Nerfed Abilities...(Gun tree, etc.)

2 posts · 2006-02-10 08:20:00 to 2006-02-11 14:35:00

#35300000303 02/10/2006 08:20 Re: Nerfed Abilities...(Gun tree, etc.)
This is an extremely important issue for the acceptance of cr2.0 and I'm not convinced its just balance, the advantages given by levelling have be drastically slashed, abilities formerly passive have been promoted to active and can be shut down..this is very unsatifactory and will be interpreted as a significant nerf to all existing players to pander to newbies (this has never been raised as a problem before, genuine newbies dont have a preconcieved idea of what they can and cant affect therefore feel no benefit, MxO already provides one of the easiest levelling curves of any mmo).
The increase of effectiveness of a player in combat must be significantly increased at each level or else there will be no inspiration to level!!
#35300000315 02/11/2006 14:35 Re: Nerfed Abilities...(Gun tree, etc.)


Tytanya_MxO wrote:
This is an extremely important issue for the acceptance of cr2.0 and I'm not convinced its just balance, the advantages given by levelling have be drastically slashed, abilities formerly passive have been promoted to active and can be shut down..this is very unsatifactory and will be interpreted as a significant nerf to all existing players to pander to newbies (this has never been raised as a problem before, genuine newbies dont have a preconcieved idea of what they can and cant affect therefore feel no benefit, MxO already provides one of the easiest levelling curves of any mmo).
The increase of effectiveness of a player in combat must be significantly increased at each level or else there will be no inspiration to level!!



 Well said.  As a level 30 I knew a 50 would Pwn me and take noo damage - seemed reasonable.  When I hit 50 2 30's will be able to kill me - this is a bit absurd :9
Ninja!