------
         KF Tripple front kicks                              A Aerial Takedown                          K Berzerker Attack
                     is:25                                                         is:25                                                 is:40
               Off Balance                                             Off Balance                                            Open
                    dps 91                                                    dps 96                       special selfbuff(count as an attack)
         powerless 6sec                                        40% enrage 15sec                      +11 mel damage//21sec
                      -                                           (selfbuff) +40 mel resist//15sec          +50 mel/ball resist//21sec


NV42*----------------------------------------------------------------------------------------------------------------------------------
            KF Extrem Falling Kick                          A Punch Reversal Catch Slam                    K Wrist Throw
                         is:40                                                             is:40                                                   is:65
                        open                                                              open                                                   open
                      dps 46                                                            dps 21                                                 dps 31
                           -                                                         powerless 4sec                                              -


NV46-----------------------------------------------------------------------------------------------------------------------------------
             KF Wooden dummy Drill                              A Tomo Nage                            K Kicharged foot sweep
                        is:30                                                            is:45                                                     is:45
                       dazed                                                    off balance                                              staggered
                      dps 107                                                    dps 113                                                   dps 134
               powerless 6sec                          40% -100 mel/ball resist//12sec                    50% powerless 6sec
                            -                                                     Enraged 6sec                                                     -
#11800000649 06/04/2006 08:21:30 Re: Karate, Kung Fu, Aikido. What's the diffrence?


Well


Kung fu is over the top! Best Dps average, best flexibility ( 3 specials over 90 dps , for the 3 states).Economic IS cost, great touch 'cause KF's bonus in accuracy, with fair defense, well, nothing to say other that:


The Kung fu is the most Offensive style in the matrix!!:robotmad:


Aikido is the best defensive style, as before, but, don't forget that aikido can count on 2 specials with DPS>90 , and a great ability to upgrade his resistance while downgrading yours, and the capacity to use only the grab style, that is the only needed to launch specials, renforcing the defensif power of Aikido, and giving a little 5% of accuracy, that can't be a bad thing. The fair IS cost make this style the tanker of the matrix, Don't mess with aikido Master !



And , the Karaté , what to say, gastronomic use of IS, the most powerfull dps rate on the only special over 75 dps , a little chance (~5% or less) to stun for a little time (the time your opponnent take to stand up , very usefull :robotsad: ) , the lack of defense make you an easy target (yes, your defense make you as easy to touch than Hackers) your accuracy nearly the same than Aikido master, is weaken by the use of power attack, that is needed to launch specials, or take another -10% defense to try the machine gun kick


Use your Swirling ki summon to deal with mass pvp , but not in duel, forget the idea to duel other MA , or only to give your team some time to fire on him.


Make up your own mind, mine is done!


Rebalance!


Message Edited by Antcrist on 06.04.2006 06:22 PM

#11800000650 06/04/2006 13:42:49 Re: Karate, Kung Fu, Aikido. What's the diffrence?





Antcrist wrote:



Well


Kung fu is over the top! Best Dps average, best flexibility ( 3 specials over 90 dps , for the 3 states).Economic IS cost, great touch 'cause KF's bonus in accuracy, with fair defense, well, nothing to say other that:


The Kung fu is the most Offensive style in the matrix!!:robotmad:


Aikido is the best defensive style, as before, but, don't forget that aikido can count on 2 specials with DPS>90 , and a great ability to upgrade his resistance while downgrading yours, and the capacity to use only the grab style, that is the only needed to launch specials, renforcing the defensif power of Aikido, and giving a little 5% of accuracy, that can't be a bad thing. The fair IS cost make this style the tanker of the matrix, Don't mess with aikido Master !



And , the Karaté , what to say, gastronomic use of IS, the most powerfull dps rate on the only special over 75 dps , a little chance (~5% or less) to stun for a little time (the time your opponnent take to stand up , very usefull :robotsad: ) , the lack of defense make you an easy target (yes, your defense make you as easy to touch than Hackers) your accuracy nearly the same than Aikido master, is weaken by the use of power attack, that is needed to launch specials, or take another -10% defense to try the machine gun kick


Use your Swirling ki summon to deal with mass pvp , but not in duel, forget the idea to duel other MA , or only to give your team some time to fire on him.


Make up your own mind, mine is done!


Rebalance!



Message Edited by Antcrist on 06.04.2006 06:22 PM





im a aikido player (love it) but as we see the real problems are mainly 3 trees, both op speed trees ( smg and kung fu) and duelist.


Kung fu i dont need to explain since you did that, SMG needs one attack full auto redux and its so **bleep**ing strong.


And then theres duelist, it gives you like 25% melee resistance bonus, add that to your own clothing bonusses and it rocks, combine that with the awsome full auto redux attack and you got neo in weak form, indeed they didnt balanced it completly out with cr2.0 they just shifted the problem to a other tree.


The hacker population in cr1.0 was huge, now kung fu , smg/duelist combos are the big numbers, why ?


Well people tend to take the easy way and this is just way to easy like hacker was in cr1.0

#11800000651 06/05/2006 02:30:41 Re: Karate, Kung Fu, Aikido. What's the diffrence?

i dont think everyone change just for the better abilites, i didnt anyway. i very rarely use hacker so i changed to operative abilites i chose smg's because it was the only tree even in CR1 i didnt have so a change was good. and tbh it sucks anyway yes FAR does 1,000++ dmg but it sucks the complete life out of your is. ie its no good in povp as once you kill someone you have to run away and regain is. im mainly using kungfu/karate now.
#11800000652 06/05/2006 07:12:34 Re: Karate, Kung Fu, Aikido. What's the diffrence?





Danger_Frog1471 wrote:


i dont think everyone change just for the better abilites, i didnt anyway. i very rarely use hacker so i changed to operative abilites i chose smg's because it was the only tree even in CR1 i didnt have so a change was good. and tbh it sucks anyway yes FAR does 1,000++ dmg but it sucks the complete life out of your is. ie its no good in povp as once you kill someone you have to run away and regain is. im mainly using kungfu/karate now.





euhm, it costs the same as my tome naga , nmly 45 IS and does WAY more dam so i wouldnt say thats a big disadvantage.
#11800000653 06/05/2006 08:17:25 Re: Karate, Kung Fu, Aikido. What's the diffrence?
hm i seem to have forgotten that kung fu also has 2 attacks namly piston kicks and dim mack that are way stronger then other attack at those lvls , then there is butterfly wing and falling kcik that if im correct dont require a state but are very strong so simply, kung fu gets a accuracy bonus since they need speed attacks, then they got their "less stronger attacks"who are **bleep** strong, strongest attacks require no state, he only fly is missing then it would be complete
#11800000654 06/06/2006 02:39:04 Re: Karate, Kung Fu, Aikido. What's the diffrence?





gayal wrote:






Danger_Frog1471 wrote:


i dont think everyone change just for the better abilites, i didnt anyway. i very rarely use hacker so i changed to operative abilites i chose smg's because it was the only tree even in CR1 i didnt have so a change was good. and tbh it sucks anyway yes FAR does 1,000++ dmg but it sucks the complete life out of your is. ie its no good in povp as once you kill someone you have to run away and regain is. im mainly using kungfu/karate now.





euhm, it costs the same as my tome naga , nmly 45 IS and does WAY more dam so i wouldnt say thats a big disadvantage.




i ment thats the best ability all the others do diddly but overall the tree "sucks the complete life out of your is"
#11800000655 06/06/2006 07:06:59 Re: Karate, Kung Fu, Aikido. What's the diffrence?
what i mean is that when loaded duelist and smg you dont need the other attacks of the smg specialist, just use the full auto redux from SMG and the other abilities from duelist since they are way more IS friendly.


meaning open with a full auto redux then switch to gunner and go from there.
#11800000656 06/09/2006 23:14:25 Re: Karate, Kung Fu, Aikido. What's the diffrence?


is this post not concerning the Martial Artists ? with speaking about fearfull gunners that rely only on their weapons.


They have their unbalancements too, (what a surprise!) but we are here to talk about MA :robottongue:


But we now know why Neo was Neo, his memory gave him the opportunity to load both KF and SMG trees at master level and use it at the same time.


Nothing else! Neo was a **bleep** sheater! :robotvery-happy:


But the supposed "speed style" greatly umpower the "power style"

Message Edited by Antcrist on 06.10.2006 09:15 AM

#11800000657 06/10/2006 03:35:54 Re: Karate, Kung Fu, Aikido. What's the diffrence?

is should be like this, power= most dam less hits aikido= balanced with dam and hits, kung fu = alot of hits least dam. but now its like this kung fu= most dam most hits ( the damage of low lvl abs is rediculous), aikido= a k alrounder not the best but not the worst either, karate= very few hits and the dam is not to bad.



#11800000666 06/18/2006 05:12:44 Re: Karate, Kung Fu, Aikido. What's the diffrence?







gayal wrote:


is should be like this, power= most dam less hits aikido= balanced with dam and hits, kung fu = alot of hits least dam. but now its like this kung fu= most dam most hits ( the damage of low lvl abs is rediculous), aikido= a k alrounder not the best but not the worst either, karate= very few hits and the dam is not to bad.









No.


Karate - STill does most damage on its highest level abilities, but hits less (and on its low level [ki punch] it requires Staggered so will still do more damage than Dim Mak Strike if used correctly) Requires more IS because it is an offensive, more physical, martial art. It requires exertion of the body and mind, it is clunky, awkward, but it hits as hard as hell.


Aikido - Resists and defends a higher than average amount of attacks, has average accuracy, and average damage


Kung Fu - Hits more often, but its damage is less (unless combined with Karate). Is also the most flexible (as it should be) with a special attack for each state.


So all is as it should be, combining the trees in a fashion that works is the key to being a good MA. Most people opt for KFGM because it hits more, but the other two GMs are equally as good in the right circumstances.  And I'm a dedicated MA and have practised with every combination there is and they work exactly as I have described.


Message Edited by Zampano1981 on 06.18.2006 02:14 PM

Message Edited by Zampano1981 on 06.18.2006 02:16 PM

#11800000668 06/19/2006 10:24:09 Re: Karate, Kung Fu, Aikido. What's the diffrence?





gayal wrote:


is should be like this, power= most dam less hits aikido= balanced with dam and hits, kung fu = alot of hits least dam. but now its like this kung fu= most dam most hits ( the damage of low lvl abs is rediculous), aikido= a k alrounder not the best but not the worst either, karate= very few hits and the dam is not to bad.








Gayal, when you look to the damage of karate, kung fu and aikido, dont look at the abilities in the tree. That is not the point at all. The damage you should be looking at is the melee damage points under the actual karate, kung fu and aikido fighting style. There you will see that karate DOES have the highest damage.
#11800000670 06/23/2006 08:22:54 Re: Karate, Kung Fu, Aikido. What's the diffrence?

Yes, karaté it's big Damage, never hit, always hited.....


and it's true that the damage difference is enormous... look my sign:robottongue:


#11800000676 06/25/2006 05:56:27 Re: Karate, Kung Fu, Aikido. What's the diffrence?

That's three times the amount Intensify Damage gives. So yes, it is enormous. 


I'm not sure how the damage system really works, but Karate does do a lot more damage than Kung Fu.


I wonder what the formula for Damage is....hmm lets ask a dev.

#11800000678 06/26/2006 02:26:43 Re: Karate, Kung Fu, Aikido. What's the diffrence?





Antcrist wrote:


Yes, karaté it's big Damage, never hit, always hited.....


and it's true that the damage difference is enormous... look my sign:robottongue:







it almost feels like they did the kung fu tree first then the other 2 but got tired and just put some things here, put some things there and got on with the rest.
#11800000682 06/27/2006 07:50:44 Re: Karate, Kung Fu, Aikido. What's the diffrence?
Ok how about this, screw martial arts and go guns, makes every1 10 times happier
#11800000684 06/27/2006 08:25:28 Re: Karate, Kung Fu, Aikido. What's the diffrence?





pack-hunter wrote:

Ok how about this, screw martial arts and go guns, makes every1 10 times happier





Most are already gunman, duelist with most of the time full auto redux loaded so no i wanne take a tree which needs skill not just spamming 3 attacks.
#11800000685 06/27/2006 22:02:48 Re: Karate, Kung Fu, Aikido. What's the diffrence?

Lol I don't have FAR loaded on my duelist load, my defense and accuracy is way too high to be normal most of the time, so I usually hit 4/5 times, and I'm constantly changing how I fight, some of us don't always spam the most obvious form of killing people, it brings a predictability on you and you rely on that strong but repetative form of killing, once it changes or gets solved then you find yourself trying to change your fighting style and because they havn't had much practice, they suck SMILEY


#11800000689 06/28/2006 10:57:36 Re: Karate, Kung Fu, Aikido. What's the diffrence?





pack-hunter wrote:


Lol I don't have FAR loaded on my duelist load, my defense and accuracy is way too high to be normal most of the time, so I usually hit 4/5 times, and I'm constantly changing how I fight, some of us don't always spam the most obvious form of killing people, it brings a predictability on you and you rely on that strong but repetative form of killing, once it changes or gets solved then you find yourself trying to change your fighting style and because they havn't had much practice, they suck SMILEY








Bingo SMILEY


Same applies to MA.


An MA that doesn't evolve and change his tactics is useless, no matter what GM buff is used.  Proper application of skill in the use of certain trees, outweighs any perceived "Imbalance".  Adaptability of tactics will decide a fight more than having a certain buff loaded, or certain ability.


#36300001253 07/20/2006 05:42:52 Re:Karate, Kung Fu, Aikido. What's the diffrence?
Kung Fu = Accurate
Karate = Power
Aikido = Defense
#36300003176 07/21/2006 03:42:21 Re:Karate, Kung Fu, Aikido. What's the diffrence?
Tiango wrote:
Kung Fu = Accurate
Karate = Power
Aikido = Defense

That's like the fourth time this thread was necro'd.
#36300003458 07/21/2006 10:18:59 Re:Karate, Kung Fu, Aikido. What's the diffrence?
Hey man, It's all about knowing your weaknesses.  You gotta play around with them and figure out where you need to buff to get the most out of them.
#36300008738 07/27/2006 12:49:09 Re:Karate, Kung Fu, Aikido. What's the diffrence?

one thing you gotta learn is that they have advantages and Disadvantages,

 Kung fu is accurate in its buffs but it is equal in defense, damage and accuracy but it still makes it the most accurate and has high damagers for all the 3 tactics. next karate is average on accuracy, high in damage but low in defence and it mainly needs the power tactic so unless you got some abnormally high accuracy or somebody with really low defence then this is yer load to go. and Finally Aikido, this is average in accuracy, low on damage but high on defense this is a good style if you have problems blocking other attacks so if you go with this style build your load on getting as many passive damage buffs as you can. that way you can beef up yer damage best way for that is to Aikido + Kung Fu since Kung Fu has the most passive damage buffs

#36300012374 07/31/2006 18:03:29 Re: Karate, Kung Fu, Aikido. What's the diffrence?
Fractor wrote:
All the styles are easy to get used too. Kung Fu is the speed one, Karate is the power one and Aikido is the throwing one. Choose the one you like the most.
thats what i was gonna say
#36300203289 04/01/2007 23:37:21 Karate, Kung Fu, Aikido. What's the diffrence?
ok i am very sorry to bring this back but this was the closest subject to what im trying to say sence i get kicked off the internet explorer with a bug everytime i try to make new topic or post replay but quick seems to workSMILEY

back on subject alright i just want to bi*** about a few things first karate is gibed in more ways then you can see from the stats for one i studied karate a bit kungfu and about every type of martial arts their is im a fanaticSMILEY ok first off when did karate start throwing hooks and their fighting style aint smart like karate is, and why is their defence so low besides the fact they have to make them all ballenced,i know for a fact that karate focuses alot of accracy defence speed and power it is the most ballence fighting style out their not saying its the best in all cattagorys but its WELL ballence so why is it weaker in every stat then power? and too tell you for a fact that they focus alot on all catagorys the same as come power so does defence they need their body strong so melee defence should be close to aikido and speed with intellenge to and accuracy to land their davasting punches they practily made karate look like a joke sept for some special attacks,some of the grabs and two of the power finisheres,one where he trips their leg and comes over their head, trips them and kicks them in mid air are like the only good thing about them,thats basicly the reason why i dont go to aikido for stats,

if anyone can anwer my quition please its been anoying me and im getting tired of seeing npc that are aikdo and kungfu doing more dmg and taking more then the karate guys do serously,i seen a akido guy do 500 dmg on me and a karate guy barly can get past 300 and get that lower 40 misus effect and i cant get it up at all ,i used more then 100 times so cant tell me theirs a percentage unless my bad luck just wants to annoy me and that enrage dosnt have 20% i had him use it like every attack it seems to 100%SMILEY


ok me quit bi****** cya and have a nice a daySMILEY
#36300203348 04/02/2007 02:26:49 Re:Karate, Kung Fu, Aikido. What's the diffrence?
I'm not entirely clear what your question is.  But I will say that there are a lot of factors which can influence how much accuracy, damage and defense a martial artist can have in this game.  Once you have a little more experience with our combat system you may understand some of it a bit better.  And remember, not only is this a game but it's MxO.  You can't expect it to be exactly like your own personal experiences.  That being said, welcome to The Matrix Online!  If you need any help, check out the Definitive Helpers Guide for a list of people who can help you out while you play. 
#36300204018 04/02/2007 13:51:42 Karate, Kung Fu, Aikido. What's the diffrence?
thankz and question was basicly why is karate such a joke when it comes to the stats i think it should be raised a little more and lower power to 45 if that is the lvl 50 karate style stil only 31SMILEY,


and i do have a question is toma naga a throw i mean like a pure throw not like grabing them and hiting them because if was like just grabing them in some way and looks tite as hell i think i am going with aikdoSMILEY

though the ki charged punch looks tite just wish it would throw them back instead of making them stop in mid air like he grabed him with ki and knocked him down as soon as he punch,i know it should cause i done it once and seen it from lvl 50s
#36300204098 04/02/2007 14:49:55 Re:Karate, Kung Fu, Aikido. What's the diffrence?
Karate aint a joke. It's my main load and I have no trouble with it. I beat aikido and kung fu loads. Whichever laod u chose you have to balance it out with clothes.
#36300204380 04/02/2007 19:03:48 Karate, Kung Fu, Aikido. What's the diffrence?
i understand you leo but thats not what i mean and karate is mine too but stil not the point i meam is in stats,

they made karate look like a joke having every stat on him lower then the others sept power im calling that a joke cause its just not right why is it so weak in every stat looks like it dont even stand a chance in those catagorys
#36300204802 04/03/2007 05:31:30 Re:Karate, Kung Fu, Aikido. What's the diffrence?
Just looking at the stats on the Karate Ability itself doesn't give you the whole picture.  Don't forget the passive buffs and the Title Upgrade.  And then there's the statistics of the moves themselves.  Karate might appear to be at a disadvantage in some ways, but it makes up for it elsewhere.  Get some experience under your belt, try a few things out, experience the differences for yourself.  You'll find that in practice each martial art has it's good points and not-so-good points but in the end, they balance pretty well.