Well one thing... Operative as a whole specializes in ineffecient burst DPS. Combos like Leg Sweep + Suplex, or WDD + Dim Mak, or Ki-charged Foot Sweep + Punch are really what make the Operative tree even work. The Viro trees specialize in...
For some disclosure first: my first tree in this game was Team Patcher and down to Trauma Surgeon, and I love being the healer. Also, I was really glad to see the actual healing be back in Patcher with CR2.0, that said... there's a rather...
Renesis13B wrote: Specials have no extra accuracy bonuses applied to them. The devs confirmed this a while back when ep was still up. Message Edited by Renesis13B on 04-22-2006 11:29 PM Yeah, it's just through Initiative, which we don't kn...
A couple of corrections: - Initiative (Influenced by Vitality) only matters when it's Special vs. Special, the rough way to think of it is: Accuracy + Initiative versus the other guy's Accuracy + Initiative For a special versus a normal mo...
Symmetric wrote: Alphaea wrote: Is there anything that influences the length of upgrades? Been running around with UM for a bit and it's hard to keep a full team all upgraded all the time. As far as I know, no. The only influences that inc...
Already /bugged it but, is Passive Code (Patcher) intended to stay on at all times? Its description, "Use this self-buff to increase your Healing influence for a short time ." and it has the same re-use timer (90s) as the other low-level b...
The way I've refered to spamming specials has been: When in Interlock against a Howitzer or Ballista they can throw up specials two out of every three rounds for minimal IS costs. The best way to guard against that (in addition to a high d...
Jilted_1 wrote: I agree that in the right hands Aikido can win against other MAs, however I have some numbers that shine some interesting light on things. Just to get an idea of potentiial DPS for each of the soldier branches I added the D...
No buffs that buff the same stat ever stack (with the exception of one of the Aikido buffs I think). So Hyper-Dodge and Block don't stack with Enhanced Dodge and Hyper-Deflect doesn't stack with Network Firewall or Viral Shielding. Now som...
Your summaries are pretty good, although I have to say that Reason is also a big Patcher stats since both Force Multiplier and Upgrade Master grant IS Cost Reduction stats (which are big selling point for Reason in my eyes). Still, nice to...
I've been trying to nail the exact damage and resistance formulas down for the past couple of days and after reading this thread I was finally able to get a handle on at least the simpliest of these: Healing. The Healing formula is pretty...
theconstant wrote: Is anyone else noticing the Panicked Heal ability is only giving 1 hp healing? *sorry if this has been mentioned before, i'll stop spamming and go play the game now =P* Last word I got from HCFrog about Panicked Heal.
HCFrog wrote: Trinnea wrote: A question about Devastation Field. Under damage, it says Viral D.P.S. 1 An ability three pages further up the tree, Logic Blast 1.0, has a D.P.S. of 11. -- why is Devastation Field lower? With D.P.S., isn't a...
Just found this one while going down the Creston Hideout... Improved Hacking and Upgrade Master don't play nicely (they'll overwrite eachother) :o. That's a kick in the pants there.
Rhyse wrote: anyways, the reason i think its pointless is that my l/o of FM/SMG now is nowhere near as powerfull as prevviosly and it seems to me, that if you want to go into combat, you are better off splitting the soldier tree rather tha...
Force Mulitplier isn't useless at all: Improved Hacking is the best Hacker/Coder buff in the game. Sweep Party 2.0 is still amazingly useful (although not as essential as before). Force Enhancer still gives a noticable boost and throws you...
Konvertor wrote: Another to add to your do stack list, Empty Mind (Viral Resistance) stacks with one of Calm Mind, Calm Body (Thrown Resistance), Consistant Technique (Melee Resistance), or Adrenaline Booster (Ballistic Resistance) Pretty...
In the CR2.0 if buffs add to the same abilities, they will either override each other, or (less then ideally) block the buff from being applied ("... has a higher version running." . Also, which buffs gets through is not based on the actua...
DelstarDotstar wrote: The answer about the abilities was last said in this thread http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil&message.id=776 Now if they have done it in Live yet is another story Yeah... HCFrog'...
Can't edit *grumble* so... the Overclock , Panicked Heal and Passive Code bugs are confirmed as of Live, Update 42 . Message Edited by Cal on 03-28-2006 08:45 AM
I put up a couple of Focus Threads for Tree bugs in the Ability sections of the forums so people can report their bugs (not sure if that's the best place, but that's probably where folks will look). [CR2.0 Focus Thread] Coder Bugs [CR2.0 F...
Programmer Code Shaper -- Please remember to /bug it if you encounter something weird, and confirm any bugs/oddities/etc. you find and report your own wierdo stuff in this thread. Thanks. Hacker Focus Thread Operative Focus Thread
Spy Soldier -- Please remember to /bug it if you encounter something weird, and confirm any bugs/oddities/etc. you find and report your own wierdo stuff in this thread. Thanks. [CR2.0 Focus Thread] Coder Bugs [CR2.0 Focus Thread] Hacker Bu...
Patcher Patcher : Passive Code is not making the transition to CR2.0 (as in, if you had the ability yesterday, you no longer have it). (Last seen in: EPTS Update 15). Trauma Surgeon : Panicked Heal heals for 1 damage. (Last seen in: EPTS U...
GlueVane wrote: what about the refund of abilities they anounced long ago? Not there, in addition, abilities like Passive Code and Overclock, which we were told were going to get moved along just fine... didn't. I'm still missing those two...
Renesis13B wrote: Penalty is still not enough. Im still getting hacked to death in interlock with duelist loaded and 30 focus. Ma's are fine but getting into interlock with a hacker and im as good as dead. Well it's simple: a class that ha...
No, every stat affects different Damages/Resistances/Defenses, there's really no throw-away stat, but you'll want to pick the one or two you see least useful for your character and sort of run from there. For me, as both a Buffer and a Hea...
Already /bugged it but... Whenever you buff, it takes your stats (attributes/clothes/loadout) to determine what actual effect the buff gives. The problem is, that it's taking your stats into account when you buff someone else too. So if I...
Hrmm, if I remember right I've been able to launch Hacks, just that if I get interupted (I'm guessing) it drops me to SD style. It is really bothersome though having Hacker style and SD switching around all the time on me...
I was wondering about something with the new changes to Viral Acc in IL comming soon: Are Viral attacks still considered specials, as in: when a Hacker uses a Viral attack does it still create a zero-sum situation in IL?
~ti85man~ wrote: What about making Kung Fu Grandmaster ability like a style, that way, when you use a kung fu ability, it would load the highest style type of that particular style. For example... Lets say I have the Kung Fu GM and Karate...
On the subject of accuracy, just ask your friendly Trauma Surgeon to hit you with Viral Shielding, it should go 1-for-1 with the Updrade Attacks buff (Defense vs. Accuracy) assuming near equal infulences. Still, I agree with you, a Ballist...
You can still go to it from the tree overview screen and can still manually load it via /loadlo, just that you can't access it through Infiltrator (as you've shown).
Konvertor wrote: Armor (buffed clothes) never affected heals it seems like it was the level-based damage resistance that was doing it, regardless, the latest information we have is in the post at the link below. Basically, it's fixed, but...
I remember the old Prima strat guide had a little blurb before each set I guess (like Force Mulitplier or Operative) that told you a bit about them. It's just that looking at the game now, I just see some new player going, wow Trauma Surge...
I didn't touch on this above, but it's rather important: Let's look at sustained damage (because of a Ballista's high efficency). Now of course he'd be in combat with a shot regen, plus let's say he's getting people bouncing off his shield...
Well, from my experience with Harmful Code 1.0, I'm doing about the same damage that an MA does with his special (apart from the uber ones likes Wooden Dummy or FA Redux) for an IS cost that's near nothing (16 for me), while still being ab...
You should just have a chance to not get out of Sneak/Disguise/Invis when you land Disable Evasion. That would actually allow you to get first strike on someone rather then having to have a dedicated shield buster help you out.
I remember HCFrog saying that armor was affecting the amount healed, but I'm not sure if its been fixed yet. Mainly I'm just trying to figure out if I should draw conclusions based on my healing power after today's PvP Test Event or not .
The only ones I can think of off the top of my head is Hyper-Strength now, every levelable ability is still there it seems (although Spy ones are now in very different places).
RockyB wrote: I mentioned (and bugged) this earlier. It's because Bolster health 1.0 is still listed as the pre-requisite fro movemnet Accelerator 1.0. Now the odd thing is it requires neither now, so I was able to load all the way down Tr...
Yes, I'm getting the same problem when using an AR in free-fire and then trying to get into Interlock with Hacker Style (it doesn't do MA moves, just shows me shooting them).
Why does the one that I actually want to attend have to be on the other side of the country (although it's nice that they finally got the thing out of Anaheim for once, ignoring how I could chuck a rock and hit someone there).
Porphy wrote: Oh thanks that the old Speed items kept their Speed - Old Spider GI 30% Movement Speed and something - New Spider GI 30% Movement Speed and something well.. any word on the decay? =/ Same with old and new Caution Boots and Wi...
Short Answer: Not really. Long Answer: You might want to get a couple here and there. As far as I understand it, we'll just get every ability that can be leveled set to level 1, and getting refunded the value of the downgrades. Still, a fe...
Symmetric wrote: What exactly do Combat Tactics affect now? Accuracy? Defense? Both? For the opposite, with Stun still doing -20 CT, how much is that affecting things? Message Edited by Cal on 03-16-2006 06:37 PM
00Zero wrote: And since youve been running Doc ill ask you,Do you think the tree needs some kind of IS upgrade,its the only patcher tree with out one? Hmm, not sure since Physician's heals have a 4x greater efficiency (Ability HPS/IS Cost)...
Being half-asleep with a legal pad and being in the test server with your code analyzer open is never a good thing... anyway, I've been looking at HCFrog's (more like stalking through tracker ) and other's posts and trying to get some theo...
I have to say I like them the way they are, for a Force Multiplier/Trauma Surgeon build I do use both my end-class buffs A LOT for different situations. If I need to get a lot of healing/sweeps out to the most amount of people, then I acti...
With just Trauma Surgeon/FM, one-on-one fights were taking about 10mins. I'd end up dieing beacuse of near-zero DPS, but it took forever to get me down. I can see things akin to the old CT-overload builds comming back up which = bad.
Yeah, the one thing that limits me a bit with Trauma Surgeon is that the old CT buffs (Weapons Boost and Combat Training) are now two seperate 5m buffs (may be 10m) that can't be activated at the same time, so I've found myself just going...
As a preface I play Trauma Surgeon/Force Multiplier as my main build on live so I'm a tad attached to it. With the Trauma Surgeon class buff, my larger (6m) buffs and heals are hitting nearly 30m+ (balanced stats, mainly resistance and IS...
Danger_Frog1471 wrote: Cal wrote: A couple guildmates and I just watched the video a couple of times, and honestly we're confused. The Combat HUD was removed... ok. There's a big circle at the bottom that shows what you're fighting (like t...