Luminaries - Become a Main Character

1 posts · 2005-11-13 19:11:00 to 2005-11-13 19:11:00

#10400041317 11/13/2005 19:11 Luminaries - Become a Main Character
This is not my idea, but I felt it deserved a little more notice
because it was originally posted in the middle of a thread on Bounty
Hunters, so most of you probably missed it.  A long read but its
brilliant, I think.



Symbea wrote:

I think we should have one rank above level 50 which say is
effectively a level 60 and to get to this stage you must first be a
full level 50 with maximum xp. Then once this is achieved you must get
full organisation points to prove dedication to your org. Once this is
done you recieve a mission to meet with your boss ex. Niobe, Gray or
merovingian.

The meeting



You go to the location and your boss gives you a well done etc. and
then talks about how they've kept their eye on you and now they are
willing to put you to the test. They give you an item called "Elite
construct" which is non sellable or tradeable.



Elite Construct



You take this item and equip it and then head to your orgs
archivist and then you are taken to a special training mission that you
must do alone, There will be say 10 missions in total which will
involve fighting technique, puzzle solving and knowledge. These will be
very hard as you can't have everyone doing them in 20 minutes. Once you
complete these missions which should take some time (like pandoras box
after each mission you gain an item to start the next so you can do it
over a few days) you have a novelty meeting with the oracle just to
seem cool and then at this point you rise to the higher rank which is
effectively 10 levels more.




Choice




Once you finish the tests you return to your leader through
mission again and they congratulate you and give a long speech and then
give you a choice as being a higher rank isn't just about being
powerful, you need to accept responsiblity. So you are given the choice
to be...




An Assassin (Bounty hunter) -Your job is to hunt
down those that your leaders see fit for high amounts of info. As an
assasin you won't be popular and it's not unlikely to have other
assasins sent after you so you need to keep secretive. You will be
aided with an ability to get you out of tricky situations which will
make you completely disapear for 5 seconds.




 A General -Your job is to lead people and help
fight your orgs cause. In events you will be a first choice if needed
and you will be granted a special ability to clear people out of a
certain area of you (the devs old ability) but you will be huge enemies
to other orgs so expect assasins to be constantely on your tail. You
will also gain double xp and info from all things which is half good
for you but the double xp is to help team mates in missions.




Shaper -Shapers are not based around fighting, as
high ranks they have access to anything from vendors for free. As a
shaper you are very typically merovingian as you can gain lots of info
and can call up to 5 simulcra guards to defend you. And it'd be ideal
to be able to take over certain buildings for large amounts of info but
this is unlikely to be implemented.






Bounty hunter missions




Bounty hunter missions are exclusive to high rank assasins which
start by just a normal mission panel and under critical mission it'll
say ex. "Hunt PBlade" and once you select it you'll get a small brief
about he's a high ranked zion general that needs to be punished and
once you accept your operator will try and find the targets location
and the operator will say for example "I've traced PBlade to Mara" and
then you begin searching mara, and at this point PBlade will get a
warning from his operator saying "Get out of there blah blah blah a
bounty hunters after you" so then a hunt begins and every time the
target enters a new area the assasin will be alerted. But also just
because an assasin accepts the mission to kill the target, doesn't mean
another assasin may not get sent after the same person so ex. PBlade
could end up hiding from 4 bounty hunters.


The time to complete these missions could be up to 5 days as well
if the kill isn't made just to make sure people don't hide too long by
not jacking in.




On non pvp servers your flag will only be turned on to the
assasin, it's just one of the down sides to being a general (although
the roleplay value is great).




The mission is ended by either the assasin killing the general, or the general killing the assasin.



The_Wendigo wrote:


I like those ideas ALOT!  That's the kind of thing my wormy little
fanboi brain was envisioning when I bought this game, a way to somehow
stand out from the pack and become a real icon in Matrix history.





I'm not sure how well the 10 level jump and method of attaining it fit
in, but the concept is solid gold.  I even like the idea for how
the missions would work in terms of the way they are started and the
warning that the target receives.  That would be an excellent
balancing factor for these "uber-players" is the fact that they would
constantly be hunted.  There would have to be some sort of rule
worked out with how teams would influence these missions.  I don't
know if they should be allowed or disallowed, because on the one hand,
a gank-squad consisting of 6 of these "level 60s" that followed you
around for days on end could definitely screw up someone's game
experience, but on the other hand it would make it really
realistic.  Maybe thats the price you pay for wanting to become a
General....  Maybe we solve the problem by adding in a "level 60"
Bodyguard role - someone like Seraph who's job is to always be on hand
to defend his org's "Luminaries".





Shaper sounds like it could be possibly the most valuable "level 60"
role, but I think its function should be focused more towards special
coding abilites, than towards vendors.  What if a Shaper didn't
need bits OR red frags to code???  They would be invaluable
members of their organizations, because they would be able to do so
much for new players.  That would also be really cool to have them
hunted, because they wouldn't be able to just stand around at Mara C
handing out abilities, they would always be on the move, and would have
to arrange secret meetings to give people the goodies they have coded
for them!  Last thought on Shapers is, they should not be slanted
towards the Merovingian.  It is important to consider all of the
Orgs equally when coming up with new ideas.





To close, I just want to say that this is one of the best ideas that I
have ever read on these forums, and it should DEFINITELY be seen by the
Devs, as I think this is the direction that a great many people would
like to see this game go in.





P.S.  As an afterthought: What if the Bounty Hunters received a
"disturbance-meter", similar to what the Agents use to track
unauthorized access; instead of being instantly notified when their
prey moves to a new area.  That way, it would be a little easier
for the "Luminaries" to stay off the radar if they had important
business, but as soon as they start using their crazy powers, the
disturbance-meter jumps up, and the Bounty Hunter gets an exact
co-ordinate location for them.





CrimsonV - Wannabe Luminary and Captain of the Mighty Wendigo




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