Do we have an eta for Disguise to be available?
I am hoping the disguise is no longer timed but requires the opponent to penetrate the disguise to see through it....perhaps in two stages one to be able to target the disguised person and a higher detection which causes the disguise to 'break'.
Likewise it would be cool if the disguise remained active during certain attack animations and further even afterwards to allow follow up attacks where the disguise hasn't been penetrated. Such functionality besides being closer to reality (you would actually wear a disguise and have it on even if you were spotted), offers those making movies some neat possibilities to capture fights with agents and lupines etc on a scale not possible before?





