The Other Side of the Looking Glass - December 23, 2005

123 posts · 2005-12-23 14:15:56 to 2006-01-15 17:22:43

#10300001864 12/23/2005 14:15:56 The Other Side of the Looking Glass - December 23, 2005


This thread is for discussion of The Other Side of the Looking Glass posted on Data Node One on Friday, December 23, 2005.

Message Edited by Walrus on 12-23-2005 03:09 PM

#10300001865 12/23/2005 15:12:23 Re: The Other Side of the Looking Glass - December 23, 2005





Great Pictures but now we know you have a character called "SiliconGraphics" and "TheWalrus" :smileywink: :smileyhappy:



Edit: Got the First Post for Once :smileyvery-happy:

Message Edited by DevilsArms(MxO) on 12-23-2005 11:20 PM

#10300001866 12/23/2005 15:14:11 Re: The Other Side of the Looking Glass - December 23, 2005
I love the 2 hotbars!!!  It sounds like a good year for 2006.
#10300001867 12/23/2005 15:16:24 Re: The Other Side of the Looking Glass - December 23, 2005
Wow ty for the pictures and wow... the video!!!


I have to say the interlock and animations look much smoother... And it is much faster WoW from what i see this is going to be a Major upgrade to the current system... I cant wait to test it!!!


All i have to say after this is keep up the good work devs with the hotbar's! and the combat!!!

(and the fancy circles below is also a cool feature)
#10300001868 12/23/2005 15:19:10 Re: The Other Side of the Looking Glass - December 23, 2005
The video of the new combat upgrade is awesome, I can't wait until it is implemented :smileyvery-happy:
#10300001869 12/23/2005 15:19:34 Re: The Other Side of the Looking Glass - December 23, 2005
I approve. carry on.

#10300001870 12/23/2005 15:22:30 Re: The Other Side of the Looking Glass - December 23, 2005
I really like the new hotbar as well as the new skin texture for it.  Cant wait to try it out. SMILEY
#10300001871 12/23/2005 15:23:42 Re: The Other Side of the Looking Glass - December 23, 2005
Howcome you werent using the new hotbar's in the video?....
#10300001872 12/23/2005 15:23:56 Re: The Other Side of the Looking Glass - December 23, 2005
He has a baseball cap!!!!! OMGWTFBBQ!

lol, nice video Walrus.
#10300001873 12/23/2005 15:23:59 Re: The Other Side of the Looking Glass - December 23, 2005

O_O



Umm walrus does this mean your finally releasing the Baseball hat... SMILEY


And yeah I like how combat looks. :p



#10300001874 12/23/2005 15:24:22 Re: The Other Side of the Looking Glass - December 23, 2005
BASEBALL HAT!!!
#10300001875 12/23/2005 15:25:50 Re: The Other Side of the Looking Glass - December 23, 2005
Walrus your my hero man. If this was EQII or another very large community the Devs would of laughed at us for such a request yet your nice enough to do stuff like this.  Your good peoples man!
#10300001876 12/23/2005 15:26:22 Re: The Other Side of the Looking Glass - December 23, 2005
I like the new look, but it seemed familiar.  I remember, it's how SWG combat pretty much worked before the recent changes.
#10300001877 12/23/2005 15:26:30 Re: The Other Side of the Looking Glass - December 23, 2005

The 2-hotbar system is a must, and I'm very glad they've finally decided to impliment it.  However, a couple things bugged me about the video.  The devs said they wanted to make interlock faster, but they've added two more animations for the power and speed attacks, which takes it last longer.  It basically looks exactly like the system we have now, except now with no way to tell what your rolls are. 


Also, this has been discussed before, but the fact that your basic attacks take up half your hotbar is also odd.  Yes, the 2-hotbar system will help, but it's still a little inconvenient.  If one of the main things they've changed is the interlock hud, then I must say that it's something that didn't really need to be changed or removed.


Of course, I'll have to actually test it out myself to get the bigger picture :smileyhappy:


#10300001878 12/23/2005 15:26:52 Re: The Other Side of the Looking Glass - December 23, 2005
I love how they took out the combat UI, you can actually see what is going on now.  The smoothness of interlock will definately make player movies better.
#10300001879 12/23/2005 15:28:01 Re: The Other Side of the Looking Glass - December 23, 2005
Haha, to all those previous hotbar complainers, I told you to wait until you saw it yourselves SMILEY
#10300001880 12/23/2005 15:28:39 Re: The Other Side of the Looking Glass - December 23, 2005
Awesome work on the video, and the pics.  Just curious
though...are those pics from QA or from a live server, and are just
doctored?

#10300001881 12/23/2005 15:29:19 Re: The Other Side of the Looking Glass - December 23, 2005





MoKap wrote:


The 2-hotbar system is a must, and I'm very glad they've finally decided to impliment it.  However, a couple things bugged me about the video.  The devs said they wanted to make interlock faster, but they've added two more animations for the power and speed attacks, which takes it last longer.  It basically looks exactly like the system we have now, except now with no way to tell what your rolls are. 


Also, this has been discussed before, but the fact that your basic attacks take up half your hotbar is also odd.  Yes, the 2-hotbar system will help, but it's still a little inconvenient.  If one of the main things they've changed is the interlock hud, then I must say that it's something that didn't really need to be changed or removed.


Of course, I'll have to actually test it out myself to get the bigger picture :smileyhappy:







I actually like it alot better and with the 2 hotbar's this will simplify things even more... Also with the old combat UI it would cover up Downgrades on you so you had no idea when they were ending... Now you have a clear picture to whats going on including whats going on around u
#10300001882 12/23/2005 15:32:54 Re: The Other Side of the Looking Glass - December 23, 2005


lol, I just noticed the awesome hat walrus is wearing in the Video.  I just got happy. Also in the second hotbar pic its obviously the live version since I see SgtClunk and a few others.  Just think they were just feet from the famous Walrus and never knew it.  lol!  I like the new animations and I like how interlock has a more "airy". By that i mean it doesn't feel like your trapped in a box of interlock.  I think I'll like this change.


Also Walrus, will we be able to see our rolls somewhere?



Message Edited by Detrius_MXO on 12-23-2005 03:41 PM

#10300001883 12/23/2005 15:36:39 Re: The Other Side of the Looking Glass - December 23, 2005
It seems as though now that the npcs do more damage they are starting to figure out the base of the problem, but the Baseball hat...I WANT!!!
#10300001884 12/23/2005 15:37:19 Re: The Other Side of the Looking Glass - December 23, 2005
Those pics and video rock Walrus! Nice one!



And omgwtfbaseballhats!!!111oneoneoneshiftone



The Animations could still be smoothened out a little bit but it still rocks!

#10300001885 12/23/2005 15:37:59 Re: The Other Side of the Looking Glass - December 23, 2005
Walrus howcome you werent using the new hotbar's in the video?? are they still in development?
#10300001886 12/23/2005 15:40:19 Re: The Other Side of the Looking Glass - December 23, 2005

LOL look at the floor its like were playing smack down. SMILEY do we press R2 to select a new opponent?? LOL sorry it made me laugh. I kinda like it but it dose look the same, not quite as fluid as I would have hoped. I dunno about faster. 


also that is really a pain that your normal attacks cannot be placed using the directional buttons. So what will directions be used for? I like the idea of 2 bars but I use the numbers a lot so what am I meant to do when using 2 bars. Press one button and have 2 things happen at once? Unlikely. hmmm I really want to try this for myself because that video left an awful lot to the imagination.


#10300001887 12/23/2005 15:43:31 Re: The Other Side of the Looking Glass - December 23, 2005
this reminds me of beta, pre CU

ohh 4 the ppl that where not in beta before dec 04, before the drop down window in interlock that we have now.....
#10300001888 12/23/2005 15:45:36 Re: The Other Side of the Looking Glass - December 23, 2005
At the risk of posting an unpopular opinion, here was my intial thoughts.



While without an explanation, the screenshots are interesting but not
much I can say about that until I know what all the button do.



2nd the Video:



Besides the obvious part of being faster, smoother and less starts and stops, there is a lot mentioned before that is not showcased here:



How is this different than what we have now?



I'm not seeing 0 sum combat... (at least I think I am not)



Where is the melee combat? (Free Fire Melee - Whatever you want to call it)



You turned off your chat UI so that we can not see the system messages that tell us more about what is going on behind the scenes in the game mechanics.



I think this video gives the wrong impression about what the CR is
really about. To me this just looks like a cleaned up UI release. Don't
get me wrong, I like the cleaner UI... but I ask my self.... where is
the meat?



To me, I just hope this just requires a better explaination of what is
really going on. Screenies and Video is not enough. A Voice over
explaining would have done nicely. But I know, no time.



Please ENJOY the holidays and lets worry about this later. :smileywink:



-MM



















#10300001889 12/23/2005 15:49:17 Re: The Other Side of the Looking Glass - December 23, 2005
OMG...



What the....



where are the rolls!?



Interlock without rolls....what a bizzarre universe...

#10300001890 12/23/2005 15:49:18 Re: The Other Side of the Looking Glass - December 23, 2005
Nice Baseball hat Walrus!
#10300001891 12/23/2005 15:52:12 Re: The Other Side of the Looking Glass - December 23, 2005


Twister1352 wrote:
Walrus howcome you werent using the new hotbar's in the video?? are they still in development?



Probably because they are a concept and haven't been implemented fully yet. Walrus did say that the concept probably wouldn't be released at the same time as the combat upgrade (although with it being delayed now, who knowsSMILEY)

I must say watching interlock without seing the interlock toolbar looked weird and will probably take the most getting used to. Looks good though, a lot more fluid and does seem to be pretty fast paced. Just hope we get to test it soon after you come back! SMILEY

Concept for the hotbars looks good, although I'd like it to look a bit more solid arround the edges like the current one then the flimsy looking frame, but thats just me. :p

Nice long (cheeting but we appreciate it) looking glass. Have a good christmas!

Jeffers
#10300001892 12/23/2005 15:52:50 Re: The Other Side of the Looking Glass - December 23, 2005
Thank god Maori, finally some one who just like me dose not see *rainbows lollipops and* *cough* sorry. Recompose myself but it dose seem ll to familiar its like combat is now with CRT+U and CRT+T that's all I see and some annoying hud that is wasted with speed, power, block and throw.


I'm hoping when we get to play it will be a lot different. wulrus really should have gone in to a fight with a few NPCs so we could see how the new ability to attack more than one person thingy works.
#10300001893 12/23/2005 15:55:40 Re: The Other Side of the Looking Glass - December 23, 2005
I think the video was to show case how the animations look and how the new hotbar will function. I don't think it was ment to show the actual inner mechanics of how the rolls are won etc.  Maybe that's why there is no chatbox.  And it's a sneakpeak, don't think it was ment to be an in depth thing.  First we begged him into giving us vid then some complain about it.  But  thats good constructive critisism i guess can be good.
#10300001894 12/23/2005 15:56:57 Re: The Other Side of the Looking Glass - December 23, 2005
New hotbar looks good SMILEY
#10300001895 12/23/2005 15:59:40 Re: The Other Side of the Looking Glass - December 23, 2005

Hmmm yes interesting.



I guess we just need to wait now to test it our selves.



It did look rather odd though not seeing what your next move is going to be. I know I like that, atleast I can tell what move is coming next and what I'm just about to pwn someone with..... lol



oh well all hail TheWalrus



your truly a gent giving us a sneak peek



Merry Christmas to you all and have a good break. We'll still be here ready to bug ya when you come back.



xxxxxxxxxxxxxxxxxx


#10300001896 12/23/2005 16:01:40 Re: The Other Side of the Looking Glass - December 23, 2005
The fighting still looks like zero-sum, but that's probably by misfortune SMILEY

This will definitely be interesting.  Like Walrus said, it is a work in progress, so we'll see what happens.

Message Edited by ShadowSK on 12-23-2005 04:02 PM

#10300001897 12/23/2005 16:05:51 Re: The Other Side of the Looking Glass - December 23, 2005
thats just awesome!!



i love the IL without the big combat UI. so sweet

#10300001898 12/23/2005 16:06:13 Re: The Other Side of the Looking Glass - December 23, 2005
Who are all the people in the picture? Are they all devs or are there players there? I thought sgtclunk was a player...
#10300001899 12/23/2005 16:06:35 Re: The Other Side of the Looking Glass - December 23, 2005
Hey, wait a moment. I am not trying to come off as a B****.... I
am just letting Walrus know what, at least, I am looking for. I'm not
complaining per se but I am offering my constructive critisism because
I am hungry for the knowledge. That is all. I am still looking forward
to the CR.



And yes, I like the new Hotbar. :smileyvery-happy:



-MM





Detrius_MXO wrote:
I think the video was to show
case how the animations look and how the new hotbar will function. I
don't think it was ment to show the actual inner mechanics of how the
rolls are won etc.  Maybe that's why there is no chatbox. 
And it's a sneakpeak, don't think it was ment to be an in depth
thing.  First we begged him into giving us vid then some complain
about it.  But  thats good constructive critisism i guess can
be good.


#10300001900 12/23/2005 16:07:43 Re: The Other Side of the Looking Glass - December 23, 2005
Actually you can tell the next move, the icon in the hot bar does this
almost border flashing thing that is real unobvious. Just more
constructive criticism.



-MM

Message Edited by Midori-Megami on 12-23-2005 04:08 PM

#10300001901 12/23/2005 16:09:34 Re: The Other Side of the Looking Glass - December 23, 2005
From what I understand 0 Sum combat would be when two people shot
each other simultaneously. That's not what I am seeing here.. I am
seeing two people taking turns. Which is what we have today.



Maybe you can explain how this equals zero-sum because I may be missing the point or misunderstood the meaning. :smileyhappy:



-MM

ShadowSK wrote:
The fighting still looks like zero-sum, but that's probably by misfortune SMILEY

This will definitely be interesting.  Like Walrus said, it is a work in progress, so we'll see what happens.

Message Edited by ShadowSK on 12-23-2005 04:02 PM



#10300001902 12/23/2005 16:13:12 Re: The Other Side of the Looking Glass - December 23, 2005

Midori-Megami wrote:
From what I understand 0 Sum combat would be when two people shot each other simultaneously. That's not what I am seeing here.. I am seeing two people taking turns. Which is what we have today.

Maybe you can explain how this equals zero-sum because I may be missing the point or misunderstood the meaning. Archived image unavailable: 16x16_smiley-happy.html

-MM


According to Dev Journal 3:
Remove as much zero-sum combat as possible and create a standard round length. (“Zero sum” means there’s one winner and one loser each round; never two hits or two misses.)
#10300001903 12/23/2005 16:18:15 Re: The Other Side of the Looking Glass - December 23, 2005
Heh, here the whole time I was thinking that they were trying to add it rather than remove it.

 

I stand corrected.  /formalbow :smileyhappy:



-MM


#10300001904 12/23/2005 16:19:40 Re: The Other Side of the Looking Glass - December 23, 2005
Interesting video. Not as fluid as I hoped, but certainly better than the current system. Looking forward to seeing how it turns out.
#10300001905 12/23/2005 16:20:42 Re: The Other Side of the Looking Glass - December 23, 2005

Baseball cap?!?!


OMFGWTFJOOHAX1!!!!1!!!!111


Are we going to get those because that would rule(headbands would rock too)
#10300001906 12/23/2005 16:22:52 Re: The Other Side of the Looking Glass - December 23, 2005
SgtClunk was in a picture taken by Walrus! Oh the humanity! It burns, it burns!



Seriously, that guy has caused me and TGS so much grief in and out of game.



Other than that, looks pretty sweet. Shame we don't get to see the updates to data miner SMILEY

#10300001907 12/23/2005 16:30:10 Re: The Other Side of the Looking Glass - December 23, 2005
Apparently the new name for Ranged Combat Tactics is Ballistic
Accuracy. And the pistol Walrus is using downgrades it by 3. Maybe
weapons will actually make since now, with pistols being less accurate
than rifles, which currently have a -5 combat tactics downgrade.

#10300001908 12/23/2005 16:41:29 Re: The Other Side of the Looking Glass - December 23, 2005
Meh, sgtclunks a pretty cool guy believe it or not.  Just likes to say noob alot.  It's a reflex.
#10300001909 12/23/2005 16:45:22 Re: The Other Side of the Looking Glass - December 23, 2005

the video


well it looks like the normal fighting



as for the ss it looks **bleep** cool

#10300001910 12/23/2005 16:49:25 Re: The Other Side of the Looking Glass - December 23, 2005
.......I love you.

#10300001911 12/23/2005 16:53:36 Re: The Other Side of the Looking Glass - December 23, 2005

might sound sarcastic but its really the truth of many players, and pretty sure its on the developer's minds as well




HOW ABOUT FIXING SOME BUGS!?!?!?!?!



the game is eat up with the SAME bugs from way back in the beta, how about erradicating these bugs before possibly adding many more with a whole new combat system which most likely will add a whole hell of alot more bugs



I would so like to play the game for hours on end with out a crash to the desktop every 20 mins, or fight a mob for red frags and not have the entire area just go into evade



a new combat system might be a nice addition, but a bug free game would be 20,000 times better

#10300001912 12/23/2005 16:58:58 Re: The Other Side of the Looking Glass - December 23, 2005
Thanks for adding another row of hotbars, SOE.

This gives me some hope in the game, although I still think the power/speed stuff should have been left in the place it was and not take up hotbar room, this revision is looking interesting and I have many ideas to help the combat system improve.
#10300001913 12/23/2005 17:05:19 Re: The Other Side of the Looking Glass - December 23, 2005
ha, that was awesome! Can't wait to get in there and try it out & test