Archetype Reset

50 posts · 2006-03-26 00:40:36 to 2006-05-04 08:07:04

#34900007906 03/26/2006 00:40:36 Archetype Reset
The stats I want for cr 2.0 are not attainable due to the archetype I currently have. I realize this may be impossible, but I also realize it doesn't hurt to ask. Is there a way to reset/chance our archetypes?

I had to redo a character from scratch on the live server almost a year ago for the same reason and I really can't stress enough how much I DO NOT want to regrind another 50 with stats to my liking. I hope others will join me in this request.

A possible solution is to, after a reconfig hack, lower the base of ONE attribute to 5 and "regain" those points to allocate elsewhere.

Thanks,
Dag
"The heart never speaks, but you must listen to it to know."
-The Oracle

#34900007908 03/26/2006 01:05:25 Re: Archetype Reset
/sign
 
I chose very bag stats before to start with and I would like to have the chance to choose again.
#34900007910 03/26/2006 01:16:35 Re: Archetype Reset
Someone sent me a tell with a misunderstanding so I will clarify, this DOES NOT have to do with the RSI Reconfig hack.

This has to do with the type of RSI you began with, Suspicious Cynic, Troubled Intellectual, etc.

An example of your archetype base attributes (mine currently) would be
Belief 8
Perception 5
Reason 8
Focus 11
Vitality 8

Now I want an archetype that gives me at least 8 in Belief Perception and Focus with either Reason or Vitality getting 5.

You're all potentially being robbed of 3 more attribute points!! which under the new system account for much more than the old system!!

Please post your support/ideas!

"The heart never speaks, but you must listen to it to know."
-The Oracle

#34900007911 03/26/2006 01:19:25 Re: Archetype Reset
/sign

I know this is a snowballs chance in hell but I really dont want my current 1 for CR2.0 either.....I was actually gonna ask this some time ago but I wasnt sure if ppl and SOE would support this....

*looks at 5 base Belief* ouch....
#34900007912 03/26/2006 01:28:42 Re: Archetype Reset
and with a couple days of CU going live idk what the easiest solution would be... maybe being able to switch between base attrib points
#34900007915 03/26/2006 02:00:35 Re: Archetype Reset
They should just set all our base points to zero and we can go from there.
#34900007918 03/26/2006 02:16:32 Re: Archetype Reset


Militis wrote:
They should just set all our base points to zero and we can go from there.




yah I dont think they will do that...

Maybe different RSI hacks would do the trick .... what would reset you to each diff archetypes ... I think programming wise - if they would do it of course  - that would be the easiest to do

just number it like "RSI hack 1" etc...and put the base Attribs what it gives in the description

of course players would have to receive all of the hacks to reset it to their liking and then devs would have to code it so only 1 could be used ...ppl with full invs would not receive all the hacks etc...

maybe just do 1 RSI hack with an option screen...That would be the best

Player clicks RSI hack ... window pops up ... player selects desired archetype ... attribs reset ... everyones happy

Of course it wont happen for 2 reasons

1: All the devs are still working on CR2 to get all the bugs'n such done for the 2nd deadline
2: This was brought up kinda late

But lets hope for the best SMILEY
#34900007919 03/26/2006 02:20:08 Re: Archetype Reset

/sign

I think you'll find most people with the first character made this mistake. I think the best solution was as Militis said of how they should just reset them all back to zero if they could. Either that or just allow people to select archetypes again. Or I've just thought, give an RARH that resets all your attribute points but also gives you another 3 on top. I say 3 because that's all it would take to get the lowest attribute upto 8 which I think is fair.

- Ð

#34900007921 03/26/2006 02:42:41 Re: Archetype Reset
/Sign

Even though I leveled up (to 50) someone with CR 2 in mind, already... SMILEY
#34900007922 03/26/2006 02:55:46 Re: Archetype Reset
Nice Idea. The easiest way to do this would be the RSi hack dropping all stats to 5pts each giving us another 15 points to allocate. It would only be sensible really as we all built our characters with a completely different system in mind, don't really think it'll happen and grinding a new character to 50 might be a bit much for some of us.
#34900007923 03/26/2006 03:02:19 Re: Archetype Reset
/sign
#34900007924 03/26/2006 03:07:16 Re: Archetype Reset

/sign

would be nice to reset all your stats from zero.....................

#34900007926 03/26/2006 04:02:25 Re: Archetype Reset
I'd have to agree here. I was looking through my stats and, for the combatant that I want to be,  i'm just not a Troubled Intellectual anymore :smileyvery-happy:
#34900007934 03/26/2006 06:24:09 Re: Archetype Reset
/sign
#34900007935 03/26/2006 06:25:15 Re: Archetype Reset
I agree 100%. I would love to not have to re-level my character to get three extra stat points. SMILEY
#34900007937 03/26/2006 06:43:23 Re: Archetype Reset

/sign

I agree with Tytanaya that not being able to readjust the basic stats works against the hardcore Veteran MXO users who have been here supporting the game from way before day one

#34900007938 03/26/2006 07:45:33 Re: Archetype Reset
there not gonna reset them to zero. but that would be nice. and there not gonna give us the option to change char types..that would be complicated. but they will let us voice our opinion on these forums about it. i dont think the few stats really matter that much anyways. with the cap at 30 its not like someones gonna have more accuracy with the same loadout as you. cuz your gonna cap your accuracy as well right..and i doubt the extra 3% of vitality will make much of a diff if any. the whole system is more random now than it ever was so really..stats do not mean as much as they did in the old system even though we are fed this lie. i dueled with my stats reset..meaning i used the rehack but didnt put my points back...and still almost beat the guy. this game is all about damage resistance now. so put all your level 50 clothes with damage resistance on..max your belief and focus...and get out there and have fun.
Photobucket
#34900007940 03/26/2006 08:46:48 Re: Archetype Reset

/sign

I feel it's only fair... if you're going to change the entire system on us, it's important to let us fully change ourselves... Even though it's not nearly as important, I'd like to be able to change my RSI's apearance as well. But the stats are vital. I can't be as good as I want to be without a full overhaul as well...

#34900007942 03/26/2006 09:00:48 Re: Archetype Reset
why not throw the archetypes out and set a base of all attributes at 5 - give us the remaining points to distribute as we please?
#34900007943 03/26/2006 09:06:40 Re: Archetype Reset
This is very important to me. I leveled up Bayamos (my 2nd character) to 50 as full perception so he'd be most effective at MA.
Now under CR2, Perception isn't good for MA, and I'm punished for my choice. We need a way to choose new stats.
#34900007950 03/26/2006 09:33:07 Re: Archetype Reset
Tytanya makes an interesting point. They could reset EVERYTHING to 5 (the lowest stat) - Take the points we WOULD have had and add them to the 49 points we get anyway.
#34900007964 03/26/2006 10:29:49 Re: Archetype Reset
Yep I've been saying this ever since they made teh very first changes to them a month after release. I am also for the idea of setting them all default to 5 and removing that starter classes.


#34900007976 03/26/2006 11:08:32 Re: Archetype Reset
I'm going to have to agree with the OP.

Also, I hate to be considered a "fanatic self improver" just because I wanted more vitality. I am insulted.

Message Edited by ThePigeonKing on 03-26-200611:09 AM

#34900007984 03/26/2006 13:15:04 Re: Archetype Reset
I hope there some way the Dev's can facilitate this change!  I definently don't have the base stats where I want them today.

/agree
#34900007995 03/26/2006 15:13:55 Re: Archetype Reset

/sign

#34900007996 03/26/2006 15:23:53 Re: Archetype Reset

/sototalyabsolutelypossitivelyultrasign

This needs to be changed.

#34900007998 03/26/2006 15:41:07 Re: Archetype Reset
I'm beginning to scare myself with agreeing with Tytanya so much....  You crazy Merovingian :smileyvery-happy:
#34900008000 03/26/2006 16:10:26 Re: Archetype Reset
/signed
#34900008004 03/26/2006 17:04:49 Re: Archetype Reset
/signed
#34900008011 03/26/2006 20:42:36 Re: Archetype Reset
/sign too

I hope they can figure out how to do it.
#34900008014 03/26/2006 21:43:13 Re: Archetype Reset
I agree. Let's find a way.
/sign
    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#34900008017 03/27/2006 00:11:15 Re: Archetype Reset
Yes Please Devs.
#34900008019 03/27/2006 01:11:58 Re: Archetype Reset
I am strongly in favor of this as well, but all we have ever been told is that it cannot be done.  We have been asking for this for sometime now, and in the last thread about this issue, I proposed a workaround.  Check it out, and please respond as to what can be done Devs.


I'm sure if we think hard about this we can come up with a workaround, like the faction add-on tags to substitute for the new orgs.  Is it possible for you Devs to change a character's name?  If so, you could change the name of anyone that wanted a template switch, so they could then make a new character with their old name and a new template.  The player would then be insta-levelled to their old XP level (Devs can do that, right? XP Grant?), and they would have something like 3 days to transfer all of their gear and delete their original character.  To ensure that nobody keeps the original character as an added bonus, the Dev rename could be something distinguishing so that everyone would know that character should have been deleted.  For example, my character CrimsonV would be renamed by the Devs to CrimsonV(Temp Copy).  I would start a new character with the proper template named CrimsonV and I would report to a CSR assigned to do this to be insta-levelled back to 50.  I would then have 3 days to e-mail all of my stuff from CrimsonV(Temp Copy) to the new CrimsonV before deleting her.  This should be a limited time thing, so that way folks won't want to switch like crazy and the CSRs won't be overwhelmed with the extra workload.  Maybe after CR 2.0 has been live for a week (and the first hotfix should be about due by then anyway), we can have switch week, and let everybody get their attributes sorted properly.  That way the whole business will be sorted in one week, and if you see anybody named BlahBlah(Temp Copy) walking around more than 3 days after the end of switch week, you /ccr them and they get banned.


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#34900008020 03/27/2006 01:28:07 Re: Archetype Reset
Great idea Wen!

Tell your faction, tell your friends, tell that red you just zerged, to come here and post their support!!

Remember to keep a positive attitude towards the developers on this one, if we ask them kindly, they'll be more receptive!!

Dagonet
"The heart never speaks, but you must listen to it to know."
-The Oracle

#34900008041 03/27/2006 10:21:37 Re: Archetype Reset
I wonder if they can actually change a characters name like that...If they did do it Wendigo's way that'd mean tons of work for the CSRs
#34900008059 03/27/2006 13:34:41 Re: Archetype Reset
yea they can change names, theyve done it in the past for named deemed inappropriate

Message Edited by Lazaros on 03-27-200603:35 PM

#34900008065 03/27/2006 15:33:20 Re: Archetype Reset
I'm proud to see that a lot of us vets from beta and day 1 of launch have agreed with this...
#34900008079 03/27/2006 22:09:08 Re: Archetype Reset
/sign
#34900008087 03/28/2006 00:51:44 Re: Archetype Reset


boombye wrote:
I'm proud to see that a lot of us vets from beta and day 1 of launch have agreed with this...


I think anyone would, given the circumstances.
#34900008088 03/28/2006 01:24:14 Re: Archetype Reset
So now that we know they can change names, there is really nothing preventing this from working.  Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have.  Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.

Talk to us Devs.  We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.
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#34900008089 03/28/2006 01:26:34 Re: Archetype Reset
/sign

and let me change my character description while your at it SMILEY didnt know everyone else could read it when i first made my char.
#34900008203 04/06/2006 04:52:22 Re: Archetype Reset
/sign.
#34900008209 04/06/2006 12:52:22 Re: Archetype Reset

There are technical difficulties involved with this. Changing a simple text string is far far simpler than making this possible. While we understand the communities concerns over this issue, this is not likely to be changed in the near future.


The_Wendigo wrote:
So now that we know they can change names, there is really nothing preventing this from working.  Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have.  Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.

Talk to us Devs.  We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.



Message Edited by NoRepro on 04-06-200601:53 PM

#34900008211 04/06/2006 20:02:21 Re: Archetype Reset

How difficult would it be to make all attributes, no matter of player type, start at 8. This would make everyone equal in the beginning and let people choose their types for RP purposes. How's that sound?


NoRepro wrote:

There are technical difficulties involved with this. Changing a simple text string is far far simpler than making this possible. While we understand the communities concerns over this issue, this is not likely to be changed in the near future.


The_Wendigo wrote:
So now that we know they can change names, there is really nothing preventing this from working.  Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have.  Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.

Talk to us Devs.  We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.



Message Edited by NoRepro on 04-06-200601:53 PM



#34900008212 04/06/2006 20:45:26 Re: Archetype Reset
I guess you'll have to grind another 50.
#34900008215 04/08/2006 08:40:12 Re: Archetype Reset

Several work arounds have been offered on this thread alone, surely one  is possible?

If nothing can be done in this area I have to ask WHY were the preexisting attribute requirements changed? To simultaneously change the importance of attributes AND rearrange which were the important ones for which class is just adding insult to injury.

As things stand I cannot support the classes I wish to be, without being disadvantaged to another player with the same mix and sadly I have to add that I have no interest in grinding another 50!

#34900008313 04/25/2006 06:03:57 Re: Archetype Reset
I still feel this is a very important issue, appling a mask dependent on the starting archetype to reverse the effects in favour of an alternate before the buffs are calculated in one method....allowing a cloning of out characters is another, it can be done. Changes were made both to the importance and the layout of what buffs what....worse comes to worse revert back to the old importance focus=spy/guns perception=MA types reason=hacker at least then the original archetypes carry the same influence?
#34900008316 04/28/2006 02:54:44 Re: Archetype Reset
Hoping for the best, expecting the worst.
"The heart never speaks, but you must listen to it to know."
-The Oracle

#34900008323 05/04/2006 08:07:04 Re: Archetype Reset
I asked Rarebit in the Ask a dev thread a couple days ago and he said there were no plans he knew of to change this. I'm pretty dissappointed. SMILEY