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Cal

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suplex and leg sweep should be on the same timer

Well one thing... Operative as a whole specializes in ineffecient burst DPS. Combos like Leg Sweep + Suplex, or WDD + Dim Mak, or Ki-charged Foot Sweep + Punch are really what make the Operative tree even work. The Viro trees specialize in...

Player Versus Player Feedback · 04/23/2006 17:14:31

The Problem with Patcher

For some disclosure first: my first tree in this game was Team Patcher and down to Trauma Surgeon, and I love being the healer. Also, I was really glad to see the actual healing be back in Patcher with CR2.0, that said... there's a rather...

Player Versus Player Feedback · 04/23/2006 17:02

Ask Symmetric a CR2.0 question.

Symmetric wrote: Alphaea wrote: Is there anything that influences the length of upgrades? Been running around with UM for a bit and it's hard to keep a full team all upgraded all the time. As far as I know, no. The only influences that inc...

Guides and FAQ's · 04/19/2006 15:06:25

Passive Code Perma-On?

Already /bugged it but, is Passive Code (Patcher) intended to stay on at all times? Its description, "Use this self-buff to increase your Healing influence for a short time ." and it has the same re-use timer (90s) as the other low-level b...

Ability Feedback · 04/17/2006 22:26

Spamming abilities?

The way I've refered to spamming specials has been: When in Interlock against a Howitzer or Ballista they can throw up specials two out of every three rounds for minimal IS costs. The best way to guard against that (in addition to a high d...

Player Versus Player Feedback · 04/17/2006 15:30:41

Martial Arts lameness

Jilted_1 wrote: I agree that in the right hands Aikido can win against other MAs, however I have some numbers that shine some interesting light on things. Just to get an idea of potentiial DPS for each of the soldier branches I added the D...

Player Versus Player Feedback · 04/17/2006 15:24:40

hyper block deletes enhanced dodge (upgrade master)

No buffs that buff the same stat ever stack (with the exception of one of the Aikido buffs I think). So Hyper-Dodge and Block don't stack with Enhanced Dodge and Hyper-Deflect doesn't stack with Network Firewall or Viral Shielding. Now som...

External Playtest Discussion · 04/17/2006 02:17:01

Stats Guide

Your summaries are pretty good, although I have to say that Reason is also a big Patcher stats since both Force Multiplier and Upgrade Master grant IS Cost Reduction stats (which are big selling point for Reason in my eyes). Still, nice to...

Guides and FAQ's · 04/15/2006 16:22:34

[CR2.0 Guide] Buff Overlapping

Upgrade Master does all damages and the +buffer. If you somehow lose UM (overlap, kill it manually) you'll just go to 200/200 buffer.

Guides and FAQ's · 04/06/2006 16:59:09

CR2.0 Formulas

I've been trying to nail the exact damage and resistance formulas down for the past couple of days and after reading this thread I was finally able to get a handle on at least the simpliest of these: Healing. The Healing formula is pretty...

General Discussion · 04/05/2006 19:08

Physician Upgrade/UM

theconstant wrote: Is anyone else noticing the Panicked Heal ability is only giving 1 hp healing? *sorry if this has been mentioned before, i'll stop spamming and go play the game now =P* Last word I got from HCFrog about Panicked Heal.

Ability Feedback · 04/05/2006 13:16:08

Devastation Field/D.P.S.

HCFrog wrote: Trinnea wrote: A question about Devastation Field. Under damage, it says Viral D.P.S. 1 An ability three pages further up the tree, Logic Blast 1.0, has a D.P.S. of 11. -- why is Devastation Field lower? With D.P.S., isn't a...

Ability Feedback · 04/05/2006 13:12:28

[CR2.0 Guide] Buff Overlapping

Just found this one while going down the Creston Hideout... Improved Hacking and Upgrade Master don't play nicely (they'll overwrite eachother) :o. That's a kick in the pants there.

Guides and FAQ's · 04/01/2006 23:02:52

FM - whats the point

Rhyse wrote: anyways, the reason i think its pointless is that my l/o of FM/SMG now is nowhere near as powerfull as prevviosly and it seems to me, that if you want to go into combat, you are better off splitting the soldier tree rather tha...

Ability Feedback · 03/29/2006 06:48:03

FM - whats the point

Force Mulitplier isn't useless at all: Improved Hacking is the best Hacker/Coder buff in the game. Sweep Party 2.0 is still amazingly useful (although not as essential as before). Force Enhancer still gives a noticable boost and throws you...

Ability Feedback · 03/29/2006 00:03:19

[CR2.0 Guide] Buff Overlapping

Konvertor wrote: Another to add to your do stack list, Empty Mind (Viral Resistance) stacks with one of Calm Mind, Calm Body (Thrown Resistance), Consistant Technique (Melee Resistance), or Adrenaline Booster (Ballistic Resistance) Pretty...

Guides and FAQ's · 03/28/2006 23:52:59

[CR2.0 Guide] Buff Overlapping

In the CR2.0 if buffs add to the same abilities, they will either override each other, or (less then ideally) block the buff from being applied ("... has a higher version running." . Also, which buffs gets through is not based on the actua...

Guides and FAQ's · 03/28/2006 14:21:10

Update 42 Discussion Thread

DelstarDotstar wrote: The answer about the abilities was last said in this thread http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil&message.id=776 Now if they have done it in Live yet is another story Yeah... HCFrog'...

Update Discussion · 03/28/2006 10:01:26

[CR2.0 Focus Thread] Hacker Bugs

Can't edit *grumble* so... the Overclock , Panicked Heal and Passive Code bugs are confirmed as of Live, Update 42 . Message Edited by Cal on 03-28-2006 08:45 AM

Command Line - Hacker Discussion · 03/28/2006 08:41:23

Update 42 Discussion Thread

I put up a couple of Focus Threads for Tree bugs in the Ability sections of the forums so people can report their bugs (not sure if that's the best place, but that's probably where folks will look). [CR2.0 Focus Thread] Coder Bugs [CR2.0 F...

Update Discussion · 03/28/2006 08:21:18

[CR2.0 Focus Thread] Coder Bugs

Programmer Code Shaper -- Please remember to /bug it if you encounter something weird, and confirm any bugs/oddities/etc. you find and report your own wierdo stuff in this thread. Thanks. Hacker Focus Thread Operative Focus Thread

Loading Construct - Coder Discussion · 03/28/2006 08:18:23

[CR2.0 Focus Thread] Operative Bugs

Spy Soldier -- Please remember to /bug it if you encounter something weird, and confirm any bugs/oddities/etc. you find and report your own wierdo stuff in this thread. Thanks. [CR2.0 Focus Thread] Coder Bugs [CR2.0 Focus Thread] Hacker Bu...

Dojo - Operative Discussion · 03/28/2006 08:12:44

[CR2.0 Focus Thread] Hacker Bugs

Patcher Patcher : Passive Code is not making the transition to CR2.0 (as in, if you had the ability yesterday, you no longer have it). (Last seen in: EPTS Update 15). Trauma Surgeon : Panicked Heal heals for 1 damage. (Last seen in: EPTS U...

Command Line - Hacker Discussion · 03/28/2006 08:05:40

Update 42 Discussion Thread

GlueVane wrote: what about the refund of abilities they anounced long ago? Not there, in addition, abilities like Passive Code and Overclock, which we were told were going to get moved along just fine... didn't. I'm still missing those two...

Update Discussion · 03/28/2006 07:50:11

About Viral Acc Penalty in IL?

Renesis13B wrote: Penalty is still not enough. Im still getting hacked to death in interlock with duelist loaded and 30 focus. Ma's are fine but getting into interlock with a hacker and im as good as dead. Well it's simple: a class that ha...

External Playtest Discussion · 03/24/2006 23:37:49

Attributes Unleashed?

No, every stat affects different Damages/Resistances/Defenses, there's really no throw-away stat, but you'll want to pick the one or two you see least useful for your character and sort of run from there. For me, as both a Buffer and a Hea...

Ability Feedback · 03/24/2006 04:12:36

Buff Abilities using the Buffer's Stats

Already /bugged it but... Whenever you buff, it takes your stats (attributes/clothes/loadout) to determine what actual effect the buff gives. The problem is, that it's taking your stats into account when you buff someone else too. So if I...

Ability Feedback · 03/22/2006 04:41:27

Hacking while Shooting??

Hrmm, if I remember right I've been able to launch Hacks, just that if I get interupted (I'm guessing) it drops me to SD style. It is really bothersome though having Hacker style and SD switching around all the time on me...

Ability Feedback · 03/21/2006 22:59:31

About Viral Acc Penalty in IL?

I was wondering about something with the new changes to Viral Acc in IL comming soon: Are Viral attacks still considered specials, as in: when a Hacker uses a Viral attack does it still create a zero-sum situation in IL?

External Playtest Discussion · 03/21/2006 18:22:53

Get rid of having to manually activate buffs!!

~ti85man~ wrote: What about making Kung Fu Grandmaster ability like a style, that way, when you use a kung fu ability, it would load the highest style type of that particular style. For example... Lets say I have the Kung Fu GM and Karate...

Ability Feedback · 03/20/2006 17:19:47

Zero Sum, in-IL Reuse Timers,Hacks, Kung Fu, and Special Moves Spam

On the subject of accuracy, just ask your friendly Trauma Surgeon to hit you with Viral Shielding, it should go 1-for-1 with the Updrade Attacks buff (Defense vs. Accuracy) assuming near equal infulences. Still, I agree with you, a Ballist...

External Playtest Discussion · 03/20/2006 16:41:28

How dare you!

You can still go to it from the tree overview screen and can still manually load it via /loadlo, just that you can't access it through Infiltrator (as you've shown).

External Playtest Discussion · 03/19/2006 20:35:12

Is armor affecting Heals as of Update 10?

Konvertor wrote: Armor (buffed clothes) never affected heals it seems like it was the level-based damage resistance that was doing it, regardless, the latest information we have is in the post at the link below. Basically, it's fixed, but...

Ability Feedback · 03/19/2006 14:39:50

Tree Visions/Descriptions

I remember the old Prima strat guide had a little blurb before each set I guess (like Force Mulitplier or Operative) that told you a bit about them. It's just that looking at the game now, I just see some new player going, wow Trauma Surge...

External Playtest Discussion · 03/19/2006 04:26

Hacker in Interlock?

I didn't touch on this above, but it's rather important: Let's look at sustained damage (because of a Ballista's high efficency). Now of course he'd be in combat with a shot regen, plus let's say he's getting people bouncing off his shield...

External Playtest Discussion · 03/19/2006 01:10:34

Hacker in Interlock?

Well, from my experience with Harmful Code 1.0, I'm doing about the same damage that an MA does with his special (apart from the uber ones likes Wooden Dummy or FA Redux) for an IS cost that's near nothing (16 for me), while still being ab...

External Playtest Discussion · 03/19/2006 00:53:57

Spy tree and PvP

You should just have a chance to not get out of Sneak/Disguise/Invis when you land Disable Evasion. That would actually allow you to get first strike on someone rather then having to have a dedicated shield buster help you out.

Ability Feedback · 03/18/2006 20:37:51

PvP Test Event

RSI Level : 50 Attributes Belief: 17 Perception: 17 Reason: 21 Focus: 17 Vitality: 17 Primary Tree : Trauma Surgeon/Force Mulitplier All dependencies upgraded to your level? Mostly yes. Additional Abilities : Awakened: Evade Combat, Concen...

External Playtest Discussion · 03/18/2006 16:15:34

Is armor affecting Heals as of Update 10?

I remember HCFrog saying that armor was affecting the amount healed, but I'm not sure if its been fixed yet. Mainly I'm just trying to figure out if I should draw conclusions based on my healing power after today's PvP Test Event or not .

Ability Feedback · 03/18/2006 16:02:21

OMG! I gotta get red frags!

The only ones I can think of off the top of my head is Hyper-Strength now, every levelable ability is still there it seems (although Spy ones are now in very different places).

Ability Feedback · 03/17/2006 19:57:50

Movement Accelerator 1.0 does not reqire passive code to be loaded.

RockyB wrote: I mentioned (and bugged) this earlier. It's because Bolster health 1.0 is still listed as the pre-requisite fro movemnet Accelerator 1.0. Now the odd thing is it requires neither now, so I was able to load all the way down Tr...

Ability Feedback · 03/17/2006 19:56:23

Weapons in Free fire overiding style selected in IL

Yes, I'm getting the same problem when using an AR in free-fire and then trying to get into Interlock with Hacker Style (it doesn't do MA moves, just shows me shooting them).

Ability Feedback · 03/17/2006 19:55:22

Unique items conversion

Porphy wrote: Oh thanks that the old Speed items kept their Speed - Old Spider GI 30% Movement Speed and something - New Spider GI 30% Movement Speed and something well.. any word on the decay? =/ Same with old and new Caution Boots and Wi...

Items and Clothing Feedback · 03/17/2006 04:00:56

OMG! I gotta get red frags!

Short Answer: Not really. Long Answer: You might want to get a couple here and there. As far as I understand it, we'll just get every ability that can be leveled set to level 1, and getting refunded the value of the downgrades. Still, a fe...

Ability Feedback · 03/17/2006 03:22:16

Tactic Boosters still boost Tactics

Symmetric wrote: What exactly do Combat Tactics affect now? Accuracy? Defense? Both? For the opposite, with Stun still doing -20 CT, how much is that affecting things? Message Edited by Cal on 03-16-2006 06:37 PM

Items and Clothing Feedback · 03/16/2006 18:37:16

Make Heals Stronger

00Zero wrote: And since youve been running Doc ill ask you,Do you think the tree needs some kind of IS upgrade,its the only patcher tree with out one? Hmm, not sure since Physician's heals have a 4x greater efficiency (Ability HPS/IS Cost)...

External Playtest Discussion · 03/16/2006 18:30:18

PvP Test Event

Awesome idea MK, maybe I'll finally get to see my city-block sized heal radius in action .

External Playtest Discussion · 03/16/2006 18:26:17

Frags command idea

That would be nice...

Loading Construct - Coder Discussion · 03/16/2006 05:05:36

Clothes Math

Being half-asleep with a legal pad and being in the test server with your code analyzer open is never a good thing... anyway, I've been looking at HCFrog's (more like stalking through tracker ) and other's posts and trying to get some theo...

Items and Clothing Feedback · 03/16/2006 05:04:01

Clothing in CU

Yes, works on Test, just tried it now. Message Edited by Cal on 03-16-2006 01:13 AM

Items and Clothing Feedback · 03/16/2006 01:01:22

Get rid of having to manually activate buffs!!

I have to say I like them the way they are, for a Force Multiplier/Trauma Surgeon build I do use both my end-class buffs A LOT for different situations. If I need to get a lot of healing/sweeps out to the most amount of people, then I acti...

Ability Feedback · 03/16/2006 00:05:02

Patchers: Utility Master / Force Enhancer? Combos - Darn near unbeatable

With just Trauma Surgeon/FM, one-on-one fights were taking about 10mins. I'd end up dieing beacuse of near-zero DPS, but it took forever to get me down. I can see things akin to the old CT-overload builds comming back up which = bad.

Player Versus Player Feedback · 03/15/2006 00:03:53

Team Patcher Early Impressions

Yeah, the one thing that limits me a bit with Trauma Surgeon is that the old CT buffs (Weapons Boost and Combat Training) are now two seperate 5m buffs (may be 10m) that can't be activated at the same time, so I've found myself just going...

Ability Feedback · 03/14/2006 23:06:45

Team Patcher Early Impressions

As a preface I play Trauma Surgeon/Force Multiplier as my main build on live so I'm a tad attached to it. With the Trauma Surgeon class buff, my larger (6m) buffs and heals are hitting nearly 30m+ (balanced stats, mainly resistance and IS...

Ability Feedback · 03/14/2006 10:35:34

The Other Side of the Looking Glass - December 23, 2005

Danger_Frog1471 wrote: Cal wrote: A couple guildmates and I just watched the video a couple of times, and honestly we're confused. The Combat HUD was removed... ok. There's a big circle at the bottom that shows what you're fighting (like t...

Broadcast Depth · 12/24/2005 03:24:47