Systemic Anomaly

Bayamos

1,325 archived posts

Bayamos
Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
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The Patch v. 1.2 | The Guide

Some of us pvpers still like to duel also

Not sure who this Revxzfxdfzcxz guy is, but he's bumping a thread that was made well before Pacification Zones were introduced to Vector. If people want to duel badly enough on Vector, there are pacification zones to do it at.

Player Versus Player Feedback · 05/05/2007 13:22:36

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Haha, I call bs. And stop spamming my thread

Residual Self-Image · 05/04/2007 09:48:51

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Pfffft. You sound like... well, I won't go there

Residual Self-Image · 05/03/2007 17:07:30

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Nothing that seems very useful: MediaPlayer_FavoritesFile ./mpfavorites.txt MediaPlayer_ScrollSpeed MediaPlayer_Volume MediaPlayer_Favourite MediaPlayer_MaxFavorites

Residual Self-Image · 05/03/2007 10:16:50

[7.2.1] That will be dealt with - Vector - 4/24/07

Sixerz wrote: Iovai wrote: ((Where was the Zion Zerg? Lawl.)) ... Well, that was... useful. Really doesnt exist on Vector too much anymore ((Well for PvP it doesn't, I suppose. But when there's a Zion event, dozens and dozens of them are o...

Live Events · 04/27/2007 16:49:45

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mantra777, this should work: WR_MatrixView_Min_T = 99999999.0 WR_MatrixView_Max_T = 99999999.0 Strykre, insanely good GFX settings aren't my area of expertise, as I'm running a near 5-year old machine -_-;. I recommend you PM one of the ba...

Residual Self-Image · 04/23/2007 14:13:11

Lvl 255 agents -_-

Meh. They nerfed my Elite Commando / Zombie Scourge / Smithling farmers.

Player Versus Environment Feedback · 04/22/2007 16:31:42

Les Enfants Terribles

Best Merv faction out there.

Crew and Faction Recruiting - Vector · 04/20/2007 12:47:38

Mx0 ·· The balance of "options.cfg" and "useropts.cfg"

Wow. I just went through her posts, and indeed almost all of them have been erased. I can only remember some that would have been even close to iffy on violating TOS or inappropriate, simply deleting them all is what I would consider... ab...

Residual Self-Image · 04/20/2007 11:12:21

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If you want to turn off that annoying Crash Reporter prompt, add this to your useropts: EnableCrashDumpUploads = 0 If you don't even want your client to generate the .dmp files, add this (instead/as well). EnableShutdownCrashDumps = 0 If y...

Residual Self-Image · 04/19/2007 13:32:23

The hidden resistance.

It was doable to 1v1 a 50 at 42 in CR1 with MA if he didn't know what he was doing, but a level 30... hmm. If he had no Viral Deflection I suppose, it would have been doable at ~33, that's when Tengu became soloable with Arbalest, and he w...

Player Versus Player Feedback · 04/19/2007 12:17:30

[7.1.5] I'd say we get along...very well - Vector - 4/16/07

In our eyes, the Merovingian operatives are enemies of the System; unless a higher threat or purpose is imminent such as working together to defeat the Unlimits or Agent Smith, then we should at least be working towards that end, that is,...

Live Events · 04/18/2007 10:17:03

/face

My definition of "holier than thou" attitude is when people get on soapboxes and pretend that they're members of the dev team and start DECLARING what is and isn't an exploit. That's not your call to make. It would be simple enough to turn...

Player Versus Player Feedback · 04/14/2007 11:11:12

/face

Perhaps it would be if you were on the dev team NT, but the devs have said that they intend to leave emotes as-is. That implies that they DON'T see the present application as exploiting. Now whose word should we listen to...

Player Versus Player Feedback · 04/14/2007 09:36:34

Brewko makes the rounds

Just letting people know what's been going on, since I guess people aren't aware of what Brewko's been up to. I think it's great that he's decided to take some time from what I'd guess is a busy schedule to hold fun mini-events with the pl...

World Discussion - Vector · 04/13/2007 19:42:26

The One..

Lies Gina7 will make you return.

World Discussion - Vector · 04/12/2007 17:07:12

RIP Kurt Vonnegut

New York Times article Brilliant man, his books and ideas are still relevant today. So it goes.

Off-Topic Discussion · 04/12/2007 12:58

/face

It's still easy to get away from people chasing you in this way by not jumping the full Ctrl+Space distance and then going perpendicular to that path of travel once you land, which will screw up the emote's direction once that person lands...

Player Versus Player Feedback · 04/12/2007 08:37:30

Formerly Known as the Other Side - April 6, 2007

DN1 has already seen a lot of new activity under you Raijinn; I was skeptical at first about the staff change announcement, but you've done a great job so far.

Broadcast Depth · 04/06/2007 12:46:42

Hajimemashite.

I am glad to see your connection with this network is functional, Noriko, and look forward to continuing to work with you.

Next Renaissance - Vector · 04/01/2007 18:37:59

Randomness strikes again.

Renzouken wrote: Are the old Pug's Gloves still around? Yeah, if you looted the old pairs before the patch they still work and are not grandfathered. I have 4 pairs or so that work pretty well.. nice catch

Player Versus Player Feedback · 03/28/2007 19:24:42

Randomness strikes again.

Looks like they popped Firearms Skill at the end there, judging by Disarming Shot's dmg: 271 to 440.

Player Versus Player Feedback · 03/28/2007 15:41:03

Enrage 1.0

Enraged means the person cannot roll out of Interlock. Helpful if you've got your sim ILing the red and you want to keep them there.

Loading Construct - Coder Discussion · 03/27/2007 19:46:58

if james bond was a ballista

Spies can beat hackers only if they get lucky, or if the hacker is inexperienced or allows the fight to be dictated by the spy. If the spy keeps out of interlock and resorts to pure free fire, then he has a chance (although, with Destroy R...

Player Versus Player Feedback · 03/25/2007 06:59:26

Image Retrieval - March 21, 2007

Yeah, just spell out the plotline for us basically... /sigh. I barely play 5 hours a week these days, and honestly, what's there to do? Abilities are broken, most all events are uber early for some reason, and the storyline is revealed wee...

Broadcast Depth · 03/21/2007 17:14:00

Hardline Map Problem (continued)

I'd try running a full system check.. your packmaps may be corrupted somehow. Just as a trick, though, try renaming your /mxo/profiles/[stationname] folder to something else and logging to see if the .cfg files are messing with your UI at...

Redpill Rescue · 03/20/2007 13:58:54

Lvl 255 agents -_-

You can kill them, you just need 2 level 255 agents on your team.

Player Versus Environment Feedback · 03/17/2007 10:25:46

Abilities turning off

Punt and Suplex are completely broken, I'm forced to use Spin Throw as my number one sneak attack.. >.>

Ability Feedback · 03/17/2007 09:40:06

Dark Maverick Tales - Recruitment

Great job. I love the style and angles. (I must say, though, at first I kept trying to read it right to left, like a manga. >.> ).

Next Renaissance - Vector · 03/16/2007 21:48:18

Abilities turning off

The state specials turning off is a separate thing that's been around since like the start of CR2. What's happened in this patch is completely different, abilities of all types are affected and turn off seemingly at random :\

Ability Feedback · 03/13/2007 14:21:01

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Matrix code parameters in my list: DL_MinTeleportDistToTriggerMatrixView MassiveSpewMatrixBlend MassiveMatrixCodeBlendMax WR_MatrixView_Tex_RezID WR_MatrixView_RS_RezID WR_MatrixView_FX_0_ID WR_MatrixView_FX_1_ID WR_MatrixView_ForceOn WR_M...

Residual Self-Image · 03/12/2007 20:21:18

Wake to a Nightmare.

((<3 the piano bit. Intense...))

Next Renaissance - Vector · 03/12/2007 06:28:24

A Warm Place

Inside the vessel, the air was slightly warmer. Storms raged outside and rattled the hovercraft's frame, shaking the antennae and causing the decks to creak. A single lantern flickered down a narrow corridor, illuminating the metal walls....

Next Renaissance - Vector · 03/11/2007 20:58:09

Abilities turning off

It seems that the timer bug from early Live has been fixed. I wish they'd put these things in the Patch Notes... first the /invoke exploit, now this one.. posting that things that need to be fixed are fixed only shows that the dev team is...

Ability Feedback · 03/11/2007 20:07:33

A Warm Place

((Thanks, Riac. This is certainly a struggle for me -- I'm not by any means a writer, and have never done anything like this before. Glad to see someone's enjoying it.))

Next Renaissance - Vector · 03/10/2007 23:07:57

Abilities turning off

Deadly throw and the second-highest level Artillerist code nuke also no longer work for me at all in IL.

Ability Feedback · 03/10/2007 16:43:51

A Warm Place

He knew the time, but twilight was not the right word to describe his surroundings. High above the crag, firmament shifted with fury. The disparate clouds of ash and smoke clashed into each other like warring chariots. Their violent collis...

Next Renaissance - Vector · 03/09/2007 22:51:48

Erm, are you sure it's ctrl + F?

This doesn't work for me at all. I had Ctrl + F mapped to /face prior to the patch.. but even when I remove that keybind and restart, I still experience no change in effects when I hit Ctrl + F.

General Discussion · 03/09/2007 15:09:53

The hidden resistance.

If you were there for testing early CR2 on QA, you'd remember that in the beginning NPCs kicked players' butts. To solve this issue a tier system of resistances was set up, described in this post: HCFrog wrote: Short story: we've changed i...

Player Versus Player Feedback · 03/06/2007 14:29:01

WTS Machine Org Key

Systematica told me to buy an org key because that's where we'd be meeting from now on... so I went and bought one for 100 mil. Then she found out that wouldn't work, and changed the plans... so I now have a nice expensive 100 million pape...

Marketplace - Vector · 03/04/2007 16:27

Can't log into Vector

The trick I usually use when stuck at loading char - log onto another server, log out, try Vector again - isn't working. Odd... /shrug. Guess I'll have to work on this term paper after all.

General Discussion · 03/04/2007 10:13:18

The Bridge

There are "invisible walls" that I experience this a lot in... first and foremost at Mara NW where the navmesh has that strange boundary in it between the sidewalk and the road, but also at Center Park East. I've never noticed it on the br...

Player Versus Player Feedback · 03/03/2007 09:54:47

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I wish there was, but there doesn't seem to be.

Residual Self-Image · 02/28/2007 11:44:33