Systemic Anomaly

Tytanya_MxO

623 archived posts

Tytanya_MxO
Systemic Anomaly
Joined: Aug 16, 2005
Messages: 3108
Offline

The Zerg and IL

thezionssecrets.com wrote: The Zerg and the IL, good name for this post, and who is the autor, oh Tytania, always saying zerg to other people, but never fight alone, when she is alone she is a jump grandmaster, so who can believe that she...

Player Versus Player Feedback · 01/29/2007 17:32:51

6.10 - Inside Man - Machines

Survival of the fittest is as it should be..... machines cannot delete their own future!

Events - Vector · 01/29/2007 05:59:18

MythOfDawn

wb Myth

World Discussion - Vector · 01/29/2007 05:48:36

Causality - Merovingian

Re-writing the rules of the matrix in our own image, each and every day.... www.the-causality.com

Crew and Faction Recruiting - Vector · 01/22/2007 06:14:25

Thank God DE isn't STILL broken eh....

I though the purity issue would be the most contentious, I certainly agree with the idea of making sure Rez is actually made to be worthwhile.... never quite figured out why a rez leaves you with DE at all?

Ability Feedback · 01/16/2007 05:05:26

Thank God DE isn't STILL broken eh....

While its being fixed, lets make some changes No area chat while dead while de is present the players pvp flag is held off (even on hostile) All worn items lose 1 pt stability Yes I know it may seem harsh but death needs to mean something...

Ability Feedback · 01/15/2007 06:01:31

MKT INVESTED *BLEEEEEEEEEEEEEEEEEP"

the timer issue is known by the devs and they are working on it, the lower population has mushroomed the number of people loading sneak but there are as many riflemen out there as spies..... as DJ says if a half way decent MA gets you in I...

World Discussion - Vector · 01/14/2007 07:19:14

Causality - Merovingian

noctivagus wrote: <Witty retort> DN1's new 'humour filter' in action eh Ex? :p

Crew and Faction Recruiting - Vector · 01/12/2007 07:51:13

Causality - Merovingian

bannanaphone wrote: i only learned today that this factions name is not "casualty" :/ crappy readin' eyes... A Merovingian lives the life of Causality, those that oppose us spend most of their life in Casualty

Crew and Faction Recruiting - Vector · 01/09/2007 06:00:33

'mind numbingly repetitive' ?

The grind is a probelm for new players, I know of a number of people who enjoyed the game, loved the matrix but just couldnt stick with the relentless precession of missions and minute progree made once level 30 is exceeded. There are alte...

General Discussion · 01/09/2007 05:28:56

Organisation Bases

Mentioned many a time but worthy of revival imo Select a club in dt for each organisation preferably some distance from an available HL (clubs have both office and recreational floors by and large so are versatile buildings) Install in the...

Development Roundtable · 01/04/2007 06:52:58

Putting Demons to Rest - W4rbl4de

Very cool post, but your chosen course will not end well for you, or your friends!

Next Renaissance - Vector · 12/29/2006 04:23:01

Lets take a pro-active view of change and stop crying for nerfs!

pack-hunter wrote: Tytanya_MxO wrote: A lot of people in this sub-forum seem intent on nerfing one thing or another be it remove things like /face, HJ not work or cost more, promote duelling over pvp, reduce hacker offenses etc etc. I thin...

Development Roundtable · 12/21/2006 06:30:30

Lets take a pro-active view of change and stop crying for nerfs!

A lot of people in this sub-forum seem intent on nerfing one thing or another be it remove things like /face, HJ not work or cost more, promote duelling over pvp, reduce hacker offenses etc etc. I think we have to be very careful what we a...

Development Roundtable · 12/21/2006 05:17:38

[6.2.4] I can release you from this, Owl - Recursion - 12/11/06

Owl giving us the slip at the subway was a little mean, but in the end he had no where left to run. Zion and those Cyphs have no jurisdiction here and need to learn to mind their own business, fortunately even a regressive program like Owl...

Live Events · 12/13/2006 05:10:54

Disguise bug?

Yes thx all it is exactly what I am experiencing..... I am just staggered I have only just begun to encounter this problem????????

Ability Feedback · 12/08/2006 05:58:53

Disguise bug?

Recently I have found that if I use disguise to get into poisiton and unleash certain stealth attacks clicking the attack results in me removing my disguise and getting a message to say I need to be stealthed to use this ability...... no s...

Ability Feedback · 12/07/2006 05:07:46

CQ revamp

I made this post on the cq thread below but it is relevent here for all the same reasons and I cba to reword it I like the idea of a ranking system but it should reflect both the intensity and the quality of you pvp. In this regard somewha...

Player Versus Player Feedback · 12/06/2006 07:35:12

/whine and rant thread

As said it is part of hostile life..... the players in question will kill you because they can, and it nothing related to cq's so changes there won't alter that situation.

Player Versus Player Feedback · 12/01/2006 04:47:55

Sneak vs. Invisibility.

The invisibility movement is pretty awful atm, more Orangutan than stealth. Makes sense to me that invisibility should allow proper freedom of movement including jumping etc or else it rests as inferior to any combination of disguise or sn...

Player Versus Player Feedback · 11/29/2006 09:11:16

[6.2.1] I cry myself to sleep at night - Vector - 11/22/06

Doesn't matter who's playing who, this will end badly if Pace's programming is developing beyond its parameters the machines will delete her in the nice friendly manner they do with anything they dont immediately understand, if she isn't t...

Live Events · 11/28/2006 04:19:53

An Intercepted Transmission (Part 2)

It did pique a lot of ppl's interest here and was very well constructed, sadly the problem with all events is knowing how to respond to an unexpected reaction from the participants. I'm sorry you dont feel able to continue at present but I...

Next Renaissance - Vector · 11/27/2006 06:37:53

Emotions...

Great stuff More please!

Next Renaissance - Vector · 11/27/2006 06:26:02

Please, merge all servers...

A single server with two non-hostile districts and one hostile gives everyone the ability to enjoy the gameplay of their choice with similarly conscenting players, without the need to interfere in the space where others are avoiding said g...

General Discussion · 11/27/2006 05:53:02

Please, merge all servers...

It is only a hang over from old style technological limitations and inflexible mmo lore that ever arrives at the idea of multiple servers, one day people will look back on it and laugh. No server curently offers the full versatility of thi...

General Discussion · 11/25/2006 18:01:22

Pacify Zone at events

Just thought I would say how good it was to have the pacify zone feature at the event last night. The story was there unfolding and to anyone with a mental capacity higher than a *CENSORED* Aomeba injected with a stupid code it clearly was...

World Discussion - Vector · 11/23/2006 05:09:17

Bye, This time i am actually going :D

Sorry to see you go, gl with the exams and the future etc, but i hope you might pop back one day if only for a sim battle

World Discussion - Vector · 11/21/2006 13:10:28

CQ's > Ranking System ?

I like the idea of a ranking system but it should reflect both the intensity and the quality of you pvp. In this regard somewhat like Itaki proposed way back I'd suggest; Kill achieved while you are on a team = 1 cq Solo Kills are rated ac...

Player Versus Player Feedback · 11/19/2006 05:22:38

Wooden Stakes, Holy Water, Silver Bullets and You.

Oddly enough I would never have thought to use them in pvp I always considered them specific to the enemies there are related to ..... in fact I cant recall using them in pve, as a merov myself they never struck me as appropriate.... Howev...

Player Versus Player Feedback · 11/15/2006 05:30:33

Ask the devs an MXO question v.2

disconect all characters from their server ties, let us choose who we want to play as and which server we want to play on.... time to forge a new and progressive approach to mmo's not just copy what others are doing!

Archive Construct · 11/14/2006 10:43:39

regurgitated clothing idea.

I know this has been posted before but it seems relatively simple on most levels - replicate the buffs of all headgear, eyewear and outerwear with invisible variants...ie the items of clothing require no graphical work as they will show no...

Development Roundtable · 11/13/2006 06:22:53

Let's talk spy......

Tytanya_MxO wrote: Arcanoloth wrote: Of course people can beat MKT's, doesn't change the fact some element of it is overpowered, you must have missed that last statement saying I didn't mean those lines above, but hey, when you can make so...

Player Versus Player Feedback · 11/07/2006 13:28:41

Let's talk spy......

Arcanoloth wrote: Before I turned into a hacker (YES I AM TRYING TO SOLVE THIS AS A HACKER) I used Aikido GM with a reason of 20, just for the thrown defense. I would have Aikido style, hyper sense and a reasonably good reason (hehe, bad p...

Player Versus Player Feedback · 11/07/2006 05:22:13

An Intercepted Transmission

The time the date the place, what more could we ask Ten little EPN going out to dine, a knife severed the spinal cord and then their were nine.....

Next Renaissance - Vector · 11/06/2006 04:36:23

Olympics Closing Ceremony Pics

Was a cool event, grats to all involved and thanks to DE for the organisation.

Events - Vector · 11/04/2006 05:38:31

Let's talk spy......

Cr2 claimed to put more of an emphasis on player skill in pvp and although I am not a fan of CR2 I think this discussion makes it clear it did achieve this aim. There are ways to use a build effectively and ways to miss a builds full poten...

Player Versus Player Feedback · 10/31/2006 06:04:28

Let's talk spy......

More important than any ability balancing now is the need to address situations of impromtu or 'natural' pvp, the presence of an extra person on one side or another holds far too much sway over the outcome of battles and this effects every...

Player Versus Player Feedback · 10/30/2006 07:27:44

Let's talk spy......

Most of the suggestion that mkt is overpowered derives from the ability to spam knives, but that is a bug, not part of the design, and needs to be fixed plain and simple...once it is MKT will most likely be underpowered compared to other c...

Player Versus Player Feedback · 10/30/2006 05:00:57

Do you catch more bluepills with honey or vinegar?

Even without the codes Redpills weild powers that make them better than any bluepill, they should be made to see what we are and pay proper respect. Fear, envy and adoration are but a whisper apart so both strategies have potential but cer...

Matrix Universe · 10/26/2006 05:10:22

Machines, Music, and the Mind of Man

My understanding/beleif has always been that the Matrix was created to the world of the 1990's and that history prior to that time was probably genuine human history perhaps with a machine style twist. Again the one aspect of machine cultu...

Matrix Universe · 10/26/2006 05:02:45

SOOOOO IM LEAVING MXO

I'll just say hope you return one day - so long and all the best.

Events - Vector · 10/26/2006 04:40:02

Cerberus - Issue 05

Another great edition - props to all involved

Events - Vector · 10/24/2006 07:42:02

BS they didnt know.

If there is one thing history has conclusively proved to us it is that our record of history is far from absolute and relies on subjective reports, selective information and can be rewritten on a whim to modern predjudice and bias. Moreove...

Matrix Universe · 10/24/2006 06:27:48

[6.1.2] I made you. I can destroy you. - Syntax - 10/18/06

Hmm a pity her death was so quick, for that kind of betrayal a long lingering stay in the chateau dungeon would have been more appropriate, we could have whiled away many an hour keeping her 'just' this side of death...... I am relieved to...

Live Events · 10/20/2006 04:05:22

Org Imbalance and ways to deal with it

Recruitment has absolutely nothing to do with it, anyone who is truely interested in the story will make up their own minds (and if we insist otherwise we will drive them from the game or else end up with a less than commited operative), b...

World Discussion - Vector · 10/16/2006 14:13:43

Org Imbalance and ways to deal with it

I salvaged this from a post i made a long time ago....before most of you were born in fact DE is perhaps the best tool to tackle Organisational population balance. Going back to the idea that you cant recon (or cant actually pvp) for a set...

World Discussion - Vector · 10/16/2006 13:09:40

[6.1.2] I think he wanted someone to find him - Vector - 10/12/06

Yet another of Anome's tribe who can't handle the powers he has been gifted with...... Bah if only they were in the *right* hands otherwise it is such a waste of potential, though it does seem to benefit us with knowledge I guess...now it...

Live Events · 10/14/2006 05:54:06

What have the Machines been doing?

Why did the machines honor the agreement with Neo, why when victory was pretty much assured didnt they finish Zion. I suspect the machines aspirations are a lot simpler and more fundamental than our own, preserving their race and matiainin...

Matrix Universe · 10/13/2006 05:28:27

Why build the Matrix in the first place?

Maybe again it was simply a case that the machines found an alternate powersource they could farm efficiently ie humans and didnt need to make any further consideration. The architects attitude to the matrix of reboot make a few changes an...

Matrix Universe · 10/13/2006 05:21:49

Machine Sympthy?

At the end of the war you do have to consider the question of purpose - essentially the purpose of machines was to serve mankind, survival was a facet they developed over time rather than with humans an inherent drive in essence the creati...

Matrix Universe · 10/12/2006 09:06:42

Dismayed!

What concerns me is that the reward is biassed encouraging an activity that undermines the overall game. By all means allow the missions to be accessed by those who wish so but lets have rewards which encourage organisational commitment an...

General Discussion · 10/08/2006 13:21:15