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Tytanya_MxO

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Spy-style and weapons

This is still a serious problem, atm I am avoiding using weapons for free fire because as it takes upwards of 5 steps to return to spy-style in IL - the weapons need to deselect when spy-style is selected as they do when KungFu is selected.

Ability Feedback · 04/04/2006 02:45:46

CR2.0 must not increase the effectiveness of the Zerg!

TBH for all sorts of reasons not zerg releated I would love a more severe DE a full 5 minutes where you must not return to the battle would actually make properly resolvable conflicts etc. For the Zerg atm split EPN away as a pvpable group...

Player Versus Player Feedback · 03/31/2006 03:20:36

Assassin and MKT worthless for pvp

I am prepared to eat my words and apologise for the original posting, it is far from useless I agree. The initial problem arose from trying to use the tree in the same manner as worked on the old system, essentially mkt WAS an awesome rang...

Player Versus Player Feedback · 03/31/2006 03:11

Spy-style and weapons

You pop out of sneak for about 1.5 seconds, unfortunately a lot of factors stop you from going back into sneak and you can be caught very easily in il. At the moment its just about an acceptable but I fear once opponents gain a bit more ex...

Ability Feedback · 03/30/2006 10:01:28

This game is broken, and here's only a few of the reasons...

You are obviously on the wrong server, all the things you suggest could be enjoyed (?) on the non hostile worlds either Syntax or Recursion. Vector is harsh although tbh there are locations and HL's where you would hardly ever see another...

Player Versus Player Feedback · 03/30/2006 07:00

Neuro Dart Needs Revision.

The location of certain abilities within the spy tree remains a bit bizzarre, while other trees seem to have their 'nuggets' evenly distributed to one branch, the spy is forced to cross multiple branches to cherry pick..... I agree the neu...

Ability Feedback · 03/30/2006 06:52

Spy-style and weapons

I have reported this a number of times but having once equipped a gun, it is extremely dificult to use the spy-style for IL combat......the guns reamain equipped unless I select self defence for both the IL AND Free fire attacks, I thien h...

Ability Feedback · 03/30/2006 06:46:16

Update 42 Discussion Thread

Prior to update 42 I had a fully levelled level 50 character and some 35million in info ready to purchase a sixth tree etc......thanks to update 42 I am no longer fully levelled have no money and several of my existing trees are no longer...

Update Discussion · 03/30/2006 06:40:31

I Refuse To Sell Any Tree On General Principle

Lazaros wrote: C) if you are suggesting that the devs just give you money cause they added new abils and rasised the cap on some, then get over that idea now because there is no reason that they should. At the stroke of midnight the Dev's...

Ability Feedback · 03/30/2006 03:16

Money

The best things in MxO ain't free but your upgrade is taking it all from lil'me I want money thats what I want It's what I want! Money! C'mon devs I heard about the ability trade in (a week too late) but the insta-cost of cr2 is ridiculous...

General Discussion · 03/29/2006 05:59:29

No use for multi fighting?

I was hoping that that was an indication that a working multifighting IL would be developed one day even if it was unique to one class it should be possible (and with dps I can see it working perfectly, only the annimations are required).

Ability Feedback · 03/29/2006 03:43

Sneak

I found this with a number of abilities, removing them from your hotbar and reinserting the ability from the action window seems to cure it. I suspect your hotbar is held over from pre cr2 and for some reason certain abilities are recognis...

Ability Feedback · 03/29/2006 03:38:19

Do keep these ruffians out of the garage - Vector - 3/27/06

Aww the poor Zion and Machine operatives wanted to play in Hel, fraid you just aren't worthy but we are always happy to introduce you to another form of Hell as all those unwelcome visitors soon found out!

Live Events · 03/29/2006 03:29:28

We must stand united - Vector - 3/27/06

United you fall, divided you fall the end always remains inevitable! Shimada I shall enjoy torturing every last thought out of that pretty little head of yours firstly the name of your tailor, I do like the outfit!

Live Events · 03/29/2006 03:21:34

CR2.0 is going to kill the game

>revolt_ wrote: Yes, I chose to PvP on a non-hostile world to avoid all the Counter-Strike Kiddies. >revolt_ Most of them left to play....er.....Counter-Strike!

Player Versus Player Feedback · 03/28/2006 04:42

Vector Hostile (for Newbies)

Truth is that as with most things you get out of it what you put in. Yes there are places you will go and be relentlessly ganked, but there are lots that hardly see another player. Vector requires you to be more alert, more adaptable and m...

Player Versus Player Feedback · 03/28/2006 04:02:43

CR2.0 is going to kill the game

>revolt_ wrote: Pffft. You're on a hostile world. Get over it! Who cares about RP when it comes to PVP? I thought only candylanders or carebears from the non-hostile worlds. >revolt_ The most real RP requires the most real and dangerous en...

Player Versus Player Feedback · 03/27/2006 13:15

Club Dante - Party Crashed, Forsaken Involved

Oh those cheeky Cypherite rascals..... Fortunately while they waste their time at parties scoring easy cq's the real activity of the matrix goes ahead very smoothly Actually truth be told if you are going to post every party that gets cras...

Next Renaissance - Vector · 03/27/2006 04:15:42

Items still in need of attention

Fact is once this system goes live a number of the changes and requests made for CR2 will become extremely difficult or at least far less likely to be addressed. There remains aspects that have been repeatedly requested and even after live...

External Playtest Discussion · 03/27/2006 03:08:09

The Spy tree and You. A guide to the Assassin.

Broke or not the spy tree has been overnerfed, Spy's have got a raw deal relative to all other tree's and it should be a priority for attention by the devs.

Player Versus Player Feedback · 03/27/2006 02:56:59

CR2.0 is going to kill the game

In fact a truce between Merov and machine is actually contradictory to the story, it would be a serious shame if, in a story driven mmo such as this gameplay actively denies a properly developed and established aspect of Matrix lore! If I...

Player Versus Player Feedback · 03/27/2006 02:52

Get rid of having to manually activate buffs!!

It was a last minute effort, I really don't see any hope for this issue being addressed after the system has gone live, like the UI review (which I consider this forms a part) which has been requested since day 1 I feel this is a significa...

Ability Feedback · 03/27/2006 02:46:36

Archetype Reset

why not throw the archetypes out and set a base of all attributes at 5 - give us the remaining points to distribute as we please?

External Playtest Discussion · 03/26/2006 09:00:48

The Spy tree and You. A guide to the Assassin.

Good work Montoia the MKT branch does seem to be the better of the two, PvE I dont have any issues though for PvP I dont think we should just accept the Assassin has to remain so ineffective in isolation. I was also concerned by a thread e...

Player Versus Player Feedback · 03/26/2006 06:28:29

Evade Sheilds are way to strong!

Evade shield should not be an awakened ability, it should be buried deep within those trees that need it (or perhaps they should have an enhaced version), it looks stupid when it activates, makes little or no sense on a realism scale and s...

External Playtest Discussion · 03/26/2006 05:00:11

Archetype Reset

/sign imo essential or else the MxO veterans are effectively penalised, I raised this issue some time ago. http://mxoboards.station.sony.com/matrix/board/message?board.id=epdiscussion&message.id=6000#M6000

External Playtest Discussion · 03/26/2006 04:54:46

Assassin and MKT worthless for pvp

The spy tree has got a very raw deal, unquestionably the worse hit of CR2 and the weakest of all the offensive trees. There are ways i understand to get an 'adequet' effectiveness by use of multiple branches but Assassin and MKT by themsel...

Player Versus Player Feedback · 03/25/2006 18:01:38

Get rid of having to manually activate buffs!!

Reducing the clicks is the main issue, though the concept of an rsi is imo changed to a negative affect by the presence of active buff's. Personally I still favour passive and stacking abilities but acknowledge the difficulties and consequ...

Ability Feedback · 03/24/2006 06:47:08

Multiplication of Merovingians

* Begin transmission * Identified new Zion recruit Anikal, he was given the usual warm welcome by our forces. The cave monkeys refuse to accept the inevitability of their defeat, however their force becomes increasingly weak and disorganis...

Next Renaissance - Vector · 03/22/2006 05:34:07

New lvl 50's

I mentioned this a few times recently, 50's turning up I have never heard of before but ultimately I think as people level they are in International and DT running missions from level 16 onwards...I guess we just never see them till they h...

World Discussion - Vector · 03/22/2006 04:57:09

OMG! I gotta get red frags!

As someone who doesn't own every tree atm, there is the additional problem associated with the redistribution of abilities. I now have specific abilities buried way down in tree's I a haven't even begun, while its possible I will own the l...

Ability Feedback · 03/22/2006 04:32:29

Spy tree and PvP

Well I'm relieved to hear that what we have experienced to date isn't the finished article, I have the feeling as Spy is coming to QA so late in the day it will be in need of most attention when we go live..... Any chance we can lose the t...

Ability Feedback · 03/21/2006 04:34:29

Assassin and MKT worthless for pvp

Yeah I agree with Reg entirely, and accept that Assassin on live could be interpreted as overpowered (although purely because of multi IL) witthout the multi IL it falls too far and the disable evade as it stands isn't remotely a compensat...

Player Versus Player Feedback · 03/20/2006 04:20:15

stun

Client side lag in many cases will frequently make a 5second stun appear effectively negligible....I would tend to agree the overall nerfing of stuns is a very positive move but has gone a little too far.

Ability Feedback · 03/20/2006 03:57:30

Assassin and MKT worthless for pvp

xBLINDSIDEx wrote: and if you're not a hyperjumper, you pretty much have one shot to get a move in before you're found out... but then, I guess that's why it's a ranged class.. not a melee class.. I agree here but in 90% of the cases the f...

Player Versus Player Feedback · 03/19/2006 10:33:49

Assassin and MKT worthless for pvp

I can't actually see a scenario, tactic or strategy that even give me hope I could kill a lone opponent of the same level as me...has anyone had any sucess or can offer any any advice? If you agree please respond also because as it stands...

Player Versus Player Feedback · 03/18/2006 18:47:30

Spy tree and PvP

Well testing tonight along with talking to other players strongly suggests the spy tree is now completely worthless for pvp. Sneak and disguise are both fine but the only time you will actually kill an opponent is; they are all by themslev...

Ability Feedback · 03/18/2006 18:42:57

Free Sneak Attack buged?

It would be nice to get some relatively simple explanation of the goings on here, obviously to see something with twice the DPS resulting in less damage means there is an additional mechanism going on which would be relevant to our applica...

External Playtest Discussion · 03/17/2006 08:57:43

Weapons in Free fire overiding style selected in IL

I had bugged this issue but not entirely sure if it is a bug or some mechanism where I am doing things in the wrong order. I find that in if I have a weapon loaded in free-fire when I come to IL with 'spystyle' I am shown fighting with wea...

Ability Feedback · 03/17/2006 04:32:03

Sneak Update 9

Yes thankfully sneak seems to be working much better, only had a brief play yesterday but with NPC's at least it is pretty robust. The success rate of stealth attacks however has left a few concerns, but hopefully more testing this weekend...

Ability Feedback · 03/17/2006 04:17

Maybe tone down the "bullet wound" animation?

This is a bit of a downer on cr2 as we get hit so often....any chance we could have the animation only if the shots score more than a certain degree of damage? This would tone down the effect and indeed give it a function to warm you of se...

Animation Feedback · 03/16/2006 09:21

Get rid of having to manually activate buffs!!

Thank you for addressing the thread, the more familiar I have become with CR2 the more I appreciate this issue has both positve and negative consequences. The main issue is with the number of buttons we are having to press to make CR2 func...

Ability Feedback · 03/16/2006 05:23:27

Bugs that MUST be fixed before CR2 goes live

HCFrog wrote: Okay, I'll bite Auto-Activate buffs where possible I have to get some time to talk about this in a separate thread. We've just recently made some changes to the title buffs, but our options with them are rather limited. I'll...

External Playtest Discussion · 03/15/2006 10:44:49

Time for this Fuse to burn out

Awww I hate these threads, sorry to see you go hope you will feel the urge to return before long and till then wish you all the best.

World Discussion - Vector · 03/14/2006 15:51:30

ETA on disguise?

Ah thats good news then, as regards a penalty better not volunteer too much as yet, I was blocked in a bulldog attempt by a level 15! My impression is that assassin attacks are already going to be very hard to land...but hopefully a bit of...

External Playtest Discussion · 03/14/2006 11:40:14

Bugs that MUST be fixed before CR2 goes live

Auto-activate Buffs where possible, remove short use timers and toggle on or off states! Streamline the UI Make the spy tree effective oh and all the stuff mentioned above

External Playtest Discussion · 03/13/2006 11:59:48

ETA on disguise?

Do we have an eta for Disguise to be available? I am hoping the disguise is no longer timed but requires the opponent to penetrate the disguise to see through it....perhaps in two stages one to be able to target the disguised person and a...

External Playtest Discussion · 03/13/2006 06:46:39

Designer Journal - "Care Bear Stare" - Friday, March 10, 2006

A welcome insight into the design process and I hope at some stage more details such as this can be released perhaps to offset the information we have lost by no longer seeing roll values. Although something may sound easy on paper, puttin...

Broadcast Depth · 03/11/2006 06:45:55

Evade Shield too unbreakable?

Ok sounds a bit crazy but deadly serious now, the more I think about it the more I dont see what the evade shield achieves? Shouldnt intuition and reflex be the key allowing an IL but triggering a counter-attack? Doesn't people boucing off...

Player Versus Player Feedback · 03/10/2006 18:02:12

To 9mmFu from KROG

Very good suggestions, obviously the spy tree needs a lot of attention as there are no so very many situations that render it unuseable, particularly in group scenarious.....sneak/disguise/invisibility should allow certain attacks and debu...

External Playtest Discussion · 03/10/2006 04:20:51

Evade Shield too unbreakable?

Thx for the explanation that is interesting, sadly it seems its another element that will benefit the zerg as once people start bouncing off evades any and all elements of surprise will be gone....is there any chance at all we could eradic...

Player Versus Player Feedback · 03/09/2006 06:33:14

Clothing in CU

>revolt_ wrote: Why *sigh*? Clothing has been elevated in importance in cr2 at least for pvp, the best clothes will inevitably end up being the best clothes...variety will be restricted to that subset, yes making it bigger is cool but as o...

Items and Clothing Feedback · 03/08/2006 14:32:31

Evade Shield too unbreakable?

Agreed one resist should be the typical result for equal levels before a break. Yesterday in a battle i tried four time unsucessfully to burst and evade bubble, in an intense battle that would again have everything disintegrate into free f...

Player Versus Player Feedback · 03/08/2006 14:23:18

Clothing in CU

HCFrog wrote: .... but the bulk will probably come from clothing. If you're a level 50 and you have top level resistance clothing.......with top level clothes *sigh* Message Edited by Tytanya_MxO on 03-08-2006 06:11 AM

Items and Clothing Feedback · 03/08/2006 06:08:27

Get rid of having to manually activate buffs!!

If it was just some buffs no one would mind, but we have gone from the ridiculous to the sublime, the new system is terribly unweildy and when it comes to real hybrid trees virtually un-useable. it MUST be addressed BEFORE it goes live!

Ability Feedback · 03/08/2006 05:30:35