Systemic Anomaly

Tytanya_MxO

623 archived posts

Tytanya_MxO
Systemic Anomaly
Joined: Aug 16, 2005
Messages: 3108
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Reason Is Treason

The parasites are Zion and EPN they pollute the Matrix set on endevours to undermine and deflate its structure..... blinkered against the futility of life in the real they look to drag each and everyone of us down into the cesspit that is...

Next Renaissance - Vector · 04/30/2007 05:52:32

LET Presents: 'Return to Hel'

Hmm thats a start of 1am on a Tuesday for me......I'll try and pop in but will not be able to tarry afraid

Events - Vector · 04/26/2007 05:26:09

[7.2.1] Story-time with the mind-job - Syntax - 4/20/07

'Cypherite that doesn't want to be re-inserted'=Merovingian, you want the matrix as your home and/or as a world you can mould, then its pure lunacy to pursue a course which actively works to deny that eventuality!

Live Events · 04/24/2007 05:14:13

CQ Rewards System

I was once very much in favour of spendable cq's but now I feel they would do more harm than good. Take the present its clear many players don't simply pvp, they actively cq farm (look how many people will strike at a player who is already...

World Discussion - Vector · 04/23/2007 05:06:51

Rogue. - W4rbl4de

As ever an impressive report, but what have you learned? - the machines direct the persecution of yet another exile. Evolution is unfolding before your eyes, the machine's attempts to quell it are an exercise in futility, they like you shr...

Next Renaissance - Vector · 04/19/2007 05:42:10

The Merovingian's pieces are all in place.

Actually in many ways there is but a whisker of difference between Cyphs and Mero's.... A Cyph is simply a Mero without real ambition There is no disparity Between Eirik's views and my own, unlike the machines, Mero's value diversity and i...

Next Renaissance - Vector · 04/19/2007 05:22:05

[7.1.5] I'd say we get along...very well - Vector - 4/16/07

Nice to see Agent 'Pretty but bland' isn't wasting her time with trivialities, all this talk of what the machines 'could do' is amusing mostly because I agree they could achieve so much more but try as they might the best they seem to ache...

Live Events · 04/18/2007 08:52:02

Training is over...

Zion giving training of how to be a martyr for your cause now? Did they mention the pain.....there will be lots ahead....

Next Renaissance - Vector · 04/17/2007 09:25:56

Another night...

The bleak and fruitless future ahead of Zion is enough to make anyone melancholy, don't worry too much you are not long for this world or the other!

Next Renaissance - Vector · 04/17/2007 09:22:48

Remember...

Your dedication to misrespresenting and otherwise tarnishing the reputation of your proclaimed 'saviour' is the most impressive aspect of your dogma.... Like all fanatics the rest of us will be better of with your dead and I am going to ha...

Next Renaissance - Vector · 04/17/2007 09:19:08

MDA Chapters 5-8

Ah the forum finally allowed me to finish this, great work Ex, looking forward to seeing more

Next Renaissance - Vector · 04/17/2007 09:10:33

The Merovingian's pieces are all in place.

Cyphs are such short sighted folk, look to the future you crave and see how it sits with Zion, with EPN or even With the Mechs, all currently work in a direction that can only reduce and weaken the Matrix, the place Cyphs would call home.....

Next Renaissance - Vector · 04/17/2007 09:06:06

Make all buffs scale with level

Just to clarify I wasn't suggesting all clothing to be the same I was suggesting all buffs should scale. ie for all clothing that is armoured simply scale the melee & ballistic resistances. ie scale the buffs the items have now so there wi...

Items and Clothing Feedback · 04/17/2007 08:24:26

Make all buffs scale with level

The recent event clothing scales its buffs according to your level.... Make every buff on every item of clothing scale with the level you achieve, instantly the variety of our wardrobe increases exponentially. If this scaling can only take...

Items and Clothing Feedback · 04/12/2007 05:25:04

/face

Renzouken wrote: If you can't get away from someone who's busy waving at you instead of chasing you down. You deserve to die. QFT Regardless of whether this is an exploit, game mechanism or black magic the value of distracting dev time to...

Player Versus Player Feedback · 04/12/2007 05:17:12

zomg agents

Very impressive Mr I

World Discussion - Vector · 04/04/2007 09:23:38

Coming back...

It is good to see you back. We got through a fair bit of story in the last 12 months, the population is all over the place at euro times but the overall org population is probably better than at any time you experienced, I still frequent p...

World Discussion - Vector · 04/04/2007 06:39:33

/face

It's not really a problem....but then I never really found /face a problem before, even now it would be more realistic to again permit /face to show you the direction of a target just as long as the action was not allowed to be combined wi...

Player Versus Player Feedback · 04/03/2007 07:45:14

[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

Ironic eh, all Morpheus needs to do is state his location in the real and he can jaw jaw all he wants, but no after inspiring a goose chase to ignite a bunch of code bombs in prominent area's, disrupting and undoubtably sacrificing x numbe...

Live Events · 04/03/2007 04:32:54

[7.1.3] "Beware of control. Guard your mind." - Vector - 3/28/07

Seraph : Hmm I was planning on going on a lunatic rampage, just for 21 days begining thursday week, no need to try and stop me you know there must be some good reason for it and that the deaths and permanent trauma I cause is only going to...

Live Events · 03/30/2007 04:20:35

[7.1.3] He's bald and purple - Syntax - 3/27/07

supersdcurge wrote: Papergh0st wrote: ....I tried to decipher what that was all about, but honestly, I have no clue. the almost pitch black screenshots combined with OMG ZERG MIKECOOL PWNT etc make for painful reading / viewing / whatever....

Live Events · 03/29/2007 07:19:02

Stealth attacks heavily bugged?

Lose my touch? Wishful thinking Apologies if these are already highlighted, I had seen the abilities turning off thread but considered the misreporting of suplex et al and the accuracy issues to be different....unless there's another threa...

Ability Feedback · 03/22/2007 13:25:15

Stealth attacks heavily bugged?

unless I'm just suffering a spate of bad luck and lag. Frequently suplex or punt refuse to activate, sometimes with the "cant activate in line of sight of enemy" and sometimes with no notification altogether. No matter how you position you...

Ability Feedback · 03/22/2007 07:10:39

Spies don't face right

The difference with other stealth types and disguise is that there isn't a diguise anywhere that would fool any player, You know exactly who and where a disguised character is at all times - if a disguise broke on damage then the whole abi...

Player Versus Player Feedback · 03/06/2007 06:12:24

Can't get past loading Character

No problem logging onto Recursion or Syntax but Vector appears broke

General Technical Help and Questions · 03/04/2007 10:11:28

[6.3.5] "I warned you once, Ghost" - Vector - 2/27/07

The Generals forces were nothing short of awesome in magnitude and methinks that is but the tip of the iceberg but he needs to know how to deploy those resources most efficiently and thats where we come in... when there's something strange...

Live Events · 03/01/2007 06:32:03

Spies don't face right

I don't regard a facilty to reward inactivity as a positive change to the game but I concede we do need to encourage interactivtity with the environment where possible. I wouldnt be adverse to a more restricted 'field of operation' for spi...

Player Versus Player Feedback · 02/28/2007 08:40:56

Causality - Merovingian

Eliminate the burden of conscience and embrace ambition..... www.the-causality.com

Crew and Faction Recruiting - Vector · 02/28/2007 08:18:17

Spies don't face right

Sneaker wrote: While standing with your back in a corner, you can still get punted. That's a problem. Evade has to be broken first of course, if people actually keep moving that isnt generally possible without breaking stealth. I really fe...

Player Versus Player Feedback · 02/28/2007 05:57:21

Heating the Flames

I read and appreciate very much your writing but unless I read everything simultaneously on the board I dont tend to comment very often...and then its not a case of ignoring this or anyone else's work, unless its an rp reply I dont general...

Next Renaissance - Vector · 02/27/2007 15:41:52

Orgs vs. Splinter Orgs

How about an ability (from the bluepill) that activates and drops either epn or cyph tagged players into a 4th pvp slot for a limited time?

Player Versus Player Feedback · 02/27/2007 12:42:19

Spies don't face right

Its not a 180degree thing, there is a cone of infront of your rsi where a spy cannot activate their stealth attacks much like your own field of view would be represented...additionally lag often muddies the water further, unless stationary...

Player Versus Player Feedback · 02/27/2007 12:38:35

Find Weakness Activation Issue

Very good news, many thanks...... any chance of the link between spystyle and disguise to be addressed as well?

Ability Feedback · 02/27/2007 08:36:58

Find Weakness Activation Issue

Unfortunately though I have tried much experimentation this weekend I cannot see any patterns. Generally I IL then run findweakness in parallel to using a thrown attack in all cases the activation bar shows the progress as expected....the...

Ability Feedback · 02/26/2007 04:30:58

Cr:1 DEVS PLEASE READ THIS

Well the double hotbar is hardly an improvement in Cr2 since te system demands more accessibility to your abilities simply to be functional, and the styles also translate to the hot bar etc...personally I find cr2 more tight for hotbar spa...

Development Roundtable · 02/26/2007 04:17:08

Vector RPvP Planning Thread

Apologise I was unable to attend the meeting at sphinx.... imo one of the major aims has to be consistency within the Vector environment, we must avoid creating a polarisation of the community where rp is constantly challenged by contradic...

World Discussion - Vector · 02/24/2007 07:14:07

[6.3.5] You have your orders, Sergeant - Vector - 2/20/07

The Sergent was a little too free in his choice of targets methinks The Elite commado was ruthlessly effective and efficient, an impressive demonstration! ((Good event developed well and kept everyone on their toes))

Live Events · 02/22/2007 05:07:44

The Zerg and IL

I'd really like to be able to boost defences in IL (which would reduce the number of states induced) but as accuracy and defense work differently to damage and resistance I dont see a way to do that without impacting on the relative effect...

Player Versus Player Feedback · 02/16/2007 04:41:43

Causality - Merovingian

A brick, a bar, a bolt, a cup, invariably fall down not up! Wisdom and so much more at www.the-causality.com

Crew and Faction Recruiting - Vector · 02/08/2007 08:19:15

Target: W4rbl4de

Warblade is a dish best served cold!

Events - Vector · 02/08/2007 04:06:23

Turning Tables, Setting Traps.

Celebrate while you can, the end of this story will be written with your blood!

Next Renaissance - Vector · 02/07/2007 04:56:58

Shorts for women!

Shorts of the lara croft variety should be pretty easy to code as partial textures of most of the pants in the game, most of the visual appeal of skirts can be achivend in a more practical and more diginifed fashion - can we get some inter...

Items and Clothing Feedback · 02/06/2007 04:47:04

Make topsy-turvy an attack in face to face IL

Ntrails wrote: Spadz wrote: While I agree with you 100% that spies lack interlock moves, I think with all the spy haters that we have of late it will be hard to get even a good idea like this one much support. The honest answer is that spi...

Ability Feedback · 02/06/2007 04:25:43

Make topsy-turvy an attack in face to face IL

Unlike virtually every other tree, where the lower level abilities retain their usefullness even once you have levelled beyond them, the spy tree becomes littered with redundant abilities. The reason... there is really no need for more tha...

Ability Feedback · 02/05/2007 06:17:59

[6.3.2] Palace access has been obtained - Vector - 1/26/07

I see you carefully missed out the bit where you got your behind handed to you stepping out of the Chateau and took flight like a scolded dog Gray...seems machines got their saggy rumps handed to them before during and after this little op...

Live Events · 01/30/2007 03:44:20