The stats I want for cr 2.0 are not attainable due to the archetype I currently have. I realize this may be impossible, but I also realize it doesn't hurt to ask. Is there a way to reset/chance our archetypes?
I had to redo a character from scratch on the live server almost a year ago for the same reason and I really can't stress enough how much I DO NOT want to regrind another 50 with stats to my liking. I hope others will join me in this request.
A possible solution is to, after a reconfig hack, lower the base of ONE attribute to 5 and "regain" those points to allocate elsewhere.
Thanks, Dag
"The heart never speaks, but you must listen to it to know." -The Oracle
I know this is a snowballs chance in hell but I really dont want my current 1 for CR2.0 either.....I was actually gonna ask this some time ago but I wasnt sure if ppl and SOE would support this....
Militis wrote: They should just set all our base points to zero and we can go from there.
yah I dont think they will do that...
Maybe different RSI hacks would do the trick .... what would reset you to each diff archetypes ... I think programming wise - if they would do it of course - that would be the easiest to do
just number it like "RSI hack 1" etc...and put the base Attribs what it gives in the description
of course players would have to receive all of the hacks to reset it to their liking and then devs would have to code it so only 1 could be used ...ppl with full invs would not receive all the hacks etc...
maybe just do 1 RSI hack with an option screen...That would be the best
Player clicks RSI hack ... window pops up ... player selects desired archetype ... attribs reset ... everyones happy
Of course it wont happen for 2 reasons
1: All the devs are still working on CR2 to get all the bugs'n such done for the 2nd deadline 2: This was brought up kinda late
I think you'll find most people with the first character made this mistake. I think the best solution was as Militis said of how they should just reset them all back to zero if they could. Either that or just allow people to select archetypes again. Or I've just thought, give an RARH that resets all your attribute points but also gives you another 3 on top. I say 3 because that's all it would take to get the lowest attribute upto 8 which I think is fair.
Nice Idea. The easiest way to do this would be the RSi hack dropping all stats to 5pts each giving us another 15 points to allocate. It would only be sensible really as we all built our characters with a completely different system in mind, don't really think it'll happen and grinding a new character to 50 might be a bit much for some of us.
I'd have to agree here. I was looking through my stats and, for the combatant that I want to be, i'm just not a Troubled Intellectual anymore :smileyvery-happy:
I agree with Tytanaya that not being able to readjust the basic stats works against the hardcore Veteran MXO users who have been here supporting the game from way before day one
there not gonna reset them to zero. but that would be nice. and there not gonna give us the option to change char types..that would be complicated. but they will let us voice our opinion on these forums about it. i dont think the few stats really matter that much anyways. with the cap at 30 its not like someones gonna have more accuracy with the same loadout as you. cuz your gonna cap your accuracy as well right..and i doubt the extra 3% of vitality will make much of a diff if any. the whole system is more random now than it ever was so really..stats do not mean as much as they did in the old system even though we are fed this lie. i dueled with my stats reset..meaning i used the rehack but didnt put my points back...and still almost beat the guy. this game is all about damage resistance now. so put all your level 50 clothes with damage resistance on..max your belief and focus...and get out there and have fun.
I feel it's only fair... if you're going to change the entire system on us, it's important to let us fully change ourselves... Even though it's not nearly as important, I'd like to be able to change my RSI's apearance as well. But the stats are vital. I can't be as good as I want to be without a full overhaul as well...
Tytanya makes an interesting point. They could reset EVERYTHING to 5 (the lowest stat) - Take the points we WOULD have had and add them to the 49 points we get anyway.
Yep I've been saying this ever since they made teh very first changes to them a month after release. I am also for the idea of setting them all default to 5 and removing that starter classes.
I am strongly in favor of this as well, but all we have ever been told is that it cannot be done. We have been asking for this for sometime now, and in the last thread about this issue, I proposed a workaround. Check it out, and please respond as to what can be done Devs.
I'm sure if we think hard about this we can come up with a workaround, like the faction add-on tags to substitute for the new orgs. Is it possible for you Devs to change a character's name? If so, you could change the name of anyone that wanted a template switch, so they could then make a new character with their old name and a new template. The player would then be insta-levelled to their old XP level (Devs can do that, right? XP Grant?), and they would have something like 3 days to transfer all of their gear and delete their original character. To ensure that nobody keeps the original character as an added bonus, the Dev rename could be something distinguishing so that everyone would know that character should have been deleted. For example, my character CrimsonV would be renamed by the Devs to CrimsonV(Temp Copy). I would start a new character with the proper template named CrimsonV and I would report to a CSR assigned to do this to be insta-levelled back to 50. I would then have 3 days to e-mail all of my stuff from CrimsonV(Temp Copy) to the new CrimsonV before deleting her. This should be a limited time thing, so that way folks won't want to switch like crazy and the CSRs won't be overwhelmed with the extra workload. Maybe after CR 2.0 has been live for a week (and the first hotfix should be about due by then anyway), we can have switch week, and let everybody get their attributes sorted properly. That way the whole business will be sorted in one week, and if you see anybody named BlahBlah(Temp Copy) walking around more than 3 days after the end of switch week, you /ccr them and they get banned.
So now that we know they can change names, there is really nothing preventing this from working. Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have. Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.
Talk to us Devs. We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.
There are technical difficulties involved with this. Changing a simple text string is far far simpler than making this possible. While we understand the communities concerns over this issue, this is not likely to be changed in the near future.
The_Wendigo wrote: So now that we know they can change names, there is really nothing preventing this from working. Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have. Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.
Talk to us Devs. We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.
How difficult would it be to make all attributes, no matter of player type, start at 8. This would make everyone equal in the beginning and let people choose their types for RP purposes. How's that sound?
NoRepro wrote:
There are technical difficulties involved with this. Changing a simple text string is far far simpler than making this possible. While we understand the communities concerns over this issue, this is not likely to be changed in the near future.
The_Wendigo wrote: So now that we know they can change names, there is really nothing preventing this from working. Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have. Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.
Talk to us Devs. We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.
Several work arounds have been offered on this thread alone, surely one is possible?
If nothing can be done in this area I have to ask WHY were the preexisting attribute requirements changed? To simultaneously change the importance of attributes AND rearrange which were the important ones for which class is just adding insult to injury.
As things stand I cannot support the classes I wish to be, without being disadvantaged to another player with the same mix and sadly I have to add that I have no interest in grinding another 50!
I still feel this is a very important issue, appling a mask dependent on the starting archetype to reverse the effects in favour of an alternate before the buffs are calculated in one method....allowing a cloning of out characters is another, it can be done. Changes were made both to the importance and the layout of what buffs what....worse comes to worse revert back to the old importance focus=spy/guns perception=MA types reason=hacker at least then the original archetypes carry the same influence?