For some disclosure first: my first tree in this game was Team Patcher and down to Trauma Surgeon, and I love being the healer. Also, I was really glad to see the actual healing be back in Patcher with CR2.0, that said... there's a rather large problem with it now.
Here's a bit of info:
Your Group Heal 1.0 has restored 684 health to yourself. (consistant)
Your Health Pill 5.0 has restored 330 health to yourself. (average)
Group Heal 1.0 is a 4s launch with a 2s re-use, and since it can be used constantly, that means its' healing 684 damage every 6 seconds. HP5.0 takes about 10s to loop (2s launch + 8s re-use), so that's an average of 330 healing every 10s.
That's 147 health healed every second to an area about 8.5m in diameter (this is assuming the Trauma Surgeon heals and the rest of the group inhales Health Pill 5.0s, the TS can do Patcher to make up the difference a bit).
Let me just reiterate before I get to the final two numbers, with the economy in shambles and the large influx of red frags these past couple weeks, the only limit on the amount of Health Pill 5.0s you can carry is: your inventory space. They're simply that easy to make. In terms of IS for the heals, GH 1.0 is the most effecient in-IL heal (second overall to Restore Group 3.0) and 20 IS is two rounds of Block.
That said, I'll ask a question to everyone:
Can you do a constant 588 damage (588 = 147 * 4s) to someone every interlock round? How many people would that take to do that sort of DPS?
Let's walk through it with my normal loadout at 2.6k health:
Now, only in the situation that three OMG specials hit me at the same time, will I die. That required 4 guys working in unison to take me out. One miss here, a low damage there, and they couldn't get enough specials off on me to outdamage my healing.
You'd have to wait for another set-up move to try and kill me. (Now Code Shock would of course screw over my first heal, but it wouldn't do any initial damage, so the result would be the same if I was quick on the heal.)
It would take 4 guys to do that sort of DPS to simply out-damage my heals. There's probably something wrong with that.
Here's a bit of info:
Your Group Heal 1.0 has restored 684 health to yourself. (consistant)
Your Health Pill 5.0 has restored 330 health to yourself. (average)
Group Heal 1.0 is a 4s launch with a 2s re-use, and since it can be used constantly, that means its' healing 684 damage every 6 seconds. HP5.0 takes about 10s to loop (2s launch + 8s re-use), so that's an average of 330 healing every 10s.
That's 147 health healed every second to an area about 8.5m in diameter (this is assuming the Trauma Surgeon heals and the rest of the group inhales Health Pill 5.0s, the TS can do Patcher to make up the difference a bit).
Let me just reiterate before I get to the final two numbers, with the economy in shambles and the large influx of red frags these past couple weeks, the only limit on the amount of Health Pill 5.0s you can carry is: your inventory space. They're simply that easy to make. In terms of IS for the heals, GH 1.0 is the most effecient in-IL heal (second overall to Restore Group 3.0) and 20 IS is two rounds of Block.
That said, I'll ask a question to everyone:
Can you do a constant 588 damage (588 = 147 * 4s) to someone every interlock round? How many people would that take to do that sort of DPS?
Let's walk through it with my normal loadout at 2.6k health:
- I'll get Suplexed for around 1000 damage. Health = 1600
- During the Suplex animation and his next round for a roll-out, I will heal for 680 (just to round the numbers down). Health = 2280
- Most outside-IL specials like Full Auto (Redux), Three Round Burst, or Sniper Shot hit for around 700-800 damage. If three hit me at the same time... Health = 0
Now, only in the situation that three OMG specials hit me at the same time, will I die. That required 4 guys working in unison to take me out. One miss here, a low damage there, and they couldn't get enough specials off on me to outdamage my healing.
You'd have to wait for another set-up move to try and kill me. (Now Code Shock would of course screw over my first heal, but it wouldn't do any initial damage, so the result would be the same if I was quick on the heal.)
It would take 4 guys to do that sort of DPS to simply out-damage my heals. There's probably something wrong with that.