A Question for the Devs: Special Moves - To Spam, Or Not to Spam?

4 posts · 2006-01-18 21:37:00 to 2006-01-23 10:01:00

#34900003520 01/18/2006 21:37 A Question for the Devs: Special Moves - To Spam, Or Not to Spam?
During today's delightful excursion into the world of the playtest server I won alot of duels, lost alot of duels, reported a few bugs, learned all about the system, then realized everything I learned was wrong.

Many of my other issues have been covered in other threads, but this one remains untouched.  How are special abilities meant to function in CR 2.0?

At first, I thought it was a one-click deal.  Just click the special, let it blink until it goes through or you need to switch it.  That worked well for awhile, until I met a karate master from Recursion (you know who you are).  Using my one-click system, my specials went through infrequently, but at about the same rate as everyone else - enough to hold my own.  Against this guy, his specials came out WAY more often than mine, and did unrecoverable damage.  I asked him what his secret was, and he said "spam".  He was just clicking the move repeatedly until it went through.  I was shocked and appalled.  Could such a thing work in the brave new world of CR 2.0?  I needed a rematch to find out.  This time I abbandoned my one-click approach and went spam city on pistol aerial and execution.  Sure enough, the moves came out back to back, and I handed the karate man a resounding defeat.  This brings me back to my original point; How is this SUPPOSED to be Devs?  If spam city was the goal, then we've got it, but if not, I think this is a really bad bug and needs fixing.

If you don't believe me, try it yourself.  Better still, even if you do believe me, try it yourself - run some tests and figure out what the deal is with the spam.

P.S.  Free-fire Melee does WAY too much damage.  That and Duelist abilities should work on the run.  Biased  postscript over.
<div></div>
#34900003615 01/19/2006 12:56 Re: A Question for the Devs: Special Moves - To Spam, Or Not to Spam?

Tried the spamming and the timing, neither of them seem to work for me.  Although attacks which caused me to switch styles, say from Kung-Fu to Aikido, did seem to go through more often.  But since specials were working so infrequently, this could be just random chance.

The thing I find strange is that on the specials that aren't working I'm not seeing a message in the system area that's saying that I missed with mis-directed punch (for example).  All I see are speed/power/grab attacks that hit or missed.  I hope this isn't by design.

#34900003634 01/19/2006 13:48 Re: A Question for the Devs: Special Moves - To Spam, Or Not to Spam?


2Fist wrote:

The thing I find strange is that on the specials that aren't working I'm not seeing a message in the system area that's saying that I missed with mis-directed punch (for example).  All I see are speed/power/grab attacks that hit or missed.  I hope this isn't by design.


Sometimes I see the misses with the special moves but sometimes not SMILEY It's very confusing!



#34900003960 01/23/2006 10:01 Re: A Question for the Devs: Special Moves - To Spam, Or Not to Spam?


NoRepro wrote:

Ah I see what your getting at. The intent is that when a Special Ability is activated in interlock that it is used in the next round. Spamming is not going to make it hit more often or affect the accuracy of the ability in anyway.

If the ability misses yes it should stop blinking. The current bug is a bit more deep than just the icon doesn't stop blinking. It prevents that ability from being used again. Unloading and loading the ability may unstick it. Logging out and back in is another way around the problem but is a poor work around at best.


Ah, now I understand.  I kept trying to find the pattern behind what was happening to the non-functional specials and it was in front of me the whole time:smileysurprised:.  This is exactly the behavior I'm seeing.

Thanks for the info NoRepro.