I think CR 2.0 is moving strongly in the right direction with the latest patch, but I want to talk about an issue that has not yet been widely addressed: Clothes.
We all want to see more variety in clothing styles and not have everyone running around in the same outfit, BUT at the same time we LOVE our buffs. We feel special that we were dedicated/lucky enough to acquire an inventory or two full of uber-clothes and use them to be just that much deadlier or more versatile than your average player.
I've heard some criticism of the new Stat Build system as well, since the ability to switch a single character from fighter to ranged fighter to healer instantly is unprecedented in MMORPGs, and a rather cherished facet of MxO. I think these two problems can be combined to solve each other.
The enhanced clothes on the test server need to be cranked up a notch. I'm not talking about a few items with many powerful buffs, I'm talking about many items, each with a powerful buff to ONE influence. This would enable someone to use clothing to fight effectively as a hacker despite their focused Martial Arts Stat Build. They would never achieve the full potential of someone with a focused Hacker build wearing more balanced clothing (i.e. not clothing soley for Viral Accuracy or other Hacker necesary influences), but they would be able to function at a competitive level as whatever class they like, given the proper set of clothes.
This might necesitate an increase in inventory size, or a removal of the 30 day email timer. Those who truly wish to be "Jacks of all trades" will need a fairly large amount of space to carry all of their different outfits. I realize that changes have not yet begun to any of the Pandora's Box, construct or collector's items, but I envision these becoming items that will benefit ANY build, with buffs focused on defense, movement speed, and IS regen, etc. much as they are now. Of course, a few of these will be "specialist items" with buffs focused on one class or another, but I think that the enhanced items should give more powerful SINGULAR buffs than the collector or construct items. Feel free to leave Pandora Items totally uber-powerful, but I think the construct and collector items should provide more moderate buffs to many categories.
That's all I can put together on this at the moment, but I hope you guys have alot of ideas about how the clothing system should work, cause I wanna hear them!
THREAD OPEN
We all want to see more variety in clothing styles and not have everyone running around in the same outfit, BUT at the same time we LOVE our buffs. We feel special that we were dedicated/lucky enough to acquire an inventory or two full of uber-clothes and use them to be just that much deadlier or more versatile than your average player.
I've heard some criticism of the new Stat Build system as well, since the ability to switch a single character from fighter to ranged fighter to healer instantly is unprecedented in MMORPGs, and a rather cherished facet of MxO. I think these two problems can be combined to solve each other.
The enhanced clothes on the test server need to be cranked up a notch. I'm not talking about a few items with many powerful buffs, I'm talking about many items, each with a powerful buff to ONE influence. This would enable someone to use clothing to fight effectively as a hacker despite their focused Martial Arts Stat Build. They would never achieve the full potential of someone with a focused Hacker build wearing more balanced clothing (i.e. not clothing soley for Viral Accuracy or other Hacker necesary influences), but they would be able to function at a competitive level as whatever class they like, given the proper set of clothes.
This might necesitate an increase in inventory size, or a removal of the 30 day email timer. Those who truly wish to be "Jacks of all trades" will need a fairly large amount of space to carry all of their different outfits. I realize that changes have not yet begun to any of the Pandora's Box, construct or collector's items, but I envision these becoming items that will benefit ANY build, with buffs focused on defense, movement speed, and IS regen, etc. much as they are now. Of course, a few of these will be "specialist items" with buffs focused on one class or another, but I think that the enhanced items should give more powerful SINGULAR buffs than the collector or construct items. Feel free to leave Pandora Items totally uber-powerful, but I think the construct and collector items should provide more moderate buffs to many categories.
That's all I can put together on this at the moment, but I hope you guys have alot of ideas about how the clothing system should work, cause I wanna hear them!
THREAD OPEN
<div></div>