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LiquidZ

221 archived posts · 1 linked profile id(s)

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Insecticide code....

I say if the flit guns are going to be enabled for this, DO NOT give them out again, except to people who where around for the event in the first place. Allowing anyone to get the flit gun again will ruin it's historic vet value. It's been...

General Discussion · 06/03/2007 23:32

Insecticide code....

This "quest" if you will call it that... is too bloody *CENSORED* repetitive. Yeah I can understand one big guy to take down. That's good. But come on, 2100 kills for one bloody item. Add in a mission or something that can help you earn so...

General Discussion · 06/03/2007 20:38

Restricting area effect heals and buffs to the mission team

I can't stress how flawed this idea is. 1. We have a team size of 6. Now... couple this with #2 2. In PVP or any event members of a team are likely to be spread out, and not in close quarters of each other. 3. Keep in mind the people use a...

Development Roundtable · 05/18/2007 10:22

Epic Coder Idea! (Fix for random sims)

I love the positive feed back. Ironically I thought of this *poop* while driving to work while thinking how to store CD's in my van... don't ask... Indeed the sims must have a timer on them to prevent immediate re-use. I suggest using the...

Development Roundtable · 04/09/2007 21:25

Epic Coder Idea! (Fix for random sims)

For those of us that use coder, we now have all the sim types available to us... however we are plaqued... as we cannot control what sim is created... A solution: Transform the Sim abilities into a true coder ability... in the same way abi...

Development Roundtable · 04/08/2007 12:38

[CR2.0 Focus Thread] Coder Bugs

We still have that bug where the coding screen will often appear, and then disappear when trying to code an item. It often works fine on the second attempt. This one as been around for almost a year now...

Loading Construct - Coder Discussion · 04/08/2007 11:56:10

The Official Buddy Key Request Thread.

Just a friendly reminder to any dev type that might read this... We have a bunch of folks wanting to try the game... but no trial keys to give them.... We need a trial system that is constantly going on...

General Discussion · 01/16/2007 16:05

whats going on dev team

I thought someone said it was because of a hole in the map in that area... However the server failover thing sounds more likely. Is there not a log for failover tracking?

Development Roundtable · 01/14/2007 13:50

Rename the FM-1500

Counter Strike avoids this issue, by simply renaming the gun to something... different. However if you visit the Magnum Research home page and dig around some. They mention games/movies, etc. that use their gun. Of the games listed is Coun...

Development Roundtable · 01/14/2007 13:44

[CR2.0 Focus Thread] Coder Bugs

You can cancel coding by trying to move. As far as typing... there are a few ways to do it... but it should be allowed in the first bloody place... so...

Loading Construct - Coder Discussion · 01/14/2007 13:30:16

What does Cryptography do?

Perhaps this thread's constant return from the dead means something... You know... like... How the skill should either be made useful, converted, or removed... Naaaahh...

Loading Construct - Coder Discussion · 01/14/2007 13:27:05

Go Proxy, GO!

This is one of my favorite uses for the proxy. Make it kill guys while I code, or decomp items. I use it on all my low level chars, first I go and kill a few myself to get my inventory nice and full. Then I grab the sim, set it to kill and...

Loading Construct - Coder Discussion · 01/14/2007 13:20:37

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Crew and Faction Recruiting - Recursion · 01/14/2007 12:46:25

Hacker on offense?

Bayamo wrote: Howitzer can solo a box 4. Not nerfed, just have to use it right. and at the right place...

Command Line - Hacker Discussion · 12/13/2006 12:28:00

teh joys of dev fielding

Yes I necro'd this thread! To ask... Does anyone still get ANY joy from their dev field... or is it officially thrown away as another "dead" ability.

Command Line - Hacker Discussion · 12/13/2006 12:04:54

Make people use coder more!

Ok, so I am going through checking the posts on DN1, and I see that I was still the last person to post in this section.... ALMOST A MONTH AGO! In addition I also noticed... well it's bloody obvious... that almost no one uses coder... I us...

Loading Construct - Coder Discussion · 12/13/2006 11:56:25

| | | - The Tournament - Information & Signup thread

Need some questions answered: 1. Do all three fight at the same time, IE basically a pvp fight 2. Will the fight be monitored for cheats/sploiters (because we refuse to partake otherwise) 3. Is this broken up into level sections or just st...

Events - Recursion · 12/13/2006 10:53

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Crew and Faction Recruiting - Recursion · 12/05/2006 12:02:37

Aesthetics

A new area of the city would be nice, but then again there are a few areas of the city I think need work... like around Hampton green. Something isn't right about that part of the map... always high lag on recursion... I think it is simply...

Development Roundtable · 11/21/2006 10:59:03

Coder Tree Improvements

I've brought it up a few times as well... Sim's need better AI... however the dev's have mentioned that won't be done (and I think they won't either for a long time). At least we got in the different types of sims now... hopefully we will...

Development Roundtable · 11/21/2006 10:21

Crap XP

9mmfu wrote: Hrmm I see many folks are talking about this. I can safely say that it was NOT our intention to nerf xp if the issue is indeed present. I will look into it. It's been a patch or two ago for me... I never get to run with my alt...

General Discussion · 11/21/2006 09:27

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[root::2006.11.21]$ Daemon Contingency... Defined # # Broadcast Depth # # Incoming Transmission # # LiquidZ // HvCFT Oyuban # # RELAY Initialized - DN1 Some people wonder... what IS the Daemon Contingency... Perhaps understanding the terms...

Crew and Faction Recruiting - Recursion · 11/21/2006 09:21:53

Z's Diabolical Evil Plot/Idea for Multi Sim types

10011 wrote: Like I said in the Ask Dev thread, I forsee people being frustrated that they keep getting an MA sim when they really want a Rifle sim. I'm having a bit of that frustration right now... I want a pistol sim atm, but I keep gett...

Ability Feedback · 11/19/2006 02:39

Sorry Devs, The Matrix Died.

Same problems here... all my characters on recursion are stuck at "Loading Character" I get no error messages. Syntax chars work for me at the moment, but I have not logged off of them and back on. Will do a /ccr to report the problem.

General Discussion · 11/19/2006 01:27

Karate Sims?

Sweetness! We got them finally... still would have preferred being able to select which one we make... but improvements over time right?

Loading Construct - Coder Discussion · 11/17/2006 10:09:08

Update 48 Discussion Thread

Thanks for the Proxy change Rarebit... hopefully one day you can prod the team to break them into separate skills when you load up the single skill.

Update Discussion · 11/17/2006 09:14:01

Ask the Devs an MXO question v.3

[TGS wrote: Procurator] Rarebit wrote: Apparently the UI ids were hardcoded in a fixed array for the tutorial, so updating UI anywhere else in the game could break the tutorial. =P The original developers really didn't program the game wit...

Archive Construct · 11/16/2006 11:42:09

Image Retrieval - November 15, 2006

I like the idea, but in the picture it kinda looks like the guy jumping is a jet fighter with the trails.

Broadcast Depth · 11/16/2006 07:45:50

New Mission Types

Actually the puzzle mission type was not intended to constantly change, simple create two or three variants of the same mission, and selecting that mission would randomly pick one of them. As time goes on more variants could be added. I kn...

Development Roundtable · 11/15/2006 09:16

New Mission Types

There is another factor I didn't think of in regards to time, and of course it is an unknown for us... Adding mission types to the mission/contact screen. That's the only wild card I can think of. This should also classify as a "small" or...

Development Roundtable · 11/14/2006 12:41

The Other Side of the Looking Glass - Friday, November 10, 2006

Silly Nublets... Walrus is doing some smoke and mirrors here... tells you all about this "Awesome" new feature... and drops a hint... of a not so awesome feature... He distracts you from thinking of awesome things... he is ninja... hell he...

Broadcast Depth · 11/14/2006 08:27:07

Hmph... the all mighty Seraph huh?

There is a rumor that Seraph can only be beaten by Data Miner... but well... you know... Data Miner ownz all so it might be a sploit. Seriously... the NPC is way higher than you, if you solo him you would use alot of pills... then there is...

Dojo - Operative Discussion · 11/10/2006 09:48:36

New Mission Types

Interesting idea Ironza... sounds like a modified Party Crasher... might be harder to code though because for yours to work a trigger would have to happen when the player enters a room, that could happen before they kill the target... Now...

Development Roundtable · 11/09/2006 11:59

Image Retrieval - November 8, 2006

Darn I was hoping it would be implemented with those crazy guards to kill people... But I approve of this... much more "civilized"

Broadcast Depth · 11/09/2006 09:15:10

Tetragramma... woah! Where'd it go?!

Walrus wrote: Fight the system? Last I checked, I was part of the system. NOOOOOOoooOOooOOooOOoo! They have corrupted the Walrus... someone get the debugger, virus scanner, and the duct tape... yes duct tape fixes everything... I always lo...

General Discussion · 11/08/2006 13:22

Tetragramma... woah! Where'd it go?!

Walrus wrote: Okay, folks. Let's relax a minute, here. The faction name does technically violate the naming policy, which can be found here: http://help.station.sony.com/cgi...faqid=16279 So, when the name was brought to CS attention, they...

General Discussion · 11/08/2006 11:51

New Mission Types

Here is something that should be fairly easy to implement, and creates a little bit of extra content for all levels of players. New Mission Types! Missions can be (or at least I think) copied over to other orgs and adjusted with org specif...

Development Roundtable · 11/08/2006 10:50

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Crew and Faction Recruiting - Recursion · 11/06/2006 13:15:33

The Other Side of the Looking Glass - Friday, October 27, 2006

I think the MXO pumpkin brought the ownage to the others... The SOE one, I was like: "Where the hell is the SOE... Oh... that kinda looks like... and that might be a... hmm..." You might fix the problem with your glow sticks with small cut...

Broadcast Depth · 10/30/2006 08:22:54

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[root::2006.10.26]$ Paranormal Activity # # Incoming Transmission # # Broadcast Depth # # LiquidZ // HvCFT Oyuban # # RELAY Initialized - All Operatives In light of the recent... for lack of a better word... Zombie outbreak in the city. I...

Crew and Faction Recruiting - Recursion · 10/26/2006 10:12:18

Image Retrieval - October 25, 2006

Erace wrote: too bad there only restricted to Camon and Mannsdale... Are you crazy? These things are like a plaque at Camon C... you leave IL and immediately re-enter it to fight more of the horde... IS THERE NO END TO THE HORROR!

Broadcast Depth · 10/26/2006 08:50:35

Halloween Masquerade Begins Tomorrow: Thurs. October 26

I know I am not supposed to post here either... but the link was busted... going to a test site. Correct Link: 2006 Halloween Masquerade (Mods feel free to delete this post if need be)

News and Announcements · 10/26/2006 04:05:47

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Crew and Faction Recruiting - Recursion · 10/23/2006 12:56:18

Image Retrieval - October 18, 2006

lol, go into Sakura and fight tengu with the tengu mask on! I figured it was either Tengu or the ever so popular Task Master

Broadcast Depth · 10/19/2006 05:08:02

Mission drop points

A more variety of missions is good. I do remember one... if not several devs saying that they avoid tinkering with the mission system because of how finicky it is. But of course one day they will do it, I think they are just focusing on ex...

Development Roundtable · 10/18/2006 09:02:39

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[root::2006.10.13]$ Balance # # Broadcast Depth # # Incoming Transmission # # LiquidZ // HvCFT Oyuban # # RELAY Initialized - DN1 It's all about balance, and that's what we maintain. But you ask... what balance? The balance is the thing th...

Crew and Faction Recruiting - Recursion · 10/13/2006 12:39:49

Z's Diabolical Evil Plot/Idea for Multi Sim types

I think we have seen the sims in the Live Even thread that the Unlimit has been spawning... Karate Sims, Handgun sims, and who knows the future... So if these sims can be spawned... that would mean that they COULD be implemented... But the...

Ability Feedback · 10/11/2006 13:40

Karate Sims?

Well the point is giving us the option to have sims that use Karate moves instead of Akido. What could be done is like the hacker, coder, ravager, and vector skills is that if you load up Sim 5.0 you end up loading several skills. For exam...

Loading Construct - Coder Discussion · 10/11/2006 13:15:45

No love for Hackers :( and Im completly over this

Hackers definately need a few base points of accuracy more than what they have now. It still seems to be that hackers must put on clothes to increase vir accuracy just to hit a reasonable number of times, while an MA can get away with next...

Command Line - Hacker Discussion · 10/06/2006 11:13:38

Update 47 Discussion Thread

I can't login to verify but based on Walrus' other post the mission problem should be fixed.

Update Discussion · 10/06/2006 10:43:37

Update 47 Discussion Thread

Dr5mith wrote: Bug #1: on vector the hallways missions wont run for any org....Nice!!!1 Update: cin works....OMG..... no crits either I can verify that this behavior also happens on recursion to all three orgs... no white halls. Operator j...

Update Discussion · 10/06/2006 05:38:24

Karate Sims?

Whiskey Tango Foxtrot Level 9... I was reading that little event with the Unlimit that spawned... Get this... Karate sims?!? We can only create these lowly Akido sims who often simply shoot their rifles... so does this mean we are getting...

Loading Construct - Coder Discussion · 10/05/2006 14:14:26

Unofficial MxO NPC EXPLOIT tread

Wendigo wrote: The "NPCs on a stroll" bug is particularly annoying, especially on a mission where you need to kill them all. If you can't be bothered to start the mission over, here's a tip: Try going to the coordinates 0,0,0 on the map by...

Player Versus Environment Feedback · 10/04/2006 09:57:02