Many of my other issues have been covered in other threads, but this one remains untouched. How are special abilities meant to function in CR 2.0?
At first, I thought it was a one-click deal. Just click the special, let it blink until it goes through or you need to switch it. That worked well for awhile, until I met a karate master from Recursion (you know who you are). Using my one-click system, my specials went through infrequently, but at about the same rate as everyone else - enough to hold my own. Against this guy, his specials came out WAY more often than mine, and did unrecoverable damage. I asked him what his secret was, and he said "spam". He was just clicking the move repeatedly until it went through. I was shocked and appalled. Could such a thing work in the brave new world of CR 2.0? I needed a rematch to find out. This time I abbandoned my one-click approach and went spam city on pistol aerial and execution. Sure enough, the moves came out back to back, and I handed the karate man a resounding defeat. This brings me back to my original point; How is this SUPPOSED to be Devs? If spam city was the goal, then we've got it, but if not, I think this is a really bad bug and needs fixing.
If you don't believe me, try it yourself. Better still, even if you do believe me, try it yourself - run some tests and figure out what the deal is with the spam.
P.S. Free-fire Melee does WAY too much damage. That and Duelist abilities should work on the run. Biased postscript over.
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It's very confusing!