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Tytanya_MxO

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Sneak test

Yes more testing today and the encouragement I felt yesterday has gone. Running around Mara you are clearly visible to players most of the time; didnt manage to execute a single assassin strike before being seen . Even more humiliating one...

Ability Feedback · 03/07/2006 16:57:15

Sneak test

Managed a bit of testing of the sneak ability last night with the kind assist of CLAUIDUS and BrightMorning and a small selection of NPC's at Industry square. Against NPC's sadly it remains very very ineffective, in ten approches only 2 di...

Ability Feedback · 03/07/2006 06:44:37

MKT....? with a twist

truth is while sneak is so fragile it isn't even possible to do any real testing. First and foremost for the entire spy tree, we need Sneak looked into, atm even assuming you score with the first attack there is little or no chance of a fo...

Ability Feedback · 03/06/2006 09:16

MKT....? with a twist

SeanMCanney wrote: k please just change the spy tree back to the way it was!!!!!!!!!!!!!!!!! And give bull dog back! Actually the one overiding imporvement I thought was the removal of bulldog so I'm surpirsed to hear that. Certainly as th...

Ability Feedback · 03/05/2006 07:31

Dev's RSI hack not sufficient

TheTaxidermist wrote: I read somewhere that It can't be done. Nor do I feel is that important. Stats cap at 30 now, and maxing out anything will leave you with serious weaknesses in your attributes. It makes more difference now than ever b...

External Playtest Discussion · 03/05/2006 07:23:44

What is your characters backstory?

As its a full year since I wrote my characters back story and theres no way to read it, this might not tally fully with what is written there but the gist should be the same and this probably reads better....or maybe not I've no idea lol....

Next Renaissance - Vector · 03/05/2006 07:20:26

Dev's RSI hack not sufficient

With attributes now being more influencial and their use redistributed I feel it is only fair when the game goes live that the supplied rsi hack should allow you to revisit your starting set of attributes the 'Secluded introvert' 'Fanatica...

External Playtest Discussion · 03/05/2006 06:54:03

The Other Side of the Looking Glass - Friday, March 3, 2006

DragnMastyr wrote: And guess what? That's EXACTLY what CR 2.0 is here to fix. Hackers are no longer the uber-awesome class, stats are MUCH more important than clothes, lower-levels actually stand a chance, and combat is no longer multi-on-...

Broadcast Depth · 03/04/2006 11:18:34

The Other Side of the Looking Glass - Friday, March 3, 2006

Siros7 wrote: It isn't desserted. A lot of people dont test anymore because of the huge lag a few weeks ago. CR2.0 will not kill this game. The lag had nothing to do with it it was abandoned a long time before and countless threads remarke...

Broadcast Depth · 03/04/2006 09:16:08

The Other Side of the Looking Glass - Friday, March 3, 2006

What about addressing the issue of the UI which a majority of those that have tested it says needs changes? Ignoring this issue raises the distinct possibility of the live game seeing the same mass exedus the QA saw in its first week? And...

Broadcast Depth · 03/04/2006 08:05:20

CR2.0 is going to kill the game

So far imo CR2.0 is an excellent duelling system, however I have severe reservations re real combat situations and currently 'Sneak' requries significant work. For a non-hostile world these are lesser considerations, though not negligible,...

Player Versus Player Feedback · 03/04/2006 07:27:11

E Pluribus Neo faction tags

Personally I'd describe Cypherites as more akin to Merov's....the generally cold and logical machines wouldn't tolerate such behaviour in any of their operatives imo.....a cypherite is merely a Merovingian with no personal ambition.

Broadcast Depth · 03/03/2006 12:08:37

MKT....? with a twist

I don't mind the direction or the mixing of moves...in fact I use full assassin and MKT trees currently so its little or no change for me.... I dont think its entirely resonable to have to put all the attributes into one place simply to be...

Ability Feedback · 03/03/2006 07:52

organisational Hq's & pvp objectives in one easy lesson

Apologies if this has appeared before - for some bizarre reason I havent visited this forum before! Two oft requested idea's are an HQ for your organisation and to have some pvp objectives worth fighting over. The commandoes demonstrate ho...

Development Roundtable · 03/03/2006 06:52:19

E Pluribus Neo faction tags

Merov's dont have an active reason to split atm, in fact given their nature they are really individuals in any event, there's no single overriding aim.....well except wealth and power maybies lol. As has been said what we gain is an absenc...

Broadcast Depth · 03/03/2006 06:23:35

Clothing in CU

As far I can tell it seems that to get proper resistances the right clothing buffs are just as important as before...perhaps more so since we are generally less robust from our LO's. The only bright light in this otherwise dissapointing re...

Items and Clothing Feedback · 03/03/2006 05:31:46

MKT....? with a twist

Assassin isn't any better unfortunately, stuns are short the ability to restealth with an aware opponent all but impossible cant comment fully until Disguise is available but looks like spy's are going to be one of the weakest pvp classes.

Ability Feedback · 03/03/2006 05:25

Who am I today?

You are somone commiting a major error of judgement, one more regret that will destroy the very future you seek...action, reaction, cause and effect.

Next Renaissance - Vector · 03/02/2006 14:21:52

My fix for hotbar clutter

bonopi wrote: no, I totally agree that there needs to be something better and specifically for what this is trying to do, but I think I remember that they aren't going to be making any big changes like that until after they release it and/...

User-Interface Feedback · 03/02/2006 09:26

My fix for hotbar clutter

bonopi wrote: I disagree, the 2 hotbars is perfect now because with those abilities in the actions panel you can pretty much fit everything you need into 2 hotbars. And because they have 2 instead of 1 you don't have to click to change you...

User-Interface Feedback · 03/02/2006 08:47

The Other Side of the Looking Glass - Friday, February 24, 2006

I am concerned by the term feature lockdown, More urgent than balancing and bug fixing CR2 needs a revision of the UI and a streamlining of the combat process.... a majority of those contributing on the CR2.0 forums are asking for attentio...

Broadcast Depth · 03/02/2006 08:04:50

My fix for hotbar clutter

Well it is a clever work around I'll grant you but it emphasises once again how we get zero benefit from the two hotbars under CR2. The current implementation of combat is unweildy and urgently in need of attention, we need less pre fight...

User-Interface Feedback · 03/02/2006 07:57

MKT....? with a twist

Ooops apologies for the double post! Message Edited by Tytanya_MxO on 03-02-2006 05:58 AM

Ability Feedback · 03/02/2006 05:56

MKT....? with a twist

The whole spy tree revolves around sneak, if it isn't made more robust and effective no one will use it Message Edited by Tytanya_MxO on 03-02-2006 05:57 AM

Ability Feedback · 03/02/2006 05:56

Sneaking - a few thoughts and suggestions

I thought it would be useful to describe some of the scenarios in which sneak is usually applied in relation to the new sneak system and ask for some feedback on a few suggestions which imo would greatly increase the ability of the player...

External Playtest Discussion · 03/02/2006 04:23:14

CR2.0 must not increase the effectiveness of the Zerg!

HCFrog wrote: Can I ask what tactics made you successful against the zerg in the old combat system? I played as a Merv on Live, on a non-hostile server, but I was in a decent amount of PvP. When we were outnumbered, it would be suicide to...

Player Versus Player Feedback · 03/01/2006 13:53:18

Style buff activation

Well imo Style buffs are the issue, they add minimal gameplay advantage for a notable overcomplication of the system, however they are activated, their presence is messy and unecessary. Equally having a Kung fu buff that will affect my Kar...

External Playtest Discussion · 03/01/2006 07:27:34

Style buff activation

Turning passive ability into activated buffs is seriously damaging the credibility and useability of cr2. Too much pre fight button clicking Too many indicators that need to be displayed on screen The twin hotbars are laden with needless b...

External Playtest Discussion · 03/01/2006 06:18:59

Ghostly threads?

You know I was pretty certain I had read a thread here about Viral Humanities attack on the Merovingian leaders being foiled....one of the few valid threads that actually relates to something in game........but now!!! Aye: though we hunted...

World Discussion - Vector · 02/27/2006 11:49

Hotbar Drop-Downs

This is something a majority of players seem to be asking for and sadly getting little response atm, of the many threads that have brought it up this is the main one; http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil...

User-Interface Feedback · 02/27/2006 05:41

##Execute Plan #0012A3 - Entropi##

krytical wrote: Entropi has been added to the Hunt IV black list and marked for deletion, she's history. Any further resistance is futile. I'll be there when you less expect it. The History of machine's is one of missed oppertunity, I thin...

Events - Vector · 02/26/2006 13:27

Why do you serv the Merovingian?

It is the only organisation that recongises the ambition of an individual. He doesn't insist on blind loyalty, we aren't required to trust him any more that we demand he trusts us, he understands we have our own agenda's and doesn't intrud...

Next Renaissance · 02/26/2006 13:21:44

You have been called

krytical wrote: What you fail to explain is how do you plan to run the Matrix without the Machines? You and your people are nothing more than pitty criminal software. We are looking at evolution here, within the Matrix Redpills and Exiles...

Next Renaissance - Vector · 02/25/2006 06:42

##Execute Plan #0012A3 - Entropi##

As always revenge is sweet, and today Downtown felt the Merovingian backlash. Maribeau, South Vauxton and Creston Zion bodies littered the floor, the zerg of Trinity, RLD and Prior de Sion tasted bitter humiliation and its just the beginni...

Events - Vector · 02/24/2006 16:12

##Execute Plan #0012A3 - Entropi##

Once again Zion redefines discretion and secrecy lmao... Sorry but I can't resist pulling out this gem from a Zionist talking to another Zionist :smileyvery-happy: SaintDaniel: u ever hear of stun bottleneck stun bottleneck stun It's reass...

Events - Vector · 02/24/2006 07:19

You have been called

Cryptos your message makes a great deal of sense, but fails to fully recognise individual ambition. Nevertheless the one undeniable fact I glean from your statements is that the real threat to your goal does not come from the Merovingian's...

Next Renaissance - Vector · 02/24/2006 04:43:44

Good help is hard to find it seems...

Good work guys, the commandos chose the wrong allies, the wrong enemy and the wrong time to begin their operation....three wrongs certainly do not make a right!

Events - Vector · 02/24/2006 04:28

Cypherite faction tags

Very good news indeed, mucho thanks to the devs for listening and making a work-around.

Broadcast Depth · 02/24/2006 03:43:59

Entropi's letter - 2/18/2006

Merovingian operative's could not be more delighted with their new liason, Entropi has overseen a cosolidation of an ever more potent Merov force while our enemies disintigrate into pure chaos. Cypherites, Neo fanatics, a shaky alliance wi...

Live Events · 02/23/2006 08:23:42

CR2.0 must not increase the effectiveness of the Zerg!

The current pvp system already offers a significant advantage when numbers of combatants are factored against a smaller unit. I am asking that the degree to which that effectiveness 'stacks' for each active player in excess to your team sh...

Player Versus Player Feedback · 02/22/2006 15:10:33

CR2.0 must not increase the effectiveness of the Zerg!

ScareCrow wrote: I totally disagree with you here. The only times people in the movies were able to beat an unbeleivable number of opponents it was when they were fighting things much less powerful than themselves. For instance Neo beats t...

Player Versus Player Feedback · 02/22/2006 05:19:51

NPC Balance Before/After 2/17 Patch

We should dodge bullets rather than absorb their damage, I like the current balance (it could even make npc's a tad too easy) but feel its not achieved in the best manner to remain consistent with reality or the movies. (sorry for repeatin...

Player Versus Environment Feedback · 02/20/2006 05:12:59

Way better!

TBH i feel the damage resistence when you are hit is actually a bit too high now, however I still feel the frequency at which lower levels are hitting is too high. The movies showed redpills dodging bullets not taking hits and shrugging th...

Player Versus Environment Feedback · 02/20/2006 05:03:15

Spy tree: A bit of everything?

As things stand I expected a downgrade of this tree but now its too easy to knock a spy out of sneak and they are too ineefective when visible imo. It might cause outrage but if all sneak attacks that dont IL took you to the 'transparent f...

Ability Feedback · 02/20/2006 04:53:13

General & Assassin

It's an idea but tbh I don't think there is any evidence we have to suggest a connection between these characters at present.....

Events - Vector · 02/20/2006 04:10

Common sense, start with the basics...

TBH i mostly agree with the OP, it was released too early even on the test server. I know the pressure was on, but all the focus and expectation was on a combat system fix not to begin over. When people moved onto QA and were left flounder...

User-Interface Feedback · 02/17/2006 09:04

The Other Side of the Looking Glass - February 14, 2006

FAOrien wrote: ReguIus wrote: Rarebit wrote: All I can say for myself is that try as I might to have a player's perspective on things, I'm not a player, and I don't always succeed. I've been having to deal with the three orgs that I knew I...

Broadcast Depth · 02/15/2006 17:53:46

The Other Side of the Looking Glass - February 14, 2006

To be honest I am literally stunned by this looking glass! --------------------------------------------------------------------------------------------------- A Question of Organization There have been some questions about new Organization...

Broadcast Depth · 02/15/2006 05:03:50

NPC Balance Thread

HCFrog wrote: Yeah, the Pandora's Box NPCs haven't been totally balanced, they're definitely not ready for primetime yet. Although they have been balanced more than what you saw - the problem was, to make them challenging enough under the...

Player Versus Environment Feedback · 02/14/2006 06:54:30

Spy Style Combat

agreed! An assassin strike either needs to kill in one (which is kinda dull) or do heavy damage and a hefty debuff, or have a valid IL support (melee tactics boost on the selfdefence tree is fine if that boost allows you to hit more often...

Ability Feedback · 02/13/2006 08:04

NPC Balance Thread

I certainly wouldn't expect its reasonable to be able to challenge 10 purples in a combat system, the FM tree was heavily overpowered and has been heavily overused by players to capitalise on deficiencies in NPC ai. Referring back to the o...

Player Versus Environment Feedback · 02/13/2006 07:58:09

My Hotbar Idea

Excellent stuff although I would like to see the return of the dropdown for the speed,power,grab & block tactics...1. to save hotbar space and 2. so that it feels more familiar to the existing system (which i am having difficulty selling t...

User-Interface Feedback · 02/11/2006 06:38

NPC Balance Thread

HCFrog wrote: Good question! I know one of our other designers is still working on fleshing out all of the enhanced items with ones that are better, but I'm not sure how much better. Knowing what I know now that I've learned more, I'd say...

Player Versus Environment Feedback · 02/11/2006 06:27:31

NPC Balance Thread

I make two clear suggestions to a problem raised in the thread.... if you read again you will actually see one of these was consistent with your own. I hope I always try and make a constructive point to my posts, but have to confess in cer...

Player Versus Environment Feedback · 02/10/2006 08:38:13

Nerfed Abilities...(Gun tree, etc.)

This is an extremely important issue for the acceptance of cr2.0 and I'm not convinced its just balance, the advantages given by levelling have be drastically slashed, abilities formerly passive have been promoted to active and can be shut...

Ability Feedback · 02/10/2006 08:20

NPC Balance Thread

Sadly the consequence atm is that all but 1 on 1 duels will mean getting tied into IL is akin to suicide! Moreover this occurs with level 48npc's with a strictly limited build how on earth would it be with the same number of players with v...

Player Versus Environment Feedback · 02/10/2006 08:09:39

commando sighting

Must be disconcerting for the soldiers that whereever Zion take them, whatever Zion shows them those vultures just keep circling over their heads, their demise is ever more assured but the real joy is that Zion voluteers to join them lmao!

Events - Vector · 02/10/2006 05:21