Assassin and MKT worthless for pvp
16 posts · 2006-03-18 18:47:30 to 2006-03-31 03:11:00
I found it, well, good in some aspects and bad in others... Knives aren't near as strong as they used to be, but the MKT buff pretty much makes sure you can hit whatever you like... Most of the assassin moves are toned down, bulldog and reverse bulldog don't do near the damage they used to... and if you're not a hyperjumper, you pretty much have one shot to get a move in before you're found out... I found knives more of a crutch for my assassin abilities, using them to slow whomevers movement speed to get far enough away to get in disguise or sneak to hit another one.. Suplex is a tad over powered right now, in my opinion, but its no worse than bulldog is currently... the best combo I can think of as far as MKT/Assassin goes, would be to suplex, then hit with throat cutting throw, in interlock, then sideroll escape... since you don't have a whole lot of options in interlock... One think I did notice that will be helpful to MKT/Assassin, is as long as you can stay out of interlock, you have a step above everybody else, because like yesterday, I was all focus and perception, with the rest in reason, so I had good thrown resistance, and ballistic resistance... as well as defense for both, stack that with hyper dodge, and hyper deflect, and your bases are pretty much covered as far as defense goes, I was also rocking about 215 ballistic/melee defense... So as a whole i think its a good class.. its balanced more so than it is on live.. it does enough damage to help out, but its a pain to try to tank someone with... but then, I guess that's why it's a ranged class.. not a melee class..
xBLINDSIDEx wrote:
and if you're not a hyperjumper, you pretty much have one shot to get a move in before you're found out... but then, I guess that's why it's a ranged class.. not a melee class..
I agree here but in 90% of the cases the first shot will need to be the evade disable, I can't see any way to activate it and actually mount a single offensive hit let alone kill anyone of my own level? And while MKT is a ranged class, Assassin is very much at close range?
On live Assassin is perhaps the ultimate support class (and wrongly almost completely worthless solo) as it capitalises on multi IL. CR2 reduces assassin damage and removes Multi IL - the likely prospect is for assassin to die as a skill unless disable evasion can be discrete. IMO disable evasion should not bring you out of sneak and should not alert the victim beyond perhaps a message in his system window...likewise once an evade shield is down it should stay down till the player consciously raises it...we should move the ability to repel stealth attacks to the player's awareness rather than let the game engine do all the work for him...it would encourage player end interaction and skill of a more genuine nature than most of what we currently see.
Assassin on live, well, is broken... not broken, but overpowered... all the moves roll pretty much higher than any other abilities, and while it's possible to block them, even fully buffed, probably 8 times out of 10, that bulldog is still going to go through.. in my opinion, Assassin is now, what it should of been to start with... Assassin needs to get the kill, and that's it.. I mean, otherwise it wouldn't be an assassination.. if the person didn't die.. it'd be the professional wrestler tree with all the wwf moves... if ya smell what the blindside is cooking...

The assassin tree should be for just that: assassinations. However, I do think they should be more of a 1v1 class than a support class.
Assassins are supposed to be sneaky and stealthy, not meant for large combat. The Disable evade move SHOULD increase your chance of getting seen, and that's it. It should NOT automatically take you out of stealth.
Assassin moves should also pretty much never be blocked.
This way, if you were going to assassinate someone say for RP in a building, you can find them, disable evade with them having a CHANCE of spotting you, then go in for the 100% kill move.
Assassins should be the fear of MxO 1v1 while in stealth. When you see an assassin behind you with your evade shield down, you know you're either going to die, or become completely worthless in combat for the next X amount of minutes.
Message Edited by ReguIus on 03-19-200604:25 PM
I wonder if this means I'll get banned for using reverse bulldog? I guess it's ok, as long I don't do it while I'm afk..
Tytanya_MxO wrote:
I am just dissapointed that Assassin seems to have become the new DataMiner!
LMAO!
xBLINDSIDEx wrote:I wonder if this means I'll get banned for using reverse bulldog? I guess it's ok, as long I don't do it while I'm afk..
Tytanya_MxO wrote:
I am just dissapointed that Assassin seems to have become the new DataMiner!
Your tears fuel me.

Montoia wrote:
Iono. Assassin is nerfed, but i'm still pwning 1v1 as assassin/shadow. Havnt used it in a pvp setting yet though.
She pretty much pwn me last night while I was loaded as a SMG specialist/duelist. I couldn't get my shots off quick enough and get the shield back up quick before she landed another attack. So assassin is not a worthless class. Get enough assassins going after a flock of MA or Guns, the assassins are going to win, and do it very quickly. The problem is actually getting enough people with assassin onto the test server at the same time. So I'm fairly sure by tuesday afternoon in pvp, all you guys will be loving it, cause you'll all be owning the rest of us. As far as hacker goes, that might be a problem for the assassin, haven't played around much with it.
I really enjoy the new combat but there are a couple complainents I have.
The spy tree was fine the way it was, now its nearly impossible to get any bulldogs or punts. Please but the spy tree back the way it was. Shadow does not need any spy abilties.
The only tree that needed balancing was nerfing the Hackers, why is it whenever a tree is balanced the devs have to nerf another tree that didnt need to be nerfed.
I love assassin and today in pvp I couldn't hit anyone nor could i break shields that bites. Not only that but they can hit you very easily.
My other complaint is why is there so many assassin masks on qa?
Please fix assassin
I am prepared to eat my words and apologise for the original posting, it is far from useless I agree.
The initial problem arose from trying to use the tree in the same manner as worked on the old system, essentially mkt WAS an awesome ranged tree and Assassin was a strike and get out tree, you didn't want to remain in IL for either .......once I realised/was told we could hold our own in IL my appreciation changed markedly.... It is actually very good and stands up well against other trees.
For the future I remain dubious about the ability to 'disable evade', it seems ok for now but once players get street smart there seem a lot of options to deny it working. Equally I feel the arragement of the abilities forces the spy into taking multiple sub branches - taking any single branch of the spy would seem to leave you lacking imo so the need is the stradle the lower branches to get the right balance, it is therefore more difficult to generate hybrid builds outside the spy tree. Overall the biggest loss ability to solo at places like mara in a realistic manner, the old days of the quick kill would seem to be gone....though I havent completely given up trying just yet...
Overall spy is Very good and perhaps more fun than before as we can now stay in IL and do our own thing.

