Mainframe Invader

Wendigo

164 archived posts

Wendigo
Mainframe Invader
Joined: Sep 15, 2005
Messages: 771
Location: Germany
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Zero Sum, in-IL Reuse Timers,Hacks, Kung Fu, and Special Moves Spam

From my QA experience, I am inclined to agree that Hackers now have a big advantage in interlock. However, because of the DPS system, I don't think their damage can be altered without rebalancing the whole tree. The answer must come from t...

External Playtest Discussion · 03/20/2006 04:59:01

A few random questions..

Desperation gets my nod for best new ability of CR 2.0. I implore the Dev team not to change the damage of the big special moves. Especially when fighting those with extreme health regen rates, often one of these moves is the only way to e...

External Playtest Discussion · 03/19/2006 19:45:46

Special server items and CR2.0

Am I totally alone in NOT having IS regen problems? I do have Widows Shades and Sakura Bandana, but is that the difference? I only have IS problems as a Utility Master running both Daemon Boosts while interlocked and spamming Firearms Skil...

External Playtest Discussion · 03/19/2006 19:28:17

Top 5 PvPers of the QA - You Vote It!

Rules: 1) Don't vote for yourself. 2) Don't just vote for your friends. 3) Say why each person gets your nod. Points System: Rank 1 = 5 points Rank 2 = 4 points Rank 3 = 3 points Rank 4 = 2 points Rank 5 = 1 point With each post, cut and p...

External Playtest Discussion · 03/19/2006 19:23

Hacker in Interlock?

Cal's numbers are spot on - good work there. I think the bottom line here is that Hackers have somehow become more effective in interlock than interlock classes. There needs to be an element of balance, either an increase in IS costs and c...

External Playtest Discussion · 03/19/2006 09:28:01

Nerf Pistol Whip

HCFrog wrote: Fighting an NPC who is two levels lower than you, with all the NPC adjustments and whatnot, I think you'd be doing almost twice as much damage as you would to a player your own level with some good resistances. That whole sys...

External Playtest Discussion · 03/17/2006 09:52:59

SMG Damage

I'm fine with the current balance. It is a real pain to set up a Full Auto Redux, so the reward should be big damage when you do pull one off. The damage is the direct result of the length of the timer under the DPS system. Long timer = Bi...

Ability Feedback · 03/16/2006 07:53:04

Bugs that MUST be fixed before CR2 goes live

Addendum to the mysterious "Mission Aborted" bug. This happened to me twice more in the past hour on QA. The first time, I was resting up to take another crack at the Agents in the PB Arc 3 Mission that starts with Clef's Business Card. I...

External Playtest Discussion · 03/13/2006 15:07:05

Pandora's Box Arc 3 Missions - Update 8

This reporting is not as thorough as my last run through on the Box 3 missions, but I realized a critical error that I made in my first report. I assumed that the enemies conned the same way as they do on live, and that soloing the "Agent...

Player Versus Environment Feedback · 03/13/2006 14:01:39

Abilites you feel should be toned down..

Umm....look at all of the posts above mine. No one is talking about the effects of the ability, they are just talking about the "godly glow" animation. If you want, I could quote all of their posts and highlight the word animation, but the...

Ability Feedback · 03/13/2006 13:11:35

Bugs that MUST be fixed before CR2 goes live

This right here: Is a show stopper if I have ever seen one. I don't know if you can read the error text at the bottom of the screen, because it fades away really fast, and I cannot reliably reproduce the error, but it says something to the...

External Playtest Discussion · 03/13/2006 12:44:17

Items are very difficult to decompile

Glad you guys warned me. I found some sweet stuff today, but I guess I will hold off on Decomping it.

Items and Clothing Feedback · 03/12/2006 17:23:01

Abilites you feel should be toned down..

If we are talking about animations that need toning, shouldn't it be in the animation forum? I think that Enhanced Dodge needs toning down. It effectively doubles all of someone's defense stats, making them incredibly hard to hit. I counte...

Ability Feedback · 03/12/2006 17:20:57

SMG Specialist

In response to LiquidZ, I have this bug pretty well pinned down, and I have reported it already. For those who care, here are the details and the workaround. When using a mixed SMG/Pistol loadout your specials are dictated by your freefire...

Ability Feedback · 03/12/2006 17:17:31

The Zero One Taskmaster

Indeed. Seems like you have a problem.

Player Versus Environment Feedback · 03/08/2006 12:37:00

PvP in Mara C ( Dev's please read )

I think the word is out now about how badly those guns are bugged, including the fact that they can equip thmeselves. If you want to test clean, just take them out of your inventory by emailing them to yourself. That way, no accidental exp...

Player Versus Player Feedback · 03/07/2006 05:13:16

The Zero One Taskmaster

I'm well aware of the brokeness of the Hampton Green guns. I was using Bedlam in interlock and Clamor in freefire. Clamor's 15% Stun is a big factor as well.

Player Versus Environment Feedback · 03/07/2006 05:07:53

SMG Specialist

/bumpty bump HCFrog, where are you? What is up with this ab anyway?

Ability Feedback · 03/06/2006 18:29:35

The Zero One Taskmaster

Yes, I did solo him Renesis, but it was far from quick. When you say you could only do 60 damage with your strongest attack, which one do you mean? Outside of interlock I could not do very much damage to him either, (Dual Pistol Execution...

Player Versus Environment Feedback · 03/06/2006 18:20:55

The Zero One Taskmaster

Mixed Duelist/SMGs. The real key to a quick takedown is to have one other person freefiring him to cause the appropriate state for your power moves. I stayed on Speed attack and had a friend using Grab from freefire. I was able to go back...

Player Versus Environment Feedback · 03/06/2006 15:46:52

The Zero One Taskmaster

To answer HCFrog, yes I was able to solo the Taskmaster with a bit of difficulty (Health Pills are a must), but he is easily defeated with a team of two or more. The odd thing is, with a team, he seems to do far less damage. It could be be...

Player Versus Environment Feedback · 03/06/2006 15:39:23

Pandora's Box Arc 3 Missions - Update 7

I just finshed testing out the missions for Pandora's Box Arc 3, aka everyone's favorite farming run, and came up with some interesting results. For our test we used a team of 5 level 50s with varying loadouts. A few hackers, a couple of g...

Player Versus Environment Feedback · 03/06/2006 15:36

The Zero One Taskmaster

This problem seems to be fixed with Update 7. The Taskmaster is still very hard to damage, but he is killable, it just takes awhile, and you have to be careful not to die. :smileywink: Message Edited by The_Wendigo on 03-06-2006 03:41 AM

Player Versus Environment Feedback · 03/06/2006 03:41:05

Something's not quite right.

This is a new bug that came with update 7. It stems from the fact that the HG Hotel Hideout guns are not working properly. For some resaon they lend the Armor Piercing attribute to all hacks and heals, resulting in ridiculous damage and he...

Player Versus Player Feedback · 03/06/2006 03:39:11

Dev's RSI hack not sufficient

I was a focus-based gunman before 2.0, and I remain one in it, so I am not emotionally invested in this issue, but I can see why some people are. It really is dirty to switch around the attributes on someone, and not give them a chance to...

External Playtest Discussion · 03/05/2006 13:02:44

The Zero One Taskmaster

That has to be before the damage was balanced. Try that now and watch what happens. Thanks for the speedy reply NoRepro.

Player Versus Environment Feedback · 03/01/2006 13:01:46

The Zero One Taskmaster

I just tried out the Zero One Taskmaster with a few different loadouts, and it did not go very well. He seems to have an incredible amount of damage resistance, to the point where moves like Full Auto Redux only do about 70 damage to him....

Player Versus Environment Feedback · 03/01/2006 09:06:04

CR2.0 is going to kill the game

Was that an Insane Clown Posse sig? Clowns are bad for you. You shouldn't publicly admit to listening to that crap. Now for the on-topic response. CR 2.0 is actually quite fun and has many improvements over the old system. I'm sick of hear...

Player Versus Player Feedback · 02/28/2006 13:52:40

Help Needed From Dev Team: Game Balance Guidelines

Now that we have entered the balanceing phase of CR 2.0, I think now would be a good time to give the players an idea of what sort of balance you, the Dev team, are trying to achieve exactly. I was a bit disturbed when I read NoRepro's req...

External Playtest Discussion · 02/28/2006 13:33

Turning Off Abilities and Switching Style

I was testing with my Force Multiplier loadout using Self-Defense style. I encountered an issue where everytime I switched off one of my aura abilities, I was automatically switched to Hacker-style. Now, I accept that automatic style switc...

Ability Feedback · 02/28/2006 12:26

Unique items conversion

I know you said you won't change appearance, but please for the love of god, make the Sakura for females a bandana! I don't want to have to go S+M style for nice buffs. PLEASE!!!

Items and Clothing Feedback · 02/13/2006 13:34:29

How to Help Us Test More Effectively: Attn Dev Team

Now that the lines of communication between the players and the Dev team are open, I think everyone is much happier. Our next task is to streamline and refine the process. One type of feedback I would like to get from the Devs regarding th...

External Playtest Discussion · 02/04/2006 04:07

Opinions about Free Fire Melee

I don't know if there is a more appropriate place for this, or if it has been discussed before, but I haven't seen a topic dedicated to it. I was one of those unhappy to see multi-interlock go, but I recognize the problem it created in the...

External Playtest Discussion · 02/03/2006 13:33

Let's Talk About Clothes

I think CR 2.0 is moving strongly in the right direction with the latest patch, but I want to talk about an issue that has not yet been widely addressed: Clothes. We all want to see more variety in clothing styles and not have everyone run...

Items and Clothing Feedback · 01/26/2006 10:26

A Question for the Devs: Special Moves - To Spam, Or Not to Spam?

During today's delightful excursion into the world of the playtest server I won alot of duels, lost alot of duels, reported a few bugs, learned all about the system, then realized everything I learned was wrong. Many of my other issues hav...

External Playtest Discussion · 01/18/2006 21:37

Where Have All The Cowboys Gone?

I am a devoted Duelist, so this post is automatically biased, but here it goes. Where are all of the good dual-handguns in CR 2.0? I know some items had to go in the transition. Lancet gave Focus, that's a no-no, so Lancet gets the axe for...

External Playtest Discussion · 01/17/2006 18:11

F.L.E.D. Needs Your Help To Live!!! PROGRAMMERS CLICK HERE!

Ok, now that you've taken the bait, you must be wondering, "What is F.L.E.D.?" F antasy L oadout E ngine D eluxe is an idea that has been kicking around in my head for a long time. The basic concept is an offline GUI containing all of the...

General Discussion · 12/02/2005 03:44

Crash-O-Rama

I dunno if anybody has posted on this yet, if so forgive me. Since the latest update I have been completely unable to finish any of the Pandora's Box Arc 3 missions. Anytime I want to tangle with some Hired Thugs, I am rudely returned to m...

General Discussion · 11/28/2005 09:28

Luminaries - Become a Main Character

This is not my idea, but I felt it deserved a little more notice because it was originally posted in the middle of a thread on Bounty Hunters, so most of you probably missed it. A long read but its brilliant, I think. Symbea wrote: I think...

General Discussion · 11/13/2005 19:11

Simple Solution for a Complex Problem

Almost everyone agrees that Hackers are unbalanced in their current state, but how do we fix them? Before you furiously hit reply to tell me how dead this horse is, hear me out. I am very much against "Nerfing" and everyone hates it when t...

General Discussion · 11/13/2005 18:30

Why not use cows?

Great posts many of the above! I first found this question and the answer to it here . To get a fuller understanding of the Matrix in general I would read the essays that this e-mail was a comment to. Here . For those too lazy to follow a...

Matrix Universe · 11/11/2005 10:34:29

Stupidity or Malice? You be the Judge...

Ok, so here is the scenario: I have a burning desire for Seraphim Shoes. I have been willing to drop everything when the opportunity to get closer to wrapping that blessed leather around my digital feet arises. Towards that end, I organize...

General Discussion · 11/07/2005 04:00