Update 48 Discussion Thread
107 posts · 2006-11-16 18:05:56 to 2007-01-18 06:44:07
We can change our details? Thank you!
We are still against permanent pacification zones, temporary ones are acceptable.
We will miss /face and /follow, but as always we will adapt.
BTW Slight Typo...
/deatils:

The Machines have placed Neo's partially assembled RSI in the Matrix for the edification of their redpill operatives. A remote location was chosen so as to cause minimal disturbance in the lives of those plugged in to the simulation by the way does this mean neos rsi is veiwable to all redpills or just machines a) Pacification zones aren't permanent.
b) Rarebit wrote that note. Ask him if it's a joke.
Sweet! Tell everyone there that they did a great job, Walrus. Several of the bug fixes are things I reported back in the Monolith days. Plus, it's going to be nice to have more than just Aikido sims via the Proxy disciplines. ^-^
Edit: Oh, I'm glad that we'll be able to see Neo's partial RSI now. I never got to see it in-game, even when a dev showed it off on the test server back when CR 2.0 was being worked on.
a) but they might be later if people like thema) Pacification zones aren't permanent.
b) Rarebit wrote that note. Ask him if it's a joke.
b) special requests from Paul Chadwick are definitely not jokes
b) special requests from Paul Chadwick are definitely not jokes
I think it's cool. It's nice to see old story-based stuff again. Especially ones I haven't seen in-game.
Man... This is one hefty update. I mean, /drinkbottle now has a bottle. How awesome is that? Hehe, this will be good.
Hmm The Machines don't seem to be thinking very logically. I mean if the partial rsi is available, couldn't it be tampered with?
Well, if the state of Neo's Insight is any indiction, it's inactive. That was one of the purposes of the first event: gather more fragments than the other organizations in order to gain power via Neo's Insight. Neo left it to help the organizations fight off the false Agents.
Unfortunately most people don't see to realize this since practically everyone (including myself) thought it was some form of ressurection plan of Neo's.
Hehe...Party Boy.
A party boy that has been missing the party for some time. I'm not sure, but I think he's been missing since before launch. ^^;
Yay for that first one. And "you're welcome" for the second =D. Now to just wait for my new credit card to arrive =/
**edit**
The "Security Interface" mission object is no longer visible/accessible through walls.
Nice to see that's been fixed now too.
Yes! Now I can finally see!
Changes to /face and /follow
The /face and follow commands have been disabled for hostile players. A hyperjumping player leaves a contrail behind them for up to four seconds after takeoff.
Hmm. Four seconds seem like a long time. I guess we'll see.
a) Pacification zones aren't permanent.
b) Rarebit wrote that note. Ask him if it's a joke.
actaully i ment the edffication line in there

Interesting..
I'm very excited!!! 
See! This turned out to be a right and proper update after all!
Eh. . .edification means enlightenment or building one's faith. How will Machine Operatives gain from this? Or should that have said "edification of all operatives"?
And, by special request of Paul Chadwicke? o.O
Call your friends and neighbors, it just got more interesting. . .
Good fixes and add-ins over all. Happiness will ensue! 

Cool stuff, looking forward to seeing the RSI and the Cinematic.
hmm.. no luggables.
- afk: Toggles your AFK status on and off. (See below.)
- /cq: Displays your character's current CQ point total.
- /details: Displays your character's Information panel.
- /frags: Lists how many of each code frag and code bit you have in your Code Archive
- /getbackground: Displays your current background information in the chat window.
- /setbackground: Opens a window that allows you to change your character's background information.
and you will auto-reply to /tells with an away message. You will only auto-reply once to each character that sends you a tell until you come back. Setting AFK mode with /afk message allows you to set a custom autoreply message.
There are two AFK options available through the Chat Options: Whether moving clears the AFK status and whether idling for 10 minutes automatically sets you to AFK. (Default is 'on' for both.)
Remote Proxy Abilities will now randomly generate one of the following Soldier types: Aikido, Karate, Kung Fu, Pistol, Rifle, or SMG. If you don't like the one you get, you can dismiss it and create a new one.
- Guns have been given a spit-shine.
Toned down the DOT and Neuro-Dart FX. The Neuro-Dart knife now stays in the target's forehead for three seconds instead of ten, and the yellow FX that plays over their body has a less intrusive sound FX, a toned-down yellow cloud, and has had the falling "pyramid" sprites removed.
- The /drinkbottle animation now has a bottle attached to the hand.
- Everything on the Options tab of the chat options window is now saved when you quit. What an amazing concept.
- Merovingian Elite Guards no longer lose their hair texture at lower levels of detail.
- XP and $info are now awarded for repeating golden ticket missions.
- Weapon and Fight Club vendors now have guns on their blankets.
SWEEEEEET.
Seriously, thank you for doing a full job on afk and not some shoddy hold over.
As for the Neo RSI... very interesting indeed. Request from PC? Wonder if it really is from the machines (which is odd since morpheus had it last) and where it is, if its locked from the other orgs, what chaos this may bring about, how itll fit in the story, who may return 
Man, there's some awesome little things in here for regular use. I like the whole thing that the tickets now give xp and info all the time even if you've run them before, so you can do them over and over again... very handy if you're after the good xp they give for levelling!!
Good job!!
Katzung

im looking forward to some of the aspects going to be implemented..unfortunately i didn't get to /jackout where i expect the body to be.

You can't PM people anymore.
Woah
The Machines have placed Neo's partially assembled RSI in the Matrix for the edification of their redpill operatives. A remote location was chosen so as to cause minimal disturbance in the lives of those plugged in to the simulation.
Looking good with the new slash commands and the AFK cmdr. is something that we been looking forward to see.
Remote Proxy Abilities will now randomly generate one of the following Soldier types: Aikido, Karate, Kung Fu, Pistol, Rifle, or SMG. If you don't like the one you get, you can dismiss it and create a new one. Make the Proxy operative more atractiv i think
/drinkbottle now has a bottle attached to the hand LOL
Everything on the Options tab of the chat options window is now saved when you quit. What an amazing concept. What a amazing thing to change...
Overall a real good update!
The thing I will like the most about this patch? we actuallyt now drink out of a bottle XDThat's absolutely the best fix evah.
whoever did this is now my god
*jacks in as gunman alt*
Hey Look! A Bug
You can't PM people anymore.
never mind..false alarm. Stupid ignore options magically got turned on.
Think about the cosmic balance of the universe!
This will tear the fabric of space and time itself!
THE APOCALYPSE IS NEAR!
THE APOCALYPSE IS NEAR!!!
*CENSORED* HAX PWNAGE......this update ROCKS.
Holy cow ...look at those gun details.. Wheres my duals??
Contails......SWEET LOOKING
110% awesome. work guys../......MORE OFF THE SAME NEXT TIME!!!!!
to fix it simply go into chat options
and untick "block unknown matrix IMS"
you can all reward me in info kthnxbai
It's a feature

BAH!
And the contrails don't add any sort of 'hey there he went'.....jus to let ya'll know. When someone HJ's, usually you cannot turn your camera up fast enough to follow, especially in a lagged area like mara.
MM a bit TO Shiny wallrus, it allmost looks silver

and the Proxies rock, i <3 to pvp with them now
