Update 48 Discussion Thread

107 posts · 2006-11-16 18:05:56 to 2007-01-18 06:44:07

#36300097359 11/16/2006 18:05:56 Update 48 Discussion Thread
This thread is for discussing Update 48, which is scheduled to release Friday, November 17, 2006.
#36300097363 11/16/2006 18:13:42 Re:Update 48 Discussion Thread
So, cq count is now viewable... Hostility has just increased exponentially on vector! Cant wait!

We can change our details? Thank you!

We are still against permanent pacification zones, temporary ones are acceptable.

We will miss /face and /follow, but as always we will adapt.

BTW Slight Typo...
/deatils:


#36300097365 11/16/2006 18:15:48 Re:Update 48 Discussion Thread
Lookin good.
#36300097369 11/16/2006 18:20:27 Re:Update 48 Discussion Thread
Looks very nice, can't wait for this one to roll out SMILEY SMILEY
#36300097370 11/16/2006 18:22:12 Re:Update 48 Notes - Friday, November 17, 2006
Awsome!
#36300097378 11/16/2006 18:34:17 Re:Update 48 Discussion Thread
awsome please tell me this was a joke in there walrus SMILEY The Machines have placed Neo's partially assembled RSI in the Matrix for the edification of their redpill operatives. A remote location was chosen so as to cause minimal disturbance in the lives of those plugged in to the simulation by the way does this mean neos rsi is veiwable to all redpills or just machines
#36300097383 11/16/2006 18:46:05 Re:Update 48 Discussion Thread

a) Pacification zones aren't permanent.

b) Rarebit wrote that note. Ask him if it's a joke.

#36300097385 11/16/2006 18:48:54 Re:Update 48 Discussion Thread


   Sweet!  Tell everyone there that they did a great job, Walrus.  Several of the bug fixes are things I reported back in the Monolith days.  Plus, it's going to be nice to have more than just Aikido sims via the Proxy disciplines. ^-^

   Edit: Oh, I'm glad that we'll be able to see Neo's partial RSI now.  I never got to see it in-game, even when a dev showed it off on the test server back when CR 2.0 was being worked on.
#36300097387 11/16/2006 18:53:40 Re:Update 48 Discussion Thread
Looks like a nice update, no luggables?
#36300097394 11/16/2006 19:03:09 Re:Update 48 Discussion Thread
Walrus wrote:

a) Pacification zones aren't permanent.

b) Rarebit wrote that note. Ask him if it's a joke.

a) but they might be later if people like them

b) special requests from Paul Chadwick are definitely not jokes
#36300097395 11/16/2006 19:04:44 Re:Update 48 Discussion Thread
Hmm The Machines don't seem to be thinking very logically.  I mean if the partial rsi is available, couldn't it be tampered with?  Vial anyone?
#36300097399 11/16/2006 19:11:46 Re:Update 48 Discussion Thread
Rarebit wrote:


b) special requests from Paul Chadwick are definitely not jokes



   I think it's cool.  It's nice to see old story-based stuff again.  Especially ones I haven't seen in-game.
#36300097400 11/16/2006 19:14:26 Re:Update 48 Discussion Thread
Neo's RSI is the luggable! It has to be!

Man... This is one hefty update. I mean, /drinkbottle now has a bottle. How awesome is that? Hehe, this will be good.
#36300097401 11/16/2006 19:14:46 Re:Update 48 Discussion Thread
ZaneZavin wrote:
Hmm The Machines don't seem to be thinking very logically.  I mean if the partial rsi is available, couldn't it be tampered with?


   Well, if the state of Neo's Insight is any indiction, it's inactive.  That was one of the purposes of the first event: gather more fragments than the other organizations in order to gain power via Neo's Insight.  Neo left it to help the organizations fight off the false Agents.

   Unfortunately most people don't see to realize this since practically everyone (including myself) thought it was some form of ressurection plan of Neo's.
#36300097402 11/16/2006 19:15:17 Re:Update 48 Discussion Thread
Hehe...Party Boy.
#36300097405 11/16/2006 19:17:01 Re:Update 48 Discussion Thread
Symmetric wrote:
Hehe...Party Boy.



   A party boy that has been missing the party for some time.  I'm not sure, but I think he's been missing since before launch. ^^;
#36300097407 11/16/2006 19:19:51 Re:Update 48 Discussion Thread
  • XP and $info are now awarded for repeating golden ticket missions.
  • Fixed a typo in Flood's introduction text in the Merovingian "Meet Persephone" mission (thanks Chuui).

  • Yay for that first one. And "you're welcome" for the second =D. Now to just wait for my new credit card to arrive =/

    **edit**

    The "Security Interface" mission object is no longer visible/accessible through walls.


    Nice to see that's been fixed now too.

    #36300097411 11/16/2006 19:28:52 Re:Update 48 Discussion Thread
    Toned down the DOT and Neuro-Dart FX. The Neuro-Dart knife now stays in the target's forehead for three seconds instead of ten, and the yellow FX that plays over their body has a less intrusive sound FX, a toned-down yellow cloud, and has had the falling "pyramid" sprites removed.

    Yes! Now I can finally see!

    Changes to /face and /follow
    The /face and follow commands have been disabled for hostile players. A hyperjumping player leaves a contrail behind them for up to four seconds after takeoff.


    Hmm. Four seconds seem like a long time. I guess we'll see.
    #36300097418 11/16/2006 19:38:13 Re:Update 48 Discussion Thread
    Walrus wrote:

    a) Pacification zones aren't permanent.

    b) Rarebit wrote that note. Ask him if it's a joke.


    actaully i ment the edffication line in there SMILEY
    #36300097445 11/16/2006 20:25:21 Re:Update 48 Discussion Thread
    -Looks around for luggables...notices the Neo RSI....whistles innocently-

    Interesting..
    #36300097455 11/16/2006 21:02:47 Re:Update 48 Discussion Thread
    Thank God /face and /follow is fixed. =) Thanks!
    #36300097457 11/16/2006 21:12:02 Re:Update 48 Discussion Thread

    I'm very excited!!! SMILEY

    #36300097461 11/16/2006 21:37:44 Re:Update 48 Discussion Thread

    See! This turned out to be a right and proper update after all!

    Eh. . .edification means enlightenment or building one's faith. How will Machine Operatives gain from this? Or should that have said "edification of all operatives"?

    And, by special request of Paul Chadwicke? o.O

    Call your friends and neighbors, it just got more interesting. . .

    Good fixes and add-ins over all. Happiness will ensue! SMILEY

    #36300097466 11/16/2006 21:48:51 Re:Update 48 Discussion Thread
    SWEET UPDATE, but the only main thing I would like to see be updated about this game is more devs to be able to have more LE. We need a bigger LET team!! I know you guys can get out there a recruit!!!Who wouldnt want to work for SOE?!
    #36300097470 11/16/2006 22:02:57 Re:Update 48 Discussion Thread
    awesome SMILEY
    #36300097477 11/16/2006 22:11:28 Re:Update 48 Discussion Thread
    Good God, if all those things actually work, this will be one of the best patches ever....
    #36300097482 11/16/2006 22:23:53 Re:Update 48 Discussion Thread
    Not a bad update. Not much content-wise, but a load of fixes and options that will make the game better in the long run.
    #36300097519 11/17/2006 00:15:40 Re:Update 48 Discussion Thread

    Cool stuff, looking forward to seeing the RSI and the Cinematic.

    hmm.. no luggables.

    #36300097553 11/17/2006 02:50:04 Re:Update 48 Discussion Thread
    • afk: Toggles your AFK status on and off. (See below.)
    • /cq: Displays your character's current CQ point total.
    • /details: Displays your character's Information panel.
    • /frags: Lists how many of each code frag and code bit you have in your Code Archive
    • /getbackground: Displays your current background information in the chat window.
    • /setbackground: Opens a window that allows you to change your character's background information.

    and you will auto-reply to /tells with an away message. You will only auto-reply once to each character that sends you a tell until you come back. Setting AFK mode with /afk message allows you to set a custom autoreply message.

    There are two AFK options available through the Chat Options: Whether moving clears the AFK status and whether idling for 10 minutes automatically sets you to AFK. (Default is 'on' for both.)

    Remote Proxy Abilities will now randomly generate one of the following Soldier types: Aikido, Karate, Kung Fu, Pistol, Rifle, or SMG. If you don't like the one you get, you can dismiss it and create a new one.

    • Guns have been given a spit-shine.

    Toned down the DOT and Neuro-Dart FX. The Neuro-Dart knife now stays in the target's forehead for three seconds instead of ten, and the yellow FX that plays over their body has a less intrusive sound FX, a toned-down yellow cloud, and has had the falling "pyramid" sprites removed.

    • The /drinkbottle animation now has a bottle attached to the hand.
    • Everything on the Options tab of the chat options window is now saved when you quit. What an amazing concept.
    • Merovingian Elite Guards no longer lose their hair texture at lower levels of detail.
    • XP and $info are now awarded for repeating golden ticket missions.
    • Weapon and Fight Club vendors now have guns on their blankets.

    SWEEEEEET.

    Seriously, thank you for doing a full job on afk and not some shoddy hold over.

    As for the Neo RSI... very interesting indeed. Request from PC? Wonder if it really is from the machines (which is odd since morpheus had it last) and where it is, if its locked from the other orgs, what chaos this may bring about, how itll fit in the story, who may return SMILEY

    #36300097569 11/17/2006 03:22:39 Re:Update 48 Discussion Thread
    The thing I will like the most about this patch? we actuallyt now drink out of a bottle XD
    #36300097581 11/17/2006 04:04:23 Re:Update 48 Discussion Thread

    Man, there's some awesome little things in here for regular use. I like the whole thing that the tickets now give xp and info all the time even if you've run them before, so you can do them over and over again... very handy if you're after the good xp they give for levelling!!

    Good job!!

    Katzung

    New member of Fallen Horizon!

    #36300097603 11/17/2006 04:20:34 Re:Update 48 Discussion Thread
    Can't wait to change my description! SMILEY
    #36300097615 11/17/2006 04:29:24 Re:Update 48 Discussion Thread
    *sigh* Walrus:

    Clicky

    Servers will go offline Friday, October 17 at 4:00 AM Pacific Standard Time (1200 hours GMT) to apply Update 48 to the game. The game will return to service after approximately 2 hours.

    =P Read your PM's!
    #36300097616 11/17/2006 04:29:50 Re:Update 48 Discussion Thread

    im looking forward to some of the aspects going to be implemented..unfortunately i didn't get to /jackout where i expect the body to be.

    #36300097617 11/17/2006 04:30:20 Re:Update 48 Discussion Thread
    Beanix wrote:
    *sigh* Walrus:

    Clicky

    Servers will go offline Friday, October 17 at 4:00 AM Pacific Standard Time (1200 hours GMT) to apply Update 48 to the game. The game will return to service after approximately 2 hours.

    =P Read your PM's!



    forum cq SMILEY
    #36300097648 11/17/2006 05:04:54 Re:Update 48 Discussion Thread
    No critical missions available. I've checked in Richland on all three servers. I hope it gets fixed soon.
    #36300097699 11/17/2006 05:58:13 Re:Update 48 Discussion Thread
    yeah.... /face, /follow still works on hostiles, mate.
    #36300097723 11/17/2006 06:45:20 Re:Update 48 Discussion Thread
    Nice! This update (assuming it works) will rock. I'm going to have fun with my simulacra when I get back in-game. SMILEY
    #36300097752 11/17/2006 07:15:30 Re:Update 48 Discussion Thread
    Hey Look! A Bug

    You can't PM people anymore.
    #36300097756 11/17/2006 07:22:05 Re:Update 48 Discussion Thread

    Woah SMILEY The Machines have placed Neo's partially assembled RSI in the Matrix for the edification of their redpill operatives. A remote location was chosen so as to cause minimal disturbance in the lives of those plugged in to the simulation.

    Looking good with the new slash commands and the AFK cmdr. is something that we been looking forward to see.

    Remote Proxy Abilities will now randomly generate one of the following Soldier types: Aikido, Karate, Kung Fu, Pistol, Rifle, or SMG. If you don't like the one you get, you can dismiss it and create a new one. Make the Proxy operative more atractiv i think

    /drinkbottle now has a bottle attached to the hand LOL

     Everything on the Options tab of the chat options window is now saved when you quit. What an amazing concept. What a amazing thing to change...

    Overall a real good update!

    #36300097761 11/17/2006 07:31:54 Re:Update 48 Discussion Thread
    Twaggy wrote:
    The thing I will like the most about this patch? we actuallyt now drink out of a bottle XD
    That's absolutely the best fix evah.
    #36300097791 11/17/2006 08:17:22 Re:Update 48 Discussion Thread
    no-one commented on how the guns now all look FRICKEN SEXY!!!!!

    whoever did this is now my god

    *jacks in as gunman alt*
    #36300097829 11/17/2006 09:12:47 Re:Update 48 Discussion Thread
    LtCmdr_Tsusai wrote:
    Hey Look! A Bug

    You can't PM people anymore.

    never mind..false alarm.  Stupid ignore options magically got turned on.
    #36300097831 11/17/2006 09:14:01 Re:Update 48 Discussion Thread
    Thanks for the Proxy change Rarebit... hopefully one day you can prod the team to break them into separate skills when you load up the single skill.


    #36300097924 11/17/2006 10:36:05 Re:Update 48 Discussion Thread
    But... a Friday patch?!
    Think about the cosmic balance of the universe!
    This will tear the fabric of space and time itself!
    THE APOCALYPSE IS NEAR!
    THE APOCALYPSE IS NEAR!!!  
    #36300097932 11/17/2006 10:48:17 Re:Update 48 Discussion Thread

    *CENSORED* HAX PWNAGE......this update ROCKS.

     Holy cow ...look at those gun details.. Wheres my duals??

    Contails......SWEET LOOKING

    110% awesome. work guys../......MORE OFF THE SAME NEXT TIME!!!!!

    #36300097996 11/17/2006 12:44:58 Re:Update 48 Discussion Thread
    theres a bug preventing you from being pmed by anyone not on your buddy list.

    to fix it simply go into chat options

    and untick "block unknown matrix IMS"

    you can all reward me in info kthnxbai

    #36300098006 11/17/2006 13:03:10 Re:Update 48 Discussion Thread
    A bug?
    It's a feature SMILEY
    #36300098010 11/17/2006 13:15:09 Re:Update 48 Discussion Thread
    What did you do to my proxies!?
    BAH!

    And the contrails don't add any sort of 'hey there he went'.....jus to let ya'll know.  When someone HJ's, usually you cannot turn your camera up fast enough to follow, especially in a lagged area like mara.

    #36300098019 11/17/2006 13:41:35 Re:Update 48 Discussion Thread
    Guns have been given a spit-shine.

    MM a bit TO Shiny wallrus, it allmost looks silver SMILEY

    and the Proxies rock, i <3 to pvp with them now SMILEY