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AnXieTy

183 archived posts · 1 linked profile id(s)

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WTB: Banana Phone

I think I saw someone in that sons of liberty faction with one of these.

Marketplace - Syntax · 09/17/2007 17:56:03

Faction MOTD.

./sign factionoverhaul ftw.

Development Roundtable · 08/26/2007 17:10:40

/Taunt

Croesus wrote: AnXieTy wrote: unless your trying to think of a way to stop people from spamming /taunt at one another, I dont really see the point. Because if it flags both people for pvp, ya might as well just type in /pvp and wait for th...

Development Roundtable · 08/24/2007 17:28:57

/Taunt

unless your trying to think of a way to stop people from spamming /taunt at one another, I dont really see the point. Because if it flags both people for pvp, ya might as well just type in /pvp and wait for them to attack. Because as is wi...

Development Roundtable · 08/23/2007 22:33:29

IL while jumping wth

pack-hunter wrote: Thats just from CR1, in any case removing DPE from the normal attack equation just makes duelist a hell of a lot harder, due to the damage output of the build being nowhere near any of the other builds, making their majo...

Player Versus Player Feedback · 08/10/2007 13:07:53

IL while jumping wth

you forget that things are subject to change, stop looking at how it is, and look at how it could be with minimal effort. Duelist: dual pistol execution - required states stun - causes 15 second enrage. pistol aerial - causes 6 second stun...

Player Versus Player Feedback · 08/10/2007 01:34:45

IL while jumping wth

yea sometimes in trying to roll out you can make it out within one combat roll... but this always isnt the case, sometimes it can take 5+ which is bs. And keep something in mind, MA's can do 600-1000 dmg non state specials when the correct...

Player Versus Player Feedback · 08/08/2007 19:50:55

IL while jumping wth

pack-hunter wrote: So what are the single MA supposed to do about it, you can't just ignore a certain group because it's convienient. CR2 was designed to balance the system. The removal of the bug will make the system more stable and more...

Player Versus Player Feedback · 08/08/2007 18:28:23

IL while jumping wth

pack-hunter wrote: I'd rather have them Hyper Jump away, if they bunny hop and you've broken their evade, they'll have to HJ anyway, because they can't raise evade while I'm following them on the ground. And when say a Rifleman is attackin...

Player Versus Player Feedback · 08/08/2007 16:46:55

IL while jumping wth

pack-hunter wrote: Most rooting attacks that you have implied Anx can't be used from within IL, there are no attacks in Hacker to keep a player remaining in IL when they are in IL themselves. Rifleman has 2 moves that can be used in IL, on...

Player Versus Player Feedback · 08/08/2007 13:45:38

IL while jumping wth

for an MKT its not that big of a deal thoe, you go in for your assassin move, and then you go for a deadly throw which would slow the target and then keep them IL'd. Or you could slow/root them first, and then go in and try to break their...

Player Versus Player Feedback · 08/08/2007 04:09:44

IL while jumping wth

slowing a target via movement speed debuff, or root is suppose to keep the person in interlock and stop people from using specials like sideroll escape to get out of interlock. So enrage is most heavily needed for MA'a. Duelist have duel p...

Player Versus Player Feedback · 08/08/2007 03:09:00

IL while jumping wth

GypsyJuggler wrote: While I never 'bunny-hop' it's interesting to note that if I use a flip (direction jump) in combat it's because I'm an MA trying to get the tackle on someone first. If my safety is compromised as a Sniper I just HJ out...

Player Versus Player Feedback · 08/07/2007 23:46:49

IL while jumping wth

pack-hunter wrote: I believe that there is no "out of Interlock" build per say. Of course you can make a build that is suited for IL but I've never known a build that will at least stand a chance in IL. That goes for Hackers and Riflemen....

Player Versus Player Feedback · 08/07/2007 14:15:55

IL while jumping wth

all you need to keep roll out as being uncontested is a 5 second debuff making it impossible to roll out via withdraw. Specials such as sideroll, and rifle buttsmash should be able to be thrown in que right as soon as you enter IL if you w...

Player Versus Player Feedback · 08/07/2007 12:20:40

IL while jumping wth

I've browsed through most of whats been said here I think. So now I'm gonna throw in my 2 cents. This "exploit" is whats been forced upon out of interlock classes since the begining of CR2. This "exploit" has been around since the begining...

Player Versus Player Feedback · 08/07/2007 03:02:42

Grenades..

pack-hunter wrote: AnXieTy wrote: pack-hunter wrote: I still don't want MxO turn into BF2 for a few months after their release you would get 10 people throwing grenades into Mara C to clean out the mass of reds, thats all and if we had a g...

Development Roundtable · 04/23/2007 14:30:53

Grenades..

pack-hunter wrote: I still don't want MxO turn into BF2 for a few months after their release you would get 10 people throwing grenades into Mara C to clean out the mass of reds, thats all and if we had a grenadier tree for long range it'd...

Development Roundtable · 04/23/2007 00:43:52

Grenades..

grenades if implimented should be a consumable based weapon, prefferably using several tool and/or consumable subroutines to craft, the system for them could be the same as a flashbang/smokebomb, you get the same target ring on the ground,...

Development Roundtable · 04/18/2007 17:13:52

The Authority-CYPH

can we stick a fork in it already? it was done like 6 months ago.

Crew and Faction Recruiting - Syntax · 04/11/2007 12:54:47

/face

If you cant escape and evade because someone is completly standing still and doing a /point to point them in your general direction, you have some serious issues in the skill department when it comes to pvp. Escaping (with out hypejump eve...

Player Versus Player Feedback · 04/08/2007 16:45:46

Mercury Network

lol, I remember killing Fedim back in sakura when I was a lvl 40. Nice to see another old school proxy faction back up and running

Crew and Faction Recruiting - Syntax · 04/08/2007 16:40:35

Second Anniversary Event Update Discussion

tbh, I really thought the 10th shirt was finally gonna be an agents shirt/suit jacket, and the female version of it, at least that woulda been worthwhile to get.

Update Discussion · 03/29/2007 17:48:53

Second Anniversary Event Update Discussion

Unless something else is gonna happen later on, I gotta say Im also dissapointed with this "event". The 9 basic tshirts are all pretty lame, and the 10th rare smith one looks horrible imo.

Update Discussion · 03/29/2007 07:30:58

Cr:1 DEVS PLEASE READ THIS

quick question, of thoes of you who've said multi interlock was bad based upon the fact that it was buggy, how many of you were MA's back then and trying to pvp with a crap MA build? Because im guessing it was a fairly large ammount of you...

Development Roundtable · 03/28/2007 04:57:06

a look at the Awakening gear

also, something else that I think deserves a look at is the buff that the awakening gear gives. The cooldown timer is way to long, the buff duration is way to short, and the buffs arent really worth it and werent even worth it back in CR1...

Development Roundtable · 03/26/2007 08:13:36

a look at the Awakening gear

most all old vets have our jackets/shades someplace in our inventories or email just sitting in storage. Yea sure you'll the occasional person wearing their jacket or shades, but most dont, and the reason for this being the fact that your...

Development Roundtable · 03/26/2007 08:02:49

Post your picture.

finaltom wrote: heres me nice bb gun, lolz

World Discussion - Syntax · 12/31/2006 14:51:19

This is what MxO is being presented as to potentials...

I havnt read all the posts here, nor do I care to. But I just wanted to say this. For all of you who have ever told an unhappy and disgruntled player to simply quit the game because they do not like the direction that the game is heading i...

General Discussion · 12/22/2006 15:28:06

CQ revamp

concidering that 10% toughness only adds like 5-10 total points of resistance, it gets to the point of why bother? 10k of CQ for such a laughable reward, seriously, c'mon and also, a high CQ count only reflects the fact that a person has s...

Player Versus Player Feedback · 12/09/2006 22:59:04

CQ revamp

nterface wrote: Thats the point the RSIs with high CQ will attract the best fighters and so on. RSI that want their day in the spot light could find dueling higher classes of RSI very benefical because it will help them get closer to a hig...

Player Versus Player Feedback · 12/06/2006 05:57:04

Sneak vs. Invisibility.

Tarrega wrote: pack-hunter wrote: Tarrega wrote: I'm pretty sure the advantage to using invisibilty is that it, unlike sneak, is not affected by damage. nah I think I've been brought out of Invisibility b4, but that was way way way back in...

Player Versus Player Feedback · 12/05/2006 20:33:09

CQ revamp

Not a fan of this idea for a few reasons. 1. the players with higher cq counts earned their cq counts one at a time, so you'd completly shaft them. 2. you basicaly are putting a sign on the backs of players with really high cq counts that...

Player Versus Player Feedback · 11/28/2006 16:06:51

Sneak vs. Invisibility.

I've never been a fan of invisiblity just due to the fact that in order to use it you need an invisiblity belt which takes up inventory space, but more than that because invisiblity doesnt last forever, once the timer is up you pop out whi...

Player Versus Player Feedback · 11/25/2006 00:55:37

/face.....

the contrails are ****ing stupid, not to mention they dont even last long enough for them to work in a manner that would replace /face and /follow.

Player Versus Player Feedback · 11/24/2006 20:20:41

All ideas submitted to Development Roundtable

word of mouth is a very poor way to try to bring in new players, and I'll explain why. how do you have a conversation with a friend and actually be able to answer key questions and actually answer honestly and say good things about this ga...

Development Roundtable · 11/24/2006 20:08:58

RSI Model Manipulator

sounds good in theory, but not good in the long run. As Tytanya said, it breaks spy disguises, but more than that, it would have to be re applied after death, and also would require alot of crap in the data base for each persons unique loo...

Development Roundtable · 11/13/2006 13:03:20

Consequence

2 good reasons to join

Crew and Faction Recruiting - Syntax · 08/08/2006 20:42:06

The Authority-CYPH

xDream wrote: A direct sign of you playing on Vector a lil too much not really, machs have the lowest server pop on syntax. When there's pvp goin on, we're not like zion or mervs where all of a sudden people start comin out of the woodwork...

Crew and Faction Recruiting - Syntax · 06/26/2006 02:42:28

JoKeRz - Machines.

Jsong wrote: New member here! WOOT! Thanks for havin' me guys. Vector - Jaysong well this is deffinetly one way to stop 6 of us from dropping crew to go merv to kill you when you decide to flag up when there's a zerg goin on syntax. rofl /...

Crew and Faction Recruiting - Vector · 06/22/2006 18:58:51

Aphex, The Mervs Leaders In Pvp

want to see this up top one more time before im gone, so /bumb long live Aphex and all the good memories. /salute

Crew and Faction Recruiting - Syntax · 03/07/2006 01:16:49

Karate:Berserker Attack?

lol, all of you forget the one other important aspect that berserker attack gives, self buff of 20% toughness for 30 seconds, thats a pretty lengthly buff given the fact that iron body only works for 12 seconds and is only 5% higher toughn...

Dojo - Operative Discussion · 12/28/2005 20:43:57

Aphex, The Mervs Leaders In Pvp

due to the merv zerg, and the drama between us and the other merv factions, we've gone machine. A new recruiting thread will be posted in a day or two and will hopefully be free of all this junk, spam, and flames.

Crew and Faction Recruiting - Syntax · 12/13/2005 15:37:29

Aphex, The Mervs Leaders In Pvp

and if more people thought like you phenomenon we wouldnt have all this drama over something so stupid. You and the rest of Vindictive will always be good folks in our book :smileyhappy:

Crew and Faction Recruiting - Syntax · 12/10/2005 13:50:47

Aphex, The Mervs Leaders In Pvp

ibewarped wrote: I was there last night when you called us back to mara C to help from mara NE in tells and then ambushed us. I guess you thought that was cute, but the real icing on the cake was anxiety dropping faction so he wouldn't be...

Crew and Faction Recruiting - Syntax · 12/09/2005 16:06:47

Aphex, The Mervs Leaders In Pvp

InvalidSyntax wrote: The meros last night that you were pvp against, having fun in their "expense" were the ones that back your faction up in 100% of the time when they were not afk or doing some other things, shows how much respect you ha...

Crew and Faction Recruiting - Syntax · 12/09/2005 05:10:49

Aphex, The Mervs Leaders In Pvp

congrats to InvalidSyntax for being the most illiterate mxo player of the year... come on down, tell this man what he's won... between how many times its been said and been quoted its written in this thread over a dozen times, you have bee...

Crew and Faction Recruiting - Syntax · 12/09/2005 03:21:15

Aphex, The Mervs Leaders In Pvp

And for thoes who cant read..... Vemp311 wrote: Send tells in game if you disagree. AnXieTy762 wrote: you have a problem with our faction or anything in this thread you take it up with us via forum PM, or in game, our recruitment thread is...

Crew and Faction Recruiting - Syntax · 12/07/2005 22:11:28

guns..wich 1?

Since they changed the rooting effect, SMG's are even crappier than they were before which blows because the claymors are awsome. In the whole SMG tree, there isnt one move that causes stun or powerless, just enraged, rooted, and dazed. So...

Character Development · 11/08/2005 08:02:35

What are the best attribute settings for a pure MA, and why?

the way attribute points work for perception and focus is on a 10/1 ratio. For ever 10 points you put into either perception or focus, you'll get 1 point of Melee Combat Tactics if you go for perception, or you'll get one point of Ranged C...

Dojo - Operative Discussion · 10/16/2005 21:18:30

Perception

I read exactly what you said, and know exactly what you ment and what your points was, and what im telling is what your saying is wrong. ZenShin wrote: I think Anxiety is missing the point... I KNOW that it's based on attribute points and...

Dojo - Operative Discussion · 10/14/2005 14:18:53

Perception

you need to study the combat system a lil more. Everyone has 200 CT at lvl 50, which means everyone is equal in terms of overall CT, when you equip soldier you get another +5 to CT, putting you at 205 overall CT. For most anyone who uses o...

Dojo - Operative Discussion · 10/14/2005 02:05:29

Retaliate tactics?

ShinryuMxO wrote: I'm pretty sure "Retaliate Tactics" is the grab icon name when you are using guns in interlock. So enhancing that would make you roll higher when using that Tactic type. what he said is correct. Retaliate tactics are main...

Dojo - Operative Discussion · 10/12/2005 14:08:55

Perception

ZenShin wrote: Personally, I don't think Perception makes that much of a difference. Using the 10/1 theory, with perception of 60, you get a bonus of 5, just 5 to your CT. Given that Awakened (the most basic ability) gives what, 3/4 CT poi...

Dojo - Operative Discussion · 10/12/2005 14:03:35

Perception

with max clothing attribute buffs, you can buff any attribute up to +17 in each catagory at lvl 50. So that means if your gonna do mostly martial arts, what I would do is set your base to 43, you can buff that up to 60 and then put all spa...

Dojo - Operative Discussion · 10/09/2005 23:55:33

Guns...Lots of Guns! ::MEGA LIST OF GUNS::

cause they do more damage, plus in the sniper tree you have line up the shot and from the rifleman tree you have steady aim both increase your RCT. The trade off for more damage is if your target is wearing dodge range cloting, your forced...

Dojo - Operative Discussion · 10/05/2005 21:42:15